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Is your feature request related to a problem? Please describe.
In the pursuit of a texturemap format that achieves good compression, easy tooling, and supports transparency well, I have settled in WebP.
Describe the solution you'd like
I would love if F3D would be able to read the WebP texutremaps for my WaveFront OBJ files as specified in their MTL file. Currently Blender, MeshLab, and CloudCompare support this, though F3D/Exhibit do not currently.
Describe alternatives you've considered
Maintaining current PNG texturemaps and accepting incredibly inflated filesize.
Additional context
A conversion from TIFF/TGA/PNG to WebP with the right settings results in a shockingly good compressed texturemap with no visible issues, so I think it might be something that could catch on if supported.
Contribution
I can not currently contribute this feature, but I can test Flatpak builds of F3D/Exhibit, and possibly native build for Alpine if I can get the APKBUILD written successfully (I think F3D should be reasonable to do).
The text was updated successfully, but these errors were encountered:
For the OBJ format, a patch is needed to use the VTK image factory, as described in #1281
Regarding the WebP, we can create a new module to add the format to the image factory, just like we did with EXR (see vtkF3DEXRReader) and integrate the WebP decoder library.
Alternatively, we can integrate FreeImage that wraps many formats using a unified API.
Is your feature request related to a problem? Please describe.
In the pursuit of a texturemap format that achieves good compression, easy tooling, and supports transparency well, I have settled in WebP.
Describe the solution you'd like
I would love if F3D would be able to read the WebP texutremaps for my WaveFront OBJ files as specified in their MTL file. Currently Blender, MeshLab, and CloudCompare support this, though F3D/Exhibit do not currently.
Describe alternatives you've considered
Maintaining current PNG texturemaps and accepting incredibly inflated filesize.
Additional context
A conversion from TIFF/TGA/PNG to WebP with the right settings results in a shockingly good compressed texturemap with no visible issues, so I think it might be something that could catch on if supported.
Contribution
I can not currently contribute this feature, but I can test Flatpak builds of F3D/Exhibit, and possibly native build for Alpine if I can get the APKBUILD written successfully (I think F3D should be reasonable to do).
The text was updated successfully, but these errors were encountered: