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Ghoul Creation, Possessions Editing, and Re-editing Pawn #344

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Cutty8856 opened this issue May 3, 2024 · 1 comment
Open

Ghoul Creation, Possessions Editing, and Re-editing Pawn #344

Cutty8856 opened this issue May 3, 2024 · 1 comment

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@Cutty8856
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Hello,
I have some features request that I believe could enhance the gameplay experience for many users.

Feature Request:

  1. Ghoul Creation: Feature to create ghouls directly within the mod's interface.
  2. Possessions Editing: Feature to edit pawn's possessions.
  3. Re-editing Pawns in Development Mode: The option to re-edit pawns using the mod when the development mode is activated. This would provide flexibility for players to make adjustments as they test and develop their colonies.

Thank you for considering this request.

@Cutty8856 Cutty8856 changed the title Ghoul Creation, Possessions Editing Capabilities, and Re-editing Pawn Ghoul Creation, Possessions Editing, and Re-editing Pawn May 3, 2024
@edbmods
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edbmods commented May 4, 2024

On the topic of Ghoul creation, you should be able to create Ghouls in the current version of the mod. Click the "Add..." button at the bottom of the pawn list and select the "New Arrivals -> Ghoul" pawn kind. I know that might not be what you mean, and that you may want the flexibility to add a "mutant" definition to any pawn kind that you're going to generate. It's possible that something like that could be added, but I'm not sure if it will happen.

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