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Thread.cpp
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/******************************************************************************/
/* */
/* Copyright (c) 2010, 2014 Sylwester Wysocki <[email protected]> */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining a */
/* copy of this software and associated documentation files (the "Software"), */
/* to deal in the Software without restriction, including without limitation */
/* the rights to use, copy, modify, merge, publish, distribute, sublicense, */
/* and/or sell copies of the Software, and to permit persons to whom the */
/* Software is furnished to do so, subject to the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be included in */
/* all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR */
/* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, */
/* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL */
/* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER */
/* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING */
/* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER */
/* DEALINGS IN THE SOFTWARE. */
/* */
/******************************************************************************/
#ifdef WIN32
#include <windows.h>
#else
# include <errno.h>
# include <stdio.h>
# include <unistd.h>
# include <signal.h>
# include <wait.h>
# include <pthread.h>
#endif
#include <Tegenaria/Debug.h>
#include "Thread.h"
#include "Internal.h"
namespace Tegenaria
{
//
// Allocate new ProcessHandle_t struct basing on system handle/pid data.
//
// handle - underlying system handle (IN).
// id - underlying thread id (IN).
//
// RETURNS: Pointer to new allocated handle,
// or NULL if error.
//
static ThreadHandle_t *_ThreadHandleAlloc(void *handle, int id)
{
ThreadHandle_t *rv = (ThreadHandle_t *) calloc(sizeof(ThreadHandle_t), 1);
if (rv)
{
#ifdef WIN32
rv -> handle_ = handle;
#else
rv -> handle_ = (pthread_t) handle;
#endif
rv -> id_ = id;
}
else
{
Error("ERROR: Can't allocate ThreadHandle_t. Out of memory?\n");
}
return rv;
}
//
// Internal wrapper over caller entry point to:
// - hide OS differences (entry point on Linux has different proto)
// - get signal, when thread finished in easy way
//
//
//
static void *_ThreadEntryWrapperLinux(void *rawCtx)
{
ThreadCtx_t *ctx = (ThreadCtx_t *) rawCtx;
//
// TODO: Handle thread result.
//
if (ctx)
{
int result = ctx -> callerEntry_(ctx -> callerCtx_);
free(ctx);
}
}
//
// Create new thread.
//
// entry - thread entry point i.e. pointer to function, where code execution
// will be started (MUST be static) (IN).
//
// ctx - arbitrary data passed directly to the thread entry point. Can
// be NULL if not needed (IN/OPT).
//
// RETURNS: handle to new thread,
// or NULL if error.
//
ThreadHandle_t *ThreadCreate(ThreadEntryProto entry, void *ctx)
{
int exitCode = -1;
ThreadHandle_t *rv = NULL;
//
// Check args.
//
FAILEX(entry == NULL, "ERROR: 'entry' can't be NULL in ThreadCreate().\n");
//
// Allocate new thread handle.
//
rv = _ThreadHandleAlloc(NULL, -1);
FAILEX(rv == NULL, "ERROR: Can't alloc thread space.\n");
//
// Dispatch to proper OS.
//
#ifdef WIN32
{
//
// Windows.
//
HANDLE handle = NULL;
DWORD id = 0;
handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) entry, ctx, 0, &id);
FAIL(handle == NULL);
//
// Wrap low level {handle, threadId} into ThreadHandle_t.
//
rv -> id_ = id;
rv -> handle_ = handle;
rv -> isRunning_ = 1;
DBG_SET_ADD("thread", rv, "%d", id);
DBG_MSG("Created thread ID# '%d', PTR '%0x', .\n", id, rv);
}
#else
{
//
// Linux, MacOS.
//
pthread_t handle;
ThreadCtx_t *threadCtx = NULL;
//
// Allocate thread context to group all info in one structure.
//
threadCtx = (ThreadCtx_t *) calloc(1, sizeof(ThreadCtx_t));
FAILEX(threadCtx == NULL, "ERROR: Can't allocate thread context.");
//
// Fill up thread context structure.
//
threadCtx -> th_ = rv;
threadCtx -> callerEntry_ = entry;
threadCtx -> callerCtx_ = ctx;
//
// Create thread using wrapper entry point to hide different between
// Linux and Windows.
//
FAILEX(pthread_create(&handle, NULL, _ThreadEntryWrapperLinux, (void *) threadCtx),
"ERROR: Can't create thread.");
//
// Wrap low level {handle, threadId} into ThreadHandle_t.
// TODO: Get ThreadId on Linux.
//
rv -> id_ = -1;
rv -> handle_ = handle;
rv -> isRunning_ = 1;
DBG_SET_ADD("thread", rv, "%d", id);
DBG_MSG("Created thread ID# '%d', PTR '%0x', .\n", -1, rv);
}
#endif
//
// Error handler.
//
exitCode = 0;
fail:
if (exitCode)
{
Error("ERROR: Cannot create thread with entry '%p'.\n"
"System error code is : %d.\n", entry, GetLastError());
ThreadClose(rv);
}
return rv;
}
//
// Check is thread running.
//
// handle - thread handle returned by threadCreate() before (IN).
//
// RETURN: 1 if thread running,
// 0 if thread dead,
// -1 if error.
//
int ThreadIsRunning(ThreadHandle_t *th)
{
#ifdef WIN32
{
//
// Windows.
//
if (WaitForSingleObject(th -> handle_, 0) == WAIT_TIMEOUT)
{
return 1;
}
else
{
th -> isRunning_ = 0;
DBG_SET_MOVE("thread_terminated", "thread", th);
}
return 0;
}
#else
{
//
// Linux, MacOS.
//
Fatal("ThreadIsRunning() not implemented on this platform.\n");
}
#endif
}
//
// Close handle retrieved from ThreadCreate() before.
//
// WARNING: Function does NOT terminate thread if it still running.
//
// TIP#1: Use ThreadKill() if you want to terminate thread before close.
// TIP#2: Use ThreadWait() if you want to wait until thread finished before close.
//
// th - handle to thread retrieved from ThreadCreate() before (IN).
//
// RETURNS: 0 if thread finished before timeout,
// -1 if thread still working.
//
int ThreadClose(ThreadHandle_t *th)
{
int exitCode = -1;
//
// Check args.
//
FAILEX(th == NULL, "ERROR: 'th' can't be NULL in ThreadClose().\n");
//
// Dispatch to proper OS.
//
#ifdef WIN32
{
//
// Windows.
//
CloseHandle(th -> handle_);
if (th -> id_ == GetCurrentThreadId())
{
DBG_MSG("WARNING: Self join by thread ID#%d.\n", th -> id_);
}
free(th);
DBG_SET_DEL("thread", th);
DBG_SET_DEL("thread_terminated", th);
}
//
// Linux, MacOS.
//
#else
{
Fatal("ThreadClose() not implemented on this platform.\n");
}
#endif
//
// Error handler.
//
exitCode = 0;
fail:
if (exitCode)
{
Error("ERROR: Cannot close handle '%p'.\n"
"System error code is : %d.\n", th, GetLastError());
}
return exitCode;
}
//
// Unconditionaly terminate thread.
//
// th - thread handle retrieved from ThreadCrate() before (IN).
//
// RETURNS: 0 if thread terminated,
// -1 otherwise.
//
int ThreadKill(ThreadHandle_t *th)
{
int exitCode = -1;
//
// Check args.
//
FAILEX(th == NULL, "ERROR: 'th' can't be NULL in ThreadKill().\n");
//
// Dispatch to proper OS.
//
#ifdef WIN32
{
//
// Windows.
//
DBG_MSG3("Terminating thread handle '%p' ID #%d...\n", th, th -> id_);
FAIL(TerminateThread(th -> handle_, 1) == FALSE);
DBG_MSG("Thread handle '%p', ID #%d terminated.\n", th, th -> id_);
}
#else
{
//
// Linux, MacOS.
//
Fatal("ThreadKill() not implemented on this platform.\n");
}
#endif
//
// Success, thread isn't running longer.
//
th -> isRunning_ = 0;
DBG_SET_MOVE("thread_terminated", "thread", th);
exitCode = 0;
//
// Error handler.
//
fail:
if (exitCode)
{
Error("ERROR: Cannot terminate thread '%p'.\n"
"System error code is : %d.\n", th, GetLastError());
}
return exitCode;
}
//
// Wait until thread finished work or timeout.
//
// WARNING: Function DOES not clear resources allocated by thread event
// if thread terminated before funtion return. Use ThreadClose()
// to free thread handle, when no needed longer.
//
// th - thread handle retrieved from ThreadCreate() before (IN).
//
// result - buffer, where to store exit code returned by thread.
// Can be NULL if not needed (OUT/OPT).
//
// timeout - maximum time to wait im milisecond. Defaulted to infinite if
// skipped or set to -1. (IN/OPT).
//
// RETURNS: 0 if thread finished before timeout,
// 1 if thread still working,
// -1 if error.
//
int ThreadWait(ThreadHandle_t *th, int *result, int timeoutMs)
{
int exitCode = -1;
//
// Check args.
//
FAILEX(th == NULL, "ERROR: 'th' can't be NULL in ThreadWait().\n");
//
// Dispatch to proper OS.
//
#ifdef WIN32
{
//
// Windows.
//
DWORD waitResult = 0;
//
// Fail if attemp to wait for current running thread detected.
//
FAILEX(th -> id_ == GetCurrentThreadId(),
"ERROR: Can't wait for current running thread.\n");
DBG_MSG("Waiting for thread handle '%p', id #%d with timeout '%d' ms...\n",
th, th -> id_, timeoutMs);
//
// Faill into wait loop.
//
waitResult = WaitForSingleObject(th -> handle_, timeoutMs);
//
// Wait loop finished.
// Dispatch basing on wait result.
//
switch(waitResult)
{
//
// Thread finished.
//
case WAIT_OBJECT_0:
{
DWORD code = 0;
GetExitCodeThread(th -> handle_, &code);
DBG_MSG("Thread handle '%p', ID#%d finished with result #%d.\n",
th, th -> id_, int(code));
DBG_SET_MOVE("thread_terminated", "thread", th);
th -> isRunning_ = 0;
th -> result_ = (int) code;
th -> isResultSet_ = 1;
if (result)
{
*result = code;
}
exitCode = 0;
break;
}
//
// Timeout.
//
case WAIT_TIMEOUT:
{
DBG_MSG("Thread handle '%p', ID#%d timeout.\n", th, th -> id_);
exitCode = 1;
break;
}
//
// Unexpected error.
//
default:
{
Error("ERROR: Unexpected ThreadWait() failed with code 0x%x.\n"
"Thread handle '%p', ID#%d.\n",
waitResult, th, th -> id_);
exitCode = -1;
}
}
}
#else
{
//
// Linux, MacOS.
//
Fatal("ThreadWait() not implemented on this platform.\n");
}
#endif
//
// Error handler.
//
fail:
if (exitCode == -1)
{
Error("ERROR: Cannot wait for thread handle '%p'.\n"
"System error code is : %d.\n", th, GetLastError());
}
return exitCode;
}
//
// Get id of current running thread.
//
int ThreadGetCurrentId()
{
#ifdef WIN32
return GetCurrentThreadId();
#else
Fatal("ThreadGetCurrentId() not implemented on this platform.\n");
#endif
}
} /* namespace Tegenaria */