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Tile Entity movement: Seems to have the potential to break block entities that have any kind of custom behaviour. For e.g. a multiblock structure, pipes, anything from AE2.
Block States not updating: Same issue happens with other mods such as the builders wand but since the blockstate is directly copied and it's environment is not considered after it's moved you can create all kinds of weird stuff. Example below is from the builders wand lol but basically the same thing happens
Block inductors interacting with other block inductors: When a block inductor is inducted (by another inductor) into a location where it receives redstone power, it doesn't activate. Similarly when a redstone block is inducted next to a block inductor, it visually activates the second inductor, but the second inductor doesn't move any blocks
The text was updated successfully, but these errors were encountered:
Kind of lumped these into one, hope that's ok.
Tile Entity movement: Seems to have the potential to break block entities that have any kind of custom behaviour. For e.g. a multiblock structure, pipes, anything from AE2.
Block States not updating: Same issue happens with other mods such as the builders wand but since the blockstate is directly copied and it's environment is not considered after it's moved you can create all kinds of weird stuff. Example below is from the builders wand lol but basically the same thing happens
Block inductors interacting with other block inductors: When a block inductor is inducted (by another inductor) into a location where it receives redstone power, it doesn't activate. Similarly when a redstone block is inducted next to a block inductor, it visually activates the second inductor, but the second inductor doesn't move any blocks
The text was updated successfully, but these errors were encountered: