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-- some notes about how to hack phq (for now pretty empty I'll write tip as I'll need them):
phq_wid: is a global object push at init that contain main widget, and can be use in dialogue
2 kind of ai:
- one which is run at every turn tick (see NpcTurn and ai.lua), this one is used to move npc on map, attack you and so on
- one that run each time, time advance (see npcAdvenceTime in ai.lua and npcs-ai.lua), this one is use to move npc around map, make them do stuff when you don't see them