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Physics group and mask IDs can't be set as they should #103

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enginmanap opened this issue Jan 25, 2019 · 0 comments
Open

Physics group and mask IDs can't be set as they should #103

enginmanap opened this issue Jan 25, 2019 · 0 comments

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@enginmanap
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As of the commit 54a7e86 flag IDs are not in order I would like to have, but ordering them like below break Trigger Volume interaction. Something has group/mask setting outside of the enum limon uses, that thing should be found and fixed.

    COLLIDE_NOTHING                   = 0, 
    COLLIDE_EVERYTHING              = 1 << 0, 
    COLLIDE_MODELS                    = 1 << 1, 
    COLLIDE_STATIC_MODELS        = 1 << 2, 
    COLLIDE_KINEMATIC_MODELS = 1 << 3, 
    COLLIDE_DYNAMIC_MODELS   = 1 << 4, 
    COLLIDE_PLAYER                       = 1 << 5, 
    COLLIDE_AI                                = 1 << 6,
    COLLIDE_TRIGGER_VOLUME      = 1 << 7, 
    COLLIDE_END_ELEMENT      = -1
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