From a831b2f359a6e0f18a3516fd15431e23afe4d361 Mon Sep 17 00:00:00 2001 From: BeatACVR <75857504+BeatACVR@users.noreply.github.com> Date: Mon, 2 Dec 2024 20:37:30 -0600 Subject: [PATCH] update v1.0.6 final --- about.md | 3 ++- changelog.md | 5 ++--- src/main.cpp | 4 +++- 3 files changed, 7 insertions(+), 5 deletions(-) diff --git a/about.md b/about.md index 3316be8..b329efc 100644 --- a/about.md +++ b/about.md @@ -1,4 +1,5 @@ # Click Sounds Lite This is the click sounds mod, except without the default click sound library and some other features.\ To use this, you'll need to select a sound file in the mod settings, otherwise it won't work.\ -There are many other features that can be found in the mod settings.\ +The mod settings can be opened from the gear icon in the bottom left corner or in the pause menu.\ +There are many other features that can be found in the mod settings. diff --git a/changelog.md b/changelog.md index 217807a..6375e00 100644 --- a/changelog.md +++ b/changelog.md @@ -9,8 +9,7 @@ ### 1.0.5 - Minor fix: Buttons for the Github and Discord links now work. ### 1.0.6 -- Minor fix: Node-IDs is no longer required. - Minor fix: Added sliders for volume control in the settings menu. +- Minor fix: Node-IDs is no longer required. - Minor fix: Release sounds will no longer play when respawning or opening the pause menu. -- Minor fix: The settings button in the pause menu is now consistently sized across all devices. -- Minor fix: Jumping while in dual mode will now only play sounds once instead of twice. +- Minor fix: The settings button in the pause menu is now consistently sized across all devices. \ No newline at end of file diff --git a/src/main.cpp b/src/main.cpp index 51d9a9a..2d2cfe0 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -28,11 +28,13 @@ bool integrityCheck(PlayerObject* object, PlayerButton Pressed) { Level = Pl->m_level; }; - if (object->m_isSecondPlayer && !Level->m_twoPlayerMode || !object->m_isSecondPlayer) { + // this code doesnt work, commented out + /* if (object->m_isSecondPlayer && !Level->m_twoPlayerMode || !object->m_isSecondPlayer) { return true; } else { return false; } + */ } class $modify(PlayerObject) {