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.emacs
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(custom-set-variables
;; custom-set-variables was added by Custom.
;; If you edit it by hand, you could mess it up, so be careful.
;; Your init file should contain only one such instance.
;; If there is more than one, they won't work right.
'(ansi-color-names-vector
["#2d3743" "#ff4242" "#74af68" "#dbdb95" "#34cae2" "#008b8b" "#00ede1" "#e1e1e0"])
'(custom-enabled-themes '(deeper-blue))
'(inhibit-startup-screen t)
'(tab-bar-mode t))
(custom-set-faces
;; custom-set-faces was added by Custom.
;; If you edit it by hand, you could mess it up, so be careful.
;; Your init file should contain only one such instance.
;; If there is more than one, they won't work right.
'(default ((t (:family "DejaVu Sans Mono" :foundry "PfEd" :slant normal :weight normal :height 203 :width normal)))))
(defun set-frame-size-according-to-resolution ()
(interactive)
(if window-system
(progn
;; use 120 char wide window for largeish displays
;; and smaller 80 column windows for smaller displays
;; pick whatever numbers make sense for you
(if (> (x-display-pixel-width) 1280)
(add-to-list 'default-frame-alist (cons 'width 120))
(add-to-list 'default-frame-alist (cons 'width 80)))
;; for the height, subtract a couple hundred pixels
;; from the screen height (for panels, menubars and
;; whatnot), then divide by the height of a char to
;; get the height we want
(add-to-list 'default-frame-alist
(cons 'height (/ (- (x-display-pixel-height) 120)
(* 3 (frame-char-height))))))))
(set-frame-size-according-to-resolution)