diff --git a/Homebrew & Third Party/Classes/Blood Hunter.xml b/Homebrew & Third Party/Classes/Blood Hunter.xml index ff5060fa..b3e2000b 100644 --- a/Homebrew & Third Party/Classes/Blood Hunter.xml +++ b/Homebrew & Third Party/Classes/Blood Hunter.xml @@ -225,10 +225,10 @@ At 5th level, your Crimson Rite damage die increases to 1d6. - + Blood Maledict - At 6th level, you gain the knowledge to further channel, and sacrifice, a part of your vital essence to curse and manipulate your enemies. You gain two (2) blood curses of your choice, detailed in the "blood curses" section below. You learn one (1) additional blood curse of your choice at 9th, 13th, 17th level. + At 2th level, you gain the knowledge to further channel, and sacrifice, a part of your vital essence to curse and manipulate your enemies. You gain two (2) blood curses of your choice, detailed in the "blood curses" section below. You learn one (1) additional blood curse of your choice at 9th, 13th, 17th level. When you use your Blood Maledict, you choose which curse to invoke. While invoking a blood curse, but before it affects the target, you may choose to AMPLIFY the curse by suffering damage equal to your crimson rite damage die. An amplified curse gains an additional effect, noted in the curses description. Creatures that do not have blood in their bodies are immune to blood curses (DM's discretion). You can use this feature twice. You regain expended uses when you finish a short or long rest. Beginning at 11th, you can use your Blood Maledict three times between rests, and at 17th, you can use it four times between rests. @@ -458,4 +458,4 @@ - \ No newline at end of file +