diff --git a/CHANGELOG.md b/CHANGELOG.md index 2ba33d94..dce04b90 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,8 +1,6 @@ == CHANGELOG == -* Fixed rendering Skyrim, Fallout 4 and 76 skinned meshes with a non-zero skeleton root. - -#### NifSkope-2.0.dev9-20250216 +#### NifSkope-2.0.dev11-20250217 * Implemented experimental glTF export and import for Skyrim: Special Edition, Fallout 4 and Fallout 76. See [README\_GLTF.md](https://github.com/fo76utils/nifskope/blob/develop/README_GLTF.md) for details, and known limitations and issues. * Updating bounds has been implemented for skinned BSTriShape meshes, and 'Update All Bounds' is now applicable to Skyrim Special Edition NIFs. @@ -12,6 +10,7 @@ * Fixed incorrect sorting of link rows. * Fixed errors on drawing bhkPackedNiTriStripsShape. * Fixes to Fallout 3/New Vegas rendering: depth buffer flags are now checked only on BSShaderNoLightingProperty, added support for Lighting30ShaderProperty and TallGrassShaderProperty. +* Fixes to skinned mesh rendering and glTF import. * Fixed the light direction being reset on changes to the render settings. * Fixed loading Fallout 76 and Starfield cube maps with legacy DDS header. * Fixed restoring the background color after silhouette mode. diff --git a/build/VERSION b/build/VERSION index 81b9f9a0..b3761be7 100644 --- a/build/VERSION +++ b/build/VERSION @@ -1 +1 @@ -2.0.dev9 +2.0.dev11