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Comments are turned off so this was the only place I could share how much the 2.0 rewrite was appreciated.
Resources like textures and animations are in their nice separate places now and got moved to a better format, the new Azurelib modernization is so nice to have, ingame performance has increased a bit, noticing less artifacts on the mobs, new cooldown config options are amazing for customization, do kinda miss the one bullet at a time reload mechanic but for homogenization purposes it makes sense, maybe a future config option if you're feeling creative.
I've appreciated playing and tinkering with this mod a while, the simplicity makes it perfect, especially when fitting the style of the pixely block game, plus the code and texture work is great for beginners like myself to open up and play around with (learned how to animate in json thanks to this mod, so by extension thank you as well!).
The text was updated successfully, but these errors were encountered:
Comments are turned off so this was the only place I could share how much the 2.0 rewrite was appreciated.
Resources like textures and animations are in their nice separate places now and got moved to a better format, the new Azurelib modernization is so nice to have, ingame performance has increased a bit, noticing less artifacts on the mobs, new cooldown config options are amazing for customization, do kinda miss the one bullet at a time reload mechanic but for homogenization purposes it makes sense, maybe a future config option if you're feeling creative.
I've appreciated playing and tinkering with this mod a while, the simplicity makes it perfect, especially when fitting the style of the pixely block game, plus the code and texture work is great for beginners like myself to open up and play around with (learned how to animate in json thanks to this mod, so by extension thank you as well!).
The text was updated successfully, but these errors were encountered: