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The current "win" screen can be a bit underwhelming to users (only indicated by "You and your family are doing better!" text), particularly since winning the game can be a bit difficult.
Although the point of the game is to show that there is no real "winning" scenario for these migrants, research shows that reward is incredibly important for engagment, and may help players feel more connected to the migrant they just played as. This may help players remember the experience better, and may even improve replayability.
Some suggestions include:
Using brighter colors
Further differentiating the end game screen on a win vs. on a loss
Adding some sort of animation or motion aspect (e.g. confetti, but can be more appropriately themed)
Priority
1 (Minor)
Additional Notes and Information
Noticed the underwhelming nature of a win during the user study. Some players did not even notice that this outcome was different from the losing outcome.
The text was updated successfully, but these errors were encountered:
Describe the feature
The current "win" screen can be a bit underwhelming to users (only indicated by "You and your family are doing better!" text), particularly since winning the game can be a bit difficult.
Although the point of the game is to show that there is no real "winning" scenario for these migrants, research shows that reward is incredibly important for engagment, and may help players feel more connected to the migrant they just played as. This may help players remember the experience better, and may even improve replayability.
Some suggestions include:
Priority
1 (Minor)
Additional Notes and Information
Noticed the underwhelming nature of a win during the user study. Some players did not even notice that this outcome was different from the losing outcome.
The text was updated successfully, but these errors were encountered: