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Current iteration of the graphics pipeline builder asks for where(ID) to attach input texture. This should not be set by user, but by engine, and it should select the most optimal way to do this so stage changes will be minimal.
The text was updated successfully, but these errors were encountered:
Current iteration of the graphics pipeline builder asks for where(ID) to attach input texture. This should not be set by user, but by engine, and it should select the most optimal way to do this so stage changes will be minimal.
The text was updated successfully, but these errors were encountered: