You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Using Yaba Sanshiro 2 Pro ver 1.14.9 on Anbernic RG Cube (Android 13), polygon generation type is locked to GPU Tessellation and Compute Shader is locked on when using Vulkan graphics. I've found these settings to be problematic with some games previously and would like the possibility to change the settings. For example Blast Wind crashes in Vulkan and also crashes in Open GL until GPU Tessellation is switched to Triangle using perspective correction. Would be good to try changing the mentioned settings when in Vulkan for some games to see if they run better.
Also would be good to save either Vulkan or OpenGL as per game settings, which I can't figure out how to do currently.
The text was updated successfully, but these errors were encountered:
Using Yaba Sanshiro 2 Pro ver 1.14.9 on Anbernic RG Cube (Android 13), polygon generation type is locked to GPU Tessellation and Compute Shader is locked on when using Vulkan graphics. I've found these settings to be problematic with some games previously and would like the possibility to change the settings. For example Blast Wind crashes in Vulkan and also crashes in Open GL until GPU Tessellation is switched to Triangle using perspective correction. Would be good to try changing the mentioned settings when in Vulkan for some games to see if they run better.
Also would be good to save either Vulkan or OpenGL as per game settings, which I can't figure out how to do currently.
The text was updated successfully, but these errors were encountered: