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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
"http://www.w3.org/TR/1999/REC-html401-19991224/loose.dtd">
<html>
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<meta http-equiv="content-type" content="text/html; charset=UTF-8">
<link rel="home" href="http://developer.apple.com/">
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<title>Cocoa OpenGL - /drawInfo.m</title>
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<h2>/drawInfo.m</h2>
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<pre class="sourcecodebox">//
// File: drawInfo.m
//
// Abstract: Creates and maintains the texture with the strings describing
// the capabilities of the graphics card.
//
// Version: 1.1 - updated list of extensions and minor mostly cosmetic fixes.
// 1.0 - Original release.
//
//
// Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Inc. ("Apple")
// in consideration of your agreement to the following terms, and your use,
// installation, modification or redistribution of this Apple software
// constitutes acceptance of these terms. If you do not agree with these
// terms, please do not use, install, modify or redistribute this Apple
// software.
//
// In consideration of your agreement to abide by the following terms, and
// subject to these terms, Apple grants you a personal, non - exclusive
// license, under Apple's copyrights in this original Apple software ( the
// "Apple Software" ), to use, reproduce, modify and redistribute the Apple
// Software, with or without modifications, in source and / or binary forms;
// provided that if you redistribute the Apple Software in its entirety and
// without modifications, you must retain this notice and the following text
// and disclaimers in all such redistributions of the Apple Software. Neither
// the name, trademarks, service marks or logos of Apple Inc. may be used to
// endorse or promote products derived from the Apple Software without specific
// prior written permission from Apple. Except as expressly stated in this
// notice, no other rights or licenses, express or implied, are granted by
// Apple herein, including but not limited to any patent rights that may be
// infringed by your derivative works or by other works in which the Apple
// Software may be incorporated.
//
// The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO
// WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED
// WARRANTIES OF NON - INFRINGEMENT, MERCHANTABILITY AND FITNESS FOR A
// PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION
// ALONE OR IN COMBINATION WITH YOUR PRODUCTS.
//
// IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR
// CONSEQUENTIAL DAMAGES ( INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION ) ARISING IN ANY WAY OUT OF THE USE, REPRODUCTION, MODIFICATION
// AND / OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER
// UNDER THEORY OF CONTRACT, TORT ( INCLUDING NEGLIGENCE ), STRICT LIABILITY OR
// OTHERWISE, EVEN IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright ( C ) 2003-2007 Apple Inc. All Rights Reserved.
//
#import "GLCheck.h"
#import "GLString.h"
#import "drawInfo.h"
NSMutableArray *capsTextures;
void initCapsTexture (GLCaps * displayCaps, CGDisplayCount numDisplays)
{
short theIndex;
[capsTextures release];
capsTextures = NULL;
capsTextures = [NSMutableArray arrayWithCapacity: numDisplays];
[capsTextures retain];
// draw info
NSMutableDictionary *bold12Attribs = [NSMutableDictionary dictionary];
[bold12Attribs setObject: [NSFont fontWithName: @"Helvetica-Bold" size: 12.0f] forKey: NSFontAttributeName];
[bold12Attribs setObject: [NSColor whiteColor] forKey: NSForegroundColorAttributeName];
NSMutableDictionary *bold9Attribs = [NSMutableDictionary dictionary];
[bold9Attribs setObject: [NSFont fontWithName: @"Helvetica-Bold" size: 9.0f] forKey: NSFontAttributeName];
[bold9Attribs setObject: [NSColor whiteColor] forKey: NSForegroundColorAttributeName];
NSMutableDictionary *normal9Attribs = [NSMutableDictionary dictionary];
[normal9Attribs setObject: [NSFont fontWithName: @"Helvetica" size: 9.0f] forKey: NSFontAttributeName];
[normal9Attribs setObject: [NSColor whiteColor] forKey: NSForegroundColorAttributeName];
for (theIndex = 0; theIndex < numDisplays; theIndex++) {
NSMutableAttributedString * outString, * appendString;
GLString *capsTexture;
// draw caps string
outString = [[[NSMutableAttributedString alloc] initWithString:@"GL Capabilities:" attributes:bold12Attribs] autorelease];
appendString = [[NSMutableAttributedString alloc] initWithString:[NSString stringWithFormat:@"\n Max VRAM- %ld MB (%ld MB free)", displayCaps[theIndex].deviceVRAM / 1024 / 1024, displayCaps[theIndex].deviceTextureRAM / 1024 / 1024] attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
appendString = [[NSMutableAttributedString alloc] initWithString:[NSString stringWithFormat:@"\n Max Texture Size- 1D/2D: %ld, 3D: %ld, Cube: %ld, Rect: %ld (%ld texture units)", displayCaps[theIndex].maxTextureSize, displayCaps[theIndex].max3DTextureSize, displayCaps[theIndex].maxCubeMapTextureSize, displayCaps[theIndex].maxRectTextureSize, displayCaps[theIndex].textureUnits] attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Features:" attributes:bold9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
if (displayCaps[theIndex].fAuxDeptStencil) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Aux depth and stencil (GL_APPLE_aux_depth_stencil)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fClientStorage) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Client Storage (GL_APPLE_client_storage)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fElementArray) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Element Array (GL_APPLE_element_array)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fFence) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Fence (GL_APPLE_fence)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fFloatPixels) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Floating Point Pixels (GL_APPLE_float_pixels)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fFlushBufferRange) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Selective VBO flushing (GL_APPLE_flush_buffer_range)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fFlushRenderer) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Flush Renderer (GL_APPLE_flush_render)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fObjectPurgeable) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Object Purgeability (GL_APPLE_object_purgeable)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fPackedPixels) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Packed Pixels (GL_APPLE_packed_pixels or OpenGL 1.2+)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fPixelBuffer) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Pixel Buffers (GL_APPLE_pixel_buffer)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fSpecularVector) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Specular Vector (GL_APPLE_specular_vector)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fTextureRange) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Texture Range (AGP Texturing) (GL_APPLE_texture_range)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fTransformHint) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Transform Hint (GL_APPLE_transform_hint)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fVAO) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Vertex Array Object (GL_APPLE_vertex_array_object)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fVAR) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Vertex Array Range (GL_APPLE_vertex_array_range)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fVPEvals) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Vertex Program Evaluators (GL_APPLE_vertex_program_evaluators)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fYCbCr) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n YCbCr Textures (GL_APPLE_ycbcr_422)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fDepthTex) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Depth Texture (GL_ARB_depth_texture or OpenGL 1.4+)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fDrawBuffers) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Multiple Render Targets (GL_ARB_draw_buffers or OpenGL 2.0+)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fFragmentProg) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Fragment Program (GL_ARB_fragment_program)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fFragmentProgShadow) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Fragment Program Shadows (GL_ARB_fragment_program_shadow)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fFragmentShader) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Fragment Shaders (GL_ARB_fragment_shader or OpenGL 2.0+)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fHalfFloatPixel) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Half Float Pixels (GL_ARB_half_float_pixel)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fImaging) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Imaging Subset (GL_ARB_imaging)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fMultisample) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Multisample (Anti-aliasing) (GL_ARB_multisample or OpenGL 1.3+)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fMultitexture) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Multitexture (GL_ARB_multitexture or OpenGL 1.3+)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fOcclusionQuery) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Occlusion Queries (GL_ARB_occlusion_query or OpenGL 1.5+)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fPBO) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Pixel Buffer Objects (GL_ARB_pixel_buffer_object or OpenGL 2.1+)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fPointParam) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Point Parameters (GL_ARB_point_parameters or OpenGL 1.4+)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fPointSprite) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Point Sprites (GL_ARB_point_sprite or OpenGL 2.0+)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fShaderObjects) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Shader Objects (GL_ARB_shader_objects or OpenGL 2.0+)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fShaderTextureLOD) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Shader Texture LODs (GL_ARB_shader_texture_lod)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fShadingLanguage100) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Shading Language 1.0 (GL_ARB_shading_language_100 or OpenGL 2.0+)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fShadow) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Shadow Support (GL_ARB_shadow or OpenGL 1.4+)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fShadowAmbient) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Shadow Ambient (GL_ARB_shadow_ambient)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fTexBorderClamp) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Texture Border Clamp (GL_ARB_texture_border_clamp or OpenGL 1.3+)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fTexCompress) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Texture Compression (GL_ARB_texture_compression or OpenGL 1.3+)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fTexCubeMap) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Texture Env Cube Map (GL_ARB_texture_cube_map or OpenGL 1.4+)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fTexEnvAdd) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Texture Env Add (GL_ARB_texture_env_add, GL_EXT_texture_env_add or OpenGL 1.3+)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fTexEnvCombine) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Texture Env Combine (GL_ARB_texture_env_combine or OpenGL 1.3+)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fTexEnvCrossbar) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Texture Env Crossbar (GL_ARB_texture_env_crossbar or OpenGL 1.4+)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fTexEnvDot3) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Texture Env Dot3 (GL_ARB_texture_env_dot3 or OpenGL 1.3+)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fTexFloat) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Floating Point Textures (GL_ARB_texture_float)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fTexMirrorRepeat) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Texture Mirrored Repeat (GL_ARB_texture_mirrored_repeat or OpenGL 1.4+)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fTexNPOT) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Non Power of Two Textures (GL_ARB_texture_non_power_of_two or OpenGL 2.0+)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fTexRectARB) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Texture Rectangle (GL_ARB_texture_rectangle)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fTransposeMatrix) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Transpose Matrix (GL_ARB_transpose_matrix or OpenGL 1.3+)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fVertexBlend) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Vertex Blend (GL_ARB_vertex_blend)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fVBO) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Vertex Buffer Objects (GL_ARB_vertex_buffer_object or OpenGL 1.5+)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fVertexProg) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Vertex Program (GL_ARB_vertex_program)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fVertexShader) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Vertex Shaders (GL_ARB_vertex_shader or OpenGL 2.0+)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fWindowPos) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Window Position (GL_ARB_window_pos or OpenGL 1.4+)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fArrayRevComps4Byte) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Reverse 4 Byte Array Components (GL_ATI_array_rev_comps_in_4_bytes)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fATIBlendEqSep) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Separate Blend Equations (GL_ATI_blend_equation_separate)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fBlendWeightMinMax) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Blend Weighted Min/Max (GL_ATI_blend_weighted_minmax)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fPNtriangles) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n PN Triangles (GL_ATI_pn_triangles or GL_ATIX_pn_triangles)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fPointCull) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Point Culling (GL_ATI_point_cull_mode)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fSepStencil) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Separate Stencil (GL_ATI_separate_stencil)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fTextFragShader) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Text Fragment Shader (GL_ATI_text_fragment_shader)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fTexComp3dc) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n ATI 3dc Compressed Textures (GL_ATI_texture_compression_3dc)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fCombine3) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Texture Env Combine 3 (GL_ATI_texture_env_combine3)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fTexATIfloat) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n ATI Floating Point Textures (GL_ATI_texture_float)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fTexMirrorOnce) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Texture Mirror Once (GL_ATI_texture_mirror_once)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fABGR) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n ABGR Texture Support (GL_EXT_abgr)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fBGRA) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n BGRA Texture Support (GL_EXT_bgra or OpenGL 1.2+)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fBlendColor) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Blend Color (GL_EXT_blend_color or GL_ARB_imaging)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fBlendEqSep) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Separate Blending Equations for RGB and Alpha (GL_EXT_blend_equation_separate or OpenGL 2.0+)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fBlendFuncSep) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Separate Blend Function (GL_EXT_blend_func_separate or OpenGL 1.4+)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fBlendMinMax) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Blend Min/Max (GL_EXT_blend_minmax or GL_ARB_imaging)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fBlendSub) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Blend Subtract (GL_EXT_blend_subtract or GL_ARB_imaging)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fClipVolHint) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Clip Volume Hint (GL_EXT_clip_volume_hint)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fColorSubtable) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Color Subtable ( GL_EXT_color_subtable or GL_ARB_imaging)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fCVA) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Compiled Vertex Array (GL_EXT_compiled_vertex_array)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fDepthBounds) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Depth Boundary Test (GL_EXT_depth_bounds_test)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fConvolution) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Convolution ( GL_EXT_convolution or GL_ARB_imaging)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fDrawRangeElements) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Draw Range Elements (GL_EXT_draw_range_elements)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fFogCoord) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Fog Coordinate (GL_EXT_fog_coord)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fFBOblit) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n FBO Blit (GL_EXT_framebuffer_blit)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fFBO) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Framebuffer Objects or FBOs (GL_EXT_framebuffer_object)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fGeometryShader4) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n 4th Gen Geometry Shader (GL_EXT_geometry_shader4)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fGPUProgParams) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n GPU Program Parameters (GL_EXT_gpu_program_parameters)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fGPUShader4) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n 4th Gen GPU Shaders (GL_EXT_gpu_shader4)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fHistogram) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Histogram ( GL_EXT_histogram or GL_ARB_imaging)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fDepthStencil) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Packed Depth and Stencil (GL_EXT_packed_depth_stencil)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fMultiDrawArrays) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Multi-Draw Arrays (GL_EXT_multi_draw_arrays or OpenGL 1.4+)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fPaletteTex) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Paletted Textures (GL_EXT_paletted_texture)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fRescaleNorm) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Rescale Normal (GL_EXT_rescale_normal or OpenGL 1.2+)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fSecColor) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Secondary Color (GL_EXT_secondary_color or OpenGL 1.4+)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fSepSpecColor) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Separate