diff --git a/build/props/common.props b/build/props/common.props index 87d44b758e..6b2d89e184 100644 --- a/build/props/common.props +++ b/build/props/common.props @@ -6,23 +6,30 @@ preview .NET Foundation and Contributors - Silk.NET April 2021 Update + Silk.NET May 2021 Update - - Add a new Silk.NET.OpenGL.Extensions.ImGui package, a first-party ImGui integration for Silk.NET.OpenGL - - Add support for native method definitions across multiple partial classes - - Add improved SDL exception throwing, only throwing when a function indicates an error - - Updated metadata to reference .NET Foundation and dotnet following our .NET Foundation onboarding - - Update to SDL 2.0.14 - - Update to GLFW 3.3.3 - - Miscellaneous build system related fixes - - Miscellaneous SourceLink related fixes + - Add As methods to all Maths types & other miscellaneous API additions + - Add support for provisional Vulkan Video encoding & decoding extensions + - Update to latest OpenGL specification + - Update to latest OpenCL specification + - Update to Vulkan 1.2.177 + - Update to OpenXR 1.0.15 + - Fix ImGui robustness + - Fix disposal and reset robustness + - Fix SDL input backend not respecting deadzones + - Fix GLFW input backend not respecting start-up state + - Fix Vulkan device function pointer loader bugs + - Fix BSTR GlobalMemory issues + - Fix Vulkan codegen issues + - Fix bitfield codegen for Vulkan & clang-generated bindings + - Miscellaneous windowing & input bugfixes OpenCL;OpenGL;OpenAL;OpenGLES;GLES;Vulkan;Assimp;DirectX;GLFW;SDL;Windowing;Input;Gamepad;Joystick;Keyboard;Mouse;SilkTouch;Source;Generator;C#;F#;.NET;DotNet;Mono;Vector;Math;Maths;Numerics;Game;Graphics;Compute;Audio;Sound;Engine;Silk;Silk.NET;Slim.NET;ElgarTK;GPU;Sharp;Science;Scientific;Visualization;Visual;Audiovisual;Windows;macOS;Linux;Android;Bindings;OSX;Wrapper;Native true $(MSBuildThisFileDirectory)/../output_packages https://github.com/dotnet/Silk.NET Git - 2.3.0 + 2.4.0 Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.