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Functionality works and is placed on HUD in a manual location instead of in HUD files.
Add to existing stock HUDs
Make a cvar to toggle it as well
Decide if the charge icon feature should also be visible when timer is active as currently in code or if it should only apply when have charge ammo as 1.6 does.
The text was updated successfully, but these errors were encountered:
Functionality works and is placed on HUD in a manual location instead of in HUD files.
The text was updated successfully, but these errors were encountered: