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simulator.py
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#!/usr/bin/env python
# -*- coding: utf-8 -*-
# File: simulator.py
# Author: Yuxin Wu
import multiprocessing as mp
import os
import threading
import time
from abc import ABCMeta, abstractmethod
from collections import defaultdict
import six
import zmq
from six.moves import queue
from tensorpack.utils import logger
from tensorpack.utils.concurrency import LoopThread, enable_death_signal, ensure_proc_terminate
from tensorpack.utils.serialize import dumps, loads
__all__ = ['SimulatorProcess', 'SimulatorMaster',
'TransitionExperience']
class TransitionExperience(object):
""" A transition of state, or experience"""
def __init__(self, state, action, reward, **kwargs):
""" kwargs: whatever other attribute you want to save"""
self.state = state
self.action = action
self.reward = reward
for k, v in six.iteritems(kwargs):
setattr(self, k, v)
@six.add_metaclass(ABCMeta)
class SimulatorProcess(mp.Process):
"""
A process that simulates a player and communicates to master to
send states and receive the next action
"""
def __init__(self, idx, pipe_c2s, pipe_s2c):
"""
Args:
idx: idx of this process
pipe_c2s, pipe_s2c (str): name of the pipe
"""
super(SimulatorProcess, self).__init__()
self.idx = int(idx)
self.name = u'simulator-{}'.format(self.idx)
self.identity = self.name.encode('utf-8')
self.c2s = pipe_c2s
self.s2c = pipe_s2c
def run(self):
enable_death_signal()
player = self._build_player()
context = zmq.Context()
c2s_socket = context.socket(zmq.PUSH)
c2s_socket.setsockopt(zmq.IDENTITY, self.identity)
c2s_socket.set_hwm(2)
c2s_socket.connect(self.c2s)
s2c_socket = context.socket(zmq.DEALER)
s2c_socket.setsockopt(zmq.IDENTITY, self.identity)
s2c_socket.connect(self.s2c)
state = player.reset()
reward, isOver = 0, False
while True:
# after taking the last action, get to this state and get this reward/isOver.
# If isOver, get to the next-episode state immediately.
# This tuple is not the same as the one put into the memory buffer
c2s_socket.send(dumps(
(self.identity, state, reward, isOver)),
copy=False)
action = loads(s2c_socket.recv(copy=False))
state, reward, isOver, _ = player.step(action)
if isOver:
state = player.reset()
@abstractmethod
def _build_player(self):
pass
@six.add_metaclass(ABCMeta)
class SimulatorMaster(threading.Thread):
""" A base thread to communicate with all SimulatorProcess.
It should produce action for each simulator, as well as
defining callbacks when a transition or an episode is finished.
"""
class ClientState(object):
def __init__(self):
self.memory = [] # list of Experience
self.ident = None
def __init__(self, pipe_c2s, pipe_s2c):
"""
Args:
pipe_c2s, pipe_s2c (str): names of pipe to be used for communication
"""
super(SimulatorMaster, self).__init__()
assert os.name != 'nt', "Doesn't support windows!"
self.daemon = True
self.name = 'SimulatorMaster'
self.context = zmq.Context()
self.c2s_socket = self.context.socket(zmq.PULL)
self.c2s_socket.bind(pipe_c2s)
self.c2s_socket.set_hwm(10)
self.s2c_socket = self.context.socket(zmq.ROUTER)
self.s2c_socket.bind(pipe_s2c)
self.s2c_socket.set_hwm(10)
# queueing messages to client
self.send_queue = queue.Queue(maxsize=100)
def f():
msg = self.send_queue.get()
self.s2c_socket.send_multipart(msg, copy=False)
self.send_thread = LoopThread(f)
self.send_thread.daemon = True
self.send_thread.start()
# make sure socket get closed at the end
def clean_context(soks, context):
for s in soks:
s.close()
context.term()
import atexit
atexit.register(clean_context, [self.c2s_socket, self.s2c_socket], self.context)
def run(self):
self.clients = defaultdict(self.ClientState)
try:
while True:
msg = loads(self.c2s_socket.recv(copy=False))
ident, state, reward, isOver = msg
client = self.clients[ident]
if client.ident is None:
client.ident = ident
# maybe check history and warn about dead client?
self._process_msg(client, state, reward, isOver)
except zmq.ContextTerminated:
logger.info("[Simulator] Context was terminated.")
@abstractmethod
def _process_msg(self, client, state, reward, isOver):
pass
def __del__(self):
self.context.destroy(linger=0)
if __name__ == '__main__':
import random
import gym
class NaiveSimulator(SimulatorProcess):
def _build_player(self):
return gym.make('Breakout-v0')
class NaiveActioner(SimulatorMaster):
def _get_action(self, state):
time.sleep(1)
return random.randint(1, 3)
def _on_episode_over(self, client):
# print("Over: ", client.memory)
client.memory = []
client.state = 0
name = 'ipc://@whatever'
procs = [NaiveSimulator(k, name) for k in range(10)]
[k.start() for k in procs]
th = NaiveActioner(name)
ensure_proc_terminate(procs)
th.start()
time.sleep(100)