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Can not seem to make sure the window shows up in the same place #68
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Positions for non-dashboard overlays are relative to their origin point. On a stable tracking system, the Play Area origin shouldn't move between launches. To have this fixed between devices you'd have to have SteamVR use the same room setup data for each if it's a lighthouse tracking system. Though this still wouldn't work if we're talking about multiple physical locations for the devices. The Seated Position origin uses the SteamVR seated position as its origin point. That's the one applications and the user can recalibrate during runtime. That would've been my first thought here, but that's likely problematic as well, as I wouldn't expect the HMD position during calibration to always line up with the one in previous sessions. This seems like a non-trivial problem with multiple devices involved if you only want a single config. On a single device I'd just hope for the room setup to not shift (outside of some rare glitches it never does for me). In short, it all depends on what SteamVR's tracking sees. |
would it be possible to "pin" it in position in the scene? As it currently stands, the window follows the headset view instead of staying where we place it. Could you also break down what each origination position option does? I understand the play area and HMD ones but what about the others? |
I don't think there's a lot to add to each origin, but here:
So the default Play Space origin should be doing what you want, unless external applications modify the tracking space or is otherwise shifting, As Desktop+ sees it, overlays of that origin are not moving. |
We are trying to set up DesktopPlus on multiple flight simulators so that it shows up in the same location every time. We are mirroring iPads with Mirroring360.
Is there a config file or something for the window that shows in VR that we can place where we want it and replicate it across each device?
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