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documentation.txt
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* When the user opens the application, a description modal window tells him/her the before the game story.
* After clicking the "Start the game" button, the game will start from level 1.
* David has:
- menthal status
- during fighing a bug, it can decrease until 0 %
- by time it can increase -> for example 1% every minutes -> 100% will take 1min 40sec
- weapon
- in this case David will have not exactly one weapon but a collection of skills, whiches strength will be added together.
Level 1:
HTML : 1,
CSS : 3,
Bootstrap: 5,
jQuery: 10,
Javascript: 20,
Level 2:
Sass : 25,
React : 40,
D3 : 30,
Level 3:
NodeJS: 40,
Express: 40,
Mongo: 40,
Git: 40,
- level
David : {
menthal_status: 100,
level: 1,
devXP: 1,
skills: [
{
name: logic,
devXP: 1,
}
]
}
* Your task is to collect all the skills and kill all the bugs.
You can't go to next level until you collect all the skills.
If you are done, a transport gate will open somewhere in the map.
Maybe we should indicate somehow the current maps elements.
* Bugs are getting stronger and stronger, so you have to upgrade your skills
Bugs will have
errors -> How many attack power will you have to have to solve it
headache_factor -> How many damage does it cause
* Bugs:
every menthal_damage will be 15 until you fix it
Level 1:
Bug-1 : errors: 2
Bug-2 : errors: 5
Bug-3 : errors: 10
Bug-4 : errors: 20
Bug-5 : errors: 40
Level 2:
Bug-6: 65
Bug-7: 105
Bug-8: 135
Level 3:
Bug-9: 175
Bug-10: 215
Bug-11: 255
Bug-12: 999 <- the boss