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ws.ts
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import type { TeamMatch } from "$lib/types"
import { Server } from "socket.io"
import { type ViteDevServer } from "vite"
const info = (s: string) => console.log(`\x1b[32m ${s} \x1b[0m`)
const sid_to_username: Map<string, string> = new Map()
let robot_queue: [string, "red" | "blue"][] = []
let curr_match_key: string = ""
const webSocketServer = {
name: "webSocketServer",
configureServer(server: ViteDevServer) {
if (!server.httpServer) return
const io = new Server(server.httpServer)
io.use((socket, next) => {
const username = socket.handshake.auth.username
if (!username) {
return next(new Error("No username provided"))
}
let old_entries = Object.entries(sid_to_username).find(
([_key, value]) => value === username
)
if (old_entries) {
old_entries
.map(([key, _value]) => key)
.forEach(key => sid_to_username.delete(key))
}
sid_to_username.set(socket.id, username)
next()
})
io.on("connect", socket => {
if (socket.handshake.auth.token === "celary") {
info("Admin Aquired")
socket.join("admin_room")
}
socket.on("join_queue", () => {
const username = sid_to_username.get(socket.id)
const team_data = robot_queue.pop()
if (!team_data) {
io.to("admin_room").emit("scout_joined_queue", username)
socket.join("scout_queue")
return
}
io.to("admin_room").emit("robot_left_queue", team_data)
socket.emit("time_to_scout", [curr_match_key, ...team_data])
})
socket.on("leave_scout_queue", (scout_id: string) => {
const scout_sid = Object.entries(sid_to_username)
.filter(([_sid, scout]) => scout === scout_id)
.map(([sid, _]) => sid)[0]
// NOTE This event handles the the case where the scout removed itself from the queue
io.emit("scout_left_queue", scout_id)
// NOTE This event handles the case where the admin removed the scout from the queue
io.sockets.sockets.get(scout_sid)?.leave("scout_queue")
})
socket.on(
"leave_robot_queue",
(robot: [string, "red" | "blue"]) => {
const robotsEqual = (
robot1: [string, "red" | "blue"],
robot2: [string, "red" | "blue"]
): boolean => {
return (
robot1[0] === robot2[0] && robot1[1] === robot2[1]
)
}
const index = robot_queue.findIndex(robot_t =>
robotsEqual(robot_t, robot)
)
if (index === -1) return
robot_queue.splice(index, 1)
}
)
socket.on(
"send_match",
async ([match_key, teams]: [
string,
[string, "red" | "blue"][],
]) => {
if (!socket.rooms.has("admin_room")) return
// TODO: New TeamMatch in DB request here
info(`${match_key}: ${teams}`)
robot_queue = []
const scout_queue = (
await io.in("scout_queue").fetchSockets()
).reverse()
for (const socket of scout_queue) {
const team_data = teams.pop()
if (!team_data) break
const username = sid_to_username.get(socket.id)
if (!username) {
console.error("Scout in queue not in map")
continue
}
socket.leave("scout_queue")
socket.emit("time_to_scout", [match_key, ...team_data])
io.to("admin_room").emit("scout_left_queue", username)
}
io.to("admin_room").emit("robot_joined_queue", teams)
robot_queue.push(...teams)
// Update all connected sockets with new match info (for cosmetic purposes)
io.emit("new_match", match_key)
curr_match_key = match_key
}
)
// Event-listener sockets that were offline to sync back up with the current match key
socket.on("get_curr_match", callback => {
callback({
curr_match_key,
})
})
socket.on("get_robot_queue", callback => {
callback({
robots: robot_queue ?? [],
})
})
// Problem
socket.on("get_scout_queue", async callback => {
const scouts = (
(await io.in("scout_queue").fetchSockets()) ?? []
)
.map(n => sid_to_username.get(n.id))
.reverse()
callback({
scouts,
})
})
// NOTE For these next two, the team match has already been sent
// or removed by the client sending a request to the server
socket.on("submit_team_match", (team_match: TeamMatch) => {
io.to("admin_room").emit("new_team_match", team_match)
})
socket.on("failed_submit_team_match", (team_match: TeamMatch) => {
io.to("admin_room").emit("failed_team_match", team_match)
})
socket.on("disconnect", _reason => {
const scout_id = sid_to_username.get(socket.id)
io.to("admin_room").emit("scout_left_queue", scout_id)
})
})
},
}
export default webSocketServer