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Currently the expenses sliders are more of an exploratory option. It may be nice to be able to allow users to budget their expenses by moving the sliders, which persists across the game. Some balancing scheme would need to be implemented; for example, how would the other sliders react if the user moved one of them?
Priority
2 (Important)
Additional Notes and Information
Feature suggested made during study
The text was updated successfully, but these errors were encountered:
Would be nice to see a more detailed breakdown of the expenses, particularly since the different migrant profiles have different family compositions. For example, migrants with larger families might need to spend more on food.
casillasenrique
changed the title
Incorporate expenses sliders into game
Incorporate expenses sliders into game (allow budgeting)
Mar 22, 2024
Describe the feature
Currently the expenses sliders are more of an exploratory option. It may be nice to be able to allow users to budget their expenses by moving the sliders, which persists across the game. Some balancing scheme would need to be implemented; for example, how would the other sliders react if the user moved one of them?
Priority
2 (Important)
Additional Notes and Information
Feature suggested made during study
The text was updated successfully, but these errors were encountered: