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Some messages get cut short, even though there's enough space #47

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HeyItsLollie opened this issue Feb 2, 2024 · 3 comments
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@HeyItsLollie
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There's a few messages that get cut short, even though there's enough space to fit them on-screen.

Examples:
doomgba

@FrenkelS
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FrenkelS commented Feb 4, 2024

Here's another one:
blue door

The maximum number of characters in a message is set to 31.
https://github.com/doomhack/GBADoom/blob/master/include/hu_lib.h#L51

For episode 1, this number can be increased to 34.
And the following messages can be shortened:

Picked up a box of shotgun shells.      -> Picked up a box of shotgun shells
Picked up a backpack full of ammo!      -> Picked up a backpack full of ammo
You need a blue key to open this door   -> You need a blue key to open this
You need a red key to open this door    -> You need a red key to open this
You need a yellow key to open this door -> You need a yellow key to open this

@Cavencruiser
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Not exactly all that helpful, given that im not able to find the location in the wad or source code where the hud messages are.

@FrenkelS
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https://github.com/doomhack/GBADoom/blob/master/include/d_englsh.h#L126

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3 participants