Releases: cataclysmbnteam/Cataclysm-BN
Cataclysm-BN experimental build 2023-11-06-2347
- PR: #3585 fix: Add missing favorite on item copy by joveeater
- PR: #3581 fix: bad clears on inventories by joveeater
- PR: #3579 fix: holster/bandolier speed by joveeater
- PR: #3575 feat: fix and add
STR_RELOAD
to crossbows by chaosvolt - PR: #3573 fix: fouled attachments not being cleaned along with the gun by YeOldeMiller
- PR: #3517 feat(balance): tweaks for crafting and disassembly consistency by YeOldeMiller
These are the outputs for the experimental build of commit 56b8820c5374763b1198d0858a13ffda0d8e709d
Cataclysm-BN experimental build 2023-11-05-1454
- PR: #3566 fix: moving firewood onto a fire by joveeater
- PR: #3569 fix: invalidate mass when moving items to/from vehicles by joveeater
- PR: #3568 fix: item sorting by joveeater
- PR: #3567 fix: broken activities by joveeater
- PR: #3565 fix: crafting deleting stuff by joveeater
These are the outputs for the experimental build of commit 901d14c65a9f86a7e3f1c116cb2a8816e915c005
Cataclysm-BN experimental build 2023-11-04-2304
- PR: #3554 fix: zero monster speed on spawn by olanti-p
These are the outputs for the experimental build of commit 1d47b53327be7eaaa36357c3770f54d92c504de2
Cataclysm-BN experimental build 2023-11-03-0512
This is the last release before Item Identity PR
choose this if you'd like to play latest experimental with less bugs.
- PR: #3523 feat(content): bungalow 25 by LilShiningMan
These are the outputs for the experimental build of commit daddaecc613863285dfc9873d9d4be7082dc7828
Cataclysm-BN experimental build 2023-11-02-1819
- PR: #3535 [DinoMod] more dino helmet stats by LyleSY
These are the outputs for the experimental build of commit 9b31f277574683dfa6977d5837a3391a883055ca
Cataclysm-BN experimental build 2023-11-01-1514
- PR: #3528 ci(port): Fix clang 14 build in GHA by olanti-p
These are the outputs for the experimental build of commit 93f7b5dc928732b18ed9f32e809fbd95ef9cd3a4
Cataclysm-BN experimental build 2023-10-31-1203
- PR: #3309 fix: crash in ranged accuracy test related to dead NPC cleanup by olanti-p
These are the outputs for the experimental build of commit 55c436af263ffd5460f690a28f0a920798126845
Cataclysm-BN 0.4
- PR: #203 Port DDA's static/interned string id PR by @Coolthulhu
- PR: #505 Support translations for 3rd party mods by @olanti-p
- PR: #2286 Try to pick a safe direction to cut down a tree by @OrenAudeles
- PR: #2495 korean
CONTRIBUTING.md
by @scarf005 - PR: #2497 Give junk floors a roof by @joveeater
- PR: #2499 Fix missing spaces by @scarf005
- PR: #2554 fix: add more monster blacklist for fungi by @scarf005
- PR: #2595 fix: macos build failure hotfix, take 2 by @scarf005
- PR: #2602 test: missing translation hotfix from #2519 by @scarf005
- PR: #2511 feat: togglable message log window size by @scarf005
- PR: #2599 Allow stripping bot chassis for parts, potentially superalloy by @chaosvolt
- PR: #2748 [Rdy?]Redo random NPC spawn chance by @Coolthulhu
- PR: #2943 Cots can be crafted & uncrafted by @RoyalFox2140
- PR: #2955 Magiclysm harvest fixes by @RoyalFox2140
- PR: #3013 balance: nerf and rename baselard and dagger by @yay855
- PR: #3046 Make "wall_floor_glass_removal_standard" more rational by @RobbieNeko
- PR: #3050 Organize RPG-7 ammo by @RobbieNeko
- PR: #3080 Glass object (jar, 3l jar, flask, bottle) disassembly; Update generic.json by @borsek
- PR: #3081 Add sulphuric acid synthesis; Update chemicals.json by @borsek
- PR: #3083 Add pressure cooker recipe; Update tools.json by @borsek
- PR: #3065 perf(port): do not copy regional settings for overmaps by @scarf005
- PR: #3084 compile: fix extra ';' [-Werror=pedantic] complaints by @OrenAudeles
- PR: #3086 feat: export vehicle as its JSON representation by @scarf005
- PR: #3087 fix: vehicle JSON export breaking curses build by @scarf005
- PR: #3089 Routine i18n updates on 2023-08-26 by @Coolthulhu
- PR: #3091 Port: Craftable Body Pillows from DDA by @RobbieNeko
- PR: #3077 perf(port): performance PRs by Aivean by @scarf005
- PR: #3070 feat(comestible): more omelette variants by @AlecWhite
- PR: #3092 Rivtech mainline by @borsek
- PR: #3093 Merchant price-fix for .223 magazines and two bionics by @borsek
- PR: #3061 feat: option to preload all sfx variants by @scarf005
- PR: #3096 fix(i18n):
SPECIES
not inneeds_plural
breaking translation by @scarf005 - PR: #2216 Lua via sol2 by @olanti-p
- PR: #3094 Update experimental link in readme by @Firestorm01X2
- PR: #3090 Balance change to monsters carrying guns by @RobbieNeko
- PR: #1925 Security camera doesn't overlap vehicle doors anymore by @Krwak
- PR: #3098 fix: lua compilation warnings by @scarf005
- PR: #3102 Update vehicle tests by @Firestorm01X2
- PR: #3099 **Complete the "Nested" and Everyday carry Gun lists ** by @RobbieNeko
- PR: #2956 Additional follow-up code tweaks for feral survivors by @chaosvolt
- PR: #3106 fix(i18n): translation generator script ignoring JSONs by @scarf005
- PR: #3107 refactor: convert to f-strings by @scarf005
- PR: #3112 Deconstructable Sewer pipes & pumps by @RoyalFox2140
- PR: #3114 Routine i18n updates on 2023-09-02 by @Coolthulhu
- PR: #3115 Improve behavior if on first game start SDL window creation fails by @olanti-p
- PR: #3101 perf(port): various debug.cpp improvements by @scarf005
- PR: #3116 Balance: Make SPAM less terrible by @InkLongDry
- PR: #3111 ci: use autofix.ci by @scarf005
- PR: #3108 style: simplify formatting with deno, part 1:
doc/
by @scarf005 - PR: #3122 Routine i18n updates on 2023-09-09 by @Coolthulhu
- PR: #3123 Magiclysm dragon meat can be cooked by @RoyalFox2140
- PR: #3124 Magiclysm Rebalance: Part 1 by @RobbieNeko
- PR: #3125 Rebalanced shotgun shells by @yay855
- PR: #3126 fix: allow speedloader capacity to be smaller than gun's by @scarf005
- PR: #3127 Fixes for the balance fixes by @yay855
- PR: #3119 fix(tiles): generate lua docs without initializing UI by @scarf005
- PR: #3130 fix:
open_url
not working on windows by @scarf005 - PR: #3133 Move makeshift glaive from tools to weapons by @ChucklesTheBeard
- PR: #3132 feat: apply
NUTRIENT_OVERRIDE
for recipes by @scarf005 - PR: #3136 Fixed segfault caused by attitude check when monster shooting vehicle by @Vollch
- PR: #3134 Warn when running x32 game on x64 system by @olanti-p
- PR: #3138 Goo canister will correctly consume charges on use by @Vollch
- PR: #3141 feat: auto ladder climbing and ledge prompts by @scarf005
- PR: #3156 Routine i18n updates on 2023-09-16 by @Coolthulhu
- PR: #3158 Adjust integral volume for several gunmods by @chaosvolt
- PR: #3159 Expand range of volume limits for certain holsters by @chaosvolt
- PR: #3139 Adjust body part hit difficulty to make critical hits matter for NPCs by @chaosvolt
- PR: #3160 Magiclysm Rebalance Part 2: Spells Rebalanced by @RobbieNeko
- PR: #3161 Adjust soil from digging to match construction needs by @chaosvolt
- PR: #3162 Scale up mining yield of solid rock to match boulders by @chaosvolt
- PR: #3151 feat(port): move vehicles in elevator by @scarf005
- PR: #3167 fix: elevators for aftershock reactors and hospitals by @scarf005
- PR: #3163 Fix burnt vegetation hiding deep pits under ash piles by @chaosvolt
- PR: #2936 Strength affects stamina cost of melee, rescale dex effect on movecost by @chaosvolt
- PR: #3042 Exertion effects now consider tool quality part 2: shovels by @chaosvolt
- PR: #3171 Rebalanced flintlock ranges by @hirohito1
- PR: #3104 refactor: extract to
vehicle_part.h
by @scarf005 - PR: #3172 fix: missing "vehicle_part.h" includes by @scarf005
- PR: #3177 Fixed AK Semi in nested_guns.json by @RobbieNeko
- PR: #3168 Add other pieces of plated leather armor by @chaosvolt
- PR: #3179 fix(mission): turn in stalk first then the bag by @scarf005
- PR: #3182 feat: elevators for apartments and office tower by @scarf005
- PR: #3180 fix: turrets aiming moving vehicle it cannot see by @scarf005
- PR: #3183 Prevent poisonous foods from softlocking the game by @chaosvolt
- PR: #3174 Add some missing spawns to rural houses by @chaosvolt
- PR: #3184 Prevent auto-eating items with use actions by @chaosvolt
- PR: #3178 Smoother rivers connections on overmaps edges by @Vollch
- PR: #3175 Add variants to stockings, glove liners, fingerless gloves by @chaosvolt
- PR: #3140 Lua table serde: allow non-string types as table keys by @olanti-p
- PR: #3189 feat: default to no zombie revival and limited fungal growth by @scarf005
- PR: #3121 docs!: new documentation page by @scarf005
- PR: #3191 ci(fix): temporary disable github environments by @scarf005
- PR: #3192 docs(fix): broken pull request template links by @RoyalFox2140
- PR: #3173 Standardize holster drawcost, add wrist variants by @chaosvolt
- PR: #2570 refactor: fahrenheit to celsius in codebase, part 1 by @scarf005
- PR: #3194 Fixed generation of glitched bridges by @Vollch
- PR: #3054 Simplify broken limb mending by @Coolthulhu
- PR: #3187 Fix CTD on debugmsg with no Lua instance by @olanti-p
- PR: #3201 Monster Spells and Necrotic nerfs by @RobbieNeko
- PR: #3169 chore: license new scripts under AGPL-3.0-only by @scarf005
- PR: #3206 docs: rollback github environments, fix broken wiki links by @scarf005
- PR: #3210 More craftables 1: Clothing by @RoyalFox2140
- PR: #3214 Routine i18n updates on 2023-09-23 by @Coolthulhu
- PR: #3190 docs: add first week & forest survival by @RoyalFox2140
- PR: #3195 Fix 20ga percussion ammo inheritance and names by @chaosvolt
- PR: #3197 Rework and sanity-check harvesting of tin by @chaosvolt
- PR: #3218 chore(github): issue and pr template improvments by @scarf005
- PR: #3199 Consistency updates for aluminum and bronze by @chaosvolt
- PR: #3205 Add a percussion cap shotgun by @chaosvolt
- PR: #3208 [DDA Port] Various improvements to CMake builds by @olanti-p
- PR: #3217 ci: format but skip build/release docs/scripts by @scarf005
- PR: #3220 Fix difficulty of new recipes by @chaosvolt
- PR: #3186 Set armored gauntlets and boots to be made of steel by @chaosvolt
- PR: #3222 docs: fix docs page redirection failing by @scarf005
- PR: #2142 Port over salvage-by-weight from DDA by @chaosvolt
- PR: #3225 feat: monster immunity flag for biological damage by @scarf005
- PR: #3224 Parking garage elevator repair by @Zlorthishen
- PR: #3227 BIOPROOF distribution: Robots by @RobbieNeko
- PR: #3226 Fix NPCs set to attack what you attack charging blindly by @chaosvolt
- PR: #3228 Allow steel and superalloy lining for more items by @chaosvolt
- PR: #3221 Add some more basic armor items by @chaosvolt
- PR: #3232 feat: simplify friendly swap and pushing by @scarf005
- PR: #3246 Give No Hope the e by @chaosvolt
- PR: #3181 fix: allow elevator misalignment by @scarf005
- PR: #3245 ci: remove unused workflow files by @scarf005
- PR: #3247 build: remove chkjson by @scarf005
- PR: #3244 UDP External Tileset Update by @chaosvolt
- PR: #3212 Proper river shores under bridges by @Vollch
- PR: #3203 Fixed some issues with bridge/road generation on overmap edge by @Vollch
- PR: #3249 docs: migrate external tilest info by @scarf005
- PR: #3248 build(cmake): deduplicate library setup by @scarf005
- PR: #3252 ci: use merge queue by @scarf005
- PR: #3207 docs:
lang/notes
by @scarf005 - PR: #3259 Refresh test user dir on each test run by @olanti-p
- PR: #3260 Fix compile error on MacOS curses by @olanti-p
- PR: #3254 feat: show monster immunity in description by @scarf005
- PR: #3262 Allow filling containers directly from blood draw kit by @chaosvolt
- PR: #2911 **Streamline has_trait_flag beh...
Cataclysm-BN experimental build 2023-09-30-2337
- PR: #3336 Voltmeter & pH meter rebalancing by RoyalFox2140
These are the outputs for the experimental build of commit 2202dc2353bb588ff8401227180da4fcfff17707
Cataclysm-BN experimental build 2023-08-31-1246
- PR: #3106 fix(i18n): translation generator script ignoring JSONs by scarf005
These are the outputs for the experimental build of commit 2d75e1b7971bf01119c2f130a22badc520a6e585