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monsters.txt
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#Monsters name,type: health,special loot
zombie: 11, brain matter, grub
lion: 10, mane hair
panther: 9, panther claw
giant man-eating plant: 10, plant leaf
manticore: 20, manticore paw
pegasus: 25, pegasus feather
hippogriff: 25, hippogriff feather
sphinx: 25, enchanted fur coat
giant five-fingered claw: 30, giant claw
unicorn: 50, unicorn horn
goblin: 30, goblin finger
snerson: 50, snerson fang
dragon: 80, scales, dragon fang
carnivorous frog: 35, frog slime
giant tarantula: 30, eye of tarantula
why wolf: 50, why wolf glasses
thunderbird: 75, thunder feather, lightning claw
giant eagle: 800, gold talon, eagle feather
#MONSTER FIGHT
#- getWeaponList, textfile
#-flee() for each class
#- make captur() fn
#- fuseItems() fn for fighter
#- mod pickUpLoot to print items
#- story text in other file
#- each monster, speaking text (in other file)
#- update storyline/voice of narrator
#- graphs to match monsters w/ weapons
#- pygame