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Describe the bug LVGL 'label' widget's generated code does not look right while binding with an integer variable.
To Reproduce Steps to reproduce the behavior:
Create an integer variable.
Create a 'label' widget.
Bind the variable with the Label widget.
Build and generate code.
Inside the code:
get_var_light_value_pre is 'int32' type, and const char *new_val is a 'char *' type, which is not correct.
The code should be look like:
Desktop (please complete the following information):
** LVGL version (if used)**
The text was updated successfully, but these errors were encountered:
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Describe the bug
LVGL 'label' widget's generated code does not look right while binding with an integer variable.
To Reproduce
Steps to reproduce the behavior:
Create an integer variable.
Create a 'label' widget.
Bind the variable with the Label widget.
Build and generate code.
Inside the code:
get_var_light_value_pre is 'int32' type, and const char *new_val is a 'char *' type, which is not correct.
The code should be look like:
Desktop (please complete the following information):
** LVGL version (if used)**
The text was updated successfully, but these errors were encountered: