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This would be helpful, since mipmapping is always disabled in high detail mode, and I would like to have high res sprites with mipmapping on. The difference between mipmapping off and on is hardly noticeable to me, and hurts performance more than its worth imo.
The text was updated successfully, but these errors were encountered:
This would be helpful, since mipmapping is always disabled in high detail mode, and I would like to have high res sprites with mipmapping on. The difference between mipmapping off and on is hardly noticeable to me, and hurts performance more than its worth imo.
The text was updated successfully, but these errors were encountered: