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TODO.page
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This is a mostly unsorted and vague list of changes which will probably eventually be in AceHack.
If you have ideas of your own, add them to the [Ideas]() page.
- default DEC/IBM/Unicode graphics
- stash tracking
- some way to save notes with the character
- unequip one item to equip another
- uniqueness in trap colors
- cursed armor should autoBCU when worn
- ID kicking boots when they make things reel
- travel position should reset between levels
- new statuses need to cause a botl update
- applying keys should not ask so many questions
- travel should route past peacefuls more sensibly
- traps need a valid glyph in IBM rogue graphics
- lit middot vs. unlit lowdot; a consequence of darkroom vs. rogue? (it went away when I changed to IBM and back to DEC, so probably)
- option to stop autoexplore with unexplored objects in LOS
- show prices of items in containers
- wipe out engravings from the engrave menu
- price memory in \
- ^X going back to its own menu
- shift-walking into doors?
- name levels you aren't on
- second confirm on overwriting perm engraving with semiperm
- some way to mark squares on a level by hand
- extra question upon #loot/a,
- track down nooodl's double-branch thing
- livelog
- Windows support (far in the future)
- use targethighlight to show range on jumps/pounds (even with the option off?)
- allow E and . over h in the engrave menu (different people think this should be on different keys...)
- list wishes in ^Xc (and thus dumplog)
- fix wresting somehow
- fix m-move into shopkeepers/trices (I consider this a vanilla bug, the devteam probably don't)
- do something about autopickup picking up the player's stash
- warn on self-zaps of known dangerous wands
- ID base types of wished-for items
- farlooking doors in tutorial mode should trigger the talk about doors
- tutorial shouldn't recommend force bolt to valks if they find a random book of it
- show turncounts in ^P
- [Itemcat patch](http://nh.gmuf.com/#itemcat)
- shift-move should be saner (especially wrt boulders)
- control-move should also be saner (especially wrt diagonal corridors)
- make #untrap less in need of repetition/spamming
- blanking sickness should formally ID it and fruit juice
- a1<letter> to light just one of a stack of candles
- hallucination messages for Sokoban