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Copy pathvEB_v1.go
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vEB_v1.go
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package vEB
import (
"math"
)
type V1 struct {
min, max int
local []*V1
global *V1
u, m, q int //universe size
}
func (v *V1) Init(u int, fullInit bool) {
if u <= 1 {
panic("uSize has to be a positive integer larger than 1")
}
//calculate the smallest larger power of 2 to the given universe size
u = int(math.Exp2(math.Ceil(math.Log2(float64(u)))))
v.init(u, fullInit)
}
func (v *V1) init(uSize int, fullInit bool) {
v.u = uSize
v.m = 1 << int(math.Floor(math.Log2(math.Sqrt(float64(v.u)))))
v.q = 1 << int(math.Ceil(math.Log2(math.Sqrt(float64(v.u)))))
v.min, v.max = -1, -1
v.local = make([]*V1, v.q)
if fullInit && v.u > 2 {
for i := range v.local {
v.local[i] = new(V1)
v.local[i].init(v.q, fullInit)
}
}
}
func (v *V1) Insert(x int) {
if v.min == -1 {
v.min, v.max = x, x
return
}
if x < v.min {
v.min, x = x, v.min
}
if v.u > 2 {
i := high(x, v.q)
//lazy init
if v.local[i] == nil {
v.local[i] = new(V1)
v.local[i].init(v.q, false)
}
low := low(x, v.q)
if v.local[i].min == -1 {
//todo: is always insert necessary?
if v.global == nil {
v.global = new(V1)
v.global.init(v.q, false)
v.global.min = i
v.global.max = i
} else {
v.global.Insert(i)
}
v.local[i].min = low
v.local[i].max = low
} else {
v.local[i].Insert(low)
}
}
if x > v.max {
v.max = x
}
}
func (v *V1) Succ(x int) int {
//rekursion end
if v.u == 2 {
if x == 0 && v.max == 1 {
return 1
} else {
//todo: check if at recursive call a detection is necessary
return -1
}
}
if v.min != -1 && x < v.min {
return v.min
}
//if x < local max, search in local substructure recursively
l := -1
hi, lo := high(x, v.q), low(x, v.q)
if v.global != nil && v.global.Succ(hi-1) == hi {
l = v.local[hi].max
}
if l != -1 && lo < l {
return hi*v.q + v.local[hi].Succ(lo)
}
//global.succ
i := -1
if v.global != nil {
i = v.global.Succ(hi)
}
//if no global successor exists, x is bigger than every member
if i == -1 {
return -1
}
//if global successor exists, return its min
return i*v.q + v.local[i].min
}
func (v *V1) Pred(x int) int {
if x == -1 {
return v.max
}
if v.u == 2 {
if x == 1 && v.min == 0 {
return 0
}
return -1
}
if v.global == nil {
if v.min < x {
return v.min
}
return -1
}
xHi, xLo := high(x, v.q), low(x, v.q)
if v.global.Member(xHi) {
if v.local[xHi].min < x && v.local[xHi].min > -1 {
return int(xHi)*v.q + v.local[xHi].Pred(xLo)
}
}
//global.pred
gloPred := v.global.Pred(xHi)
if gloPred >= 0 {
return gloPred*v.q + v.local[gloPred].max
}
if v.min >= 0 && v.min < x {
return v.min
}
return -1
}
func (v *V1) Delete(x int) {
//deleting the only element left
if v.min == v.max {
//only delete, if element is present in tree
if v.min == x {
v.min = -1
v.max = -1
}
return
}
//deleting the second last element
if v.u == 2 {
v.min = 1 - x
v.max = v.min
return
}
//delete second smallest element from substructure and overwrite min (where x was stored)
if x == v.min {
i := v.global.min
x = i*v.q + v.local[i].min
v.min = x
}
hi, lo := high(x, v.q), low(x, v.q)
v.local[hi].Delete(lo)
if v.local[hi].min == -1 {
v.global.Delete(hi)
if x == v.max {
//find highest remaining entry in v.global
l := v.Pred(x)
if l == -1 {
v.max = v.min
} else {
v.max = l*v.q + v.local[l].max
}
}
} else {
if x == v.max {
v.max = hi*v.q + v.local[hi].max
}
}
}
func (v *V1) Member(x int) bool {
return v.Succ(x-1) == x
}
func (v *V1) Min() int {
return v.min
}
func (v *V1) Max() int {
return v.max
}
func low(x, b int) int {
//todo: replace with bitmasks for speed
return x % b
}
func high(x, b int) int {
//todo: replace with bitmasks for speed
return x / b
}