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player.py
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import pygame
class Player(pygame.sprite.Sprite):
def __init__(self, image, imageflip, x, y, speed, screen_width, screen_height):
pygame.sprite.Sprite.__init__(self)
#size 171x100
self.image = pygame.image.load(image)
self.rect = self.image.get_rect()
self.rect.left = x
self.rect.bottom = y
self.speed = speed
self.screen_height = screen_height
self.screen_width = screen_width
self.move_up = False
self.move_down = False
self.move_left = False
self.move_right = False
self.imagename = image
self.imageflipname = imageflip
self.imageheight = 100
self.imagewidth = 175
def update(self, dt):
#check if need to be moved
if self.move_up:
if self.rect.top > 0:
self.rect.y -= dt * self.speed
if self.move_down:
if self.rect.bottom < self.screen_height:
self.rect.y += dt * self.speed
if self.move_right:
if self.rect.right < self.screen_width:
self.rect.x += dt * self.speed
self.image = pygame.image.load(self.imagename)
if self.move_left:
if self.rect.left > 0:
self.rect.x -= dt * self.speed
self.image = pygame.image.load(self.imageflipname)
def grow(self, factor):
#self.imageheight = int(self.imageheight*factor)
#self.imagewidth = int(self.imagewidth*factor)
bottom = self.rect.bottom
left = self.rect.left
self.image = pygame.transform.rotozoom(self.image, 0, factor)
self.rect = self.image.get_rect()
self.rect.bottom = bottom
self.rect.left = left
return self