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Make activities take into account of more factors #6002

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Goredell opened this issue Jan 28, 2025 · 1 comment
Open

Make activities take into account of more factors #6002

Goredell opened this issue Jan 28, 2025 · 1 comment

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@Goredell
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Goredell commented Jan 28, 2025

Is your feature request related to a problem? Please describe.

The ideas(unlike the implementation) are simple:

  • most, if not all, activities should take into account players speed1;
  • dissasembly, crafting and butchery should check for workbench level2;
  • show bonuses window when perfoming activities2;
  • better tools should give progressive bonuses to task speed, when performing dissasembly, crafting, construction, vehicle const and butchery3;

Describe the solution you'd like

Well - beat around corresponding code, I guess

Additional context

I'm interested in doing this, but want to be sure it is in line with the direction of the game's development and some1 will give some thoughts about actual bonus numbers(balance wise)

discussion thread: https://discord.com/channels/830879262763909202/1333688336275214336

Footnotes

  1. currently works for many things, but sometimes it's hard to notice, due to lack of tolltip

  2. currently works for crafting 2

  3. currently works for dissection

@Goredell
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Goredell commented Jan 28, 2025

Info from discord, so I don't forget it
Kheir:

  1. Sounds like a good idea. Probably doesn't need capping.
  2. Good idea, but probably more the difference between butchery on a flat surface and tying it up.
    2.1. If you do this cap the output, high enough butchery tools break the laws of thermodynamics.
  3. Good idea if you can find screen real estate.
  4. More difficult than you might think, the methods to apply this are myriad enough that I'd want to know how you want to implement this.

C🔢unter St🛑p:
Take intelligence into account not only during crafting, but also during disassembly, construction and vehicle construction

@Goredell Goredell mentioned this issue Feb 7, 2025
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