Drum-tec Diabolo snare rim triggers too easily #30
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See my following comment to adjust the Edrumulus pad parameters correctly. |
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I adjust the pad parameters like this: // SNARE (Drum-tec Diabolo)
edrumulus.set_pad_type ( 0, Edrumulus::PD120 );
edrumulus.set_rim_shot_is_used ( 0, true );
edrumulus.set_pos_sense_is_used ( 0, true );
edrumulus.set_pos_threshold ( 0, 4 );
edrumulus.set_pos_sensitivity ( 0, 17 );
edrumulus.set_rim_shot_treshold ( 0, 25 ); And this is the result (ps. im not a drummer! [yet]): IMG_3485.mp4As you can hear the rimshot is quite bad and I wasn't able to find the good parameters for it. It sometimes even does double hits and overall it's just really noisy/sensitive. I can simply disable it, I think this would fix a lot of issues with it randomly triggering, not triggering at all etc. edrumulus.set_rim_shot_is_used ( 0, false ); Also, I couldn't get the start of positional sensing MIDI note 16 to get really close to the middle after trying many combinations of params. The closest to the center I could get was a few cm under the logo on the mesh, and from there that area goes from 1 towards 127 at the edge of mesh. Having it even closer to the middle, and making the range larger would also be nice. |
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I'm testing the Drum-tec Diabolo snare with an ESP32 and this snare config:
and it seems the rim is being triggered way too easily.
Here's a video and below that a screenshot with the associated Ableton midi notes, where you can see the velocities. The notes in blue are rim.
IMG_3478.mp4
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