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As in #57, some cards avoid including other decisions that may seem unreasonable (e.g. staying at work after Sexual Harassment or Gender Violence cards). Some other cards only have a single option, such as business skills. If users get these cards often, it can detract from the overall experience as it gives a false sense of agency for the players. Note that this is different from the illusion of choice, since here there is no second option at all, when there clearly can be one.
Based on feedback, I'd suggest adding/tweaking the options for the following cards:
One of the goals of the website is to show how migrants' decisions can be extremely difficult in the game. However, we noticed in the user study that if people got a lot of single-option cards, they would answer that decisions were easy to make (precisely because there was only one option).
The text was updated successfully, but these errors were encountered:
Describe the feature
As in #57, some cards avoid including other decisions that may seem unreasonable (e.g. staying at work after Sexual Harassment or Gender Violence cards). Some other cards only have a single option, such as business skills. If users get these cards often, it can detract from the overall experience as it gives a false sense of agency for the players. Note that this is different from the illusion of choice, since here there is no second option at all, when there clearly can be one.
Based on feedback, I'd suggest adding/tweaking the options for the following cards:
Priority
1.5 (Moderate)
Additional Notes and Information
One of the goals of the website is to show how migrants' decisions can be extremely difficult in the game. However, we noticed in the user study that if people got a lot of single-option cards, they would answer that decisions were easy to make (precisely because there was only one option).
The text was updated successfully, but these errors were encountered: