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OpenVR failed to initialize (WMR) #45
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Desktop+ doesn't depend on Steam, though I've never tested it without Steam being installed (as opposed to Steam not running). Can you check the SteamVR logs? In a normal setup they're stored in the Steam log directory ("Steam\logs"), not sure where they'd typically end up on your system. Running "SteamVR\bin\win64\vrpathreg.exe" in a command line window would tell you the registered SteamVR paths if you don't know them yet. The error code returned by VR_Init() not being displayed to the user here is a bit unfortunate in this case (managed to not be an issue so far though). |
we have a custom made addon for Prepar3D that works when it wants to. I am trying to find a better/more reliable alternative to the finicky addon. Our students use it for specifically mirroring their iPads with Mirroring360 to display their ForeFlight materials in the cockpit while in VR flight training. |
If possible, please update your local copy of SteamVR. Running the latest version (stable or beta) is assumed by Valve, so I do the same. It wasn't explicitly mentioned because of this, but the last update of Desktop+ upgraded the OpenVR API library to use newer functionality (requiring the new interface). I'll look into catching that error and displaying more meaningful messages to the user though. Thanks. |
That seems to have done the trick. I now how to figure out how to show the overlay and get it to populate inside Prepar3D. |
Currently using Windows Mixed Reality and SteamVR. The API is OpenXR via WMR in the Steam VR settings menu. The VR application is Prepar3D. I can open the DesktopPlusUI program just fine but not DesktopPlus.exe. I am not using Steam.exe but instead the Standalone SteamVR install for offline installs on secured locations.
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