diff --git a/build/props/common.props b/build/props/common.props
index 87d44b758e..6b2d89e184 100644
--- a/build/props/common.props
+++ b/build/props/common.props
@@ -6,23 +6,30 @@
preview
.NET Foundation and Contributors
- Silk.NET April 2021 Update
+ Silk.NET May 2021 Update
- - Add a new Silk.NET.OpenGL.Extensions.ImGui package, a first-party ImGui integration for Silk.NET.OpenGL
- - Add support for native method definitions across multiple partial classes
- - Add improved SDL exception throwing, only throwing when a function indicates an error
- - Updated metadata to reference .NET Foundation and dotnet following our .NET Foundation onboarding
- - Update to SDL 2.0.14
- - Update to GLFW 3.3.3
- - Miscellaneous build system related fixes
- - Miscellaneous SourceLink related fixes
+ - Add As methods to all Maths types & other miscellaneous API additions
+ - Add support for provisional Vulkan Video encoding & decoding extensions
+ - Update to latest OpenGL specification
+ - Update to latest OpenCL specification
+ - Update to Vulkan 1.2.177
+ - Update to OpenXR 1.0.15
+ - Fix ImGui robustness
+ - Fix disposal and reset robustness
+ - Fix SDL input backend not respecting deadzones
+ - Fix GLFW input backend not respecting start-up state
+ - Fix Vulkan device function pointer loader bugs
+ - Fix BSTR GlobalMemory issues
+ - Fix Vulkan codegen issues
+ - Fix bitfield codegen for Vulkan & clang-generated bindings
+ - Miscellaneous windowing & input bugfixes
OpenCL;OpenGL;OpenAL;OpenGLES;GLES;Vulkan;Assimp;DirectX;GLFW;SDL;Windowing;Input;Gamepad;Joystick;Keyboard;Mouse;SilkTouch;Source;Generator;C#;F#;.NET;DotNet;Mono;Vector;Math;Maths;Numerics;Game;Graphics;Compute;Audio;Sound;Engine;Silk;Silk.NET;Slim.NET;ElgarTK;GPU;Sharp;Science;Scientific;Visualization;Visual;Audiovisual;Windows;macOS;Linux;Android;Bindings;OSX;Wrapper;Native
true
$(MSBuildThisFileDirectory)/../output_packages
https://github.com/dotnet/Silk.NET
Git
- 2.3.0
+ 2.4.0
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.