From baf83282ebf734308e05d3dfebfbfb1d1f549eea Mon Sep 17 00:00:00 2001 From: Kevin Foley Date: Mon, 1 May 2017 22:38:52 -0700 Subject: [PATCH] SwatEnemy: fix logging for the DropActiveWeapon chain --- Source/Game/SwatGame/Classes/AI/SwatEnemy.uc | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/Source/Game/SwatGame/Classes/AI/SwatEnemy.uc b/Source/Game/SwatGame/Classes/AI/SwatEnemy.uc index 7b2044e6..f88758ec 100644 --- a/Source/Game/SwatGame/Classes/AI/SwatEnemy.uc +++ b/Source/Game/SwatGame/Classes/AI/SwatEnemy.uc @@ -685,8 +685,10 @@ simulated final function DropActiveWeapon(optional vector WeaponSpaceDropDirecti { local HandheldEquipment ActiveItem; + mplog( self$"---SwatEnemy::DropActiveWeapon()." ); + if ( Level.IsCoopServer ) - NotifyClientsToDropActiveWeapon(); + NotifyClientsToDropActiveWeapon(); ActiveItem = GetActiveItem(); @@ -782,7 +784,7 @@ function NotifyClientsToDropActiveWeapon() Assert( Level.NetMode == NM_ListenServer || Level.NetMode == NM_DedicatedServer ); - mplog( self$"$---SwatEnemy::NotifyClientsToDropAllWeapons()." ); + mplog( self$"$---SwatEnemy::NotifyClientsToDropActiveWeapon()." ); theLocalPlayerController = Level.GetLocalPlayerController(); for ( i = Level.ControllerList; i != None; i = i.NextController )