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Damage falloff with distance for AoE ammo #6028
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I just did a fair amount of testing for solution # 2 and I don't have a lot of faith that its the right answer. It feels bad, it will be quite annoying to get it to animate properly, and it sort of just makes the shotgun a weird smg. There are other problems with simulating the "blast" that firing multiple projectiles doesn't fix. It could be the solution, but its not a simple or satisfying one from my testing. Gonna see about doing # 1 now, maybe with the addition of a fixed number of targets. |
welp I guess this is no longer relevant since aoe shotguns are getting reverted I guess. I got distance falloff working - its a pretty simple change, and I'm gonna drop it here for future reference if we ever move back towards this/want to add falloff for birdshot if that sticks around: This is the for loop at the end of
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I still would not mind it being added, and I would be willing to push for more use of AoE ammo if the major issues with it get fixed. |
The idea was to keep it simple and just make it an AoE cone, with no modifiers for distance or bodyblocking. Multi-projectile sounds like a burst with some extra quirks. Not very creative, certainly not effective as AoE without some weird math, possibly hard to convey to player (if weird math is used to make it work as AoE). Damage falloff sounds more sensible, but it would be good to have a sane UI for it. For example, have different icons for different multipliers (in the cone preview) - this is already supported, we just don't have the sprites to show it. But then, why exactly is it bad to have un-falloff-ed cones? Are they really that good/hard to balance or is it just for realism? |
Because it hits everything in the cone for high damage. Damage falloff at least makes it so the number of monsters that get tagged for max damage is limited to only the first few right in front of the line of fire. Avoiding "I destroyed an entire horde in one shot" type situations is why spells in Arcana tend to split the damage up into the main AoE and a "spike" AoE with a much smaller radius/width, for example. |
It is very strong. Since it hits everything for like 3x as much as a pistol, it means basically any number of low armor enemies get turned to paste. I think after all the deliberation I'm still in favor of having an aoe cone be the default for shotguns, because it does add characterization that makes them feel very different, and I'm always in favor of making designs more divergent/unique. I think Fox had more to say about the problems with 00 being aoe from a design perspective, but I wasn't privy to all of her reasoning so you'll have to ask her for details. @chaosvolt should I keep looking into damage falloff and telegraphing of said falloff for birdshot/the other aoe ammos? |
loses at most 50% damage see: cataclysmbnteam#6028 (comment) Co-authored-by: Bardcore <[email protected]>
loses at most 50% damage see: cataclysmbnteam#6028 (comment) Co-authored-by: Bardcore <[email protected]>
loses at most 50% damage see: cataclysmbnteam#6028 (comment) Co-authored-by: Bardcore <[email protected]>
couldnt be made like a explosion with the shrapnel stuff? or that works entirely different?, like instead of shooting, it makes a cone explosion that shoots shrapnel, but without damaging the player, and damage based on ammo |
It isn't quite that simple, but I think scarf found a very good compromise where its still an aoe but portions of the cone are blocked by hit targets. |
Is your feature request related to a problem? Please describe.
In short, #6027 removes widespread use of AoE for shotgun ammo AGAIN, because the damage balance is just absolutely terrible for AoE ammo. The attack deals full damage to everything in the cone of effect, with zero regard for distance nor what was hit on the way to the target.
When combined with the multiple cases where a shot completely stops despite all sanity and logic (see #5981 and #6018), the result is a terribly inconsistent experience.
Describe the solution you'd like
There are a couple ways to do this:
Additional context
No response
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