Specular Color (GL_EXT_separate_specular_color or OpenGL 1.2+)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fShadowFunc) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Shadow Function (GL_EXT_shadow_funcs)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fShareTexPalette) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Shared Texture Palette (GL_EXT_shared_texture_palette)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fStencil2Side) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n 2-Sided Stencil (GL_EXT_stencil_two_side)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fStencilWrap) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Stencil Wrap (GL_EXT_stencil_wrap or OpenGL 1.4+)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fTexCompDXT1) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n DXT Compressed Textures (GL_EXT_texture_compression_dxt1)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fTex3D) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n 3D Texturing (GL_EXT_texture3D or OpenGL 1.2+)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fTexCompressS3TC) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Texture Compression S3TC (GL_EXT_texture_compression_s3tc)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fTexFilterAniso) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Anisotropic Texture Filtering (GL_EXT_texture_filter_anisotropic)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fTexLODBias) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Texture Level Of Detail Bias (GL_EXT_texture_lod_bias or OpenGL 1.4+)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fTexMirrorClamp) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Texture mirror clamping (GL_EXT_texture_mirror_clamp)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fTexRect) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Texture Rectangle (GL_EXT_texture_rectangle)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fTexSRGB) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n sRGB Textures (GL_EXT_texture_sRGB or OpenGL 2.1+)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fTransformFeedback) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Transform Feedback (GL_EXT_transform_feedback)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fConvBorderModes) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Convolution Border Modes (GL_HP_convolution_border_modes or GL_ARB_imaging)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fRasterPosClip) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Raster Position Clipping (GL_IBM_rasterpos_clip)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fBlendSquare) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Blend Square (GL_NV_blend_square or OpenGL 1.4+)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fDepthClamp) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Depth Clamp (GL_NV_depth_clamp)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fFogDist) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Eye Radial Fog Distance (GL_NV_fog_distance)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fLightMaxExp) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Light Max Exponent (GL_NV_light_max_exponent)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fMultisampleFilterHint) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Multi-Sample Filter Hint (GL_NV_multisample_filter_hint)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fNVPointSprite) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n NV Point Sprites (GL_NV_point_sprite)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fRegCombiners) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Register Combiners (GL_NV_register_combiners)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fRegCombiners2) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Register Combiners 2 (GL_NV_register_combiners2)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fTexGenReflect) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n TexGen Reflection (GL_NV_texgen_reflection)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fTexEnvCombine4) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Texture Env Combine 4 (GL_NV_texture_env_combine4)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fTexShader) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Texture Shader (GL_NV_texture_shader)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fTexShader2) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Texture Shader 2 (GL_NV_texture_shader2)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fTexShader3) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Texture Shader 3 (GL_NV_texture_shader3)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fGenMipmap) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n MipMap Generation (GL_SGIS_generate_mipmap or OpenGL 1.4+)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fTexEdgeClamp) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Texture Edge Clamp (GL_SGIS_texture_edge_clamp or OpenGL 1.2+)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fTexLOD) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Texture Level Of Detail (GL_SGIS_texture_lod or OpenGL 1.2+)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fColorMatrix) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Color Matrix ( GL_SGI_color_matrix or GL_ARB_imaging)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
if (displayCaps[theIndex].fColorTable) {
appendString = [[NSMutableAttributedString alloc] initWithString:@"\n Color Table ( GL_SGI_color_table or GL_ARB_imaging)" attributes:normal9Attribs];
[outString appendAttributedString:appendString];
[appendString release];
}
capsTexture = [[GLString alloc] initWithAttributedString:outString withTextColor:[NSColor colorWithDeviceRed:1.0f green:1.0f blue:1.0f alpha:1.0f] withBoxColor:[NSColor colorWithDeviceRed:0.4f green:0.4f blue:0.0f alpha:0.4f] withBorderColor:[NSColor colorWithDeviceRed:0.8f green:0.8f blue:0.0f alpha:0.8f]];
[capsTextures addObject:capsTexture];
[capsTexture release];
}
}
// get NSString with caps for this renderer
void drawCaps (GLCaps * displayCaps, CGDisplayCount numDisplays, long renderer, GLfloat width) // view width for drawing location
{ // we are already in an orthographic per pixel projection
short i;
// match display in caps list
for (i = 0; i < numDisplays; i++) {
if (renderer == displayCaps[i].rendererID) {
GLString *capsTexture = [capsTextures objectAtIndex:i];
[capsTexture drawAtPoint:NSMakePoint (width - 10.0f - [capsTexture frameSize].width, 10.0f)];
break;
}
}
}
/*
return outString;
*/
</pre>
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