diff --git a/res/shaders/stf_default.frag b/res/shaders/stf_default.frag index b549db94..19370a3f 100644 --- a/res/shaders/stf_default.frag +++ b/res/shaders/stf_default.frag @@ -494,7 +494,7 @@ void main(void) } } - vec3 f0 = albedo * pbrMap.g * 0.96 + 0.04; + vec3 f0 = mix(vec3(0.04), albedo, pbrMap.g); albedo = albedo * (1.0 - pbrMap.g); // Specular