From 2199580f5a2ca510373002df3982ce469910c0a5 Mon Sep 17 00:00:00 2001
From: Andrew <aaclayton@gmail.com>
Date: Fri, 15 Nov 2019 13:27:23 -0800
Subject: [PATCH] Fix currency issue and remove backup packs

---
 dnd5e.js                                    |   2 +-
 module/config.js                            |  10 +-
 module/migration.js                         |  12 -
 packsBackup/classes.db                      |  12 -
 packsBackup/classfeatures.db                | 200 ----------
 packsBackup/items.db                        | 217 -----------
 packsBackup/monsters.db                     | 401 --------------------
 packsBackup/spells.db                       | 318 ----------------
 templates/actors/parts/actor-inventory.html |   2 +-
 9 files changed, 7 insertions(+), 1167 deletions(-)
 delete mode 100644 packsBackup/classes.db
 delete mode 100644 packsBackup/classfeatures.db
 delete mode 100644 packsBackup/items.db
 delete mode 100644 packsBackup/monsters.db
 delete mode 100644 packsBackup/spells.db

diff --git a/dnd5e.js b/dnd5e.js
index 1ab8562ff2..c84de9f525 100644
--- a/dnd5e.js
+++ b/dnd5e.js
@@ -71,7 +71,7 @@ Hooks.once("init", async function() {
 Hooks.once("setup", function() {
 
   // Localize CONFIG objects once up-front
-  const toLocalize = ["abilities", "distanceUnits", "itemActionTypes", "skills", "targetTypes", "timePeriods"];
+  const toLocalize = ["abilities", "currencies", "distanceUnits", "itemActionTypes", "skills", "targetTypes", "timePeriods"];
   for ( let o of toLocalize ) {
     CONFIG.DND5E[o] = Object.fromEntries(Object.entries(CONFIG.DND5E[o]).map(e => {
       e[1] = game.i18n.localize(e[1]);
diff --git a/module/config.js b/module/config.js
index 3f74ef190c..ffcdc03614 100644
--- a/module/config.js
+++ b/module/config.js
@@ -167,11 +167,11 @@ DND5E.consumableTypes = {
  * @type {Object}
  */
 DND5E.currencies = {
-  "pp": "DND5E.currencyPP",
-  "gp": "DND5E.currencyGP",
-  "ep": "DND5E.currencyEP",
-  "sp": "DND5E.currencySP",
-  "cp": "DND5E.currencyCP",
+  "pp": "DND5E.CurrencyPP",
+  "gp": "DND5E.CurrencyGP",
+  "ep": "DND5E.CurrencyEP",
+  "sp": "DND5E.CurrencySP",
+  "cp": "DND5E.CurrencyCP",
 };
 
 /* -------------------------------------------- */
diff --git a/module/migration.js b/module/migration.js
index 479a11b775..784023d813 100644
--- a/module/migration.js
+++ b/module/migration.js
@@ -67,18 +67,6 @@ export const migrateWorld = async function() {
 
 /* -------------------------------------------- */
 
-/**
- * A private function used to migrate 5e bundled compendium packs
- * @return {Promise}
- */
-const _migrate5eCompendia = async function() {
-  for ( let pack of game.packs.filter(p => p.metadata.package === "dnd5e") ) {
-    await game.dnd5e.migrations.migrateCompendium(pack);
-  }
-};
-
-/* -------------------------------------------- */
-
 /**
  * Apply migration rules to all Entities within a single Compendium pack
  * @param pack
diff --git a/packsBackup/classes.db b/packsBackup/classes.db
deleted file mode 100644
index bf48bdf682..0000000000
--- a/packsBackup/classes.db
+++ /dev/null
@@ -1,12 +0,0 @@
-{"_id":"6T08zzKtmmpVwlXU","name":"Sorcerer","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p class=\"MsoNormal\">A magic wielder who drawers their power either from their ancestry or the wild magic around them.</p>"},"source":{"type":"String","label":"Source"},"levels":{"type":"String","label":"Class Levels","value":"1"},"subclass":{"type":"String","label":"Subclass","value":""}},"flags":{},"type":"class","img":"systems/dnd5e/icons/skills/fire_08.jpg"}
-{"_id":"6VoZrWxhOEKGYhnq","name":"Monk","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p class=\"MsoNormal\">Warrior trained in the use of their body as a weapon, capable of harnessing the ki to devastating effect.</p>"},"source":{"type":"String","label":"Source"},"levels":{"type":"String","label":"Class Levels","value":"1"},"subclass":{"type":"String","label":"Subclass","value":""}},"flags":{},"type":"class","img":"systems/dnd5e/icons/skills/blue_35.jpg"}
-{"_id":"7WJp9vhi6F6SlAFa","name":"Warlock","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p class=\"MsoNormal\">Once a mortal, they are now capable of wielding great power gifted to them by a greater power in exchange for their service.<span style=\"mso-spacerun: yes;\">&nbsp; </span></p>"},"source":{"type":"String","label":"Source"},"levels":{"type":"String","label":"Class Levels","value":"1"},"subclass":{"type":"String","label":"Subclass","value":""}},"flags":{},"type":"class","img":"systems/dnd5e/icons/skills/violet_21.jpg"}
-{"_id":"ABEBgWyRhVlDUIfq","name":"Fighter","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p class=\"MsoNormal\">Trained in a variety of marital combat, capable of dealing devastating blows and weathering the same.<span style=\"mso-spacerun: yes;\">&nbsp; </span></p>"},"source":{"type":"String","label":"Source"},"levels":{"type":"String","label":"Class Levels","value":"1"},"subclass":{"type":"String","label":"Subclass","value":""}},"flags":{},"type":"class","img":"systems/dnd5e/icons/skills/gray_08.jpg"}
-{"_id":"ILvRZGEx3aXqSVUt","name":"Bard","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p class=\"MsoNormal\">A story teller or performer that weaves the threads of magic into their songs and dance. <span style=\"mso-spacerun: yes;\">&nbsp;&nbsp;</span></p>"},"source":{"type":"String","label":"Source"},"levels":{"type":"String","label":"Class Levels","value":"1"},"subclass":{"type":"String","label":"Subclass","value":""}},"flags":{},"type":"class","img":"systems/dnd5e/icons/skills/affliction_24.jpg"}
-{"_id":"VkRQ7glQvTWWiOCS","name":"Ranger","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p class=\"MsoNormal\">A combatant trained in the use of martial weapons and magic, relying on their knowledge of their surroundings they fight in remote areas.</p>"},"source":{"type":"String","label":"Source"},"levels":{"type":"String","label":"Class Levels","value":"1"},"subclass":{"type":"String","label":"Subclass","value":""}},"flags":{},"type":"class","img":"systems/dnd5e/icons/skills/green_01.jpg"}
-{"_id":"gZiUvbXWLs0pOp0c","name":"Paladin","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p class=\"MsoNormal\">A warrior sworn to duty by the oath they swore either to themselves or the god they serve.</p>"},"source":{"type":"String","label":"Source"},"levels":{"type":"String","label":"Class Levels","value":"1"},"subclass":{"type":"String","label":"Subclass","value":""}},"flags":{},"type":"class","img":"systems/dnd5e/icons/skills/light_05.jpg"}
-{"_id":"pvEzGSv71zBhaolc","name":"Barbarian","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p class=\"MsoNormal\">An unarmoured warrior of great strength fueled, either by rage or their bond with nature.</p>"},"source":{"type":"String","label":"Source"},"levels":{"type":"String","label":"Class Levels","value":"1"},"subclass":{"type":"String","label":"Subclass","value":""}},"flags":{},"type":"class","img":"systems/dnd5e/icons/skills/weapon_01.jpg"}
-{"_id":"tlwBnN8GmqJcTgub","name":"Cleric","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p class=\"MsoNormal\">A chosen champion blessed with strength and magic by their deity, capable of inflicting and curing injuries.</p>"},"source":{"type":"String","label":"Source"},"levels":{"type":"String","label":"Class Levels","value":"1"},"subclass":{"type":"String","label":"Subclass","value":""}},"flags":{},"type":"class","img":"systems/dnd5e/icons/skills/light_04.jpg"}
-{"_id":"wZK2Q0rXB0AQo8h3","name":"Wizard","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p class=\"MsoNormal\">A magic wielder who drawers their power from study and understanding of the arcane, capable of creation and destruction in equal measure.<span style=\"mso-spacerun: yes;\">&nbsp; </span></p>"},"source":{"type":"String","label":"Source"},"levels":{"type":"String","label":"Class Levels","value":"1"},"subclass":{"type":"String","label":"Subclass","value":""}},"flags":{},"type":"class","img":"systems/dnd5e/icons/skills/blue_13.jpg"}
-{"_id":"xEb8jmA5HlNs7xTF","name":"Rogue","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p class=\"MsoNormal\">Trained in shadowy skills such as assassination and infiltration, capable of delivering killing blows from the shadows.</p>"},"source":{"type":"String","label":"Source"},"levels":{"type":"String","label":"Class Levels","value":"1"},"subclass":{"type":"String","label":"Subclass","value":""}},"flags":{},"type":"class","img":"systems/dnd5e/icons/skills/gray_04.jpg"}
-{"_id":"ygVYgPbJkaH0tH1N","name":"Druid","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p class=\"MsoNormal\">A magician who wields powers born of nature and the elements, often taking the form of the animals they seek to protect.</p>"},"source":{"type":"String","label":"Source"},"levels":{"type":"String","label":"Class Levels","value":"1"},"subclass":{"type":"String","label":"Subclass","value":""}},"flags":{},"type":"class","img":"systems/dnd5e/icons/skills/green_13.jpg"}
diff --git a/packsBackup/classfeatures.db b/packsBackup/classfeatures.db
deleted file mode 100644
index c70dbfd69b..0000000000
--- a/packsBackup/classfeatures.db
+++ /dev/null
@@ -1,200 +0,0 @@
-{"_id":"01pcLg6PRu5zGrsb","name":"Cunning Action","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"ability"},"requirements":{"type":"String","label":"Requirements","value":"Rogue 2"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"_sheetTab":"description","entityorder":{"order":149}},"type":"feat","img":"systems/dnd5e/icons/skills/violet_10.jpg"}
-{"_id":"06NVMYf58Z76O85O","name":"Fighting Style: Protection","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Fighting Style"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"entityorder":{"order":198}},"type":"feat","img":"systems/dnd5e/icons/skills/weapon_14.jpg"}
-{"_id":"0C04rwyvoknvFYiy","name":"Eldritch Master","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>At 20th level, you can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature. Once you regain spell slots with this feature, you must finish a long rest before you can do so again.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Warlock 20"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"lr","label":"Limited Uses","value":1,"max":1}},"flags":{"entityorder":{"order":32}},"type":"feat","img":"systems/dnd5e/icons/skills/violet_26.jpg"}
-{"_id":"0Jgf8fYY2ExwgQpN","name":"Mindless Rage","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Beginning at 6th level, you can't be charmed or frightened while raging. If you are charmed or frightened when you enter your rage, the effect is suspended for the duration of the rage.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Path of the Berserker 6"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"entityorder":{"order":137}},"type":"feat","img":"systems/dnd5e/icons/skills/affliction_24.jpg"}
-{"_id":"10b6z2W1txNkrGP7","name":"Ki","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<hr><p>Starting at 2nd level, your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points. Your monk level determines the number of points you have, as shown in the Ki Points column of the Monk table.&nbsp;</p><p>You can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.&nbsp;</p><p>When you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.&nbsp;Some of your ki features require your target to make a saving throw to resist the feature’s effects. The saving throw DC is calculated as follows:</p><p><em>Ki save DC = 8 + your proficiency bonus + your Wisdom modifier</em></p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Monk 2"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"sr","label":"Limited Uses","value":2,"max":2}},"flags":{"_sheetTab":"details","entityorder":{"order":186}},"type":"feat","img":"systems/dnd5e/icons/skills/yellow_13.jpg"}
-{"_id":"1dJHU48yNqn3lcfx","name":"Ranger Archetype","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>At 3rd level, you choose an archetype that you strive to emulate: Hunter or Beast Master, both detailed at the end of the class description. Your choice grants you features at 3rd level and again at 7th, 11th, and 15th level.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Ranger 3"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"_sheetTab":"details","entityorder":{"order":152}},"type":"feat","img":"systems/dnd5e/icons/skills/nature_05.jpg"}
-{"_id":"2fyuw7MiCnocDeAU","name":"Invocation: Agonizing Blast","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>When you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Warlock 2, Eldritch Blast"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"entityorder":{"order":20}},"type":"feat","img":"systems/dnd5e/icons/skills/affliction_12.jpg"}
-{"_id":"3647zjKSE9zFwOXc","name":"Dragon Wings","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>At 14th level, you gain the ability to sprout a pair of dragon wings from your back, gaining a flying speed equal to your current speed. You can create these wings as a bonus action on your turn. They last until you dismiss them as a bonus action on your turn.&nbsp;</p><p>You can't manifest your wings while wearing armor unless the armor is made to accommodate them, and clothing not made to accommodate your wings might be destroyed when you manifest them.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Draconic Bloodline 14"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"_sheetTab":"description","entityorder":{"order":74}},"type":"feat","img":"systems/dnd5e/icons/skills/blue_02.jpg"}
-{"_id":"3CaP1vFHVR8LgHjx","name":"Foe Slayer","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>At 20th level, you become an unparalleled hunter of your enemies. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make against one of your favored enemies. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"attack"},"requirements":{"type":"String","label":"Requirements","value":"Ranger 20"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"_sheetTab":"details","entityorder":{"order":157}},"type":"feat","img":"systems/dnd5e/icons/skills/arrow_03.jpg"}
-{"_id":"3FB25qKxmkmxcxuC","name":"Land's Stride","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Starting at 6th level, moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.&nbsp;</p><p>In addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Circle of the Land 6"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"_sheetTab":"details","entityorder":{"order":126}},"type":"feat","img":"systems/dnd5e/icons/skills/green_16.jpg"}
-{"_id":"3Nc6u9pyStByuJsm","name":"Fighting Style: Great Weapon Fighting","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Fighting Style"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"entityorder":{"order":197}},"type":"feat","img":"systems/dnd5e/icons/skills/yellow_16.jpg"}
-{"_id":"3VDZGs5Ug3hIE322","name":"Font of Inspiration","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Beginning when you reach 5th level, you regain all of your expended uses of Bardic Inspiration when you finish a short or long rest.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Bard 5"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"entityorder":{"order":223}},"type":"feat","img":"systems/dnd5e/icons/skills/green_22.jpg"}
-{"_id":"3jwFt3hSqDswBlOH","name":"Ki: Empty Body","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Beginning at 18th level, you can use your action to spend 4 ki points to become invisible for 1 minute. During that time, you also have resistance to all damage but force damage.</p><p>Additionally, you can spend 8 ki points to cast the&nbsp;astral projection&nbsp;spell, without needing material components. When you do so, you can’t take any other creatures with you.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Monk 18"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"_sheetTab":"description","entityorder":{"order":183}},"type":"feat","img":"systems/dnd5e/icons/skills/shadow_17.jpg"}
-{"_id":"3sN91lT1R3oxcDKd","name":"Invocation: Devil's Sight","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Warlock 2"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"entityorder":{"order":14}},"type":"feat","img":"systems/dnd5e/icons/skills/shadow_17.jpg"}
-{"_id":"3sYPftQKnbbVnHrh","name":"Expertise","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves' tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.</p><p>At 6th level, you can choose two more of your proficiencies (in skills or with thieves' tools) to gain this benefit.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Rogue 1"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"Number","label":"Limited Uses"}},"flags":{"_sheetTab":"details","entityorder":{"order":146}},"type":"feat","img":"systems/dnd5e/icons/skills/yellow_35.jpg"}
-{"_id":"4UOgxzr83vFuUash","name":"Supreme Healing","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Starting at 17th level, when you would normally roll one or more dice to restore hit points with a spell, you instead use the highest number possible for each die. For example, instead of restoring 2d6 hit points to a creature, you restore 12.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Life Domain 17"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"entityorder":{"order":132}},"type":"feat","img":"systems/dnd5e/icons/skills/green_19.jpg"}
-{"_id":"4Vpj9vCOB37GtXk6","name":"Favored Enemey","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Beginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.&nbsp;</p><p>Choose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.&nbsp;</p><p>You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.&nbsp;</p><p>When you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.&nbsp;</p><p>You choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Ranger 1"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"Number","label":"Limited Uses"}},"flags":{"_sheetTab":"details","entityorder":{"order":159}},"type":"feat","img":"systems/dnd5e/icons/skills/violet_22.jpg"}
-{"_id":"5MwNlVZK7m6VolOH","name":"Ki: Flurry of Blows","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"attack"},"requirements":{"type":"String","label":"Requirements","value":"Monk 2"},"ability":{"type":"String","label":"Ability Modifier","value":"dex"},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":"1d4"},"damageType":{"type":"String","label":"Damage Type","value":"bludgeoning"},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"_sheetTab":"details","entityorder":{"order":182}},"type":"feat","img":"systems/dnd5e/icons/skills/blood_11.jpg"}
-{"_id":"5gx1O0sxK08awEO9","name":"Hunter's Prey: Colossus Slayer","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Your tenacity can wear down the most potent foes. When you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if it's below its hit point maximum. You can deal this extra damage only once per turn.&nbsp;</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"attack"},"requirements":{"type":"String","label":"Requirements","value":"Hunter 3"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":"1d8"},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"Number","label":"Limited Uses"}},"flags":{"_sheetTab":"details","entityorder":{"order":102}},"type":"feat","img":"systems/dnd5e/icons/skills/yellow_14.jpg"}
-{"_id":"5zPmHPQUne7RDfaU","name":"Cutting Words","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Also at 3rd level, you learn how to use your wit to distract, confuse, and otherwise sap the confidence and competence of others.</p><p>When a creature that you can see within 60 feet of you makes an attack roll, an ability check, or a damage roll, you can use your reaction to expend one of your uses of Bardic Inspiration, rolling a Bardic Inspiration die and subtracting the number rolled from the creature's roll.</p><p>You can choose to use this feature after the creature makes its roll, but before the GM determines whether the attack roll or ability check succeeds or fails, or before the creature deals its damage. The creature is immune if it can't hear you or if it's immune to being charmed.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"ability"},"requirements":{"type":"String","label":"Requirements","value":"College of Lore 3"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":"1 creature"},"range":{"type":"String","label":"Range","value":"60 ft"},"time":{"type":"String","label":"Casting Time","value":"Reaction"},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":"1d6"},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"entityorder":{"order":135}},"type":"feat","img":"systems/dnd5e/icons/skills/yellow_17.jpg"}
-{"_id":"61kXR1sniXHjvN17","name":"Invocation: Beast Speech","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You can cast&nbsp;speak with animals&nbsp;at will, without expending a spell slot.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"ability"},"requirements":{"type":"String","label":"Requirements","value":"Warlock 2"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"entityorder":{"order":19}},"type":"feat","img":"systems/dnd5e/icons/skills/green_13.jpg"}
-{"_id":"653ZHbNcmm7ZGXbw","name":"Indomitable","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can’t use this feature again until you finish a long rest.</p><p>You can use this feature twice between long rests starting at 13th level and three times between long rests starting at 17th level.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Fighter 9"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"entityorder":{"order":216}},"type":"feat","img":"systems/dnd5e/icons/skills/fire_07.jpg"}
-{"_id":"65ReXU4ZWqcSs3Cm","name":"Invocation: Gaze of Two Minds","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You can use your action to touch a willing humanoid and perceive through its senses until the end of your next turn. As long as the creature is on the same plane of existence as you, you can use your action on subsequent turns to maintain this connection, extending the duration until the end of your next turn. While perceiving through the other creature's senses, you benefit from any special senses possessed by that creature, and you are blinded and deafened to your own surroundings.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"ability"},"requirements":{"type":"String","label":"Requirements","value":"Warlock 2"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"entityorder":{"order":17}},"type":"feat","img":"systems/dnd5e/icons/skills/light_01.jpg"}
-{"_id":"6VBXkjjBgjSpNElh","name":"Sculpt Spells","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Beginning at 2nd level, you can create pockets of relative safety within the effects of your evocation spells. When you cast an evocation spell that affects other creatures that you can see, you can choose a number of them equal to 1 + the spell's level. The chosen creatures automatically succeed on their saving throws against the spell, and they take no damage if they would normally take half damage on a successful save.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"ability"},"requirements":{"type":"String","label":"Requirements","value":"School of Evocation 2"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"entityorder":{"order":63}},"type":"feat","img":"systems/dnd5e/icons/skills/green_08.jpg"}
-{"_id":"7D2EkLdISwShEDlN","name":"Ki: Diamond Soul","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Beginning at 14th level, your mastery of ki grants you proficiency in all saving throws. Additionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Monk 14"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"_sheetTab":"details","entityorder":{"order":184}},"type":"feat","img":"systems/dnd5e/icons/skills/ice_01.jpg"}
-{"_id":"7O85kj6uDEG5NzUE","name":"Empowered Evocation","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Beginning at 10th level, you can add your Intelligence modifier to one damage roll of any wizard evocation spell you cast.</p><blockquote></blockquote>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"ability"},"requirements":{"type":"String","label":"Requirements","value":"School of Evocation 10"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"entityorder":{"order":47}},"type":"feat","img":"systems/dnd5e/icons/skills/fire_11.jpg"}
-{"_id":"7flZKruSSu6dHg6D","name":"Ki-Empowered Strikes","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Starting at 6th level, your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Monk 6"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"_sheetTab":"description","entityorder":{"order":185}},"type":"feat","img":"systems/dnd5e/icons/skills/fire_07.jpg"}
-{"_id":"7pyZjz5vlUWV01qQ","name":"Superior Hunter's Defense: Uncanny Dodge","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Hunter 15"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"Number","label":"Limited Uses"}},"flags":{"_sheetTab":"description","entityorder":{"order":106}},"type":"feat","img":"systems/dnd5e/icons/skills/blue_06.jpg"}
-{"_id":"7uzJ2JkmsdRGLra3","name":"Evocation Savant","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Beginning when you select this school at 2nd level, the gold and time you must spend to copy an evocation spell into your spellbook is halved.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"School of Evocation 2"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"entityorder":{"order":51}},"type":"feat","img":"systems/dnd5e/icons/skills/yellow_15.jpg"}
-{"_id":"7vSrGc0MP5Vzm9Ac","name":"Unarmored Movement","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Starting at 2nd level, your speed increases by 10 feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table.&nbsp;</p><p>At 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Monk 2 "},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"_sheetTab":"description","entityorder":{"order":169}},"type":"feat","img":"systems/dnd5e/icons/skills/green_16.jpg"}
-{"_id":"817KqS2EZMXVZZBL","name":"Roguish Archtype","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>At 3rd level, you choose an archetype that you emulate in the exercise of your rogue abilities: Thief, Assassin, or Arcane Trickster, all detailed at the end of the class description. Your archetype choice grants you features at 3rd level and then again at 9th, 13th, and 17th level.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Rogue 3"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"Number","label":"Limited Uses"}},"flags":{"_sheetTab":"description","entityorder":{"order":144}},"type":"feat","img":"systems/dnd5e/icons/skills/violet_07.jpg"}
-{"_id":"8YwPFv3UAPjWVDNf","name":"Fighting Style: Archery","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You gain a +2 bonus to attack rolls you make with ranged weapons</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":""},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":"4d4"},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"entityorder":{"order":194}},"type":"feat","img":"systems/dnd5e/icons/skills/green_01.jpg"}
-{"_id":"8fbZt2Qh7ZttwIan","name":"Natural Explorer","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, or swamp. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you're proficient in.&nbsp;</p><p>While traveling for an hour or more in your favored terrain, you gain the following benefits:</p><ul><li>Difficult terrain doesn't slow your group's travel.</li><li>Your group can't become lost except by magical means.</li><li>Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.</li><li>If you are traveling alone, you can move stealthily at a normal pace.</li><li>When you forage, you find twice as much food as you normally would.</li><li>While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.</li></ul><p>You choose additional favored terrain types at 6th and 10th level.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Ranger 1"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"Number","label":"Limited Uses"}},"flags":{"_sheetTab":"description","entityorder":{"order":154}},"type":"feat","img":"systems/dnd5e/icons/skills/nature_01.jpg"}
-{"_id":"8zciiglzEOZo7DDN","name":"Invocation: Otherwordly Leap","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You can cast jump on yourself at will, without expending a spell slot or material components.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"ability"},"requirements":{"type":"String","label":"Requirements","value":"Warlock 9"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"entityorder":{"order":28}},"type":"feat","img":"systems/dnd5e/icons/skills/yellow_11.jpg"}
-{"_id":"9UZ2WjUF2k58CQug","name":"Fiendish Resilience","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Starting at 10th level, you can choose one damage type when you finish a short or long rest. You gain resistance to that damage type until you choose a different one with this feature. Damage from magical weapons or silver weapons ignores this resistance.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"The Fiend 10"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"entityorder":{"order":40}},"type":"feat","img":"systems/dnd5e/icons/skills/blue_34.jpg"}
-{"_id":"9Uh7uTDNZ04oTJsL","name":"Metamagic","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>At 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.&nbsp;You can use only one Metamagic option on a spell when you cast it, unless otherwise noted.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Sorcerer 3"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"_sheetTab":"description","entityorder":{"order":69}},"type":"feat","img":"systems/dnd5e/icons/skills/nature_07.jpg"}
-{"_id":"9dSSa68mIPoX2ezA","name":"Pact of the Blade","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You can use your action to create a pact weapon in your empty hand. You can choose the form that this melee weapon takes each time you create it. You are proficient with it while you wield it. This weapon counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.&nbsp;</p><p>Your pact weapon disappears if it is more than 5 feet away from you for 1 minute or more. It also disappears if you use this feature again, if you dismiss the weapon (no action required), or if you die.&nbsp;</p><p>You can transform one magic weapon into your pact weapon by performing a special ritual while you hold the weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. You can then dismiss the weapon, shunting it into an extradimensional space, and it appears whenever you create your pact weapon thereafter. You can't affect an artifact or a sentient weapon in this way. The weapon ceases being your pact weapon if you die, if you perform the 1-hour ritual on a different weapon, or if you use a 1-hour ritual to break your bond to it. The weapon appears at your feet if it is in the extradimensional space when the bond breaks.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"ability"},"requirements":{"type":"String","label":"Requirements","value":"Warlock 3"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"entityorder":{"order":43}},"type":"feat","img":"systems/dnd5e/icons/skills/affliction_06.jpg"}
-{"_id":"AEWr9EMxy5gj4ZFT","name":"Arcane Tradition","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation, all detailed at the end of the class description.&nbsp;</p><p>Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Wizard 2"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"entityorder":{"order":49}},"type":"feat","img":"systems/dnd5e/icons/skills/blue_08.jpg"}
-{"_id":"ANE5gjojvhNEagzz","name":"Holy Nimbus","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>At 20th level, as an action, you can emanate an aura of sunlight. For 1 minute, bright light shines from you in a 30-foot radius, and dim light shines 30 feet beyond that.&nbsp;Whenever an enemy creature starts its turn in the bright light, the creature takes 10 radiant damage.&nbsp;</p><p>In addition, for the duration, you have advantage on saving throws against spells cast by fiends or undead.</p><p>Once you use this feature, you can't use it again until you finish a long rest.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Oath of Devotion 20"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"_sheetTab":"description","entityorder":{"order":111}},"type":"feat","img":"systems/dnd5e/icons/skills/light_03.jpg"}
-{"_id":"C5fzaOBc6HxyOWRn","name":"Land's Stride","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Starting at 8th level, moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.&nbsp;</p><p>In addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Ranger 8"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"Number","label":"Limited Uses"}},"flags":{"_sheetTab":"details","entityorder":{"order":155}},"type":"feat","img":"systems/dnd5e/icons/skills/green_16.jpg"}
-{"_id":"C6sHdDGmCMo0cYHd","name":"Hunter's Prey: Horde Breaker","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Once on each of your turns when you make a weapon attack, you can make another attack with the same weapon against a different creature that is within 5 feet of the original target and within range of your weapon.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Hunter 3"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"Number","label":"Limited Uses"}},"flags":{"_sheetTab":"description","entityorder":{"order":104}},"type":"feat","img":"systems/dnd5e/icons/skills/yellow_18.jpg"}
-{"_id":"CFIYXDmbmSP8BXjN","name":"Invocation: Book of Ancient Secrets","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You can now inscribe magical rituals in your Book of Shadows. Choose two 1st-level spells that have the ritual tag from any class's spell list (the two needn't be from the same list). The spells appear in the book and don't count against the number of spells you know. With your Book of Shadows in hand, you can cast the chosen spells as rituals. You can't cast the spells except as rituals, unless you've learned them by some other means. You can also cast a warlock spell you know as a ritual if it has the ritual tag.</p><p>On your adventures, you can add other ritual spells to your Book of Shadows. When you find such a spell, you can add it to the book if the spell's level is equal to or less than half your warlock level (rounded up) and if you can spare the time to transcribe the spell. For each level of the spell, the transcription process takes 2 hours and costs 50 gp for the rare inks needed to inscribe it.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"ability"},"requirements":{"type":"String","label":"Requirements","value":"Warlock 3, Pact of the Tome"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"entityorder":{"order":26}},"type":"feat","img":"systems/dnd5e/icons/items/inventory/book-folder.jpg"}
-{"_id":"CkbbAckeCtyHXEnL","name":"Frenzy","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Starting when you choose this path at 3rd level, you can go into a frenzy when you rage. If you do so, for the duration of your rage you can make a single melee weapon attack as a bonus action on each of your turns after this one. When your rage ends, you suffer one level of exhaustion (as described in appendix A).</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"ability"},"requirements":{"type":"String","label":"Requirements","value":"Path of the Berserker 3"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":"Bonus Action"},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"entityorder":{"order":136}},"type":"feat","img":"systems/dnd5e/icons/skills/red_22.jpg"}
-{"_id":"DPN2Gfk8yi1Z5wp7","name":"Sneak Attack","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Beginning at 1st level, you know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.&nbsp;</p><p>You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.</p><p>The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Rogue 1"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":"1d6"},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"_sheetTab":"description","entityorder":{"order":142}},"type":"feat","img":"systems/dnd5e/icons/skills/violet_27.jpg"}
-{"_id":"DZpAa3LzMNBexbmX","name":"Metamagic: Distant Spell","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>When you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell.&nbsp;</p><p>When you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Sorcerer 3"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"_sheetTab":"description","entityorder":{"order":73}},"type":"feat","img":"systems/dnd5e/icons/skills/blue_03.jpg"}
-{"_id":"DhU2dWCNnX78TstR","name":"Vanish","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Starting at 14th level, you can use the Hide action as a bonus action on your turn. Also, you can't be tracked by nonmagical means, unless you choose to leave a trail.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"ability"},"requirements":{"type":"String","label":"Requirements","value":"Ranger 14"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"Number","label":"Limited Uses"}},"flags":{"_sheetTab":"details","entityorder":{"order":151}},"type":"feat","img":"systems/dnd5e/icons/skills/shadow_17.jpg"}
-{"_id":"DjXi0IkCTbJx1gsp","name":"Invocation: Mire the Mind","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You can cast&nbsp;slow&nbsp;once using a warlock spell slot. You can't do so again until you finish a long rest.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"ability"},"requirements":{"type":"String","label":"Requirements","value":"Warlock 5"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"lr","label":"Limited Uses","value":1,"max":1}},"flags":{"entityorder":{"order":18}},"type":"feat","img":"systems/dnd5e/icons/skills/mech_12.jpg"}
-{"_id":"E8ozg8avUVOX9N7u","name":"Divine Sense","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the&nbsp;hallow&nbsp;spell.&nbsp;</p><p>You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Paladin 1"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"_sheetTab":"description","entityorder":{"order":164}},"type":"feat","img":"systems/dnd5e/icons/skills/light_02.jpg"}
-{"_id":"EZsonMThTNLZq35j","name":"Dragon Ancestor","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later.</p><table style=\"height: 305px;\" width=\"231\"><thead><tr><th style=\"text-align: left; width: 130px;\"><p>Dragon</p></th><th style=\"text-align: left; width: 233px;\"><p>Damage Type</p></th></tr></thead><tbody><tr><td style=\"text-align: left; width: 130px;\"><p>Black</p></td><td style=\"text-align: left; width: 233px;\"><p>Acid</p></td></tr><tr><td style=\"text-align: left; width: 130px;\"><p>Blue</p></td><td style=\"text-align: left; width: 233px;\"><p>Lightning</p></td></tr><tr><td style=\"text-align: left; width: 130px;\"><p>Brass</p></td><td style=\"text-align: left; width: 233px;\"><p>Fire</p></td></tr><tr><td style=\"text-align: left; width: 130px;\"><p>Bronze</p></td><td style=\"text-align: left; width: 233px;\"><p>Lightning</p></td></tr><tr><td style=\"text-align: left; width: 130px;\"><p>Copper</p></td><td style=\"text-align: left; width: 233px;\"><p>Acid</p></td></tr><tr><td style=\"text-align: left; width: 130px;\"><p>Gold</p></td><td style=\"text-align: left; width: 233px;\"><p>Fire</p></td></tr><tr><td style=\"text-align: left; width: 130px;\"><p>Green</p></td><td style=\"text-align: left; width: 233px;\"><p>Poison</p></td></tr><tr><td style=\"text-align: left; width: 130px;\"><p>Red</p></td><td style=\"text-align: left; width: 233px;\"><p>Fire</p></td></tr><tr><td style=\"text-align: left; width: 130px;\"><p>Silver</p></td><td style=\"text-align: left; width: 233px;\"><p>Cold</p></td></tr><tr><td style=\"text-align: left; width: 130px;\"><p>White</p></td><td style=\"text-align: left; width: 233px;\"><p>Cold</p></td></tr></tbody></table><p>You can speak, read, and write Draconic. Additionally, whenever you make a Charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Draconic Bloodline 1"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"_sheetTab":"details","entityorder":{"order":72}},"type":"feat","img":"systems/dnd5e/icons/skills/fire_05.jpg"}
-{"_id":"EeGafsa17CapsH2j","name":"Bardic Inpiraton","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.&nbsp;</p><p>You can use this feature a number of times equal to your Charisma modifier (a minimum of once).</p><p>You regain any expended uses when you finish a long rest.&nbsp;</p><p>Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"ability"},"requirements":{"type":"String","label":"Requirements","value":"Bard 1"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":"1 Creature"},"range":{"type":"String","label":"Range","value":"60 ft"},"time":{"type":"String","label":"Casting Time","value":"Bonus action"},"duration":{"type":"String","label":"Duration","value":"10 minutes"},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"lr","label":"Limited Uses","value":1,"max":1}},"flags":{"entityorder":{"order":225}},"type":"feat","img":"systems/dnd5e/icons/skills/yellow_08.jpg"}
-{"_id":"Ei1Oh4UAA2E30jcD","name":"Supreme Sneak","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Starting at 9th level, you have advantage on a Dexterity (Stealth) check if you move no more than half your speed on the same turn.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Thief 9"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"_sheetTab":"details","entityorder":{"order":0}},"type":"feat","img":"systems/dnd5e/icons/skills/shadow_17.jpg"}
-{"_id":"EuX1kJNIw1F68yus","name":"Nature's Sanctuary","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>When you reach 14th level, creatures of the natural world sense your connection to nature and become hesitant to attack you.</p><p>When a beast or plant creature attacks you, that creature must make a Wisdom saving throw against your druid spell save DC. On a failed save, the creature must choose a different target, or the attack automatically misses. On a successful save, the creature is immune to this effect for 24 hours.</p><p>The creature is aware of this effect before it makes its attack against you.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Circle of the Land 14"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":"wis"},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"_sheetTab":"details","entityorder":{"order":124}},"type":"feat","img":"systems/dnd5e/icons/skills/green_27.jpg"}
-{"_id":"F2lEKSmOY0NUruzY","name":"Sorcerous Restoration","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>At 20th level, you regain 4 expended sorcery points whenever you finish a short rest.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Sorcerer 20"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"_sheetTab":"description","entityorder":{"order":83}},"type":"feat","img":"systems/dnd5e/icons/skills/red_24.jpg"}
-{"_id":"FAk41RPCTcvCk6KI","name":"Improved Divine Smite","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>By 11th level, you are so suffused with righteous might that all your melee weapon strikes carry divine power with them.</p><p>Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage. If you also use your Divine Smite with an attack, you add this damage to the extra damage of your Divine Smite.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Paladin 11"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":"1d8"},"damageType":{"type":"String","label":"Damage Type","value":"radiant"},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"_sheetTab":"details","entityorder":{"order":162}},"type":"feat","img":"systems/dnd5e/icons/skills/light_06.jpg"}
-{"_id":"FGrbXs6Ku5qxFK5G","name":"Second-Story Work","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>When you choose this archetype at 3rd level, you gain the ability to climb faster than normal; climbing no longer costs you extra movement.</p><p>In addition, when you make a running jump, the distance you cover increases by a number of feet equal to your Dexterity modifier.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Thief 3"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"_sheetTab":"description","entityorder":{"order":93}},"type":"feat","img":"systems/dnd5e/icons/skills/blue_07.jpg"}
-{"_id":"FqfmbPgxiyrWzhYk","name":"Relentless Rage","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Starting at 11th level, your rage can keep you fighting despite grievous wounds.</p><p>If you drop to 0 hit points while you're raging and don't die outright, you can make a DC 10 Constitution saving throw. If you succeed, you drop to 1 hit point instead.&nbsp;</p><p>Each time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"ability"},"requirements":{"type":"String","label":"Requirements","value":"Barbarian 11"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"entityorder":{"order":202}},"type":"feat","img":"systems/dnd5e/icons/skills/red_01.jpg"}
-{"_id":"GBYN5rH4nh1ocRlY","name":"Superior Inspiration","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>At 20th level, when you roll initiative and have no uses of Bardic Inspiration left, you regain one use.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Bard 20"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"entityorder":{"order":219}},"type":"feat","img":"systems/dnd5e/icons/skills/green_11.jpg"}
-{"_id":"Gsha4bl0apxqspFy","name":"Draconic Presence","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Beginning at 18th level, you can channel the dread presence of your dragon ancestor, causing those around you to become awestruck or frightened. As an action, you can spend 5 sorcery points to draw on this power and exude an aura of awe or fear (your choice) to a distance of 60 feet. For 1 minute or until you lose your concentration (as if you were casting a concentration spell), each hostile creature that starts its turn in this aura must succeed on a Wisdom saving throw or be charmed (if you chose awe) or frightened (if you chose fear) until the aura ends. A creature that succeeds on this saving throw is immune to your aura for 24 hours.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Draconic Bloodline 18"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"_sheetTab":"description","entityorder":{"order":68}},"type":"feat","img":"systems/dnd5e/icons/skills/affliction_14.jpg"}
-{"_id":"IWpe0Y9uAStHGiH1","name":"Metamagic: Empowered Spell","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>When you roll damage for a spell, you can spend 1 sorcery point to reroll a number of the damage dice up to your Charisma modifier (minimum of one). You must use the new rolls.&nbsp;</p><p>You can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Sorcerer 3"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"_sheetTab":"description","entityorder":{"order":75}},"type":"feat","img":"systems/dnd5e/icons/skills/blue_13.jpg"}
-{"_id":"Ic1CSjvbWKudVUv9","name":"Pact of the Chain","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You learn the&nbsp;find familiar&nbsp;spell and can cast it as a ritual. The spell doesn't count against your number of spells known.&nbsp;When you cast the spell, you can choose one of the normal forms for your familiar or one of the following special forms: imp, pseudodragon, quasit, or sprite.&nbsp;</p><p>Additionally, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to make one attack of its own with its reaction.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Warlock 3"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"entityorder":{"order":41}},"type":"feat","img":"systems/dnd5e/icons/skills/red_06.jpg"}
-{"_id":"J8s4tBhNgTjSltz6","name":"Oath of Devotion Spells","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<table><thead><tr><th style=\"text-align: center;\"><p><strong>Paladin Level</strong></p></th><th style=\"text-align: center;\"><p><strong>Spells</strong></p></th></tr></thead><tbody><tr><td style=\"text-align: center;\"><p><strong>3rd</strong></p></td><td style=\"text-align: left;\"><p>protection from evil and good, sanctuary</p></td></tr><tr><td style=\"text-align: center;\"><p><strong>5th</strong></p></td><td style=\"text-align: left;\"><p>lesser restoration, zone of truth</p></td></tr><tr><td style=\"text-align: center;\"><p><strong>9th</strong></p></td><td style=\"text-align: left;\"><p>beacon of hope, dispel magic</p></td></tr><tr><td style=\"text-align: center;\"><p><strong>13th</strong></p></td><td style=\"text-align: left;\"><p>freedom of movement, guardian of faith</p></td></tr><tr><td style=\"text-align: center;\"><p><strong>17th</strong></p></td><td style=\"text-align: left;\"><p>commune, flame strike</p></td></tr></tbody></table>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Oath of Devotion 3"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"Number","label":"Limited Uses"}},"flags":{"_sheetTab":"details","entityorder":{"order":113}},"type":"feat","img":"systems/dnd5e/icons/skills/red_25.jpg"}
-{"_id":"JfFfHTeIszx1hNRx","name":"Spell Mastery","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>At 18th level, you have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.&nbsp;</p><p>By spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Wizard 18"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"entityorder":{"order":59}},"type":"feat","img":"systems/dnd5e/icons/skills/violet_06.jpg"}
-{"_id":"Jv0zu4BtUi8bFCqJ","name":"Dark One's Blessing ","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Starting at 1st level, when you reduce a hostile creature to 0 hit points, you gain temporary hit points equal to your Charisma modifier + your warlock level (minimum of 1).</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"The Fiend 1"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"entityorder":{"order":35}},"type":"feat","img":"systems/dnd5e/icons/skills/affliction_10.jpg"}
-{"_id":"KQz9bqxVkXjDl8gK","name":"Slow Fall","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Beginning at 4th level, you can use your reaction when you fall to reduce any falling damage you take by an amount equal to five times your monk level.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Monk 4"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"_sheetTab":"details","entityorder":{"order":174}},"type":"feat","img":"systems/dnd5e/icons/skills/emerald_08.jpg"}
-{"_id":"KfnUyjUWAk0bAAus","name":"Invocation: One With Shadows","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>When you are in an area of dim light or darkness, you can use your action to become invisible until you move or take an action or a reaction.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"ability"},"requirements":{"type":"String","label":"Requirements","value":"Warlock 5"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"entityorder":{"order":4}},"type":"feat","img":"systems/dnd5e/icons/skills/violet_07.jpg"}
-{"_id":"Kl6zifJ5OmdHlOi2","name":"Fast Movement","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Your speed increases by 10 feet while you aren’t wearing heavy armor.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Barbarian 5"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"entityorder":{"order":209}},"type":"feat","img":"systems/dnd5e/icons/skills/armor_01.jpg"}
-{"_id":"KygHql3cTj4IRrvZ","name":"Invocation: Bewtching Whispers","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You can cast&nbsp;compulsion&nbsp;once using a warlock spell slot. You can't do so again until you finish a long rest.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Warlock 7"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"lr","label":"Limited Uses","value":1,"max":1}},"flags":{"entityorder":{"order":2}},"type":"feat","img":"systems/dnd5e/icons/skills/shadow_20.jpg"}
-{"_id":"L7nJSRosos8sHJH9","name":"Elusive","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Beginning at 18th level, you are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren't incapacitated.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Rogue 18"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"Number","label":"Limited Uses"}},"flags":{"_sheetTab":"description","entityorder":{"order":148}},"type":"feat","img":"systems/dnd5e/icons/skills/blue_20.jpg"}
-{"_id":"L94gyvNpUhUe0rwh","name":"Brutal Critical","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Beginning at 9th level, you can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack. This increases to two additional dice at 13th level and three additional dice at 17th level.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Barbarian 9"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"entityorder":{"order":211}},"type":"feat","img":"systems/dnd5e/icons/skills/red_12.jpg"}
-{"_id":"LBKChJY5n02Afhnq","name":"Font of Magic","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>At 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects.</p><h4 id=\"sorcery-points\"><strong>Sorcery Points</strong></p><p>You have 2 sorcery points, and you gain more as you reach higher levels, as shown in the Sorcery Points column of the Sorcerer table. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest.</p><h4 id=\"flexible-casting\"><strong>Flexible Casting</strong></p><p>You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. You learn other ways to use your sorcery points as you reach higher levels.&nbsp;</p><p>Creating Spell Slots.&nbsp;You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th.</p><p>Any spell slot you create with this feature vanishes when you finish a long rest.</p><table style=\"height: 169px;\"><thead><tr style=\"height: 29px;\"><th style=\"text-align: center; height: 29px; width: 165px;\"><p><strong>Spell Slot Level</strong></p></th><th style=\"text-align: center; height: 29px; width: 198px;\"><p><strong>Sorcery Point Cost</strong></p></th></tr></thead><tbody><tr style=\"height: 28px;\"><td style=\"text-align: center; height: 28px; width: 165px;\"><p>1st</p></td><td style=\"text-align: center; height: 28px; width: 198px;\"><p>2</p></td></tr><tr style=\"height: 28px;\"><td style=\"text-align: center; height: 28px; width: 165px;\"><p>2nd</p></td><td style=\"text-align: center; height: 28px; width: 198px;\"><p>3</p></td></tr><tr style=\"height: 28px;\"><td style=\"text-align: center; height: 28px; width: 165px;\"><p>3rd</p></td><td style=\"text-align: center; height: 28px; width: 198px;\"><p>5</p></td></tr><tr style=\"height: 28px;\"><td style=\"text-align: center; height: 28px; width: 165px;\"><p>4th</p></td><td style=\"text-align: center; height: 28px; width: 198px;\"><p>6</p></td></tr><tr style=\"height: 28px;\"><td style=\"text-align: center; height: 28px; width: 165px;\"><p>5th</p></td><td style=\"text-align: center; height: 28px; width: 198px;\"><p>7</p></td></tr></tbody></table><p>Converting a Spell Slot to Sorcery Points.&nbsp;As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot's level.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"ability"},"requirements":{"type":"String","label":"Requirements","value":"Sorcerer 2"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"lr","label":"Limited Uses","value":2,"max":2}},"flags":{"_sheetTab":"description","entityorder":{"order":67}},"type":"feat","img":"systems/dnd5e/icons/skills/blue_35.jpg"}
-{"_id":"LhRm1EeUMvp2EWhV","name":"Thief's Reflexes","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>When you reach 17th level, you have become adept at laying ambushes and quickly escaping danger. You can take two turns during the first round of any combat. You take your first turn at your normal initiative and your second turn at your initiative minus 10. You can't use this feature when you are surprised.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Thief 17"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"_sheetTab":"details","entityorder":{"order":95}},"type":"feat","img":"systems/dnd5e/icons/skills/violet_01.jpg"}
-{"_id":"M2DxVsgLeZgXOznT","name":"Aura of Devotion","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Starting at 7th level, you and friendly creatures within 10 feet of you can't be charmed while you are conscious.</p><p>At 18th level, the range of this aura increases to 30 feet.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Oath of Devotion 7"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"_sheetTab":"details","entityorder":{"order":108}},"type":"feat","img":"systems/dnd5e/icons/skills/red_15.jpg"}
-{"_id":"M6VSMzVtKPhh8B0i","name":"Intimidating Presence","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Beginning at 10th level, you can use your action to frighten someone with your menacing presence.</p><p>When you do so, choose one creature that you can see within 30 feet of you. If the creature can see or hear you, it must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Charisma modifier) or be frightened of you until the end of your next turn. On subsequent turns, you can use your action to extend the duration of this effect on the frightened creature until the end of your next turn. This effect ends if the creature ends its turn out of line of sight or more than 60 feet away from you.&nbsp;</p><p>If the creature succeeds on its saving throw, you can't use this feature on that creature again for 24 hours.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"ability"},"requirements":{"type":"String","label":"Requirements","value":"Path of the Berserker 10"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":"1 Creature"},"range":{"type":"String","label":"Range","value":"30 Feet"},"time":{"type":"String","label":"Casting Time","value":"Action"},"duration":{"type":"String","label":"Duration","value":"1 Turn"},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":"wis"},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"entityorder":{"order":138}},"type":"feat","img":"systems/dnd5e/icons/skills/yellow_14.jpg"}
-{"_id":"MW1ExvBLm8Hg82aA","name":"Draconic Resilience","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>As magic flows through your body, it causes physical traits of your dragon ancestors to emerge. At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.&nbsp;</p><p>Additionally, parts of your skin are covered by a thin sheen of dragon-like scales. When you aren't wearing armor, your AC equals 13 + your Dexterity modifier.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Draconic Bloodline 1"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"_sheetTab":"description","entityorder":{"order":70}},"type":"feat","img":"systems/dnd5e/icons/skills/red_20.jpg"}
-{"_id":"MYM908WLZ1lVvA1u","name":"Pact of the Tome","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Your patron gives you a grimoire called a Book of Shadows. When you gain this feature, choose three cantrips from any class's spell list (the three needn't be from the same list). While the book is on your person, you can cast those cantrips at will. They don't count against your number of cantrips known. If they don't appear on the warlock spell list, they are nonetheless warlock spells for you.&nbsp;</p><p>If you lose your Book of Shadows, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and it destroys the previous book. The book turns to ash when you die.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Warlock 3"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"entityorder":{"order":39}},"type":"feat","img":"systems/dnd5e/icons/items/inventory/book-purple.jpg"}
-{"_id":"MhJfdBl1B7PdU4oZ","name":"Invocation: Mask of Many Faces","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You can cast&nbsp;disguise self&nbsp;at will, without expending a spell slot.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"ability"},"requirements":{"type":"String","label":"Requirements","value":"Warlock 2"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"entityorder":{"order":1}},"type":"feat","img":"systems/dnd5e/icons/skills/blue_37.jpg"}
-{"_id":"Mm64SKAHJWYecgXS","name":"Uncanny Dodge","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Starting at 5th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"ability"},"requirements":{"type":"String","label":"Requirements","value":"Rogue 5"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"Number","label":"Limited Uses"}},"flags":{"_sheetTab":"description","entityorder":{"order":139}},"type":"feat","img":"systems/dnd5e/icons/skills/armor_01.jpg"}
-{"_id":"NMy4piwXIpLjYbRE","name":"Destroy Undead","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Starting at 5th level, when an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is at or below a certain threshold, as shown in the Destroy Undead table.</p><table width=\"457\"><thead><tr><th><p>Cleric Level</p></th><th><p>Destroys Undead of CR...</p></th></tr></thead><tbody><tr><td><p>5th</p></td><td><p>1/2 or lower</p></td></tr><tr><td><p>8th</p></td><td><p>1 or lower</p></td></tr><tr><td><p>11th</p></td><td><p>2 or lower</p></td></tr><tr><td><p>14th</p></td><td><p>3 or lower</p></td></tr><tr><td><p>17th</p></td><td><p>4 or lower</p></td></tr></tbody></table>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Cleric 5"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"entityorder":{"order":214}},"type":"feat","img":"systems/dnd5e/icons/skills/ice_17.jpg"}
-{"_id":"NlXslw4yAqmKZWtN","name":"Feral Instinct","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>By 7th level, your instincts are so honed that you have advantage on initiative rolls.&nbsp;</p><p>Additionally, if you are surprised at the beginning of combat and aren't incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Barbarian 7"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"entityorder":{"order":208}},"type":"feat","img":"systems/dnd5e/icons/skills/blue_29.jpg"}
-{"_id":"NqWyHE7Rpw9lyKWu","name":"Use Magic Device","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>By 13th level, you have learned enough about the workings of magic that you can improvise the use of items even when they are not intended for you. You ignore all class, race, and level requirements on the use of magic items.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Thief 13"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"_sheetTab":"description","entityorder":{"order":98}},"type":"feat","img":"systems/dnd5e/icons/skills/mech_5.jpg"}
-{"_id":"OQSb0bO1yDI4aiMx","name":"Dark One's Own Luck","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Starting at 6th level, you can call on your patron to alter fate in your favor. When you make an ability check or a saving throw, you can use this feature to add a d10 to your roll. You can do so after seeing the initial roll but before any of the roll's effects occur.&nbsp;</p><p>Once you use this feature, you can't use it again until you finish a short or long rest.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"ability"},"requirements":{"type":"String","label":"Requirements","value":"The Fiend 6"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":"1d10"},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"sr","label":"Limited Uses","value":1,"max":1}},"flags":{"entityorder":{"order":37}},"type":"feat","img":"systems/dnd5e/icons/skills/yellow_20.jpg"}
-{"_id":"OTvrJSJSUgAwXrWX","name":"Nature's Ward","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>When you reach 10th level, you can't be charmed or frightened by elementals or fey, and you are immune to poison and disease.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Cirlce of the Land 10"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"_sheetTab":"description","entityorder":{"order":123}},"type":"feat","img":"systems/dnd5e/icons/skills/nature_02.jpg"}
-{"_id":"OdrvL3afwLOPeuYZ","name":"Lay on Hands","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level × 5.&nbsp;</p><p>As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.</p><p>Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.</p><p>This feature has no effect on undead and constructs.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"ability"},"requirements":{"type":"String","label":"Requirements","value":"Paladin 1"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":"1"},"damageType":{"type":"String","label":"Damage Type","value":"healing"},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"lr","label":"Limited Uses","value":5,"max":5}},"flags":{"_sheetTab":"description","entityorder":{"order":161}},"type":"feat","img":"systems/dnd5e/icons/skills/light_10.jpg"}
-{"_id":"Phy02H5x0TKHd7T3","name":"Invocation: Chains of Carceri","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You can cast&nbsp;hold monster&nbsp;at will—targeting a celestial, fiend, or elemental - without expending a spell slot or material components. You must finish a long rest before you can use this invocation on the same creature again.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"ability"},"requirements":{"type":"String","label":"Requirements","value":"Warlock 15, Pact fo the Chain"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"entityorder":{"order":13}},"type":"feat","img":"systems/dnd5e/icons/skills/red_32.jpg"}
-{"_id":"Q1exex5ALteprrPo","name":"Indomitable Might","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Beginning at 18th level, if your total for a Strength check is less than your Strength score, you can use that score in place of the total.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Barbarian 18"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"entityorder":{"order":207}},"type":"feat","img":"systems/dnd5e/icons/skills/blood_11.jpg"}
-{"_id":"Q7mOdk4b1lgjcptF","name":"Wholeness of Body","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>At 6th level, you gain the ability to heal yourself. As an action, you can regain hit points equal to three times your monk level. You must finish a long rest before you can use this feature again.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"ability"},"requirements":{"type":"String","label":"Requirements","value":"Way of the Open Hand 6"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":"3 x Monk level"},"damageType":{"type":"String","label":"Damage Type","value":"healing"},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"lr","label":"Limited Uses","value":1,"max":1}},"flags":{"_sheetTab":"details","entityorder":{"order":116}},"type":"feat","img":"systems/dnd5e/icons/skills/blood_04.jpg"}
-{"_id":"QBVmY56RMQuh6C8h","name":"Feral Senses","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>At 18th level, you gain preternatural senses that help you fight creatures you can't see. When you attack a creature you can't see, your inability to see it doesn't impose disadvantage on your attack rolls against it.&nbsp;</p><p>You are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn't hidden from you and you aren't blinded or deafened.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Ranger 18"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"Number","label":"Limited Uses"}},"flags":{"_sheetTab":"details","entityorder":{"order":158}},"type":"feat","img":"systems/dnd5e/icons/skills/blood_13.jpg"}
-{"_id":"QBk1RsuTIEF4GEBC","name":"Invocation: Dreadful Word","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You can cast&nbsp;confusion&nbsp;once using a warlock spell slot. You can't do so again until you finish a long rest</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"ability"},"requirements":{"type":"String","label":"Requirements","value":"Warlock 7"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"lr","label":"Limited Uses","value":1,"max":1}},"flags":{"entityorder":{"order":29}},"type":"feat","img":"systems/dnd5e/icons/skills/blue_15.jpg"}
-{"_id":"QEuH5TeBN4PPYT2g","name":"Invocation: Ascendant Step","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You can cast levitate on yourself at will, without expending a spell slot or material components.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"ability"},"requirements":{"type":"String","label":"Requirements","value":"Warlock 9"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"entityorder":{"order":21}},"type":"feat","img":"systems/dnd5e/icons/skills/yellow_13.jpg"}
-{"_id":"Qb391hakCfmH4w8p","name":"Metamagic: Twinned Spell","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>When you cast a spell that targets only one creature and doesn't have a range of self, you can spend a number of sorcery points equal to the spell's level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).&nbsp;</p><p>To be eligible, a spell must be incapable of targeting more than one creature at the spell's current level. For example, magic missile and scorching ray aren't eligible, but ray of frost and chromatic orbare.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Sorcerer 3"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"_sheetTab":"details","entityorder":{"order":81}},"type":"feat","img":"systems/dnd5e/icons/skills/blue_21.jpg"}
-{"_id":"QnRKYXb2bXpnNd2k","name":"Invocation: Minions of Chaos","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You can cast&nbsp;conjure elemental&nbsp;once using a warlock spell slot. You can't do so again until you finish a long rest.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"ability"},"requirements":{"type":"String","label":"Requirements","value":"Warlock 9"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"lr","label":"Limited Uses","value":1,"max":1}},"flags":{"entityorder":{"order":24}},"type":"feat","img":"systems/dnd5e/icons/skills/blue_26.jpg"}
-{"_id":"SCVjqRdlZ9cvHVSR","name":"Reckless Attack","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation.</p><p>When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"ability"},"requirements":{"type":"String","label":"Requirements","value":"Barbarian 2"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"entityorder":{"order":203}},"type":"feat","img":"systems/dnd5e/icons/skills/weapon_34.jpg"}
-{"_id":"SZbsNbaxFFGwBpNK","name":"Unarmored Defense (Barbarian)","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Barbarian 1"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"entityorder":{"order":201}},"type":"feat","img":"systems/dnd5e/icons/skills/blue_35.jpg"}
-{"_id":"StfmqK1twVfukpa0","name":"Hunter's Prey: Giant Killer","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>When a Large or larger creature within 5 feet of you hits or misses you with an attack, you can use your reaction to attack that creature immediately after its attack, provided that you can see the creature.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Hunter 3"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"Number","label":"Limited Uses"}},"flags":{"_sheetTab":"description","entityorder":{"order":103}},"type":"feat","img":"systems/dnd5e/icons/skills/red_01.jpg"}
-{"_id":"T6u5z8ZTX6UftXqE","name":"Divine Strike","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>At 8th level, you gain the ability to infuse your weapon strikes with divine energy.</p><p>Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage to the target. When you reach 14th level, the extra damage increases to 2d8.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"attack"},"requirements":{"type":"String","label":"Requirements","value":"Life Domain 8"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":"1d8"},"damageType":{"type":"String","label":"Damage Type","value":"radiant"},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"entityorder":{"order":131}},"type":"feat","img":"systems/dnd5e/icons/skills/light_05.jpg"}
-{"_id":"TDglPcxIVEzvVSgK","name":"Ki: Patient Defense","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You can spend 1 ki point to take the Dodge action as a bonus action on your turn.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Monk 2"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"_sheetTab":"description","entityorder":{"order":181}},"type":"feat","img":"systems/dnd5e/icons/skills/blue_18.jpg"}
-{"_id":"U7BIPVPsptBmwsnV","name":"Cleansing Touch","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Beginning at 14th level, you can use your action to end one spell on yourself or on one willing creature that you touch.&nbsp;</p><p>You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain expended uses when you finish a long rest.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"ability"},"requirements":{"type":"String","label":"Requirements","value":"Paladin 14"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"_sheetTab":"description","entityorder":{"order":166}},"type":"feat","img":"systems/dnd5e/icons/skills/light_08.jpg"}
-{"_id":"UAvV7N7T4zJhxdfI","name":"Unarmored Defense (Monk)","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Wisdom modifier. You can use a shield and still gain this benefit.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Monk 1"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"_sheetTab":"description","entityorder":{"order":170}},"type":"feat","img":"systems/dnd5e/icons/skills/blue_35.jpg"}
-{"_id":"V4pwFxlwHtNeB4w9","name":"Slippery Mind","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>By 15th level, you have acquired greater mental strength. You gain proficiency in Wisdom saving throws.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Rogue 15"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"_sheetTab":"details","entityorder":{"order":143}},"type":"feat","img":"systems/dnd5e/icons/skills/violet_03.jpg"}
-{"_id":"VUtSLeCzFubGXmGx","name":"Overchannel","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Starting at 14th level, you can increase the power of your simpler spells. When you cast a wizard spell of 1st through 5th level that deals damage, you can deal maximum damage with that spell.</p><p>The first time you do so, you suffer no adverse effect. If you use this feature again before you finish a long rest, you take 2d12 necrotic damage for each level of the spell, immediately after you cast it. Each time you use this feature again before finishing a long rest, the necrotic damage per spell level increases by 1d12. This damage ignores resistance and immunity.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"School of Evocation 14"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":"2d12"},"damageType":{"type":"String","label":"Damage Type","value":"necrotic"},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"lr","label":"Limited Uses","value":1,"max":1}},"flags":{"entityorder":{"order":57}},"type":"feat","img":"systems/dnd5e/icons/skills/affliction_20.jpg"}
-{"_id":"VoR0SUrNX5EJVPIO","name":"Rage","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.&nbsp;While raging, you gain the following benefits if you aren't wearing heavy armor:</p><ul><li><p>You have advantage on Strength checks and Strength saving throws.</p></li><li><p>When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.</p></li><li><p>You have resistance to bludgeoning, piercing, and slashing damage.</p></li></ul><p>If you are able to cast spells, you can't cast them or concentrate on them while raging.&nbsp;</p><p>Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.&nbsp;</p><p>Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"ability"},"requirements":{"type":"String","label":"Requirements","value":"Barbarian 1"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":"Bonus action"},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"lr","label":"Limited Uses","value":2,"max":2}},"flags":{"entityorder":{"order":204}},"type":"feat","img":"systems/dnd5e/icons/skills/red_10.jpg"}
-{"_id":"Xa2MLUJGCReJ28B7","name":"Invocation: Sculptor of Flesh","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You can cast&nbsp;polymorph&nbsp;once using a warlock spell slot. You can't do so again until you finish a long rest.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"ability"},"requirements":{"type":"String","label":"Requirements","value":"Warlock 7"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"lr","label":"Limited Uses","value":1,"max":1}},"flags":{"entityorder":{"order":34}},"type":"feat","img":"systems/dnd5e/icons/skills/blue_29.jpg"}
-{"_id":"Xf763cJoDHPPWSGG","name":"Superior Hunter's Defense: Stand Against the Tide","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>When a hostile creature misses you with a melee attack, you can use your reaction to force that creature to repeat the same attack against another creature (other than itself) of your choice.&nbsp;</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Hunter 15"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"Number","label":"Limited Uses"}},"flags":{"_sheetTab":"description","entityorder":{"order":105}},"type":"feat","img":"systems/dnd5e/icons/skills/emerald_08.jpg"}
-{"_id":"XjuGBeB8Y0C3A5D4","name":"Tongue of the Sun and Moon","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Starting at 13th level, you learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Monk 13"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"_sheetTab":"description","entityorder":{"order":171}},"type":"feat","img":"systems/dnd5e/icons/skills/yellow_39.jpg"}
-{"_id":"XogoBnFWmCAHXppo","name":"Extra Attack","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You can attack twice, instead of once, whenever you take the Attack action on your turn.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"ability"},"requirements":{"type":"String","label":"Requirements","value":"Barbarian 5, Monk 5, Paladin 5, Ranger 5"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"_sheetTab":"description","entityorder":{"order":200}},"type":"feat","img":"systems/dnd5e/icons/skills/weapon_08.jpg"}
-{"_id":"YN9xm6MCvse4Y60u","name":"Reliable Talent","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>By 11th level, you have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Rogue 11"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"Number","label":"Limited Uses"}},"flags":{"_sheetTab":"description","entityorder":{"order":145}},"type":"feat","img":"systems/dnd5e/icons/skills/yellow_34.jpg"}
-{"_id":"YgLQV1O849wE5TgM","name":"Improved Critical","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Your weapon attacks score a critical hit on a roll of 19 or 20.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Champion 3"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"entityorder":{"order":119}},"type":"feat","img":"systems/dnd5e/icons/skills/red_13.jpg"}
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-{"_id":"ZdwGlsJNtc7pGFCd","name":"Channel Divinity: Turn the Unholy","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>As an action, you present your holy symbol and speak a prayer censuring fiends and undead, using your Channel Divinity. Each fiend or undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes damage.&nbsp;</p><p>A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"ability"},"requirements":{"type":"String","label":"Requirements","value":"Oath of Devotion 3"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"_sheetTab":"description","entityorder":{"order":110}},"type":"feat","img":"systems/dnd5e/icons/skills/yellow_18.jpg"}
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-{"_id":"a4P4DNMmH8CqSNkC","name":"Evasion","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>At 7th level, your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Monk 7, Rogue 7"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"_sheetTab":"details","entityorder":{"order":187}},"type":"feat","img":"systems/dnd5e/icons/skills/red_03.jpg"}
-{"_id":"aCUmlnHlUPHS0rdu","name":"Hurl Through Hell","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Starting at 14th level, when you hit a creature with an attack, you can use this feature to instantly transport the target through the lower planes. The creature disappears and hurtles through a nightmare landscape.&nbsp;</p><p>At the end of your next turn, the target returns to the space it previously occupied, or the nearest unoccupied space. If the target is not a fiend, it takes 10d10 psychic damage as it reels from its horrific experience.&nbsp;</p><p>Once you use this feature, you can't use it again until you finish a long rest.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"attack"},"requirements":{"type":"String","label":"Requirements","value":"The Fiend 14"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":"10d10"},"damageType":{"type":"String","label":"Damage Type","value":"psychic"},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"lr","label":"Limited Uses","value":1,"max":1}},"flags":{"entityorder":{"order":42}},"type":"feat","img":"systems/dnd5e/icons/skills/red_07.jpg"}
-{"_id":"aQLg7BWdRnm4Hr9S","name":"Expertise - Bard","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>At 3rd level, choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies. At 10th level, you can choose another two skill proficiencies to gain this benefit.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Bard 3"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"Number","label":"Limited Uses"}},"flags":{"entityorder":{"order":224}},"type":"feat","img":"systems/dnd5e/icons/skills/mech_7.jpg"}
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-{"_id":"alUqO6c6OEKFQJdb","name":"Invocation: Armor of Shadows","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You can cast&nbsp;mage armor&nbsp;on yourself at will, without expending a spell slot or material components.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"ability"},"requirements":{"type":"String","label":"Requirements","value":"Warlock 2"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"entityorder":{"order":8}},"type":"feat","img":"systems/dnd5e/icons/skills/violet_15.jpg"}
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-{"_id":"bbUEsCPTLzbbwK6o","name":"Invocation: Eldritch Sight","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You can cast&nbsp;detect magic&nbsp;at will, without expending a spell slot.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"ability"},"requirements":{"type":"String","label":"Requirements","value":"Warlock 2"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"entityorder":{"order":15}},"type":"feat","img":"systems/dnd5e/icons/skills/shadow_11.jpg"}
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-{"_id":"cVDEQo0ow1WJT7Wl","name":"Timeless Body (Druid)","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Starting at 18th level, the primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Druid 18"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"_sheetTab":"description","entityorder":{"order":190}},"type":"feat","img":"systems/dnd5e/icons/skills/mech_12.jpg"}
-{"_id":"carGDhkIdoduTC0I","name":"Aura of Protection","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Starting at 6th level, whenever you or a friendly creature within 10 feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to your Charisma modifier (with a minimum bonus of +1). You must be conscious to grant this bonus.</p><p>&nbsp;At 18th level, the range of this aura increases to 30 feet.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Paladin 6"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"_sheetTab":"description","entityorder":{"order":167}},"type":"feat","img":"systems/dnd5e/icons/skills/blue_13.jpg"}
-{"_id":"cmRCL9T9UgRYOj1c","name":"Sorcerous Origins","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Different sorcerers claim different origins for their innate magic. Although many variations exist, most of these origins fall into two categories: a draconic bloodline and wild magic.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Sorcerer 1"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"_sheetTab":"description","entityorder":{"order":82}},"type":"feat","img":"systems/dnd5e/icons/skills/violet_17.jpg"}
-{"_id":"ctJgJPSEH9WJBtsI","name":"Spell Book","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the nature of the multiverse. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizard's chest, for example, or in a dusty tome in an ancient library.&nbsp;</p><p><strong>Copying a Spell into the Book</strong></p><p>When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it. Copying that spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation.&nbsp;For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.&nbsp;</p><p><strong>Replacing the Book</strong>&nbsp;</p><p>You can copy a spell from your own spellbook into another book - for example, if you want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell.&nbsp;</p><p>If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this reason, many wizards keep backup spellbooks in a safe place.&nbsp;The Book's Appearance.&nbsp;Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0},"price":{"type":"String","label":"Price","value":""},"ability":{"type":"String","label":"Default Ability","value":"int"},"proficient":{"type":"Number","label":"Proficiency","value":1}},"flags":{"entityorder":{"order":55}},"type":"tool","img":"systems/dnd5e/icons/items/inventory/book-purple.jpg"}
-{"_id":"dHu1yzIjD38BvGGd","name":"Remarkable Athlete","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You can add half your proficiency bonus (round up) to any Strength, Dexterity, or Constitution check you make that doesn’t already use your proficiency bonus.</p><p>In addition, when you make a running long jump, the distance you can cover increases by a number of feet equal to your Strength modifier.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Champion 7"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"entityorder":{"order":120}},"type":"feat","img":"systems/dnd5e/icons/skills/armor_01.jpg"}
-{"_id":"dTSV0xZMpY5CxkRk","name":"Invocations: Sign of Ill Omen","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You can cast&nbsp;bestow&nbsp;curse once using a warlock spell slot. You can't do so again until you finish a long rest.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"ability"},"requirements":{"type":"String","label":"Requirements","value":"Warlock 5"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"lr","label":"Limited Uses","value":1,"max":1}},"flags":{"entityorder":{"order":5}},"type":"feat","img":"systems/dnd5e/icons/skills/violet_20.jpg"}
-{"_id":"dY9yrqkyEDuF0CG2","name":"Divine Health","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>By 3rd level, the divine magic flowing through you makes you immune to disease.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Paladin 3"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"_sheetTab":"details","entityorder":{"order":165}},"type":"feat","img":"systems/dnd5e/icons/skills/green_19.jpg"}
-{"_id":"e0uTcFPpgxjIyUW9","name":"Arcane Recovery","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.</p><p>For example, if you're a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Wizard 1"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"entityorder":{"order":45}},"type":"feat","img":"systems/dnd5e/icons/skills/green_11.jpg"}
-{"_id":"eNvpIaSnJUdF8fHl","name":"Invocation: Beguiling Infulence","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You gain proficiency in the Deception and Persuasion skills.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Warlock 2"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"entityorder":{"order":25}},"type":"feat","img":"systems/dnd5e/icons/skills/light_07.jpg"}
-{"_id":"eVXqHn0ojWrEuYGU","name":"Divine Intervention","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Beginning at 10th level, you can call on your deity to intervene on your behalf when your need is great.&nbsp;</p><p>Imploring your deity's aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.</p><p>If your deity intervenes, you can't use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest.&nbsp;</p><p>At 20th level, your call for intervention succeeds automatically, no roll required.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"ability"},"requirements":{"type":"String","label":"Requirements","value":"Cleric 10"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"lr","label":"Limited Uses","value":1,"max":1}},"flags":{"entityorder":{"order":212}},"type":"feat","img":"systems/dnd5e/icons/skills/light_03.jpg"}
-{"_id":"evEWCpE5MYgr5RRW","name":"Potent Cantrip","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Starting at 6th level, your damaging cantrips affect even creatures that avoid the brunt of the effect. When a creature succeeds on a saving throw against your cantrip, the creature takes half the cantrip's damage (if any) but suffers no additional effect from the cantrip.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"School of Evocation 6"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"entityorder":{"order":61}},"type":"feat","img":"systems/dnd5e/icons/skills/fire_09.jpg"}
-{"_id":"ezWijmCnlnQ9ZRX2","name":"Jack of All Trades","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Starting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Bard 2"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"entityorder":{"order":222}},"type":"feat","img":"systems/dnd5e/icons/skills/mech_8.jpg"}
-{"_id":"fXa0DMhoVLtbBu9l","name":"Metamagic: Subtle Spell","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Sorcerer 3"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"_sheetTab":"details","entityorder":{"order":80}},"type":"feat","img":"systems/dnd5e/icons/skills/blue_20.jpg"}
-{"_id":"fjsBk7zxoAbLf8ZI","name":"Blindsense","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Starting at 14th level, if you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Rogue 14"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"Number","label":"Limited Uses"}},"flags":{"_sheetTab":"details","entityorder":{"order":150}},"type":"feat","img":"systems/dnd5e/icons/skills/shadow_12.jpg"}
-{"_id":"gDH8PMrKvLHaNmEI","name":"Timeless Body (Monk)","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>At 15th level, your ki sustains you so that you suffer none of the frailty of old age, and you can’t be aged magically. You can still die of old age, however. In addition, you no longer need food or water.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Monk 15"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"_sheetTab":"details","entityorder":{"order":172}},"type":"feat","img":"systems/dnd5e/icons/skills/mech_12.jpg"}
-{"_id":"gFjxo01hAN4c9hDG","name":"Invocation: Whispers of the Grave","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You can cast&nbsp;speak with dead&nbsp;at will, without expending a spell slot.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"ability"},"requirements":{"type":"String","label":"Requirements","value":"Warlock 9"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"entityorder":{"order":7}},"type":"feat","img":"systems/dnd5e/icons/skills/affliction_08.jpg"}
-{"_id":"ga3dt2zrCn2MHK8R","name":"Fast Hands","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Starting at 3rd level, you can use the bonus action granted by your Cunning Action to make a Dexterity (Sleight of Hand) check, use your thieves' tools to disarm a trap or open a lock, or take the Use an Object action.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Thief 3"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"_sheetTab":"description","entityorder":{"order":65}},"type":"feat","img":"systems/dnd5e/icons/skills/gray_05.jpg"}
-{"_id":"grfBbTizbVyWyHDK","name":"The Fiend Spell List","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>The Fiend lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.</p><table style=\"height: 169px;\"><thead><tr style=\"height: 29px;\"><th style=\"text-align: left; height: 29px; width: 97px;\"><p><strong>Spell Level</strong></p></th><th style=\"text-align: left; height: 29px; width: 266px;\"><p><strong>Spells</strong></p></th></tr></thead><tbody><tr style=\"height: 28px;\"><td style=\"text-align: left; height: 28px; width: 97px;\"><p><strong>1st</strong></p></td><td style=\"text-align: left; height: 28px; width: 266px;\"><p>burning hands, command</p></td></tr><tr style=\"height: 28px;\"><td style=\"text-align: left; height: 28px; width: 97px;\"><p><strong>2nd</strong></p></td><td style=\"text-align: left; height: 28px; width: 266px;\"><p>blindness/deafness, scorching ray</p></td></tr><tr style=\"height: 28px;\"><td style=\"text-align: left; height: 28px; width: 97px;\"><p><strong>3rd</strong></p></td><td style=\"text-align: left; height: 28px; width: 266px;\"><p>fireball, stinking cloud</p></td></tr><tr style=\"height: 28px;\"><td style=\"text-align: left; height: 28px; width: 97px;\"><p><strong>4th</strong></p></td><td style=\"text-align: left; height: 28px; width: 266px;\"><p>fire shield, wall of fire</p></td></tr><tr style=\"height: 28px;\"><td style=\"text-align: left; height: 28px; width: 97px;\"><p><strong>5th</strong></p></td><td style=\"text-align: left; height: 28px; width: 266px;\"><p>flame strike, hallow</p></td></tr></tbody></table>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"The Fiend 1"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"entityorder":{"order":22}},"type":"feat","img":"systems/dnd5e/icons/skills/fire_06.jpg"}
-{"_id":"h1gM8SH3BNRtFevE","name":"Ki: Quivering Palm","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>At 17th level, you gain the ability to set up lethal vibrations in someone’s body. When you hit a creature with an unarmed strike, you can spend 3 ki points to start these imperceptible vibrations, which last for a number of days equal to your monk level. The vibrations are harmless unless you use your action to end them. To do so, you and the target must be on the same plane of existence. When you use this action, the creature must make a Constitution saving throw. If it fails, it is reduced to 0 hit points. If it succeeds, it takes 10d10 necrotic damage.</p><p>You can have only one creature under the effect of this feature at a time. You can choose to end the vibrations harmlessly without using an action.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Way of the Open Hand 17"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":"10d10"},"damageType":{"type":"String","label":"Damage Type","value":"necrotic"},"save":{"type":"String","label":"Saving Throw","value":"con"},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"_sheetTab":"description","entityorder":{"order":114}},"type":"feat","img":"systems/dnd5e/icons/skills/violet_20.jpg"}
-{"_id":"hCop9uJrWhF1QPb4","name":"Fighting Style: Dueling","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Fighting Style"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"entityorder":{"order":196}},"type":"feat","img":"systems/dnd5e/icons/skills/weapon_01.jpg"}
-{"_id":"hEymt45rICi4f9eL","name":"Channel Divinity: Preserve Life","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Starting at 2nd level, you can use your Channel Divinity to heal the badly injured.&nbsp;</p><p>As an action, you present your holy symbol and evoke healing energy that can restore a number of hit points equal to five times your cleric level.</p><p>Choose any creatures within 30 feet of you, and divide those hit points among them. This feature can restore a creature to no more than half of its hit point maximum. You can't use this feature on an undead or a construct.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"ability"},"requirements":{"type":"String","label":"Requirements","value":"Life Domain 2"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":"Any creature (Not divine of Undead)"},"range":{"type":"String","label":"Range","value":"30 ft "},"time":{"type":"String","label":"Casting Time","value":"Action"},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":"healing"},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"entityorder":{"order":129}},"type":"feat","img":"systems/dnd5e/icons/skills/light_03.jpg"}
-{"_id":"he8RpPXwSl2lVSIk","name":"Song of Rest","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest.</p><p>If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points.&nbsp;</p><p>The extra hit points increase when you reach certain levels in this class: to 1d8 at 9th level, to 1d10 at 13th level, and to 1d12 at 17th level.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"ability"},"requirements":{"type":"String","label":"Requirements","value":"Bard 2"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":"1d6"},"damageType":{"type":"String","label":"Damage Type","value":"healing"},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"entityorder":{"order":220}},"type":"feat","img":"systems/dnd5e/icons/skills/green_19.jpg"}
-{"_id":"iQxLNydNLlCHNKbp","name":"Open Hand Technique","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Starting when you choose this tradition at 3rd level, you can manipulate your enemy's ki when you harness your own.</p><p>Whenever you hit a creature with one of the attacks granted by your Flurry of Blows, you can impose one of the following effects on that target:</p><ul><li>It must succeed on a Dexterity saving throw or be knocked prone.</li><li>It must make a Strength saving throw. If it fails, you can push it up to 15 feet away from you.</li><li>It can’t take reactions until the end of your next turn.</li></ul>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Way of the Open Hand 3"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"_sheetTab":"details","entityorder":{"order":115}},"type":"feat","img":"systems/dnd5e/icons/skills/violet_28.jpg"}
-{"_id":"id0gmGvzNZBEdzbx","name":"Invocation: Fiendish Vigor","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You can cast&nbsp;false life&nbsp;on yourself at will as a 1st-level spell, without expending a spell slot or material components.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"ability"},"requirements":{"type":"String","label":"Requirements","value":"Warlock 2"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"entityorder":{"order":27}},"type":"feat","img":"systems/dnd5e/icons/skills/affliction_07.jpg"}
-{"_id":"ip4bvmGoz3qkoqes","name":"Archdruid","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>At 20th level, you can use your Wild Shape an unlimited number of times.&nbsp;</p><p>Additionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren't consumed by a spell.</p><p>You gain this benefit in both your normal shape and your beast shape from Wild Shape.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Druid 20"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"_sheetTab":"details","entityorder":{"order":193}},"type":"feat","img":"systems/dnd5e/icons/skills/green_15.jpg"}
-{"_id":"ipG5yx1tRNmeJfSH","name":"Survivor","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You attain the pinnacle of resilience in battle.</p><p>At the start of each of your turns, you regain hit points equal to 5 + your Constitution modifier if you have no more than half of your hit points left.</p><p>You don’t gain this benefit if you have 0 hit points.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Champion 18"},"ability":{"type":"String","label":"Ability Modifier","value":"con"},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":"5"},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"entityorder":{"order":122}},"type":"feat","img":"systems/dnd5e/icons/skills/red_15.jpg"}
-{"_id":"jF8AFfEMICIJnAkR","name":"Disciple of Life","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Also starting at 1st level, your healing spells are more effective.</p><p>Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell's level.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Life Domain 1"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"entityorder":{"order":130}},"type":"feat","img":"systems/dnd5e/icons/skills/light_08.jpg"}
-{"_id":"jTXHaK0vvT5DV3uO","name":"Otherworldly Pact","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>At 1st level, you have struck a bargain with an otherworldly being of your choice: the Archfey, the Fiend, or the Great Old One, each of which is detailed at the end of the class description. Your choice grants you features at 1st level and again at 6th, 10th, and 14th level.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Warlock 1"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"entityorder":{"order":38}},"type":"feat","img":"systems/dnd5e/icons/skills/affliction_05.jpg"}
-{"_id":"jVU4AgqfrFaqgXns","name":"Primal Champion","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>At 20th level, you embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Barbarian 20"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"entityorder":{"order":205}},"type":"feat","img":"systems/dnd5e/icons/skills/green_22.jpg"}
-{"_id":"k5DU0mMuYVHejiqz","name":"Invocation: Misty Visions","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You can cast&nbsp;silent image&nbsp;at will, without expending a spell slot or material components.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"ability"},"requirements":{"type":"String","label":"Requirements","value":"Warlock 2"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"entityorder":{"order":23}},"type":"feat","img":"systems/dnd5e/icons/skills/violet_14.jpg"}
-{"_id":"k5M8gsl7MMcdjOjs","name":"Invocation: Voice of the Chain Master","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Pact of the Chain feature You can communicate telepathically with your familiar and perceive through your familiar's senses as long as you are on the same plane of existence. Additionally, while perceiving through your familiar's senses, you can also speak through your familiar in your own voice, even if your familiar is normally incapable of speech.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Warlock 3, Pact of the Chain"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"entityorder":{"order":3}},"type":"feat","img":"systems/dnd5e/icons/skills/emerald_07.jpg"}
-{"_id":"kYJsED0rqqqUcgKz","name":"Additional Fighting Style","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You can choose a second fighting style class feature.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Champion 10"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"entityorder":{"order":118}},"type":"feat","img":"systems/dnd5e/icons/skills/weapon_27.jpg"}
-{"_id":"kaHcUGiwi8AtfZIm","name":"Primeval Awareness","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Beginning at 3rd level, you can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn't reveal the creatures' location or number.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Ranger 3"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"_sheetTab":"description","entityorder":{"order":153}},"type":"feat","img":"systems/dnd5e/icons/skills/violet_02.jpg"}
-{"_id":"l50hjTxO2r0iecKw","name":"Martial Arts","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>At 1st level, your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-handed or heavy property. You gain the following benefits while you are unarmed or wielding only monk weapons and you aren't wearing armor or wielding a shield:</p><ul><li><p>You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.</p></li><li><p>You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.</p></li><li><p>When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven't already taken a bonus action this turn.</p></li></ul><p>Certain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"attack"},"requirements":{"type":"String","label":"Requirements","value":"Monk 1"},"ability":{"type":"String","label":"Ability Modifier","value":"dex"},"target":{"type":"String","label":"Target","value":"5ft"},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":"1d4"},"damageType":{"type":"String","label":"Damage Type","value":"bludgeoning"},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"_sheetTab":"description","entityorder":{"order":178}},"type":"feat","img":"systems/dnd5e/icons/skills/yellow_08.jpg"}
-{"_id":"l8tUhZ5Pecm9wz7I","name":"Persistent Rage","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Beginning at 15th level, your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Barbarian 15"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"entityorder":{"order":206}},"type":"feat","img":"systems/dnd5e/icons/skills/red_01.jpg"}
-{"_id":"lEZKbWaVrSljRa9n","name":"Invocation: Eyes of the Rune Keeper","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You can read all writing.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Warlock 2"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"entityorder":{"order":9}},"type":"feat","img":"systems/dnd5e/icons/skills/yellow_41.jpg"}
-{"_id":"laVHAIOKIsUeezWd","name":"Superior Hunter's Defense: Evasion","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>When you are subjected to an effect, such as a red dragon's fiery breath or a lightning bolt spell, that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.&nbsp;</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Hunter 15"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"Number","label":"Limited Uses"}},"flags":{"_sheetTab":"details","entityorder":{"order":107}},"type":"feat","img":"systems/dnd5e/icons/skills/yellow_28.jpg"}
-{"_id":"lxfdjLer3uKjyZqU","name":"Invocation: Master of Myriad Forms","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You can cast&nbsp;alter self&nbsp;at will, without expending a spell slot.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"ability"},"requirements":{"type":"String","label":"Requirements","value":"Warlock 15"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"entityorder":{"order":30}},"type":"feat","img":"systems/dnd5e/icons/skills/beast_01.jpg"}
-{"_id":"mHcSjcHJ8oZu3hkb","name":"Fighting Style: Two Weapon Fighting","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>When you engage in two-weapon fighting, you can add your ability modifier.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Fighting Style"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"entityorder":{"order":199}},"type":"feat","img":"systems/dnd5e/icons/skills/weapon_28.jpg"}
-{"_id":"mQNPg89YIs7g5tG4","name":"Perfect Self","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>At 20th level, when you roll for initiative and have no ki points remaining, you regain 4 ki points.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Monk 20"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"_sheetTab":"description","entityorder":{"order":176}},"type":"feat","img":"systems/dnd5e/icons/skills/violet_03.jpg"}
-{"_id":"myBu3zi5eYvQIcuy","name":"Additional Magical Secrets","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>At 6th level, you learn two spells of your choice from any class. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip. The chosen spells count as bard spells for you but don't count against the number of bard spells you know.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"College of Lore 6"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"entityorder":{"order":134}},"type":"feat","img":"systems/dnd5e/icons/skills/yellow_41.jpg"}
-{"_id":"mzweVbnsJPQiVkAe","name":"Deflect Missiles","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Starting at 3rd level, you can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your monk level.</p><p>If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"attack"},"requirements":{"type":"String","label":"Requirements","value":"Monk 3"},"ability":{"type":"String","label":"Ability Modifier","value":"dex"},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":"20/60"},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"_sheetTab":"description","entityorder":{"order":188}},"type":"feat","img":"systems/dnd5e/icons/skills/arrow_06.jpg"}
-{"_id":"nUrZDi6QN1YjwAr6","name":"Signature Spells","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>When you reach 20th level, you gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don't count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can't do so again until you finish a short or long rest.&nbsp;</p><p>If you want to cast either spell at a higher level, you must expend a spell slot as normal.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"ability"},"requirements":{"type":"String","label":"Requirements","value":"Wizard 20"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"sr","label":"Limited Uses","value":1,"max":1}},"flags":{"entityorder":{"order":53}},"type":"feat","img":"systems/dnd5e/icons/skills/yellow_38.jpg"}
-{"_id":"nahSkBO6LH4HkpaT","name":"Aura of Courage","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Starting at 10th level, you and friendly creatures within 10 feet of you can't be frightened while you are conscious.</p><p>At 18th level, the range of this aura increases to 30 feet.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Paladin 10"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"_sheetTab":"description","entityorder":{"order":168}},"type":"feat","img":"systems/dnd5e/icons/skills/yellow_13.jpg"}
-{"_id":"ohwfuwnvuoBWlSQr","name":"Thieves' Cant","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>During your rogue training you learned thieves' cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves' cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.&nbsp;</p><p>In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves' guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Rogue 1"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"Number","label":"Limited Uses"}},"flags":{"_sheetTab":"description","entityorder":{"order":140}},"type":"feat","img":"systems/dnd5e/icons/skills/yellow_41.jpg"}
-{"_id":"olAqNsUTIef9x8xC","name":"Sacred Oath","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>When you reach 3rd level, you swear the oath that binds you as a paladin forever. Up to this time you have been in a preparatory stage, committed to the path but not yet sworn to it. Now you choose an oath, such as the Oath of Devotion.</p><p>Your choice grants you features at 3rd level and again at 7th, 15th, and 20th level. Those features include oath spells and the Channel Divinity feature.</p><h4 id=\"oath-spells\"><strong>Oath Spells</strong></p><p>Each oath has a list of associated spells. You gain access to these spells at the levels specified in the oath description. Once you gain access to an oath spell, you always have it prepared. Oath spells don’t count against the number of spells you can prepare each day.</p><p>If you gain an oath spell that doesn't appear on the paladin spell list, the spell is nonetheless a paladin spell for you.</p><h4 id=\"channel-divinity\"><strong>Channel Divinity</strong></p><p>Your oath allows you to channel divine energy to fuel magical effects. Each Channel Divinity option provided by your oath explains how to use it.</p><p>When you use your Channel Divinity, you choose which option to use. You must then finish a short or long rest to use your Channel Divinity again.</p><p>Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your paladin spell save DC.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Paladin 3"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"_sheetTab":"description","entityorder":{"order":160}},"type":"feat","img":"systems/dnd5e/icons/skills/red_26.jpg"}
-{"_id":"pAQMJU5R9SGUmzHU","name":"Defensive Tactics: Escape the Horde","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Opportunity attacks against you are made with disadvantage.&nbsp;</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Hunter 7"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"_sheetTab":"description","entityorder":{"order":99}},"type":"feat","img":"systems/dnd5e/icons/skills/nature_08.jpg"}
-{"_id":"pJADgAxxefgcATWr","name":"Invocation: Thirsting Blade","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You can attack with your pact weapon twice, instead of once, whenever you take the Attack action on your turn.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Warlock 5, Pact of the Blade"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"entityorder":{"order":6}},"type":"feat","img":"systems/dnd5e/icons/skills/red_13.jpg"}
-{"_id":"pquwueEMweRhiWaq","name":"Peerless Skill","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Starting at 14th level, when you make an ability check, you can expend one use of Bardic Inspiration.</p><p>Roll a Bardic Inspiration die and add the number rolled to your ability check.</p><p>You can choose to do so after you roll the die for the ability check, but before the GM tells you whether you succeed or fail.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"College of Lore 14"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":"1d6"},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"entityorder":{"order":133}},"type":"feat","img":"systems/dnd5e/icons/skills/yellow_09.jpg"}
-{"_id":"pvRc6GAu1ok6zihC","name":"Ki: Stunning Strike","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Starting at 5th level, you can interfere with the flow of ki in an opponent’s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Monk 5"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":"con"},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"_sheetTab":"description","entityorder":{"order":179}},"type":"feat","img":"systems/dnd5e/icons/skills/ice_10.jpg"}
-{"_id":"q9g1MLXuLZyxjQMg","name":"Extra Attack - Fighter","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You can attack twice, instead of once, whenever you take the Attack action on your turn.</p><p>The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Fighter 5"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"entityorder":{"order":217}},"type":"feat","img":"systems/dnd5e/icons/skills/weapon_08.jpg"}
-{"_id":"r01WtcxTg4yTHm9m","name":"Invocation: Eldritch Spear","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>When you cast&nbsp;eldritch blast, its range is 300 feet.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Warlock 2, Eldritch Blast"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"entityorder":{"order":16}},"type":"feat","img":"systems/dnd5e/icons/skills/blue_14.jpg"}
-{"_id":"r0unvWK0lPsDthDx","name":"Hide in Plain Sight","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Starting at 10th level, you can spend 1 minute creating camouflage for yourself. You must have access to fresh mud, dirt, plants, soot, and other naturally occurring materials with which to create your camouflage.&nbsp;</p><p>Once you are camouflaged in this way, you can try to hide by pressing yourself up against a solid surface, such as a tree or wall, that is at least as tall and wide as you are. You gain a +10 bonus to Dexterity (Stealth) checks as long as you remain there without moving or taking actions. Once you move or take an action or a reaction, you must camouflage yourself again to gain this benefit.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"ability"},"requirements":{"type":"String","label":"Requirements","value":"Ranger 10"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"Number","label":"Limited Uses"}},"flags":{"_sheetTab":"details","entityorder":{"order":156}},"type":"feat","img":"systems/dnd5e/icons/skills/green_18.jpg"}
-{"_id":"r91UIgwFdHwkXdia","name":"Channel Divinity: Turn Undead","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>As an action, you present your holy symbol and speak a prayer censuring the undead.</p><p>Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.&nbsp;</p><p>A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions.</p><p>For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"ability"},"requirements":{"type":"String","label":"Requirements","value":"Cleric 2"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":"All undead"},"range":{"type":"String","label":"Range","value":"30 ft"},"time":{"type":"String","label":"Casting Time","value":"Action"},"duration":{"type":"String","label":"Duration","value":"1 minute"},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":"wis"},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"entityorder":{"order":215}},"type":"feat","img":"systems/dnd5e/icons/skills/yellow_19.jpg"}
-{"_id":"rBDZLatuoolT2FUW","name":"Tranquility","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Beginning at 11th level, you can enter a special meditation that surrounds you with an aura of peace. At the end of a long rest, you gain the effect of a&nbsp;sanctuary&nbsp;spell that lasts until the start of your next long rest (the spell can end early as normal). The saving throw DC for the spell equals 8 + your Wisdom modifier + your proficiency bonus.</p><p><strong>Sancutary spell:&nbsp;</strong></p><p>You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a fireball.</p><p>If the warded creature makes an attack or casts a spell that affects an enemy creature, this spell ends.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Way of the Open Hand 11"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":"Until next long rest"},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":"wis"},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"_sheetTab":"description","entityorder":{"order":117}},"type":"feat","img":"systems/dnd5e/icons/skills/blue_09.jpg"}
-{"_id":"rQhWDaMHMn7iU4f2","name":"Stroke of Luck","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>At 20th level, you have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.&nbsp;</p><p>Once you use this feature, you can't use it again until you finish a short or long rest.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Rogue 20"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"_sheetTab":"description","entityorder":{"order":141}},"type":"feat","img":"systems/dnd5e/icons/skills/yellow_09.jpg"}
-{"_id":"rdBPd6CwqXT64iJM","name":"Invocation: Repelling Blast","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>When you hit a creature with eldritch blast, you can push the creature up to 10 feet away from you in a straight line.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Warlock 2, Eldritch Blast"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"entityorder":{"order":31}},"type":"feat","img":"systems/dnd5e/icons/skills/yellow_18.jpg"}
-{"_id":"rhbwDZ9XNTmdkX2u","name":"Invocation: Thief of Five Fates","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You can cast&nbsp;bane&nbsp;once using a warlock spell slot. You can't do so again until you finish a long rest.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"ability"},"requirements":{"type":"String","label":"Requirements","value":"Warlock 2"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"lr","label":"Limited Uses","value":1,"max":1}},"flags":{"entityorder":{"order":33}},"type":"feat","img":"systems/dnd5e/icons/skills/affliction_11.jpg"}
-{"_id":"rtpQdX77dYWbDIOH","name":"Monastic Tradition","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>When you reach 3rd level, you commit yourself to a monastic tradition: the Way of the Open Hand, the Way of Shadow, or the Way of the Four Elements, all detailed at the end of the class description. Your tradition grants you features at 3rd level and again at 6th, 11th, and 17th level.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Monk 3"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"_sheetTab":"description","entityorder":{"order":177}},"type":"feat","img":"systems/dnd5e/icons/skills/nature_01.jpg"}
-{"_id":"slelvrm83v9UAKZU","name":"Defensive Tactics: Multiattack Defense","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>When a creature hits you with an attack, you gain a +4 bonus to AC against all subsequent attacks made by that creature for the rest of the turn.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Hunter 7"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"Number","label":"Limited Uses"}},"flags":{"_sheetTab":"details","entityorder":{"order":100}},"type":"feat","img":"systems/dnd5e/icons/skills/blue_10.jpg"}
-{"_id":"snsjxGfmzWfZR5Nh","name":"Invocation: Witch Sight","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You can see the true form of any shapechanger or creature concealed by illusion or transmutation magic while the creature is within 30 feet of you and within line of sight.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Warlock 15"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"entityorder":{"order":10}},"type":"feat","img":"systems/dnd5e/icons/skills/violet_09.jpg"}
-{"_id":"swK0r5TOIxredxWS","name":"Wild Shape","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.&nbsp;</p><p>Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed.</p><h4 id=\"beast-shapes\"><strong>Beast Shapes</strong></p><table style=\"width: 363px;\"><thead><tr><th style=\"width: 40px;\"><p>Level</p></th><th style=\"width: 55px;\"><p>Max. CR</p></th><th style=\"width: 190px;\"><p>Limitations</p></th><th style=\"width: 77px;\"><p>Example</p></th></tr></thead><tbody><tr><td style=\"width: 40px;\"><p>2nd</p></td><td style=\"width: 55px;\"><p>1/4</p></td><td style=\"width: 190px;\"><p>No flying or swimming speed</p></td><td style=\"width: 77px;\"><p>Wolf</p></td></tr><tr><td style=\"width: 40px;\"><p>4th</p></td><td style=\"width: 55px;\"><p>1/2</p></td><td style=\"width: 190px;\"><p>No flying speed</p></td><td style=\"width: 77px;\"><p>Crocodile</p></td></tr><tr><td style=\"width: 40px;\"><p>8th</p></td><td style=\"width: 55px;\"><p>1</p></td><td style=\"width: 190px;\"><p>-</p></td><td style=\"width: 77px;\"><p>Giant Eagle</p></td></tr></tbody></table><p>You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.&nbsp;</p><p>While you are transformed, the following rules apply:</p><ul><li><p>Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature's bonus instead of yours. If the creature has any legendary or lair actions, you can't use them.</p></li><li><p>When you transform, you assume the beast's hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn't reduce your normal form to 0 hit points, you aren't knocked unconscious.</p></li><li><p>You can't cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn't break your concentration on a spell you've already cast, however, or prevent you from taking actions that are part of a spell, such as&nbsp;call lightning, that you've already cast.</p></li><li><p>You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can't use any of your special senses, such as darkvision, unless your new form also has that sense.</p></li><li><p>You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the GM decides whether it is practical for the new form to wear a piece of equipment, based on the creature's shape and size. Your equipment doesn't change size or shape to match the new form, and any equipment that the new form can't wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.</p></li></ul>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"ability"},"requirements":{"type":"String","label":"Requirements","value":"Druid 2"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"sr","label":"Limited Uses","value":2,"max":2}},"flags":{"_sheetTab":"description","entityorder":{"order":189}},"type":"feat","img":"systems/dnd5e/icons/skills/green_13.jpg"}
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-{"_id":"wKdRtFsvGfMKQHLY","name":"Natural Recovery","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Starting at 2nd level, you can regain some of your magical energy by sitting in meditation and communing with nature.</p><p>During a short rest, you choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your druid level (rounded up), and none of the slots can be 6th level or higher. You can't use this feature again until you finish a long rest.&nbsp;</p><p>For example, when you are a 4th-level druid, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level slot or two 1st-level slots.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"ability"},"requirements":{"type":"String","label":"Requirements","value":"Circle of the Land 2"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"_sheetTab":"description","entityorder":{"order":125}},"type":"feat","img":"systems/dnd5e/icons/skills/green_22.jpg"}
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-{"_id":"xF1VTcJ3AdkbTsdQ","name":"Action Surge","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On Your Turn, you can take one additional action on top of your regular action and a possible Bonus Action.</p>\n<p>Once you use this feature, you must finish a short or Long Rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"ability"},"requirements":{"type":"String","label":"Requirements","value":"Fighter 2"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"sr","label":"Limited Uses","value":1,"max":1}},"flags":{"_sheetTab":"details","entityorder":{"order":218}},"type":"feat","img":"systems/dnd5e/icons/skills/blood_04.jpg"}
-{"_id":"xNN0JMKqlG4hKVYu","name":"Channel Divinity: Sacred Weapon","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>As an action, you can imbue one weapon that you are holding with positive energy, using your Channel Divinity.</p><p>For 1 minute, you add your Charisma modifier to attack rolls made with that weapon (with a minimum bonus of +1). The weapon also emits bright light in a 20-foot radius and dim light 20 feet beyond that. If the weapon is not already magical, it becomes magical for the duration.</p><p>You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends.&nbsp;</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"ability"},"requirements":{"type":"String","label":"Requirements","value":"Oath of Devotion 3"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"_sheetTab":"description","entityorder":{"order":109}},"type":"feat","img":"systems/dnd5e/icons/skills/light_05.jpg"}
-{"_id":"xvgPu1O57DgXCM86","name":"Beast Spells","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Beginning at 18th level, you can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren't able to provide material components.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Druid 18"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"_sheetTab":"description","entityorder":{"order":192}},"type":"feat","img":"systems/dnd5e/icons/skills/green_07.jpg"}
-{"_id":"ySMPQ6zNSlvkrl2f","name":"Divine Smite","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Starting at 2nd level, when you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage.</p><p>The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"attack"},"requirements":{"type":"String","label":"Requirements","value":"Paladin 2"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":"2d8"},"damageType":{"type":"String","label":"Damage Type","value":"radiant"},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"_sheetTab":"description","entityorder":{"order":163}},"type":"feat","img":"systems/dnd5e/icons/skills/light_05.jpg"}
-{"_id":"yrSFIGTaQOH2PFRI","name":"Ki: Step of the Wind","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Monk 2"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"_sheetTab":"description","entityorder":{"order":180}},"type":"feat","img":"systems/dnd5e/icons/skills/blue_06.jpg"}
-{"_id":"yv49QN6Bzqs0ecCs","name":"Blessed Healer","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Beginning at 6th level, the healing spells you cast on others heal you as well.</p><p>When you cast a spell of 1st level or higher that restores hit points to a creature other than you, you regain hit points equal to 2 + the spell's level.&nbsp;</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Life Domain 6"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":"healing"},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"entityorder":{"order":128}},"type":"feat","img":"systems/dnd5e/icons/skills/light_10.jpg"}
-{"_id":"zB77V8BcCJvWVxck","name":"Mystic Arcanum","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>At 11th level, your patron bestows upon you a magical secret called an arcanum. Choose one 6th- level spell from the warlock spell list as this arcanum.&nbsp;</p><p>You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.&nbsp;</p><p>At higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th- level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Warlock 11"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"lr","label":"Limited Uses","value":1,"max":1}},"flags":{"entityorder":{"order":36}},"type":"feat","img":"systems/dnd5e/icons/items/inventory/book-grey.jpg"}
-{"_id":"zElYrOcCFFMhB6Xl","name":"Metamagic: Careful Spell","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell's full force. To do so, you spend 1 sorcery point and choose a number of those creatures up to your Charisma modifier (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Sorcerer 3"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"_sheetTab":"description","entityorder":{"order":71}},"type":"feat","img":"systems/dnd5e/icons/skills/green_15.jpg"}
-{"_id":"zSlV0O2rQMdoq6pB","name":"Fighting Style: Defense","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>While you are wearing armor, you gain a +1 bonus to AC</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Fighting Style"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"entityorder":{"order":195}},"type":"feat","img":"systems/dnd5e/icons/skills/weapon_15.jpg"}
-{"_id":"zUIAzBnyt0NDvVXb","name":"Invocation: Life Drinker","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>When you hit a creature with your pact weapon, the creature takes extra necrotic damage equal to your Charisma modifier (minimum 1).</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Warlock 12, Pact of the Blade"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"entityorder":{"order":12}},"type":"feat","img":"systems/dnd5e/icons/skills/weapon_39.jpg"}
-{"_id":"zYIdNAjqRyhS6qWs","name":"Invocation: Visions of Distant Realms","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You can cast arcane eye at will, without expending a spell slot.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"ability"},"requirements":{"type":"String","label":"Requirements","value":"Warlock 15"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"flags":{"entityorder":{"order":11}},"type":"feat","img":"systems/dnd5e/icons/skills/shadow_12.jpg"}
-{"_id":"zbHu0NvHuII8lR7W","name":"Defensive Tactics: Steel Will","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You have advantage on saving throws against being frightened.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":"Hunter 7"},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"Number","label":"Limited Uses"}},"flags":{"_sheetTab":"details","entityorder":{"order":101}},"type":"feat","img":"systems/dnd5e/icons/skills/violet_15.jpg"}
diff --git a/packsBackup/items.db b/packsBackup/items.db
deleted file mode 100644
index 97ffc02940..0000000000
--- a/packsBackup/items.db
+++ /dev/null
@@ -1,217 +0,0 @@
-{"_id":"0ZBWwjFz3nIAXMLW","name":"Jug","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A jug holds 1 gallon of liquid.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":4},"price":{"type":"String","label":"Price","value":"0.02"}},"flags":{},"type":"backpack","img":"systems/dnd5e/icons/items/inventory/jug.jpg"}
-{"_id":"0d08g1i5WXnNrCNA","name":"Tinker's Tools","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><span style=\"color: #111111;\">These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan’s tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan’s tools requires a separate proficiency</span></p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":10},"price":{"type":"String","label":"Price","value":"50"},"ability":{"type":"String","label":"Default Ability","value":"int"},"proficient":{"type":"Number","label":"Proficiency","value":0}},"flags":{},"type":"tool","img":"systems/dnd5e/icons/skills/mech_7.jpg"}
-{"_id":"10ZP2Bu3vnCuYMIB","name":"Longsword","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A lengthy stright blade designed for slashing foes, the longsword is a highly versatile weapon that may also be wielded with two hands for more punishing strikes.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 149"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":3},"price":{"type":"String","label":"Price","value":"15"},"weaponType":{"type":"String","label":"Weapon Type","value":"martialM"},"bonus":{"type":"String","label":"Attack Bonus","value":""},"damage":{"type":"String","label":"Damage Formula","value":"1d8"},"damageType":{"type":"String","label":"Damage Type","value":"slashing"},"damage2":{"type":"String","label":"Alternate Damage","value":"1d10"},"damage2Type":{"type":"String","label":"Alternate Type","value":""},"range":{"type":"String","label":"Weapon Range","value":"5 ft."},"properties":{"type":"String","label":"Weapon Properties","value":"Versatile"},"proficient":{"type":"Boolean","label":"Proficient","value":false},"attuned":{"type":"Boolean","label":"Attuned","value":false},"ability":{"type":"String","label":"Offensive Ability","value":"str"}},"flags":{},"type":"weapon","img":"systems/dnd5e/icons/items/weapons/sword-long.jpg"}
-{"_id":"12T8hhoMejJGSKA2","name":"Net","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>These thickly woven fibers are reinforced for use in combat to entrap and entangle even the most dangerous foes, rendering them vulnerable for assault with other weaponry.</p>\n<p><strong>Special.</strong> A Large or smaller creature hit by a net is restrained until it is freed. A net has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net. When you use an action, bonus action, or reaction to attack with a net, you can make only one attack regardless of the number of attacks you can normally make.</p>\n<p><strong>Range.</strong> A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range.</p>\n<p><strong>Thrown.</strong> If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 149"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":3},"price":{"type":"String","label":"Price","value":"1"},"weaponType":{"type":"String","label":"Weapon Type","value":"martialR"},"bonus":{"type":"String","label":"Attack Bonus","value":""},"damage":{"type":"String","label":"Damage Formula","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"damage2":{"type":"String","label":"Alternate Damage","value":""},"damage2Type":{"type":"String","label":"Alternate Type","value":""},"range":{"type":"String","label":"Weapon Range","value":"5/15"},"properties":{"type":"String","label":"Weapon Properties","value":"Special, Range, Thrown"},"proficient":{"type":"Boolean","label":"Proficient","value":false},"attuned":{"type":"Boolean","label":"Attuned","value":false},"ability":{"type":"String","label":"Offensive Ability","value":"str"}},"flags":{"_sheetTab":"description"},"type":"weapon","img":"systems/dnd5e/icons/items/weapons/net.jpg"}
-{"_id":"14pNRT4sZy9rgvhb","name":"Hammer","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A tool with heavy metal head mounted ar the right angles at the end of a handle, used for job such as breaking things and driving in nails.&nbsp;</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":3},"price":{"type":"String","label":"Price","value":"1"}},"flags":{},"type":"backpack","img":"systems/dnd5e/icons/items/inventory/hammer.jpg"}
-{"_id":"1Lxk6kmoRhG8qQ0u","name":"Greataxe","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>This enormous axe features two twin crescent blades mounted on either side of a tall spiked shaft. Designed to be wielded with two hands and cleave foes in twain.</p>\n<p><strong>Heavy.</strong> Small creatures have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small creature to use effectively.</p>\n<p><strong>Two-Handed.</strong> This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 149"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":7},"price":{"type":"String","label":"Price","value":"30"},"weaponType":{"type":"String","label":"Weapon Type","value":"martialM"},"bonus":{"type":"String","label":"Attack Bonus","value":""},"damage":{"type":"String","label":"Damage Formula","value":"1d12"},"damageType":{"type":"String","label":"Damage Type","value":"slashing"},"damage2":{"type":"String","label":"Alternate Damage","value":""},"damage2Type":{"type":"String","label":"Alternate Type","value":""},"range":{"type":"String","label":"Weapon Range","value":"5 ft."},"properties":{"type":"String","label":"Weapon Properties","value":"Heavy, Two-Handed"},"proficient":{"type":"Boolean","label":"Proficient","value":false},"attuned":{"type":"Boolean","label":"Attuned","value":false},"ability":{"type":"String","label":"Offensive Ability","value":"str"}},"flags":{},"type":"weapon","img":"systems/dnd5e/icons/items/weapons/greataxe.jpg"}
-{"_id":"2IDegpOIabWNrzIo","name":"Flail","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A set of chain-linked spiked balls lashed to a stout wooden shaft. The flail deals devastating damage when whirled in a deadly arc.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 149"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":2},"price":{"type":"String","label":"Price","value":"10"},"weaponType":{"type":"String","label":"Weapon Type","value":"martialM"},"bonus":{"type":"String","label":"Attack Bonus","value":""},"damage":{"type":"String","label":"Damage Formula","value":"1d8"},"damageType":{"type":"String","label":"Damage Type","value":"bludgeoning"},"damage2":{"type":"String","label":"Alternate Damage","value":""},"damage2Type":{"type":"String","label":"Alternate Type","value":""},"range":{"type":"String","label":"Weapon Range","value":"5 ft."},"properties":{"type":"String","label":"Weapon Properties","value":""},"proficient":{"type":"Boolean","label":"Proficient","value":false},"attuned":{"type":"Boolean","label":"Attuned","value":false},"ability":{"type":"String","label":"Offensive Ability","value":"str"}},"flags":{},"type":"weapon","img":"systems/dnd5e/icons/items/weapons/morningstar.jpg"}
-{"_id":"2YdfjN1PIIrSHZii","name":"War Pick","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A brutal curved spike mounted on the back of a sturdy haft - designed for puncturing armor with deadly force.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 149"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":2},"price":{"type":"String","label":"Price","value":"5"},"weaponType":{"type":"String","label":"Weapon Type","value":"martialM"},"bonus":{"type":"String","label":"Attack Bonus","value":""},"damage":{"type":"String","label":"Damage Formula","value":"1d8"},"damageType":{"type":"String","label":"Damage Type","value":"piercing"},"damage2":{"type":"String","label":"Alternate Damage","value":""},"damage2Type":{"type":"String","label":"Alternate Type","value":""},"range":{"type":"String","label":"Weapon Range","value":""},"properties":{"type":"String","label":"Weapon Properties","value":""},"proficient":{"type":"Boolean","label":"Proficient","value":false},"attuned":{"type":"Boolean","label":"Attuned","value":false},"ability":{"type":"String","label":"Offensive Ability","value":"str"}},"flags":{"_sheetTab":"description"},"type":"weapon","img":"systems/dnd5e/icons/items/weapons/pick.jpg"}
-{"_id":"2y2GnWyprDDMwwAO","name":"Studded Leather Armor","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 144"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":13},"price":{"type":"String","label":"Price","value":"45"},"armor":{"type":"Number","label":"Armor Value","value":12},"armorType":{"type":"String","label":"Armor Type","value":"light"},"strength":{"type":"String","label":"Required Strength","value":""},"stealth":{"type":"Boolean","label":"Stealth Disadvantage","value":false},"proficient":{"type":"Boolean","label":"Proficient","value":false},"attuned":{"type":"Boolean","label":"Attuned","value":false},"equipped":{"type":"Boolean","label":"Equipped","value":false}},"flags":{},"type":"equipment","img":"systems/dnd5e/icons/items/armor/studded.png"}
-{"_id":"39NcttJ7fSvQ7LvP","name":"Dart","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A small thrown implement crafted with a short wooden shaft and crossed feathres with a sharp wooden or metal tip. Darts can be thrown with sufficient force to puncture the skin.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 149"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0.25},"price":{"type":"String","label":"Price","value":"5"},"weaponType":{"type":"String","label":"Weapon Type","value":"simpleR"},"bonus":{"type":"String","label":"Attack Bonus","value":""},"damage":{"type":"String","label":"Damage Formula","value":"1d4"},"damageType":{"type":"String","label":"Damage Type","value":"piercing"},"damage2":{"type":"String","label":"Alternate Damage","value":""},"damage2Type":{"type":"String","label":"Alternate Type","value":""},"range":{"type":"String","label":"Weapon Range","value":"20/60"},"properties":{"type":"String","label":"Weapon Properties","value":"Finesse, Thrown"},"proficient":{"type":"Boolean","label":"Proficient","value":false},"attuned":{"type":"Boolean","label":"Attuned","value":false},"ability":{"type":"String","label":"Offensive Ability","value":"str"}},"flags":{},"type":"weapon","img":"systems/dnd5e/icons/items/weapons/dart.png"}
-{"_id":"3K8S8lfQtNSkojof","name":"Hide Armor","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 144"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":12},"price":{"type":"String","label":"Price","value":"10"},"armor":{"type":"Number","label":"Armor Value","value":12},"armorType":{"type":"String","label":"Armor Type","value":"medium"},"strength":{"type":"String","label":"Required Strength","value":""},"stealth":{"type":"Boolean","label":"Stealth Disadvantage","value":false},"proficient":{"type":"Boolean","label":"Proficient","value":false},"attuned":{"type":"Boolean","label":"Attuned","value":false},"equipped":{"type":"Boolean","label":"Equipped","value":false}},"flags":{},"type":"equipment","img":"systems/dnd5e/icons/items/armor/hide.png"}
-{"_id":"3OXueEpvDDCVfGFA","name":"Fine Clothes","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Set of clothes designed specifically to be expensive and show it.&nbsp;</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":6},"price":{"type":"String","label":"Price","value":"15"}},"flags":{},"type":"backpack","img":"systems/dnd5e/icons/items/equipment/cloak-fur.jpg"}
-{"_id":"3UH6HbVLrgbi3idM","name":"Potion of Healing","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><em>Agitating the potion the red liquid glimmers with it's motion.</em></p>\n<p>You regain 2d4+2 hit points when you drink this potion.</p>\n<p>&nbsp;</p>\n<p>&nbsp;</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0.1},"price":{"type":"String","label":"Price","value":"50"},"consumableType":{"type":"String","label":"Consumable Type","value":"potion"},"charges":{"type":"Number","label":"Charges","value":1,"max":1},"consume":{"type":"String","label":"Roll on Consume","value":"2d4+2"},"autoUse":{"type":"Boolean","label":"Consume on Use","value":true},"autoDestroy":{"type":"Boolean","label":"Destroy on Empty","value":true}},"flags":{},"type":"consumable","img":"systems/dnd5e/icons/items/potions/minor-red.jpg"}
-{"_id":"3c7JXOzsv55gqJS5","name":"Arrows","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Standard ammunition used for bows of all varieties. These mundane arrows are made of smooth wooden shafts with goose feather fletching and hammer metal bodkins.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 150"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0.05},"price":{"type":"String","label":"Price","value":"0.25"},"weaponType":{"type":"String","label":"Weapon Type","value":"ammo"},"bonus":{"type":"String","label":"Attack Bonus","value":""},"damage":{"type":"String","label":"Damage Formula","value":""},"damageType":{"type":"String","label":"Damage Type","value":"piercing"},"damage2":{"type":"String","label":"Alternate Damage","value":""},"damage2Type":{"type":"String","label":"Alternate Type","value":""},"range":{"type":"String","label":"Weapon Range","value":""},"properties":{"type":"String","label":"Weapon Properties","value":"Stack, Ammunition"},"proficient":{"type":"Boolean","label":"Proficient","value":false},"attuned":{"type":"Boolean","label":"Attuned","value":false},"ability":{"type":"String","label":"Offensive Ability","value":"dex"}},"flags":{},"type":"weapon","img":"systems/dnd5e/icons/items/weapons/arrows.jpg"}
-{"_id":"3c9GVScPxWApNlZ8","name":"Lute","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>&nbsp;Several of the most common types of musical instruments are shown on the table as examples. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":2},"price":{"type":"String","label":"Price","value":"35"},"ability":{"type":"String","label":"Default Ability","value":"cha"},"proficient":{"type":"Number","label":"Proficiency","value":0}},"flags":{},"type":"tool","img":"systems/dnd5e/icons/items/inventory/lute.jpg"}
-{"_id":"3gynWO9sN4OLGMWD","name":"Sling","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A flexible lash of leather affixed to a wooden handle which is capable of flinging rocks or metal bullets with deadly velocity.</p>\n<p><strong>Range.</strong> A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range.</p>\n<p><strong>Ammunition.</strong> You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.</p>\n<p>If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 149"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0},"price":{"type":"String","label":"Price","value":"1"},"weaponType":{"type":"String","label":"Weapon Type","value":"simpleR"},"bonus":{"type":"String","label":"Attack Bonus","value":""},"damage":{"type":"String","label":"Damage Formula","value":"1d4"},"damageType":{"type":"String","label":"Damage Type","value":"bludgeoning"},"damage2":{"type":"String","label":"Alternate Damage","value":""},"damage2Type":{"type":"String","label":"Alternate Type","value":""},"range":{"type":"String","label":"Weapon Range","value":"30/120"},"properties":{"type":"String","label":"Weapon Properties","value":"Range, Ammunition"},"proficient":{"type":"Boolean","label":"Proficient","value":false},"attuned":{"type":"Boolean","label":"Attuned","value":false},"ability":{"type":"String","label":"Offensive Ability","value":"dex"}},"flags":{"_sheetTab":"description"},"type":"weapon","img":"systems/dnd5e/icons/items/weapons/sling.jpg"}
-{"_id":"3uEyuCfnAzGkwAn5","name":"Sealing Wax","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A wax material of a seal wich, after melting, hardens quickly forming a bond that is difficult to separate without noticeable tampering.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0},"price":{"type":"String","label":"Price","value":"0.5"}},"flags":{},"type":"backpack","img":"systems/dnd5e/icons/items/inventory/candle-melted.jpg"}
-{"_id":"419eNv7xp2p7Xlo5","name":"Blanket","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A sheet of blanket to keep you warm at night.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":3},"price":{"type":"String","label":"Price","value":"0.5"}},"flags":{},"type":"backpack","img":"systems/dnd5e/icons/items/inventory/cloth-green.jpg"}
-{"_id":"4N2mbD4yOW9cNMiA","name":"Potion of Animal Friendship","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><em>Agitating this muddy liquid brings little bits into view: a fish scale,&nbsp; &nbsp; hummingbird tongue, a cat claw, or a squirrel hair.</em></p>\n<p>When you drink this potion, you can cast the <strong>Animal Friendship (SRD 115)</strong>&nbsp; spell (save DC 13) for 1 hour at will.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0.1},"price":{"type":"String","label":"Price","value":"200"},"consumableType":{"type":"String","label":"Consumable Type","value":"potion"},"charges":{"type":"Number","label":"Charges","value":1,"max":1},"consume":{"type":"String","label":"Roll on Consume","value":""},"autoUse":{"type":"Boolean","label":"Consume on Use","value":true},"autoDestroy":{"type":"Boolean","label":"Destroy on Empty","value":true}},"folder":"HGhPTD1QQvPVtmUd","flags":{},"type":"consumable","img":"systems/dnd5e/icons/items/potions/unique-4.jpg"}
-{"_id":"5Rrl4jVb8VofHTYA","name":"Potion of Acid Resistance","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><em>The potion is a plain indescriminate color and smells slightly foul.</em></p>\n<p>When you drink this potion, you gain resistance to Acidic type of damage for 1 hour.</p>\n<p>&nbsp;</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0.1},"price":{"type":"String","label":"Price","value":"300"},"consumableType":{"type":"String","label":"Consumable Type","value":"potion"},"charges":{"type":"Number","label":"Charges","value":1,"max":1},"consume":{"type":"String","label":"Roll on Consume","value":""},"autoUse":{"type":"Boolean","label":"Consume on Use","value":true},"autoDestroy":{"type":"Boolean","label":"Destroy on Empty","value":true}},"flags":{},"type":"consumable","img":"systems/dnd5e/icons/items/potions/major-green.jpg"}
-{"_id":"5fJn3LQ2eQG7luEO","name":"Chalk","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>It is soft white porous sedimentary acarbonate rock, a form of limestone composed of the mineral calcite. Can be used to draw shapes.&nbsp;</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0},"price":{"type":"String","label":"Price","value":"0.01"}},"flags":{},"type":"backpack","img":"systems/dnd5e/icons/items/inventory/monster-bones.jpg"}
-{"_id":"6rocoBx5jdzG1QQH","name":"Healer's Kit","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":3},"price":{"type":"String","label":"Price","value":"5"}},"flags":{},"type":"backpack","img":"systems/dnd5e/icons/items/inventory/herb-bag.jpg"}
-{"_id":"78wqqjs2flmnb2ea","name":"Yklwa","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A short wooden shaft topped with a steel or stone blade which balances reach, flexibility, and slashing power in combat.</p>\n<p><strong>Thrown</strong>. If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property.</p>"},"source":{"type":"String","label":"Source","value":"ToA pg. 32"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":3},"price":{"type":"String","label":"Price","value":"1"},"weaponType":{"type":"String","label":"Weapon Type","value":"simpleM"},"bonus":{"type":"String","label":"Attack Bonus","value":""},"damage":{"type":"String","label":"Damage Formula","value":"1d8"},"damageType":{"type":"String","label":"Damage Type","value":"piercing"},"damage2":{"type":"String","label":"Alternate Damage","value":""},"damage2Type":{"type":"String","label":"Alternate Type","value":""},"range":{"type":"String","label":"Weapon Range","value":"10/30"},"properties":{"type":"String","label":"Weapon Properties","value":"Thrown"},"proficient":{"type":"Boolean","label":"Proficient","value":false},"attuned":{"type":"Boolean","label":"Attuned","value":false},"ability":{"type":"String","label":"Offensive Ability","value":"str"}},"flags":{"_sheetTab":"description"},"type":"weapon","img":"systems/dnd5e/icons/items/weapons/sword-curved.jpg"}
-{"_id":"7HFbULa1KXwSBUN8","name":"Potion of Supreme Healing","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><em>Agitating the potion the red liquid glimmers with it's motion.</em></p>\n<p>You regain 10d4+20 hit points when you drink this potion.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0.1},"price":{"type":"String","label":"Price","value":"1350"},"consumableType":{"type":"String","label":"Consumable Type","value":"potion"},"charges":{"type":"Number","label":"Charges","value":1,"max":1},"consume":{"type":"String","label":"Roll on Consume","value":"10d4+20"},"autoUse":{"type":"Boolean","label":"Consume on Use","value":true},"autoDestroy":{"type":"Boolean","label":"Destroy on Empty","value":true}},"flags":{},"type":"consumable","img":"systems/dnd5e/icons/items/potions/grand-red.jpg"}
-{"_id":"7u31f86h5vm5WOWM","name":"Gaming Set","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>This item encompasses a wide range of game pieces, including dice and decks of cards (for games such as Three-Dragon Ante). A few common examples appear on the Tools table, but other kinds of gaming sets exist. If you are proficient with a gaming set, you can add your proficiency bonus to ability checks you make to play a game with that set. Each type of gaming set requires a separate proficiency.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0},"price":{"type":"String","label":"Price","value":""},"ability":{"type":"String","label":"Default Ability","value":"dex"},"proficient":{"type":"Number","label":"Proficiency","value":0}},"flags":{},"type":"tool","img":"systems/dnd5e/icons/items/inventory/dice.jpg"}
-{"_id":"8NS6MSOdXtUqD7Ib","name":"Carpenter's Tools","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><span style=\"color: #111111;\">These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan’s tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan’s tools requires a separate proficiency.</span></p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":6},"price":{"type":"String","label":"Price","value":"8"},"ability":{"type":"String","label":"Default Ability","value":"str"},"proficient":{"type":"Number","label":"Proficiency","value":0}},"flags":{},"type":"tool","img":"systems/dnd5e/icons/items/weapons/axe-wood.jpg"}
-{"_id":"8RXjiddJ6VGyE7vB","name":"Common Clothes","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Clothes worn by most commoners.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":3},"price":{"type":"String","label":"Price","value":"0.5"}},"flags":{},"type":"backpack","img":"systems/dnd5e/icons/items/equipment/tunic.jpg"}
-{"_id":"8ym8cpqYgY8hcx0x","name":"Shortbow","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>This two handed bow is somewhat smaller than the tranditional longbow variant, making it well suited for rapid attacks while on the move or mounted from horseback.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 149"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":2},"price":{"type":"String","label":"Price","value":"25"},"weaponType":{"type":"String","label":"Weapon Type","value":"simpleR"},"bonus":{"type":"String","label":"Attack Bonus","value":""},"damage":{"type":"String","label":"Damage Formula","value":"1d6"},"damageType":{"type":"String","label":"Damage Type","value":"piercing"},"damage2":{"type":"String","label":"Alternate Damage","value":""},"damage2Type":{"type":"String","label":"Alternate Type","value":""},"range":{"type":"String","label":"Weapon Range","value":"80/320"},"properties":{"type":"String","label":"Weapon Properties","value":"Two-Handed, Ammunition, Range"},"proficient":{"type":"Boolean","label":"Proficient","value":false},"attuned":{"type":"Boolean","label":"Attuned","value":false},"ability":{"type":"String","label":"Offensive Ability","value":"dex"}},"flags":{},"type":"weapon","img":"systems/dnd5e/icons/items/weapons/bow-short.jpg"}
-{"_id":"9G9QGSPgpZDSsm37","name":"Sledgehammer","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A tool with a large, flat, often metal head, attached to a long handle.&nbsp;</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":10},"price":{"type":"String","label":"Price","value":"2"}},"flags":{},"type":"backpack","img":"systems/dnd5e/icons/items/inventory/hammer.jpg"}
-{"_id":"9P2aSUhSKEMt5J13","name":"Oil Flask","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn.</p>\n<p>&nbsp;</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":1},"price":{"type":"String","label":"Price","value":"0.1"}},"flags":{},"type":"backpack","img":"systems/dnd5e/icons/items/inventory/bottle-empty.jpg"}
-{"_id":"A91doxhL2suRIyDc","name":"Potion of Gaseous Form","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><em>This potion’s container seems to hold fog that moves and pours like water.</em></p>\n<p>When you drink this potion, you gain the effect of the <strong>Gaseous Form (SRD 148)</strong> spell for 1 hour (no concentration required) or until you end the effect as a bonus action.&nbsp;</p>\n<p>&nbsp;</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0.1},"price":{"type":"String","label":"Price","value":"300"},"consumableType":{"type":"String","label":"Consumable Type","value":"potion"},"charges":{"type":"Number","label":"Charges","value":1,"max":1},"consume":{"type":"String","label":"Roll on Consume","value":""},"autoUse":{"type":"Boolean","label":"Consume on Use","value":true},"autoDestroy":{"type":"Boolean","label":"Destroy on Empty","value":true}},"flags":{},"type":"consumable","img":"systems/dnd5e/icons/items/potions/unique-7.jpg"}
-{"_id":"AUdUEuLFMJ9z7o77","name":"Flask of Holy Water","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged Attack against a target creature, treating the holy water as an Improvised Weapon. If the target is a fiend or Undead, it takes 2d6 radiant damage. A Cleric or Paladin may create holy water by performing a Special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":1},"price":{"type":"String","label":"Price","value":"25"},"consumableType":{"type":"String","label":"Consumable Type","value":"potion"},"charges":{"type":"Number","label":"Charges","value":1,"max":1},"consume":{"type":"String","label":"Roll on Consume","value":"2d6"},"autoUse":{"type":"Boolean","label":"Consume on Use","value":true},"autoDestroy":{"type":"Boolean","label":"Destroy on Empty","value":true}},"flags":{},"type":"consumable","img":"systems/dnd5e/icons/items/potions/minor-empty.jpg"}
-{"_id":"AbpRxSG4bmClTNn1","name":"Light Crossbow","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A small crossbow with a wooden haft and a tense cord which is capable of firing a single bolt which can puncture even heavy armor at close range.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 149"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":5},"price":{"type":"String","label":"Price","value":"25"},"weaponType":{"type":"String","label":"Weapon Type","value":"simpleR"},"bonus":{"type":"String","label":"Attack Bonus","value":""},"damage":{"type":"String","label":"Damage Formula","value":"1d8"},"damageType":{"type":"String","label":"Damage Type","value":"piercing"},"damage2":{"type":"String","label":"Alternate Damage","value":""},"damage2Type":{"type":"String","label":"Alternate Type","value":""},"range":{"type":"String","label":"Weapon Range","value":"80/320"},"properties":{"type":"String","label":"Weapon Properties","value":"Light, Reloading, Two-Handed, Ammunition"},"proficient":{"type":"Boolean","label":"Proficient","value":false},"attuned":{"type":"Boolean","label":"Attuned","value":false},"ability":{"type":"String","label":"Offensive Ability","value":"dex"}},"flags":{},"type":"weapon","img":"systems/dnd5e/icons/items/weapons/crossbow-light.jpg"}
-{"_id":"AtwSs4O2im3HIeLh","name":"Potion of Poison Resistance","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><em>The potion is a plain indescriminate color and smells slightly foul.</em></p>\n<p>When you drink this potion, you gain resistance to Poison type of damage for 1 hour.</p>\n<p>&nbsp;</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0.1},"price":{"type":"String","label":"Price","value":"300"},"consumableType":{"type":"String","label":"Consumable Type","value":"potion"},"charges":{"type":"Number","label":"Charges","value":1,"max":1},"consume":{"type":"String","label":"Roll on Consume","value":""},"autoUse":{"type":"Boolean","label":"Consume on Use","value":true},"autoDestroy":{"type":"Boolean","label":"Destroy on Empty","value":true}},"flags":{},"type":"consumable","img":"systems/dnd5e/icons/items/potions/major-green.jpg"}
-{"_id":"BeKIrNIvNHRPQ4t5","name":"Staff","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A gnarled or polished staff of wood, bone, or more exotic materials like crystal. Such implements are frequently used by spellcasters to hone their arcane focus.</p>\n<p><strong>Spellcasting Focus.</strong>&nbsp;An arcane focus is a special item designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus, using it in place of any material component which does not list a cost.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 151"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":4},"price":{"type":"String","label":"Price","value":"5"},"weaponType":{"type":"String","label":"Weapon Type","value":""},"bonus":{"type":"String","label":"Attack Bonus","value":""},"damage":{"type":"String","label":"Damage Formula","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"damage2":{"type":"String","label":"Alternate Damage","value":""},"damage2Type":{"type":"String","label":"Alternate Type","value":""},"range":{"type":"String","label":"Weapon Range","value":""},"properties":{"type":"String","label":"Weapon Properties","value":""},"proficient":{"type":"Boolean","label":"Proficient","value":false},"attuned":{"type":"Boolean","label":"Attuned","value":false},"ability":{"type":"String","label":"Offensive Ability","value":"str"}},"flags":{"_sheetTab":"description"},"type":"weapon","img":"systems/dnd5e/icons/items/weapons/staff-blue.jpg"}
-{"_id":"BnOCLuNWhVvzHLjl","name":"Torch","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":1},"price":{"type":"String","label":"Price","value":"0.01"}},"flags":{"adnd5e":{"itemInfo":{"type":"item","idx":7}}},"type":"backpack","img":"systems/dnd5e/icons/items/inventory/torch.jpg"}
-{"_id":"DMejWAc8r8YvDPP1","name":"Halberd","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A spear-tipped metal shaft accompanied by a crescent blade, the halberd is a strong defensive weapon which allows a warrior to fend off foes using the reach of the shaft to attack from safe distance.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 149"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":6},"price":{"type":"String","label":"Price","value":"20"},"weaponType":{"type":"String","label":"Weapon Type","value":"martialM"},"bonus":{"type":"String","label":"Attack Bonus","value":""},"damage":{"type":"String","label":"Damage Formula","value":"1d10"},"damageType":{"type":"String","label":"Damage Type","value":"slashing"},"damage2":{"type":"String","label":"Alternate Damage","value":""},"damage2Type":{"type":"String","label":"Alternate Type","value":""},"range":{"type":"String","label":"Weapon Range","value":""},"properties":{"type":"String","label":"Weapon Properties","value":"Heavy, Two-Handed, Reach"},"proficient":{"type":"Boolean","label":"Proficient","value":false},"attuned":{"type":"Boolean","label":"Attuned","value":false},"ability":{"type":"String","label":"Offensive Ability","value":"str"}},"flags":{},"type":"weapon","img":"systems/dnd5e/icons/items/weapons/glaive.png"}
-{"_id":"DNOSEAvF4Oh1DlWy","name":"Tinderbox","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch - or anything else with abundant, exposed fuel - takes an action. Lighting any other fire takes 1 minute.</p>\n<p>&nbsp;</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":1},"price":{"type":"String","label":"Price","value":"0.5"}},"flags":{},"type":"backpack","img":"systems/dnd5e/icons/items/inventory/torch.jpg"}
-{"_id":"DVXmyetZuvxbzAwW","name":"Bedroll","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Roll of cloth used by traveller to sleep in.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":7},"price":{"type":"String","label":"Price","value":"1"}},"flags":{"adnd5e":{"itemInfo":{"type":"item","idx":6}}},"type":"backpack","img":"systems/dnd5e/icons/items/inventory/cloth-blue.jpg"}
-{"_id":"DizirD7eqjh8n95A","name":"Maul","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>This heavy two-handed mace crushes metal and bone with thunderous force.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 149"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":10},"price":{"type":"String","label":"Price","value":"10"},"weaponType":{"type":"String","label":"Weapon Type","value":"martialM"},"bonus":{"type":"String","label":"Attack Bonus","value":""},"damage":{"type":"String","label":"Damage Formula","value":"2d6"},"damageType":{"type":"String","label":"Damage Type","value":"bludgeoning"},"damage2":{"type":"String","label":"Alternate Damage","value":""},"damage2Type":{"type":"String","label":"Alternate Type","value":""},"range":{"type":"String","label":"Weapon Range","value":""},"properties":{"type":"String","label":"Weapon Properties","value":"Heavy, Two-Handed"},"proficient":{"type":"Boolean","label":"Proficient","value":false},"attuned":{"type":"Boolean","label":"Attuned","value":false},"ability":{"type":"String","label":"Offensive Ability","value":"str"}},"flags":{},"type":"weapon","img":"systems/dnd5e/icons/items/weapons/maul.jpg"}
-{"_id":"E0Px9YrsAotTIibl","name":"Musical Instrument","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>This set of instruments is used for navigation at sea. Proficiency with navigator's tools lets you chart a ship's course and follow navigation charts. In addition, these tools allow you to add your proficiency bonus to any ability check you make to avoid getting lost at sea.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0},"price":{"type":"String","label":"Price","value":""},"ability":{"type":"String","label":"Default Ability","value":"cha"},"proficient":{"type":"Number","label":"Proficiency","value":0}},"flags":{},"type":"tool","img":"systems/dnd5e/icons/items/inventory/backpack.jpg"}
-{"_id":"ERj4gFEJ0CbEJdzl","name":"Potion of Cold Resistance","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><em>The potion is a plain indescriminate color and smells slightly foul.</em></p>\n<p>When you drink this potion, you gain resistance to cold type of damage for 1 hour.</p>\n<p>&nbsp;</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0.1},"price":{"type":"String","label":"Price","value":"300"},"consumableType":{"type":"String","label":"Consumable Type","value":"potion"},"charges":{"type":"Number","label":"Charges","value":1,"max":1},"consume":{"type":"String","label":"Roll on Consume","value":""},"autoUse":{"type":"Boolean","label":"Consume on Use","value":true},"autoDestroy":{"type":"Boolean","label":"Destroy on Empty","value":true}},"flags":{},"type":"consumable","img":"systems/dnd5e/icons/items/potions/major-blue.jpg"}
-{"_id":"F0Df164Xv1gWcYt0","name":"Warhammer","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A heavy metal hammer capable of being wielded with a single hand with a shield or in two hands to deliver crushing concussive blows.</p>\n<p><strong>Versatile.</strong> This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 149"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":2},"price":{"type":"String","label":"Price","value":"15"},"weaponType":{"type":"String","label":"Weapon Type","value":"martialM"},"bonus":{"type":"String","label":"Attack Bonus","value":""},"damage":{"type":"String","label":"Damage Formula","value":"1d8"},"damageType":{"type":"String","label":"Damage Type","value":"bludgeoning"},"damage2":{"type":"String","label":"Alternate Damage","value":"1d10"},"damage2Type":{"type":"String","label":"Alternate Type","value":""},"range":{"type":"String","label":"Weapon Range","value":""},"properties":{"type":"String","label":"Weapon Properties","value":"Versatile"},"proficient":{"type":"Boolean","label":"Proficient","value":false},"attuned":{"type":"Boolean","label":"Attuned","value":false},"ability":{"type":"String","label":"Offensive Ability","value":"str"}},"flags":{"_sheetTab":"description"},"type":"weapon","img":"systems/dnd5e/icons/items/weapons/warhammer.png"}
-{"_id":"F65ANO66ckP8FDMa","name":"Trident","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A multi-pronged spear designed to impale a target in multiple locations, pinning them in place. Often used in combination with a net to entrap and harass foes.</p>\n<p><strong>Thrown.</strong> If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property.</p>\n<p><strong>Versatile.</strong> This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 149"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":4},"price":{"type":"String","label":"Price","value":"5"},"weaponType":{"type":"String","label":"Weapon Type","value":"martialM"},"bonus":{"type":"String","label":"Attack Bonus","value":""},"damage":{"type":"String","label":"Damage Formula","value":"1d6"},"damageType":{"type":"String","label":"Damage Type","value":"piercing"},"damage2":{"type":"String","label":"Alternate Damage","value":"1d8"},"damage2Type":{"type":"String","label":"Alternate Type","value":""},"range":{"type":"String","label":"Weapon Range","value":"20/60"},"properties":{"type":"String","label":"Weapon Properties","value":"TV"},"proficient":{"type":"Boolean","label":"Proficient","value":false},"attuned":{"type":"Boolean","label":"Attuned","value":false},"ability":{"type":"String","label":"Offensive Ability","value":"str"}},"flags":{},"type":"weapon","img":"systems/dnd5e/icons/items/weapons/spear.jpg"}
-{"_id":"F6GwSqjErX1u35Re","name":"Bell","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A small bell for you to ring.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0},"price":{"type":"String","label":"Price","value":"1"}},"flags":{},"type":"backpack","img":"systems/dnd5e/icons/items/inventory/bell_brass.jpg"}
-{"_id":"FJrP9ACW0wbhrXum","name":"Lyre","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>&nbsp;Several of the most common types of musical instruments are shown on the table as examples. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":2},"price":{"type":"String","label":"Price","value":"30"},"ability":{"type":"String","label":"Default Ability","value":"cha"},"proficient":{"type":"Number","label":"Proficiency","value":0}},"flags":{},"type":"tool","img":"systems/dnd5e/icons/items/inventory/lute.jpg"}
-{"_id":"FWCBO6c6puqxfgT5","name":"Bucket","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A bucket holds 3 gallons of liquid or ½ cubic foot of solids.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":2},"price":{"type":"String","label":"Price","value":"0.05"}},"flags":{},"type":"backpack","img":"systems/dnd5e/icons/items/inventory/tankard-empty.jpg"}
-{"_id":"FuT46xhVuRfJ0CEo","name":"Potion of Heroism","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><em>This blue potion bubbles and steams as if boiling.</em></p>\n<p>For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the <strong>Bless (SRD 122)</strong> spell (no concentration required)&nbsp;&nbsp;</p>\n<p>&nbsp;</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0.1},"price":{"type":"String","label":"Price","value":"180"},"consumableType":{"type":"String","label":"Consumable Type","value":"potion"},"charges":{"type":"Number","label":"Charges","value":1,"max":1},"consume":{"type":"String","label":"Roll on Consume","value":""},"autoUse":{"type":"Boolean","label":"Consume on Use","value":true},"autoDestroy":{"type":"Boolean","label":"Destroy on Empty","value":true}},"flags":{},"type":"consumable","img":"systems/dnd5e/icons/items/potions/unique-6.jpg"}
-{"_id":"G7LqGzKR5ts0WlJ9","name":"Hourglass","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>It is a device used to measure the psaage of time. It comprises two glass bulbs connected vertically by a narrow neck that allows a regulated trickle of sand from the upper bulb to the lower one.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":1},"price":{"type":"String","label":"Price","value":"25"}},"flags":{},"type":"backpack","img":"systems/dnd5e/icons/items/inventory/stopwatch.jpg"}
-{"_id":"Gflnp29aEv5Lc1ZM","name":"Cook's Utensils","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><span style=\"color: #111111;\">These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan’s tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan’s tools requires a separate proficiency.</span></p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":8},"price":{"type":"String","label":"Price","value":"1"},"ability":{"type":"String","label":"Default Ability","value":"wis"},"proficient":{"type":"Number","label":"Proficiency","value":0}},"flags":{},"type":"tool","img":"systems/dnd5e/icons/items/inventory/meat.jpg"}
-{"_id":"HElH3hwLcTqXw8eq","name":"Map or Scroll Case","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>This cylindrical leather case can hold up to ten rolled-up sheets of paper or five rolled-up sheets of parchment.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":1},"price":{"type":"String","label":"Price","value":"1"}},"flags":{},"type":"backpack","img":"systems/dnd5e/icons/items/inventory/briefcase.jpg"}
-{"_id":"HL96uZp7rwYXi7fq","name":"Double-Bladed Scimitar","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>An exotic weapon crafted as two large sweeping blades mounted on either end of a two-handed central hilt.</p>"},"source":{"type":"String","label":"Source","value":"UAWGE pg. 74"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":6},"price":{"type":"String","label":"Price","value":"100"},"weaponType":{"type":"String","label":"Weapon Type","value":"martialM"},"bonus":{"type":"String","label":"Attack Bonus","value":""},"damage":{"type":"String","label":"Damage Formula","value":"2d4"},"damageType":{"type":"String","label":"Damage Type","value":"slashing"},"damage2":{"type":"String","label":"Alternate Damage","value":""},"damage2Type":{"type":"String","label":"Alternate Type","value":""},"range":{"type":"String","label":"Weapon Range","value":""},"properties":{"type":"String","label":"Weapon Properties","value":"Two-Handed"},"proficient":{"type":"Boolean","label":"Proficient","value":false},"attuned":{"type":"Boolean","label":"Attuned","value":false},"ability":{"type":"String","label":"Offensive Ability","value":"str"}},"flags":{},"type":"weapon","img":"systems/dnd5e/icons/items/weapons/sword-curved.jpg"}
-{"_id":"HZp69hhyNZUUCipF","name":"Glass Bottle","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A bottle holds 1½ pints of liquid.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":2},"price":{"type":"String","label":"Price","value":"2"}},"flags":{},"type":"backpack","img":"systems/dnd5e/icons/items/inventory/bottle-empty.jpg"}
-{"_id":"HZsvDPmvysQKGzGy","name":"Steel Mirror","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Mirror made of steel.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0.5},"price":{"type":"String","label":"Price","value":"5"}},"flags":{},"type":"backpack","img":"systems/dnd5e/icons/items/inventory/badge-coin.jpg"}
-{"_id":"I0WocDSuNpGJayPb","name":"Battleaxe","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A stout crescent blade mounted on a thick shaft wrapped in a sturdy grip. This axe is large enough to be wielded with two hands and is&nbsp;adorned with spikes upon the back-side of the blade and the top of the shaft.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 149"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":4},"price":{"type":"String","label":"Price","value":"10"},"weaponType":{"type":"String","label":"Weapon Type","value":"martialM"},"bonus":{"type":"String","label":"Attack Bonus","value":""},"damage":{"type":"String","label":"Damage Formula","value":"1d8"},"damageType":{"type":"String","label":"Damage Type","value":"slashing"},"damage2":{"type":"String","label":"Alternate Damage","value":"1d10"},"damage2Type":{"type":"String","label":"Alternate Type","value":"slashing"},"range":{"type":"String","label":"Weapon Range","value":""},"properties":{"type":"String","label":"Weapon Properties","value":"Versatile"},"proficient":{"type":"Boolean","label":"Proficient","value":false},"attuned":{"type":"Boolean","label":"Attuned","value":false},"ability":{"type":"String","label":"Offensive Ability","value":"str"}},"flags":{},"type":"weapon","img":"systems/dnd5e/icons/items/weapons/battleaxe.png"}
-{"_id":"IBhDAr7WkhWPYLVn","name":"Disguise Kit","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":3},"price":{"type":"String","label":"Price","value":"25"},"ability":{"type":"String","label":"Default Ability","value":"int"},"proficient":{"type":"Number","label":"Proficiency","value":0}},"flags":{},"type":"tool","img":"systems/dnd5e/icons/items/equipment/cowl.jpg"}
-{"_id":"InHT8Ng99A3WZGTP","name":"Longbow","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A thick shaft of laminated wood is bowed by a taut string capable of launching deadly arrows at long distances.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 149"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":2},"price":{"type":"String","label":"Price","value":"50"},"weaponType":{"type":"String","label":"Weapon Type","value":"martialR"},"bonus":{"type":"String","label":"Attack Bonus","value":""},"damage":{"type":"String","label":"Damage Formula","value":"1d8"},"damageType":{"type":"String","label":"Damage Type","value":"piercing"},"damage2":{"type":"String","label":"Alternate Damage","value":""},"damage2Type":{"type":"String","label":"Alternate Type","value":""},"range":{"type":"String","label":"Weapon Range","value":"150/600"},"properties":{"type":"String","label":"Weapon Properties","value":"Ammunition, Heavy, Range, Two-Handed"},"proficient":{"type":"Boolean","label":"Proficient","value":false},"attuned":{"type":"Boolean","label":"Attuned","value":false},"ability":{"type":"String","label":"Offensive Ability","value":"dex"}},"flags":{},"type":"weapon","img":"systems/dnd5e/icons/items/weapons/bow-long.jpg"}
-{"_id":"Jc4uH1wFyYEtikzt","name":"Oil of Sharpness","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><em>This clear, gelatinous oil sparkles with tiny, ultrathin silver shards.&nbsp;</em></p>\n<p>The oil can coat one slashing or piercing weapon or up to 5 pieces of slashing or piercing ammunition. Applying the oil takes 1 minute. For 1 hour, the coated item is magical and has a +3 bonus to attack and damage rolls.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0.1},"price":{"type":"String","label":"Price","value":"3200"},"consumableType":{"type":"String","label":"Consumable Type","value":"potion"},"charges":{"type":"Number","label":"Charges","value":1,"max":1},"consume":{"type":"String","label":"Roll on Consume","value":""},"autoUse":{"type":"Boolean","label":"Consume on Use","value":true},"autoDestroy":{"type":"Boolean","label":"Destroy on Empty","value":true}},"flags":{},"type":"consumable","img":"systems/dnd5e/icons/items/potions/unique-10.jpg"}
-{"_id":"JcqIcjo8TBpqZ90u","name":"Potion of Climbing","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><em>The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.</em></p>\n<p>When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb.&nbsp;</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0.1},"price":{"type":"String","label":"Price","value":"180"},"consumableType":{"type":"String","label":"Consumable Type","value":"potion"},"charges":{"type":"Number","label":"Charges","value":1,"max":1},"consume":{"type":"String","label":"Roll on Consume","value":""},"autoUse":{"type":"Boolean","label":"Consume on Use","value":true},"autoDestroy":{"type":"Boolean","label":"Destroy on Empty","value":true}},"flags":{},"type":"consumable","img":"systems/dnd5e/icons/items/potions/unique-8.jpg"}
-{"_id":"Jdr5WMJjboKNT9Gc","name":"Half Plate Armor","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 145"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":40},"price":{"type":"String","label":"Price","value":"750"},"armor":{"type":"Number","label":"Armor Value","value":15},"armorType":{"type":"String","label":"Armor Type","value":"medium"},"strength":{"type":"String","label":"Required Strength","value":""},"stealth":{"type":"Boolean","label":"Stealth Disadvantage","value":true},"proficient":{"type":"Boolean","label":"Proficient","value":false},"attuned":{"type":"Boolean","label":"Attuned","value":false},"equipped":{"type":"Boolean","label":"Equipped","value":false}},"flags":{},"type":"equipment","img":"systems/dnd5e/icons/items/armor/halfplate.png"}
-{"_id":"JvoufrTkSDMsS9Sm","name":"Chain (10 feet)","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A chain has 10 hit points. It can be burst with a successful DC 20 Strength check.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":10},"price":{"type":"String","label":"Price","value":"5"}},"flags":{},"type":"backpack","img":"systems/dnd5e/icons/items/inventory/chain.jpg"}
-{"_id":"KA2P6I48iOWlnboO","name":"Wand","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A single-handed delicate implement of wood, bone, crystal, or other exotic materials which is commonly used as a focus to assist with arcane spellcasting.</p>\n<p><strong>Spellcasting Focus</strong>. An arcane focus is a special item designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus, using it in place of any material component which does not list a cost.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 151"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":1},"price":{"type":"String","label":"Price","value":"10"},"weaponType":{"type":"String","label":"Weapon Type","value":"simpleM"},"bonus":{"type":"String","label":"Attack Bonus","value":""},"damage":{"type":"String","label":"Damage Formula","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"damage2":{"type":"String","label":"Alternate Damage","value":""},"damage2Type":{"type":"String","label":"Alternate Type","value":""},"range":{"type":"String","label":"Weapon Range","value":""},"properties":{"type":"String","label":"Weapon Properties","value":""},"proficient":{"type":"Boolean","label":"Proficient","value":false},"attuned":{"type":"Boolean","label":"Attuned","value":false},"ability":{"type":"String","label":"Offensive Ability","value":"str"}},"flags":{"_sheetTab":"description"},"type":"weapon","img":"systems/dnd5e/icons/items/weapons/staff-green.jpg"}
-{"_id":"KRbXCbCWBydUsb7k","name":"Shawm","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>&nbsp;Several of the most common types of musical instruments are shown on the table as examples. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":1},"price":{"type":"String","label":"Price","value":"2"},"ability":{"type":"String","label":"Default Ability","value":"cha"},"proficient":{"type":"Number","label":"Proficiency","value":0}},"flags":{},"type":"tool","img":"systems/dnd5e/icons/items/inventory/lute.jpg"}
-{"_id":"KndVe2insuctjIaj","name":"Smith's Tools","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><span style=\"color: #111111;\">These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan’s tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan’s tools requires a separate proficiency</span></p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":8},"price":{"type":"String","label":"Price","value":"20"},"ability":{"type":"String","label":"Default Ability","value":"str"},"proficient":{"type":"Number","label":"Proficiency","value":0}},"flags":{},"type":"tool","img":"systems/dnd5e/icons/items/inventory/hammer.jpg"}
-{"_id":"LBajgahniRJbAgDr","name":"Spellbook","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Essential for wizards, a spellbook is a leather-bound tome with 100 blank vellum pages suitable for recording spells.</p>\n<p>&nbsp;</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":3},"price":{"type":"String","label":"Price","value":"50"}},"flags":{},"type":"backpack","img":"systems/dnd5e/icons/items/inventory/book-purple.jpg"}
-{"_id":"LSbCR5yURa4sWAlt","name":"Potion of Hill Giant Strength","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><em>This potion’s transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type.</em></p>\n<p>When you drink this potion, your Strength score changes to 21 for 1 hour.&nbsp; The potion has no effect on you if your Strength is equal to or greater than that score.</p>\n<p>&nbsp;</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0.1},"price":{"type":"String","label":"Price","value":""},"consumableType":{"type":"String","label":"Consumable Type","value":"potion"},"charges":{"type":"Number","label":"Charges","value":1,"max":1},"consume":{"type":"String","label":"Roll on Consume","value":""},"autoUse":{"type":"Boolean","label":"Consume on Use","value":true},"autoDestroy":{"type":"Boolean","label":"Destroy on Empty","value":true}},"flags":{},"type":"consumable","img":"systems/dnd5e/icons/items/potions/major-green.jpg"}
-{"_id":"LiOD83I4MIZlpoQQ","name":"Hunting Trap","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":25},"price":{"type":"String","label":"Price","value":"5"}},"flags":{},"type":"backpack","img":"systems/dnd5e/icons/skills/green_14.jpg"}
-{"_id":"LoKGDZtqlv9tV3Nu","name":"Potion of Stone Giant Strength","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><em>This potion’s transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type.</em></p>\n<p>When you drink this potion, your Strength score changes to 23 for 1 hour.&nbsp; The potion has no effect on you if your Strength is equal to or greater than that score.</p>\n<p>&nbsp;</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0.1},"price":{"type":"String","label":"Price","value":""},"consumableType":{"type":"String","label":"Consumable Type","value":"potion"},"charges":{"type":"Number","label":"Charges","value":1,"max":1},"consume":{"type":"String","label":"Roll on Consume","value":""},"autoUse":{"type":"Boolean","label":"Consume on Use","value":true},"autoDestroy":{"type":"Boolean","label":"Destroy on Empty","value":true}},"flags":{},"type":"consumable","img":"systems/dnd5e/icons/items/potions/major-green.jpg"}
-{"_id":"M8xM8BLK4tpUayEE","name":"Iron Pot","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>An iron pot holds 1 gallon of liquid.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":10},"price":{"type":"String","label":"Price","value":"2"}},"flags":{},"type":"backpack","img":"systems/dnd5e/icons/items/inventory/cauldron.jpg"}
-{"_id":"MdKYCWq4RkH0IkL8","name":"Potion of Psychic Resistance","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><em>The potion is a plain indescriminate color and smells slightly foul.</em></p>\n<p>When you drink this potion, you gain resistance to Psychic type of damage for 1 hour.</p>\n<p>&nbsp;</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0.1},"price":{"type":"String","label":"Price","value":"300"},"consumableType":{"type":"String","label":"Consumable Type","value":"potion"},"charges":{"type":"Number","label":"Charges","value":1,"max":1},"consume":{"type":"String","label":"Roll on Consume","value":""},"autoUse":{"type":"Boolean","label":"Consume on Use","value":true},"autoDestroy":{"type":"Boolean","label":"Destroy on Empty","value":true}},"flags":{},"type":"consumable","img":"systems/dnd5e/icons/items/potions/grand-violet.jpg"}
-{"_id":"MqHfXGyb4fJjk7bC","name":"Breastplate","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 145"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":20},"price":{"type":"String","label":"Price","value":"400"},"armor":{"type":"Number","label":"Armor Value","value":14},"armorType":{"type":"String","label":"Armor Type","value":"medium"},"strength":{"type":"String","label":"Required Strength","value":""},"stealth":{"type":"Boolean","label":"Stealth Disadvantage","value":false},"proficient":{"type":"Boolean","label":"Proficient","value":false},"attuned":{"type":"Boolean","label":"Attuned","value":false},"equipped":{"type":"Boolean","label":"Equipped","value":false}},"flags":{},"type":"equipment","img":"systems/dnd5e/icons/items/armor/halfplate.png"}
-{"_id":"NOQELi2POhUvDlUU","name":"Scale Mail","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 144"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":45},"price":{"type":"String","label":"Price","value":"50"},"armor":{"type":"Number","label":"Armor Value","value":14},"armorType":{"type":"String","label":"Armor Type","value":"medium"},"strength":{"type":"String","label":"Required Strength","value":""},"stealth":{"type":"Boolean","label":"Stealth Disadvantage","value":true},"proficient":{"type":"Boolean","label":"Proficient","value":false},"attuned":{"type":"Boolean","label":"Attuned","value":false},"equipped":{"type":"Boolean","label":"Equipped","value":false}},"flags":{},"type":"equipment","img":"systems/dnd5e/icons/items/armor/scale.png"}
-{"_id":"NQakeDHfJ0Oo2qbE","name":"Sack","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A sack can hold up to 1 cubic foot or 30 pounds of gear.</p>\n<p>&nbsp;</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0.5},"price":{"type":"String","label":"Price","value":"0.01"}},"flags":{},"type":"backpack","img":"systems/dnd5e/icons/items/inventory/sack.jpg"}
-{"_id":"Njk1bqy1tla1oUSv","name":"Potion of Superior Healing","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><em>Agitating the potion the red liquid glimmers with it's motion.</em></p>\n<p>You regain 8d4+8 hit points when you drink this potion.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0.1},"price":{"type":"String","label":"Price","value":"450"},"consumableType":{"type":"String","label":"Consumable Type","value":"potion"},"charges":{"type":"Number","label":"Charges","value":1,"max":1},"consume":{"type":"String","label":"Roll on Consume","value":"8d4+8"},"autoUse":{"type":"Boolean","label":"Consume on Use","value":true},"autoDestroy":{"type":"Boolean","label":"Destroy on Empty","value":true}},"flags":{},"type":"consumable","img":"systems/dnd5e/icons/items/potions/grand-red.jpg"}
-{"_id":"OAAxn8jryueaAGMx","name":"Splint Armor","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 145"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":60},"price":{"type":"String","label":"Price","value":"200"},"armor":{"type":"Number","label":"Armor Value","value":17},"armorType":{"type":"String","label":"Armor Type","value":"heavy"},"strength":{"type":"String","label":"Required Strength","value":"15"},"stealth":{"type":"Boolean","label":"Stealth Disadvantage","value":true},"proficient":{"type":"Boolean","label":"Proficient","value":false},"attuned":{"type":"Boolean","label":"Attuned","value":false},"equipped":{"type":"Boolean","label":"Equipped","value":false}},"folder":null,"flags":{},"type":"equipment","img":"systems/dnd5e/icons/items/armor/splint.png"}
-{"_id":"OG4nBBydvmfWYXIk","name":"Spear","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A gleaming steel point mouted atop a stout wooden haft, the spear may be wielded in one hand or two and can puncture through the heaviest armor with deadly force.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 149"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":3},"price":{"type":"String","label":"Price","value":"1"},"weaponType":{"type":"String","label":"Weapon Type","value":"simpleM"},"bonus":{"type":"String","label":"Attack Bonus","value":""},"damage":{"type":"String","label":"Damage Formula","value":"1d6"},"damageType":{"type":"String","label":"Damage Type","value":"piercing"},"damage2":{"type":"String","label":"Alternate Damage","value":"1d8"},"damage2Type":{"type":"String","label":"Alternate Type","value":""},"range":{"type":"String","label":"Weapon Range","value":"20/60"},"properties":{"type":"String","label":"Weapon Properties","value":"Thrown, Versatile"},"proficient":{"type":"Boolean","label":"Proficient","value":true},"attuned":{"type":"Boolean","label":"Attuned","value":false},"ability":{"type":"String","label":"Offensive Ability","value":"str"}},"flags":{},"type":"weapon","img":"systems/dnd5e/icons/items/weapons/spear.jpg"}
-{"_id":"OMhOxjvYYgjFS4jC","name":"Potion of Growth","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><em>The red in the potion’s liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts.&nbsp; Shaking the bottle fails to interrupt this process.</em></p>\n<p>When you drink this potion, you gain the “enlarge” effect of the&nbsp;<strong>Enlarge/Reduce (SRD 140)</strong>&nbsp;spell for 1d4 hours (no concentration required).</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0.1},"price":{"type":"String","label":"Price","value":"270"},"consumableType":{"type":"String","label":"Consumable Type","value":"potion"},"charges":{"type":"Number","label":"Charges","value":1,"max":1},"consume":{"type":"String","label":"Roll on Consume","value":"1d4"},"autoUse":{"type":"Boolean","label":"Consume on Use","value":true},"autoDestroy":{"type":"Boolean","label":"Destroy on Empty","value":true}},"flags":{},"type":"consumable","img":"systems/dnd5e/icons/items/potions/unique-9.jpg"}
-{"_id":"OojyyGfh91iViuMF","name":"Rod","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>An intricately carved or shaped rod of bone, stone, metal, or more exotic materials. Such rods are used by spellcasters to focus their attention and arcane energy.</p>\n<p><strong>Spellcasting Focus. </strong>An arcane focus is a special item designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus, using it in place of any material component which does not list a cost.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 151"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":2},"price":{"type":"String","label":"Price","value":"10"},"weaponType":{"type":"String","label":"Weapon Type","value":"simpleM"},"bonus":{"type":"String","label":"Attack Bonus","value":""},"damage":{"type":"String","label":"Damage Formula","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"damage2":{"type":"String","label":"Alternate Damage","value":""},"damage2Type":{"type":"String","label":"Alternate Type","value":""},"range":{"type":"String","label":"Weapon Range","value":""},"properties":{"type":"String","label":"Weapon Properties","value":"Spellcasting Focus"},"proficient":{"type":"Boolean","label":"Proficient","value":false},"attuned":{"type":"Boolean","label":"Attuned","value":false},"ability":{"type":"String","label":"Offensive Ability","value":"str"}},"flags":{"_sheetTab":"description"},"type":"weapon","img":"systems/dnd5e/icons/items/weapons/rod.jpg"}
-{"_id":"OzqfLTVog4oQcglM","name":"Viol","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>&nbsp;Several of the most common types of musical instruments are shown on the table as examples. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":1},"price":{"type":"String","label":"Price","value":"30"},"ability":{"type":"String","label":"Default Ability","value":"str"},"proficient":{"type":"Number","label":"Proficiency","value":0}},"flags":{},"type":"tool","img":"systems/dnd5e/icons/items/inventory/lute.jpg"}
-{"_id":"PMkjDxP175Bv9cXv","name":"Acid (vial)","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>As an action, you can splash the contents of this vial onto a creature within 5 feet of you or throw the vial up to 20 feet, shattering it on impact. In either case, make a ranged attack against a creature or object, treating the acid as an improvised weapon. On a hit, the target takes 2d6 acid damage.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":1},"price":{"type":"String","label":"Price","value":"25"}},"flags":{},"type":"backpack","img":"systems/dnd5e/icons/items/potions/grand-green.jpg"}
-{"_id":"PSaJeRycXCsdHne2","name":"Potion of Invisibility","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><em>This potion’s container looks empty but feels as though it holds liquid.&nbsp;</em></p>\n<p>When you drink it, you become invisible for 1 hour. Anything you wear or carry is invisible with you. The effect ends early if you attack or cast a spell.</p>\n<p>&nbsp;</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0.1},"price":{"type":"String","label":"Price","value":"180"},"consumableType":{"type":"String","label":"Consumable Type","value":"potion"},"charges":{"type":"Number","label":"Charges","value":1,"max":1},"consume":{"type":"String","label":"Roll on Consume","value":""},"autoUse":{"type":"Boolean","label":"Consume on Use","value":true},"autoDestroy":{"type":"Boolean","label":"Destroy on Empty","value":true}},"flags":{},"type":"consumable","img":"systems/dnd5e/icons/items/potions/major-empty.jpg"}
-{"_id":"PUMfwyVUbtyxgYbD","name":"Leatherworker's Tools","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><span style=\"color: #111111;\">These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan’s tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan’s tools requires a separate proficiency.</span></p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":5},"price":{"type":"String","label":"Price","value":"5"},"ability":{"type":"String","label":"Default Ability","value":"int"},"proficient":{"type":"Number","label":"Proficiency","value":0}},"flags":{},"type":"tool","img":"systems/dnd5e/icons/items/equipment/gloves.jpg"}
-{"_id":"PV0sn2Nlr8CNn4W9","name":"Magnifying Glass","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>This lens allows a closer look at small objects. It is also useful as a substitute for flint and steel when starting fires. Lighting a fire with a magnifying glass requires light as bright as sunlight to focus, tinder to ignite, and about 5 minutes for the fire to ignite. A magnifying glass grants advantage on any ability check made to appraise or inspect an item that is small or highly detailed.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0},"price":{"type":"String","label":"Price","value":"100"}},"flags":{},"type":"backpack","img":"systems/dnd5e/icons/items/inventory/mechanical-part.jpg"}
-{"_id":"PanSr5EbqlfpSvwK","name":"Two-Person Tent","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A simple and portable canvas shelter, a tent sleeps two.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":20},"price":{"type":"String","label":"Price","value":"2"}},"flags":{},"type":"backpack","img":"systems/dnd5e/icons/items/inventory/cloth-green.jpg"}
-{"_id":"Pb69ALwm6nGhzlVk","name":"Drum","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>&nbsp;Several of the most common types of musical instruments are shown on the table as examples. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":3},"price":{"type":"String","label":"Price","value":"6"},"ability":{"type":"String","label":"Default Ability","value":"cha"},"proficient":{"type":"Number","label":"Proficiency","value":0}},"flags":{},"type":"tool","img":"systems/dnd5e/icons/items/inventory/drum.jpg"}
-{"_id":"PhATj2qq94Yryb7a","name":"Pouch","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A cloth or leather pouch can hold up to 20 sling bullets or 50 blowgun needles, among other things. A compartmentalized pouch for holding spell components is called a component pouch. A pouch can hold up to ⅕ cubic foot or 6 pounds of gear.</p>\n<p>&nbsp;</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":1},"price":{"type":"String","label":"Price","value":"0.5"}},"flags":{},"type":"backpack","img":"systems/dnd5e/icons/items/inventory/pouch.jpg"}
-{"_id":"QKTyxoO0YDnAsbYe","name":"Whip","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A tensile lash made of leather, cord, or chain which can lash out at nearby enemies, dealing lacerations and harrying them from a distance.</p>\n<p><strong>Finesse.</strong> When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.</p>\n<p><strong>Reach.</strong> This weapon adds 5 feet to your reach when you attack with it. This property also determines your reach for opportunity attacks with a reach weapon.&nbsp;</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 149"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":3},"price":{"type":"String","label":"Price","value":"2"},"weaponType":{"type":"String","label":"Weapon Type","value":"martialM"},"bonus":{"type":"String","label":"Attack Bonus","value":""},"damage":{"type":"String","label":"Damage Formula","value":"1d4"},"damageType":{"type":"String","label":"Damage Type","value":"slashing"},"damage2":{"type":"String","label":"Alternate Damage","value":""},"damage2Type":{"type":"String","label":"Alternate Type","value":""},"range":{"type":"String","label":"Weapon Range","value":""},"properties":{"type":"String","label":"Weapon Properties","value":"Finesse, Reach"},"proficient":{"type":"Boolean","label":"Proficient","value":false},"attuned":{"type":"Boolean","label":"Attuned","value":false},"ability":{"type":"String","label":"Offensive Ability","value":"dex"}},"flags":{"_sheetTab":"description"},"type":"weapon","img":"systems/dnd5e/icons/items/weapons/whip.png"}
-{"_id":"QXmaarJ4X8P0C1HV","name":"Hempen Rope (50ft)","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":10},"price":{"type":"String","label":"Price","value":"1"}},"flags":{"adnd5e":{"itemInfo":{"type":"item","idx":8}}},"type":"backpack","img":"systems/dnd5e/icons/items/inventory/rope.jpg"}
-{"_id":"REBWkTKe6lJaIkpn","name":"Soap","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Used to clean and wash.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0},"price":{"type":"String","label":"Price","value":"0.02"}},"flags":{},"type":"backpack","img":"systems/dnd5e/icons/items/inventory/soap.jpg"}
-{"_id":"RMi9efrW9ouHVLI2","name":"Book","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A book might contain poetry, historical accounts, information pertaining to a particular field of lore, diagrams and notes on gnomish contraptions, or just about anything else that can be represented using text or pictures. A book of spells is a spellbook (described later in this section).</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":5},"price":{"type":"String","label":"Price","value":"25"}},"flags":{},"type":"backpack","img":"systems/dnd5e/icons/items/inventory/book-diary.jpg"}
-{"_id":"RiOeHR2qaYktz5Ys","name":"Iron Spikes","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Spikes of 10 inches long made of iron.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0.5},"price":{"type":"String","label":"Price","value":"0.1"}},"flags":{},"type":"backpack","img":"systems/dnd5e/icons/items/inventory/caltrop.jpg"}
-{"_id":"SsAmWV6YBqeOFihT","name":"Traveler's Clothes","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A set of clothes worn by travellers.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":4},"price":{"type":"String","label":"Price","value":"2"}},"flags":{},"type":"backpack","img":"systems/dnd5e/icons/items/equipment/tunic.jpg"}
-{"_id":"SuQmsJfxyJl2hPcM","name":"Whetstone","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Whetstone is a sharpening stone. It is used to sharpen the edges of steel tools and implements through grinding and honing.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":1},"price":{"type":"String","label":"Price","value":"0.01"}},"flags":{},"type":"backpack","img":"systems/dnd5e/icons/items/inventory/whetstone.jpg"}
-{"_id":"SztwZhbhZeCqyAes","name":"Alchemist's supplies","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan’s tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan’s tools requires a separate proficiency.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":8},"price":{"type":"String","label":"Price","value":"50"},"ability":{"type":"String","label":"Default Ability","value":"int"},"proficient":{"type":"Number","label":"Proficiency","value":0}},"flags":{},"type":"tool","img":"systems/dnd5e/icons/items/inventory/herbalism-kit.jpg"}
-{"_id":"TBxZ6YLB6sXiyT8N","name":"Plate Armor","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 145"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":65},"price":{"type":"String","label":"Price","value":"1500"},"armor":{"type":"Number","label":"Armor Value","value":18},"armorType":{"type":"String","label":"Armor Type","value":"heavy"},"strength":{"type":"String","label":"Required Strength","value":"15"},"stealth":{"type":"Boolean","label":"Stealth Disadvantage","value":true},"proficient":{"type":"Boolean","label":"Proficient","value":false},"attuned":{"type":"Boolean","label":"Attuned","value":false},"equipped":{"type":"Boolean","label":"Equipped","value":false}},"flags":{},"type":"equipment","img":"systems/dnd5e/icons/items/armor/plate.png"}
-{"_id":"TLSU4XBp9zOe3eBE","type":"consumable","name":"Antitoxin","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A creature that drinks this vial of liquid gains advantage on saving throws against poison for 1 hour. It confers no benefit to undead or constructs.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0},"price":{"type":"String","label":"Price","value":""},"consumableType":{"type":"String","label":"Consumable Type","value":"potion"},"charges":{"type":"Number","label":"Charges","value":1,"max":1},"consume":{"type":"String","label":"Roll on Consume","value":""},"autoUse":{"type":"Boolean","label":"Consume on Use","value":true},"autoDestroy":{"type":"Boolean","label":"Destroy on Empty","value":true},"attuned":{"type":"Boolean","label":"Attuned"},"equipped":{"type":"Boolean","label":"Equipped"},"rarity":{"label":"Rarity"}},"sort":100000,"flags":{"_sheetTab":"description"},"img":"systems/dnd5e/icons/items/potions/grand-violet.jpg"}
-{"_id":"Tga9HuYBu4wjlvnQ","name":"Heavy Crossbow","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A large crossbow mounted on a sturdy block of wood which is loaded using a hand crank and fires thick steel bolts with deadly acceleration that punches through armor and flesh.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 149"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":18},"price":{"type":"String","label":"Price","value":"50"},"weaponType":{"type":"String","label":"Weapon Type","value":"martialR"},"bonus":{"type":"String","label":"Attack Bonus","value":""},"damage":{"type":"String","label":"Damage Formula","value":"1d10"},"damageType":{"type":"String","label":"Damage Type","value":"piercing"},"damage2":{"type":"String","label":"Alternate Damage","value":""},"damage2Type":{"type":"String","label":"Alternate Type","value":""},"range":{"type":"String","label":"Weapon Range","value":"100/400"},"properties":{"type":"String","label":"Weapon Properties","value":"Range, Ammunition, Heavy, Loading, Two-Handed"},"proficient":{"type":"Boolean","label":"Proficient","value":false},"attuned":{"type":"Boolean","label":"Attuned","value":false},"ability":{"type":"String","label":"Offensive Ability","value":"dex"}},"flags":{},"type":"weapon","img":"systems/dnd5e/icons/items/weapons/crossbow-heavy.jpg"}
-{"_id":"TkinrzJiEg06ezDP","name":"Oil of Etherealness","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><em>Beads of this cloudy gray oil form on the outside of its container and quickly evaporate.&nbsp; </em></p>\n<p>The oil can cover a Medium or smaller creature, along with the equipment it’s wearing and carrying (one additional vial is required for each size category above Medium). &nbsp;Applying the oil takes 10 minutes. &nbsp;The affected creature then gains the effect of the <strong>Etherealness (SRD 140)</strong> spell for 1 hour.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0.1},"price":{"type":"String","label":"Price","value":"1920"},"consumableType":{"type":"String","label":"Consumable Type","value":"potion"},"charges":{"type":"Number","label":"Charges","value":1,"max":1},"consume":{"type":"String","label":"Roll on Consume","value":""},"autoUse":{"type":"Boolean","label":"Consume on Use","value":true},"autoDestroy":{"type":"Boolean","label":"Destroy on Empty","value":true}},"flags":{},"type":"consumable","img":"systems/dnd5e/icons/items/potions/unique-1.jpg"}
-{"_id":"TnpThPuauDxFoJME","name":"Potion of Flying","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><em>This potion’s clear liquid floats at the top of its container and has cloudy white impurities drifting in it.</em></p>\n<p>When you drink this potion, you gain a flying speed equal to your walking speed for 1 hour and can hover. If you’re in the air when the potion wears off, you fall unless you have some other means of staying aloft.&nbsp;</p>\n<p>&nbsp;</p>\n<p>&nbsp;</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0.1},"price":{"type":"String","label":"Price","value":"500"},"consumableType":{"type":"String","label":"Consumable Type","value":"potion"},"charges":{"type":"Number","label":"Charges","value":1,"max":1},"consume":{"type":"String","label":"Roll on Consume","value":""},"autoUse":{"type":"Boolean","label":"Consume on Use","value":true},"autoDestroy":{"type":"Boolean","label":"Destroy on Empty","value":true}},"flags":{},"type":"consumable","img":"systems/dnd5e/icons/items/potions/unique-10.jpg"}
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-{"_id":"TyxDujEQ71C9Ians","name":"Javelin","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>This light and flexible spear is designed for throwing, but is versatile enough to be used in melee combat as well.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 149"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":2},"price":{"type":"String","label":"Price","value":"5"},"weaponType":{"type":"String","label":"Weapon Type","value":"simpleM"},"bonus":{"type":"String","label":"Attack Bonus","value":""},"damage":{"type":"String","label":"Damage Formula","value":"1d6"},"damageType":{"type":"String","label":"Damage Type","value":"piercing"},"damage2":{"type":"String","label":"Alternate Damage","value":""},"damage2Type":{"type":"String","label":"Alternate Type","value":""},"range":{"type":"String","label":"Weapon Range","value":"30/120"},"properties":{"type":"String","label":"Weapon Properties","value":"Thrown"},"proficient":{"type":"Boolean","label":"Proficient","value":false},"attuned":{"type":"Boolean","label":"Attuned","value":false},"ability":{"type":"String","label":"Offensive Ability","value":"str"}},"flags":{},"type":"weapon","img":"systems/dnd5e/icons/items/weapons/bolt.png"}
-{"_id":"UBomFoiOEaCvJO2I","name":"Hand Crossbow","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A lightweight crossbow designed to be held in one hand or strapped to one's wrist to fire light bolts.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 149"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":3},"price":{"type":"String","label":"Price","value":"75"},"weaponType":{"type":"String","label":"Weapon Type","value":"martialR"},"bonus":{"type":"String","label":"Attack Bonus","value":""},"damage":{"type":"String","label":"Damage Formula","value":"1d6"},"damageType":{"type":"String","label":"Damage Type","value":"piercing"},"damage2":{"type":"String","label":"Alternate Damage","value":""},"damage2Type":{"type":"String","label":"Alternate Type","value":""},"range":{"type":"String","label":"Weapon Range","value":"30/120"},"properties":{"type":"String","label":"Weapon Properties","value":"Ammunition, Range, Light, Loading"},"proficient":{"type":"Boolean","label":"Proficient","value":false},"attuned":{"type":"Boolean","label":"Attuned","value":false},"ability":{"type":"String","label":"Offensive Ability","value":"dex"}},"flags":{},"type":"weapon","img":"systems/dnd5e/icons/items/weapons/crossbow-light.jpg"}
-{"_id":"UkWdyJYQTfVX2cJW","name":"Bullseye Lantern","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A bullseye lantern casts bright light in a 60-foot cone and dim light for an additional 60 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":2},"price":{"type":"String","label":"Price","value":"10"}},"flags":{},"type":"backpack","img":"systems/dnd5e/icons/items/inventory/lantern.jpg"}
-{"_id":"UmpKmXwjbsWDkSsm","name":"Chest","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A chest holds 12 cubic feet or 300 pounds of gear.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":25},"price":{"type":"String","label":"Price","value":"5"}},"flags":{},"type":"backpack","img":"systems/dnd5e/icons/items/inventory/chest-dark.jpg"}
-{"_id":"UyEIlGHwI7SC3js5","name":"Ball Bearings","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>As an action, you can spill these tiny metal balls from their pouch to cover a level area 10 feet square. A creature moving across the covered area must succeed on a DC 10 Dexterity saving throw or fall prone. A creature moving through the area at half speed doesn't need to make the saving throw.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1000},"weight":{"type":"Number","label":"Weight","value":2},"price":{"type":"String","label":"Price","value":"1"}},"flags":{},"type":"backpack","img":"systems/dnd5e/icons/items/inventory/element-earth.jpg"}
-{"_id":"V13fjV5oSmvbRdgP","name":"Mess Kit","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":1},"price":{"type":"String","label":"Price","value":"0.2"}},"flags":{"adnd5e":{"itemInfo":{"type":"item","idx":4}}},"type":"backpack","img":"systems/dnd5e/icons/items/inventory/fork.jpg"}
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-{"_id":"WtmIzGEPGbdaCB3X","name":"Pan Flute","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>&nbsp;Several of the most common types of musical instruments are shown on the table as examples. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":2},"price":{"type":"String","label":"Price","value":"12"},"ability":{"type":"String","label":"Default Ability","value":"cha"},"proficient":{"type":"Number","label":"Proficiency","value":0}},"flags":{},"type":"tool","img":"systems/dnd5e/icons/items/inventory/flute.jpg"}
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-{"_id":"YHCmjsiXxZ9UdUhU","name":"Navigator’s Tools","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>This set of instruments is used for navigation at sea. Proficiency with navigator's tools lets you chart a ship's course and follow navigation charts. In addition, these tools allow you to add your proficiency bonus to any ability check you make to avoid getting lost at sea.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":2},"price":{"type":"String","label":"Price","value":"25"},"ability":{"type":"String","label":"Default Ability","value":"int"},"proficient":{"type":"Number","label":"Proficiency","value":0}},"flags":{},"type":"tool","img":"systems/dnd5e/icons/items/inventory/backpack.jpg"}
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-{"_id":"YfBwELTgPFHmQdHh","name":"Jeweler's Tools","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><span style=\"color: #111111;\">These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan’s tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan’s tools requires a separate proficiency.</span></p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":2},"price":{"type":"String","label":"Price","value":"25"},"ability":{"type":"String","label":"Default Ability","value":"int"},"proficient":{"type":"Number","label":"Proficiency","value":0}},"flags":{},"type":"tool","img":"systems/dnd5e/icons/items/inventory/gem-blue.jpg"}
-{"_id":"Yw4CQfzcT7IdE64i","name":"Morningstar","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A viciously spiked metal orb mounted upon the end of a stout haft makes for a deadly weapon which can puncture armor and flesh alike.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 149"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":4},"price":{"type":"String","label":"Price","value":"15"},"weaponType":{"type":"String","label":"Weapon Type","value":"martialM"},"bonus":{"type":"String","label":"Attack Bonus","value":""},"damage":{"type":"String","label":"Damage Formula","value":"1d8"},"damageType":{"type":"String","label":"Damage Type","value":"piercing"},"damage2":{"type":"String","label":"Alternate Damage","value":""},"damage2Type":{"type":"String","label":"Alternate Type","value":""},"range":{"type":"String","label":"Weapon Range","value":""},"properties":{"type":"String","label":"Weapon Properties","value":""},"proficient":{"type":"Boolean","label":"Proficient","value":false},"attuned":{"type":"Boolean","label":"Attuned","value":false},"ability":{"type":"String","label":"Offensive Ability","value":"str"}},"flags":{"_sheetTab":"description"},"type":"weapon","img":"systems/dnd5e/icons/items/weapons/morningstar.jpg"}
-{"_id":"Z8vejuxoRRuPcjSQ","name":"Barrel","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A barrel can hold 40 gallons of liquid or 4 cubic feet of solids.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":70},"price":{"type":"String","label":"Price","value":"2"}},"flags":{},"type":"backpack","img":"systems/dnd5e/icons/items/inventory/barrel.jpg"}
-{"_id":"ap9prThUB2y9lDyj","name":"Weaver's Tools","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><span style=\"color: #111111;\">These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan’s tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan’s tools requires a separate proficiency</span></p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":5},"price":{"type":"String","label":"Price","value":"1"},"ability":{"type":"String","label":"Default Ability","value":"dex"},"proficient":{"type":"Number","label":"Proficiency","value":0}},"flags":{},"type":"tool","img":"systems/dnd5e/icons/items/equipment/cloak-pink.jpg"}
-{"_id":"b9SmFePIz2akTf2x","name":"Potion of Speed","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><em>The potion’s yellow fluid is streaked with black and swirls on its own.</em></p>\n<p>When you drink this potion, you gain the effect of the <strong>Haste (SRD 153)</strong> spell for 1 minute (no concentration required).</p>\n<p>&nbsp;</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0.1},"price":{"type":"String","label":"Price","value":"400"},"consumableType":{"type":"String","label":"Consumable Type","value":"potion"},"charges":{"type":"Number","label":"Charges","value":1,"max":1},"consume":{"type":"String","label":"Roll on Consume","value":""},"autoUse":{"type":"Boolean","label":"Consume on Use","value":true},"autoDestroy":{"type":"Boolean","label":"Destroy on Empty","value":true}},"flags":{},"type":"consumable","img":"systems/dnd5e/icons/items/potions/unique-6.jpg"}
-{"_id":"c8hChw2W9iyoUlRF","name":"Rations","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":2},"price":{"type":"String","label":"Price","value":"0.5"}},"flags":{},"type":"backpack","img":"systems/dnd5e/icons/items/inventory/meat.jpg"}
-{"_id":"cG3m4YlHfbQlLEOx","name":"Forgery Kit","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>This small box contains a variety of papers and parchments, pens and inks, seals and sealing wax, gold and silver leaf, and other supplies necessary to create convincing forgeries of physical documents. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a physical forgery of a document.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":5},"price":{"type":"String","label":"Price","value":"15"},"ability":{"type":"String","label":"Default Ability","value":"int"},"proficient":{"type":"Number","label":"Proficiency","value":0}},"flags":{},"type":"tool","img":"systems/dnd5e/icons/items/inventory/note-letter.jpg"}
-{"_id":"cMbrYJqoPhis0Psc","name":"Philter of Love","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><em>This potion’s rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart.</em></p>\n<p>The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you&nbsp; regard it as your true love while you are charmed.</p>\n<p>&nbsp;</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0.1},"price":{"type":"String","label":"Price","value":"90"},"consumableType":{"type":"String","label":"Consumable Type","value":"potion"},"charges":{"type":"Number","label":"Charges","value":1,"max":1},"consume":{"type":"String","label":"Roll on Consume","value":""},"autoUse":{"type":"Boolean","label":"Consume on Use","value":true},"autoDestroy":{"type":"Boolean","label":"Destroy on Empty","value":true}},"flags":{},"type":"consumable","img":"systems/dnd5e/icons/items/potions/unique-5.jpg"}
-{"_id":"ccm5xlWhx74d6lsK","name":"Painter's Supplies","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><span style=\"color: #111111;\">These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan’s tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan’s tools requires a separate proficiency</span></p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":5},"price":{"type":"String","label":"Price","value":"10"},"ability":{"type":"String","label":"Default Ability","value":"int"},"proficient":{"type":"Number","label":"Proficiency","value":0}},"flags":{},"type":"tool","img":"systems/dnd5e/icons/items/inventory/backpack.jpg"}
-{"_id":"dP7jMKyHTTgVb3ii","name":"Ink Bottle","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A small bottle of ink for writing upon parchment.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0.05},"price":{"type":"String","label":"Price","value":"10"}},"flags":{},"type":"backpack","img":"systems/dnd5e/icons/items/inventory/bottle-empty.jpg"}
-{"_id":"daXnsfbAFfB1iOdT","name":"Flute","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>&nbsp;Several of the most common types of musical instruments are shown on the table as examples. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":1},"price":{"type":"String","label":"Price","value":"2"},"ability":{"type":"String","label":"Default Ability","value":"cha"},"proficient":{"type":"Number","label":"Proficiency","value":0}},"flags":{},"type":"tool","img":"systems/dnd5e/icons/items/inventory/flute.jpg"}
-{"_id":"dqHs8xAxN0YjbRFm","name":"Greatclub","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A larger variant of the simple club, a hefty wooden shaft with an enormous knot of wood upon the end deals crippling bludgeoning damage to unfortunate foes.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 149"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":10},"price":{"type":"String","label":"Price","value":"2"},"weaponType":{"type":"String","label":"Weapon Type","value":"simpleM"},"bonus":{"type":"String","label":"Attack Bonus","value":""},"damage":{"type":"String","label":"Damage Formula","value":"1d8"},"damageType":{"type":"String","label":"Damage Type","value":"bludgeoning"},"damage2":{"type":"String","label":"Alternate Damage","value":""},"damage2Type":{"type":"String","label":"Alternate Type","value":""},"range":{"type":"String","label":"Weapon Range","value":"5 ft."},"properties":{"type":"String","label":"Weapon Properties","value":"Two-Handed"},"proficient":{"type":"Boolean","label":"Proficient","value":false},"attuned":{"type":"Boolean","label":"Attuned","value":false},"ability":{"type":"String","label":"Offensive Ability","value":"str"}},"flags":{},"type":"weapon","img":"systems/dnd5e/icons/items/weapons/greatclub.png"}
-{"_id":"dvAHTOK8q9rcE1se","name":"Potion of Fire Resistance","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><em>The potion is a plain indescriminate color and smells slightly foul.</em></p>\n<p>When you drink this potion, you gain resistance to fire type of damage for 1 hour.</p>\n<p>&nbsp;</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0.1},"price":{"type":"String","label":"Price","value":"300"},"consumableType":{"type":"String","label":"Consumable Type","value":"potion"},"charges":{"type":"Number","label":"Charges","value":1,"max":1},"consume":{"type":"String","label":"Roll on Consume","value":""},"autoUse":{"type":"Boolean","label":"Consume on Use","value":true},"autoDestroy":{"type":"Boolean","label":"Destroy on Empty","value":true}},"flags":{},"type":"consumable","img":"systems/dnd5e/icons/items/potions/major-red.jpg"}
-{"_id":"eB63klHL5DvjM66J","name":"Chain Shirt","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 144"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":20},"price":{"type":"String","label":"Price","value":"50"},"armor":{"type":"Number","label":"Armor Value","value":13},"armorType":{"type":"String","label":"Armor Type","value":"medium"},"strength":{"type":"String","label":"Required Strength","value":""},"stealth":{"type":"Boolean","label":"Stealth Disadvantage","value":false},"proficient":{"type":"Boolean","label":"Proficient","value":false},"attuned":{"type":"Boolean","label":"Attuned","value":false},"equipped":{"type":"Boolean","label":"Equipped","value":false}},"flags":{},"type":"equipment","img":"systems/dnd5e/icons/items/armor/scale.png"}
-{"_id":"eO7Fbv5WBk5zvGOc","name":"Handaxe","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>This one-handed axe is light and balanced for throwing while remaining useful in hand combat.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 149"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":2},"price":{"type":"String","label":"Price","value":"5"},"weaponType":{"type":"String","label":"Weapon Type","value":"simpleM"},"bonus":{"type":"String","label":"Attack Bonus","value":""},"damage":{"type":"String","label":"Damage Formula","value":"1d6"},"damageType":{"type":"String","label":"Damage Type","value":"slashing"},"damage2":{"type":"String","label":"Alternate Damage","value":""},"damage2Type":{"type":"String","label":"Alternate Type","value":""},"range":{"type":"String","label":"Weapon Range","value":"20/60"},"properties":{"type":"String","label":"Weapon Properties","value":"Light, Thrown"},"proficient":{"type":"Boolean","label":"Proficient","value":false},"attuned":{"type":"Boolean","label":"Attuned","value":false},"ability":{"type":"String","label":"Offensive Ability","value":"str"}},"flags":{},"type":"weapon","img":"systems/dnd5e/icons/items/weapons/handaxe.jpg"}
-{"_id":"ePyEMRiGH1bTnxVA","name":"Oil of Slipperiness","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><em>This sticky black unguent is thick and heavy in the container, but it flows quickly when poured.&nbsp;</em></p>\n<p>The oil can cover a Medium or smaller creature, along with the equipment it’s wearing and carrying (one additional vial is required for each size category above Medium). &nbsp;Applying the oil takes 10 minutes.&nbsp; The affected creature then gains the effect of a freedom of movement spell for 8 hours.</p>\n<p>Alternatively, the oil can be poured on the ground as an action, where it covers a 10‑foot square, duplicating the effect of the <strong>Grease (SRD 150)</strong> spell in that area for 8 hours.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0.1},"price":{"type":"String","label":"Price","value":"480"},"consumableType":{"type":"String","label":"Consumable Type","value":"potion"},"charges":{"type":"Number","label":"Charges","value":1,"max":1},"consume":{"type":"String","label":"Roll on Consume","value":""},"autoUse":{"type":"Boolean","label":"Consume on Use","value":true},"autoDestroy":{"type":"Boolean","label":"Destroy on Empty","value":true}},"folder":"1dLsoZWM07m67bDI","flags":{},"type":"consumable","img":"systems/dnd5e/icons/items/potions/unique-3.jpg"}
-{"_id":"eQTKbhnpkrtXUfwN","name":"Ladder (10-foot)","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Ladder (10-foot)</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":25},"price":{"type":"String","label":"Price","value":"0.1"}},"flags":{},"type":"backpack","img":"systems/dnd5e/icons/items/inventory/wood.jpg"}
-{"_id":"eZGmdOhaTWMicXPW","name":"Component Pouch","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A component pouch is a small, watertight leather belt pouch that has compartments to hold all the material components and other special items you need to cast your spells, except for those components that have a specific cost (as indicated in a spell's description).</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":2},"price":{"type":"String","label":"Price","value":"25"}},"flags":{},"type":"backpack","img":"systems/dnd5e/icons/items/inventory/satchel-leather.jpg"}
-{"_id":"ea4xclqsksEQB1QF","name":"Abacus","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>The abacus, also called a counting frame, is a calculating tool.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":2},"price":{"type":"String","label":"Price","value":"2"}},"flags":{},"type":"backpack","img":"systems/dnd5e/icons/items/inventory/trinket-loop.jpg"}
-{"_id":"elTowm4qjvbIOCmR","name":"Potion of Clairvoyance","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><em>An eyeball bobs in this yellowish liquid but vanishes when the potion is opened.</em></p>\n<p>When you drink this potion, you gain the effect of the <strong>Clairvoyance (SRD 124)</strong> spell.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0},"price":{"type":"String","label":"Price","value":""},"consumableType":{"type":"String","label":"Consumable Type","value":""},"charges":{"type":"Number","label":"Charges","value":0,"max":0},"consume":{"type":"String","label":"Roll on Consume","value":""},"autoUse":{"type":"Boolean","label":"Consume on Use","value":false},"autoDestroy":{"type":"Boolean","label":"Destroy on Empty","value":false}},"flags":{},"type":"consumable","img":"systems/dnd5e/icons/items/potions/unique-2.jpg"}
-{"_id":"fC0lFK8P4RuhpfaU","name":"Cartographer's Tools","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><span style=\"color: #111111;\">These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan’s tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan’s tools requires a separate proficiency.</span></p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":6},"price":{"type":"String","label":"Price","value":"15"},"ability":{"type":"String","label":"Default Ability","value":"int"},"proficient":{"type":"Number","label":"Proficiency","value":0}},"flags":{},"type":"tool","img":"systems/dnd5e/icons/items/inventory/backpack.jpg"}
-{"_id":"fCNhqA9yrDUpfW4c","name":"Basic Poison","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.</p>\n<p>&nbsp;</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0},"price":{"type":"String","label":"Price","value":"100"}},"flags":{},"type":"backpack","img":"systems/dnd5e/icons/items/potions/unique-7.jpg"}
-{"_id":"fD3utun6arlZfXTx","name":"Caltrops","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>As an action, you can spread a single bag of caltrops to cover a 5-foot-square area. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving and take 1 piercing damage. Until the creature regains at least 1 hit point, its walking speed is reduced by 10 feet. A creature moving through the area at half speed doesn't need to make the saving throw.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0.1},"price":{"type":"String","label":"Price","value":"0.05"}},"flags":{},"type":"backpack","img":"systems/dnd5e/icons/items/inventory/caltrop.jpg"}
-{"_id":"fISg8HQ2vWmVOZZp","name":"Blowgun Needle","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>This ammunition is designed to be fired through a blowgun using the force of the wielders lungs. These needles are frequently tipped with deadly or crippling venoms.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 150"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0.02},"price":{"type":"String","label":"Price","value":"2"},"weaponType":{"type":"String","label":"Weapon Type","value":""},"bonus":{"type":"String","label":"Attack Bonus","value":""},"damage":{"type":"String","label":"Damage Formula","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"damage2":{"type":"String","label":"Alternate Damage","value":""},"damage2Type":{"type":"String","label":"Alternate Type","value":""},"range":{"type":"String","label":"Weapon Range","value":""},"properties":{"type":"String","label":"Weapon Properties","value":""},"proficient":{"type":"Boolean","label":"Proficient","value":false},"attuned":{"type":"Boolean","label":"Attuned","value":false},"ability":{"type":"String","label":"Offensive Ability","value":"str"}},"flags":{},"type":"weapon","img":"systems/dnd5e/icons/items/weapons/dart.png"}
-{"_id":"fNMkFCOvMiW2Rh3t","name":"Paper","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A single sheet of Paper.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0},"price":{"type":"String","label":"Price","value":"0.2"}},"flags":{},"type":"backpack","img":"systems/dnd5e/icons/items/inventory/paper.jpg"}
-{"_id":"fbC0Mg1a73wdFbqO","name":"Scimitar","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>This curved blade is wide near the wrapped handle but arcs and tapers towards a gleaming tip.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 149"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":3},"price":{"type":"String","label":"Price","value":"25"},"weaponType":{"type":"String","label":"Weapon Type","value":"martialM"},"bonus":{"type":"String","label":"Attack Bonus","value":""},"damage":{"type":"String","label":"Damage Formula","value":"1d6"},"damageType":{"type":"String","label":"Damage Type","value":"slashing"},"damage2":{"type":"String","label":"Alternate Damage","value":""},"damage2Type":{"type":"String","label":"Alternate Type","value":""},"range":{"type":"String","label":"Weapon Range","value":""},"properties":{"type":"String","label":"Weapon Properties","value":"Finesse, Light"},"proficient":{"type":"Boolean","label":"Proficient","value":false},"attuned":{"type":"Boolean","label":"Attuned","value":false},"ability":{"type":"String","label":"Offensive Ability","value":"str"}},"flags":{},"type":"weapon","img":"systems/dnd5e/icons/items/weapons/sword-curved.jpg"}
-{"_id":"fcGIsAeohqOeOvW9","name":"Potion of Frost Giant Strength","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><em>This potion’s transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type.</em></p>\n<p>When you drink this potion, your Strength score changes to 23 for 1 hour.&nbsp; The potion has no effect on you if your Strength is equal to or greater than that score.</p>\n<p>&nbsp;</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0.1},"price":{"type":"String","label":"Price","value":""},"consumableType":{"type":"String","label":"Consumable Type","value":"potion"},"charges":{"type":"Number","label":"Charges","value":1,"max":1},"consume":{"type":"String","label":"Roll on Consume","value":""},"autoUse":{"type":"Boolean","label":"Consume on Use","value":true},"autoDestroy":{"type":"Boolean","label":"Destroy on Empty","value":true}},"flags":{},"type":"consumable","img":"systems/dnd5e/icons/items/potions/grand-blue.jpg"}
-{"_id":"g2dWN7PQiMRYWzyk","name":"Quarterstaff","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A thick shaft of wood wrapped with a sturdy grip makes a highly functional weapon in addition to a stout walking stick.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 149"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":4},"price":{"type":"String","label":"Price","value":"2"},"weaponType":{"type":"String","label":"Weapon Type","value":"simpleM"},"bonus":{"type":"String","label":"Attack Bonus","value":""},"damage":{"type":"String","label":"Damage Formula","value":"1d6"},"damageType":{"type":"String","label":"Damage Type","value":"bludgeoning"},"damage2":{"type":"String","label":"Alternate Damage","value":"1d8"},"damage2Type":{"type":"String","label":"Alternate Type","value":"bludgeoning"},"range":{"type":"String","label":"Weapon Range","value":"5 ft."},"properties":{"type":"String","label":"Weapon Properties","value":"Versatile"},"proficient":{"type":"Boolean","label":"Proficient","value":false},"attuned":{"type":"Boolean","label":"Attuned","value":false},"ability":{"type":"String","label":"Offensive Ability","value":"str"}},"flags":{},"type":"weapon","img":"systems/dnd5e/icons/items/weapons/quarterstaff.jpg"}
-{"_id":"gwab3TZdr2OTnECO","name":"Potion of Thunder Resistance","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><em>The potion is a plain indescriminate color and smells slightly foul.</em></p>\n<p>When you drink this potion, you gain resistance to Thunder type of damage for 1 hour.</p>\n<p>&nbsp;</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0.1},"price":{"type":"String","label":"Price","value":"300"},"consumableType":{"type":"String","label":"Consumable Type","value":"potion"},"charges":{"type":"Number","label":"Charges","value":1,"max":1},"consume":{"type":"String","label":"Roll on Consume","value":""},"autoUse":{"type":"Boolean","label":"Consume on Use","value":true},"autoDestroy":{"type":"Boolean","label":"Destroy on Empty","value":true}},"flags":{},"type":"consumable","img":"systems/dnd5e/icons/items/potions/grand-yellow.jpg"}
-{"_id":"hJS8yEVkqgJjwfWa","name":"Potter's Tools","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><span style=\"color: #111111;\">These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan’s tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan’s tools requires a separate proficiency</span></p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":3},"price":{"type":"String","label":"Price","value":"10"},"ability":{"type":"String","label":"Default Ability","value":"int"},"proficient":{"type":"Number","label":"Proficiency","value":0}},"flags":{},"type":"tool","img":"systems/dnd5e/icons/items/inventory/backpack.jpg"}
-{"_id":"hM84pZnpCqKfi8XH","name":"Cobbler's Tools","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><span style=\"color: #111111;\">These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan’s tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan’s tools requires a separate proficiency.</span></p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":5},"price":{"type":"String","label":"Price","value":"5"},"ability":{"type":"String","label":"Default Ability","value":"int"},"proficient":{"type":"Number","label":"Proficiency","value":0}},"flags":{},"type":"tool","img":"systems/dnd5e/icons/items/equipment/boots-leather.jpg"}
-{"_id":"hOzuSDqmOIOx8z3Z","name":"Fishing Tackle","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>This kit includes a wooden rod, silken line, corkwood bobbers, steel hooks, lead sinkers, velvet lures, and narrow netting.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":4},"price":{"type":"String","label":"Price","value":"1"}},"flags":{},"type":"backpack","img":"systems/dnd5e/icons/skills/gray_10.jpg"}
-{"_id":"i4NeNZ30ycwPDHMx","name":"Sickle","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A crescent hooked blade mounted atop a short haft, light enough to be wielded in one hand for treshing crops or foes.</p>\n<p><strong>Light</strong>. A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 149"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":2},"price":{"type":"String","label":"Price","value":"1"},"weaponType":{"type":"String","label":"Weapon Type","value":"simpleM"},"bonus":{"type":"String","label":"Attack Bonus","value":""},"damage":{"type":"String","label":"Damage Formula","value":"1d4"},"damageType":{"type":"String","label":"Damage Type","value":"slashing"},"damage2":{"type":"String","label":"Alternate Damage","value":""},"damage2Type":{"type":"String","label":"Alternate Type","value":""},"range":{"type":"String","label":"Weapon Range","value":""},"properties":{"type":"String","label":"Weapon Properties","value":"Light"},"proficient":{"type":"Boolean","label":"Proficient","value":false},"attuned":{"type":"Boolean","label":"Attuned","value":false},"ability":{"type":"String","label":"Offensive Ability","value":"str"}},"flags":{"_sheetTab":"description"},"type":"weapon","img":"systems/dnd5e/icons/items/weapons/sickle.jpg"}
-{"_id":"i89okN7GFTWHsvPy","name":"Herbalism Kit","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":5},"price":{"type":"String","label":"Price","value":"3"},"ability":{"type":"String","label":"Default Ability","value":"wis"},"proficient":{"type":"Number","label":"Proficiency","value":0}},"flags":{},"type":"tool","img":"systems/dnd5e/icons/items/inventory/herbalism-kit.jpg"}
-{"_id":"iXCypevaO1afasUV","name":"Potion of Cloud Giant Strength","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><em>This potion’s transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type.</em></p>\n<p>When you drink this potion, your Strength score changes to 27 for 1 hour.&nbsp; The potion has no effect on you if your Strength is equal to or greater than that score.</p>\n<p>&nbsp;</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0.1},"price":{"type":"String","label":"Price","value":""},"consumableType":{"type":"String","label":"Consumable Type","value":"potion"},"charges":{"type":"Number","label":"Charges","value":1,"max":1},"consume":{"type":"String","label":"Roll on Consume","value":""},"autoUse":{"type":"Boolean","label":"Consume on Use","value":true},"autoDestroy":{"type":"Boolean","label":"Destroy on Empty","value":true}},"flags":{},"type":"consumable","img":"systems/dnd5e/icons/items/potions/grand-blue.jpg"}
-{"_id":"il2GNi8C0DvGLL9P","name":"Poisoner’s Kit","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A poisoner’s kit includes the vials, chemicals, and other equipment necessary for the creation of poisons. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to craft or use poisons.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":2},"price":{"type":"String","label":"Price","value":"50"},"ability":{"type":"String","label":"Default Ability","value":"wis"},"proficient":{"type":"Number","label":"Proficiency","value":0}},"flags":{},"type":"tool","img":"systems/dnd5e/icons/items/inventory/herb-satchel.jpg"}
-{"_id":"jIvbFjyb8GfVgMOJ","name":"Waterskin","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Can hold up to 4 pints of liquid</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":1},"price":{"type":"String","label":"Price","value":"0.2"}},"flags":{},"type":"backpack","img":"systems/dnd5e/icons/items/inventory/waterskin.jpg"}
-{"_id":"jKyawi4qqt8pFt1Z","name":"Crossbow Bolt Case","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>This wooden case can hold up to twenty crossbow bolts.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":1},"price":{"type":"String","label":"Price","value":"1"}},"flags":{},"type":"backpack","img":"systems/dnd5e/icons/items/weapons/arrows.jpg"}
-{"_id":"jhjo20QoiD5exf09","name":"Calligrapher's Supplies","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><span style=\"color: #111111;\">These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan’s tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan’s tools requires a separate proficiency.</span></p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":5},"price":{"type":"String","label":"Price","value":"10"},"ability":{"type":"String","label":"Default Ability","value":"int"},"proficient":{"type":"Number","label":"Proficiency","value":0}},"flags":{},"type":"tool","img":"systems/dnd5e/icons/items/inventory/note-letter.jpg"}
-{"_id":"jlI44g90pp4VazBU","name":"Block and Tackle","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A set of pulleys with a cable threaded through them and a hook to attach to objects, a block and tackle allows you to hoist up to four times the weight you can normally lift.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":5},"price":{"type":"String","label":"Price","value":"1"}},"flags":{},"type":"backpack","img":"systems/dnd5e/icons/items/inventory/tool-hook.jpg"}
-{"_id":"k0v0Oviggx4fnGkR","name":"Potion of Force Resistance","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><em>The potion is a plain indescriminate color and smells slightly foul.</em></p>\n<p>When you drink this potion, you gain resistance to Force type of damage for 1 hour.</p>\n<p>&nbsp;</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0.1},"price":{"type":"String","label":"Price","value":"300"},"consumableType":{"type":"String","label":"Consumable Type","value":"potion"},"charges":{"type":"Number","label":"Charges","value":1,"max":1},"consume":{"type":"String","label":"Roll on Consume","value":""},"autoUse":{"type":"Boolean","label":"Consume on Use","value":true},"autoDestroy":{"type":"Boolean","label":"Destroy on Empty","value":true}},"flags":{},"type":"consumable","img":"systems/dnd5e/icons/items/potions/major-blue.jpg"}
-{"_id":"kOamqagfnCwDmllM","name":"Potion of Fire Giant Strength","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><em>This potion’s transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type.</em></p>\n<p>When you drink this potion, your Strength score changes to 25 for 1 hour.&nbsp; The potion has no effect on you if your Strength is equal to or greater than that score.</p>\n<p>&nbsp;</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0.1},"price":{"type":"String","label":"Price","value":""},"consumableType":{"type":"String","label":"Consumable Type","value":"potion"},"charges":{"type":"Number","label":"Charges","value":1,"max":1},"consume":{"type":"String","label":"Roll on Consume","value":""},"autoUse":{"type":"Boolean","label":"Consume on Use","value":true},"autoDestroy":{"type":"Boolean","label":"Destroy on Empty","value":true}},"flags":{},"type":"consumable","img":"systems/dnd5e/icons/items/potions/grand-yellow.jpg"}
-{"_id":"kdkpSZMUHGXGM15H","name":"Signet Ring","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A ring with specific design to denote membership and rank within a house or organization.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0},"price":{"type":"String","label":"Price","value":"5"}},"flags":{},"type":"backpack","img":"systems/dnd5e/icons/items/jewelry/ring-orange.jpg"}
-{"_id":"lHS63sC6bypENNlR","name":"Flask","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A flask holds 1 pint of liquid.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":1},"price":{"type":"String","label":"Price","value":"0.01"}},"flags":{},"type":"backpack","img":"systems/dnd5e/icons/items/inventory/flask-dark.jpg"}
-{"_id":"lVNMhbkTxEsuXkTM","name":"Potion of Storm Giant Strength","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><em>This potion’s transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type.</em></p>\n<p>When you drink this potion, your Strength score changes to 29 for 1 hour.&nbsp; The potion has no effect on you if your Strength is equal to or greater than that score.</p>\n<p>&nbsp;</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0.1},"price":{"type":"String","label":"Price","value":""},"consumableType":{"type":"String","label":"Consumable Type","value":"potion"},"charges":{"type":"Number","label":"Charges","value":1,"max":1},"consume":{"type":"String","label":"Roll on Consume","value":""},"autoUse":{"type":"Boolean","label":"Consume on Use","value":true},"autoDestroy":{"type":"Boolean","label":"Destroy on Empty","value":true}},"flags":{},"type":"consumable","img":"systems/dnd5e/icons/items/potions/major-blue.jpg"}
-{"_id":"mKPyhWTAUavayPU2","name":"Potion of Diminution","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><em>The red in the potion’s liquid continuously contracts to a tiny bead and then expands to color the clear liquid around it.&nbsp; Shaking the bottle fails to interrupt this process.</em></p>\n<p>When you drink this potion, you gain the “reduce” effect of the <strong>Enlarge/Reduce (SRD 140)</strong> spell for 1d4 hours (no concentration required).&nbsp;</p>\n<p>&nbsp;</p>\n<p>&nbsp;</p>\n<p>&nbsp;</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0.1},"price":{"type":"String","label":"Price","value":"270"},"consumableType":{"type":"String","label":"Consumable Type","value":"potion"},"charges":{"type":"Number","label":"Charges","value":1,"max":1},"consume":{"type":"String","label":"Roll on Consume","value":"1d4"},"autoUse":{"type":"Boolean","label":"Consume on Use","value":true},"autoDestroy":{"type":"Boolean","label":"Destroy on Empty","value":true}},"folder":"HGhPTD1QQvPVtmUd","flags":{},"type":"consumable","img":"systems/dnd5e/icons/items/potions/unique-9.jpg"}
-{"_id":"meJEfX3gZgtMX4x2","name":"Vial","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A vial can hold up to 4 ounces of liquid.</p>\n<p>&nbsp;</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0},"price":{"type":"String","label":"Price","value":"1"}},"flags":{},"type":"backpack","img":"systems/dnd5e/icons/items/inventory/bottle-empty.jpg"}
-{"_id":"nXWdGtzi8DXDLLsL","name":"Pitcher","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A pitcher holds 1 gallon of liquid.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":4},"price":{"type":"String","label":"Price","value":"0.02"}},"flags":{},"type":"backpack","img":"systems/dnd5e/icons/items/inventory/jug.jpg"}
-{"_id":"nYVh36xip1OWf5IB","name":"Candle","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0},"price":{"type":"String","label":"Price","value":"0.01"}},"flags":{},"type":"backpack","img":"systems/dnd5e/icons/items/inventory/candle.jpg"}
-{"_id":"nZPkue6hQKzxH8XV","name":"Sling Bullet","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A hardened pebble of stone, bone, or metal which can be flung at high velocity using a sling.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 150"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0.075},"price":{"type":"String","label":"Price","value":"0"},"weaponType":{"type":"String","label":"Weapon Type","value":"ammo"},"bonus":{"type":"String","label":"Attack Bonus","value":""},"damage":{"type":"String","label":"Damage Formula","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"damage2":{"type":"String","label":"Alternate Damage","value":""},"damage2Type":{"type":"String","label":"Alternate Type","value":""},"range":{"type":"String","label":"Weapon Range","value":""},"properties":{"type":"String","label":"Weapon Properties","value":""},"proficient":{"type":"Boolean","label":"Proficient","value":false},"attuned":{"type":"Boolean","label":"Attuned","value":false},"ability":{"type":"String","label":"Offensive Ability","value":"str"}},"flags":{"_sheetTab":"description"},"type":"weapon","img":"systems/dnd5e/icons/items/weapons/bullet.jpg"}
-{"_id":"nfIRTECQIG81CvM4","name":"Club","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A stout knob of wood forms a simple, but effective, cudgel. These weapons are used to bludgeon foes, bruising flesh and breaking bones.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 149"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":2},"price":{"type":"String","label":"Price","value":"1"},"weaponType":{"type":"String","label":"Weapon Type","value":"simpleM"},"bonus":{"type":"String","label":"Attack Bonus","value":""},"damage":{"type":"String","label":"Damage Formula","value":"1d4"},"damageType":{"type":"String","label":"Damage Type","value":"bludgeoning"},"damage2":{"type":"String","label":"Alternate Damage","value":""},"damage2Type":{"type":"String","label":"Alternate Type","value":""},"range":{"type":"String","label":"Weapon Range","value":""},"properties":{"type":"String","label":"Weapon Properties","value":"Light"},"proficient":{"type":"Boolean","label":"Proficient","value":true},"attuned":{"type":"Boolean","label":"Attuned","value":false},"ability":{"type":"String","label":"Offensive Ability","value":"str"}},"flags":{},"type":"weapon","img":"systems/dnd5e/icons/items/weapons/club-spikes.jpg"}
-{"_id":"oDArFOm4YYUZLz6C","name":"Mace","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A heavy bludgeoning weapon mounted to the end of a metal club. The head features spikes and blades designed to puncture armor and shatter the bones below.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 149"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":4},"price":{"type":"String","label":"Price","value":"5"},"weaponType":{"type":"String","label":"Weapon Type","value":"simpleM"},"bonus":{"type":"String","label":"Attack Bonus","value":""},"damage":{"type":"String","label":"Damage Formula","value":"1d6"},"damageType":{"type":"String","label":"Damage Type","value":"bludgeoning"},"damage2":{"type":"String","label":"Alternate Damage","value":""},"damage2Type":{"type":"String","label":"Alternate Type","value":""},"range":{"type":"String","label":"Weapon Range","value":""},"properties":{"type":"String","label":"Weapon Properties","value":""},"proficient":{"type":"Boolean","label":"Proficient","value":false},"attuned":{"type":"Boolean","label":"Attuned","value":false},"ability":{"type":"String","label":"Offensive Ability","value":"str"}},"flags":{},"type":"weapon","img":"systems/dnd5e/icons/items/weapons/morningstar.jpg"}
-{"_id":"oDnxHuDcOhr4IgJ7","name":"Potion of Water Breathing","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><em>Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.</em></p>\n<p>You can breathe underwater for 1 hour after drinking this potion.&nbsp;</p>\n<p>&nbsp;</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0.1},"price":{"type":"String","label":"Price","value":"180"},"consumableType":{"type":"String","label":"Consumable Type","value":"potion"},"charges":{"type":"Number","label":"Charges","value":1,"max":1},"consume":{"type":"String","label":"Roll on Consume","value":""},"autoUse":{"type":"Boolean","label":"Consume on Use","value":true},"autoDestroy":{"type":"Boolean","label":"Destroy on Empty","value":true}},"flags":{},"type":"consumable","img":"systems/dnd5e/icons/items/potions/unique-4.jpg"}
-{"_id":"oY8KbpGmB5H2Deoy","name":"Silk Rope (50 feet)","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check.</p>\n<p>&nbsp;</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":5},"price":{"type":"String","label":"Price","value":"10"}},"flags":{},"type":"backpack","img":"systems/dnd5e/icons/items/inventory/rope.jpg"}
-{"_id":"ogWbXNAjB7h8c4Zb","name":"Leather Armor","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 144"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":10},"price":{"type":"String","label":"Price","value":"10"},"armor":{"type":"Number","label":"Armor Value","value":11},"armorType":{"type":"String","label":"Armor Type","value":"light"},"strength":{"type":"String","label":"Required Strength","value":""},"stealth":{"type":"Boolean","label":"Stealth Disadvantage","value":false},"proficient":{"type":"Boolean","label":"Proficient","value":false},"attuned":{"type":"Boolean","label":"Attuned","value":false},"equipped":{"type":"Boolean","label":"Equipped","value":false}},"flags":{},"type":"equipment","img":"systems/dnd5e/icons/items/armor/leather.png"}
-{"_id":"osLzOwQdPtrK3rQH","name":"Shortsword","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A medium sized blade with a firm crossguard and a leather-wrapped handle. A versatile weapon which makes up in versatility what it lacks in reach.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 149"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":2},"price":{"type":"String","label":"Price","value":"10"},"weaponType":{"type":"String","label":"Weapon Type","value":"martialM"},"bonus":{"type":"String","label":"Attack Bonus","value":""},"damage":{"type":"String","label":"Damage Formula","value":"1d6"},"damageType":{"type":"String","label":"Damage Type","value":"piercing"},"damage2":{"type":"String","label":"Alternate Damage","value":""},"damage2Type":{"type":"String","label":"Alternate Type","value":""},"range":{"type":"String","label":"Weapon Range","value":""},"properties":{"type":"String","label":"Weapon Properties","value":"Finesse, Light"},"proficient":{"type":"Boolean","label":"Proficient","value":false},"attuned":{"type":"Boolean","label":"Attuned","value":false},"ability":{"type":"String","label":"Offensive Ability","value":"str"}},"flags":{},"type":"weapon","img":"systems/dnd5e/icons/items/weapons/sword-short.jpg"}
-{"_id":"qMzHmlmha8qMDnEF","name":"Lamp","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":1},"price":{"type":"String","label":"Price","value":"0.5"}},"flags":{},"type":"backpack","img":"systems/dnd5e/icons/items/inventory/lamp.jpg"}
-{"_id":"qWlXDEgqdmdZWoab","name":"Shovel","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A tool resembling a spade with a broad blade and typically upturned sides, used for moving coals, earth, snow or other material.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":5},"price":{"type":"String","label":"Price","value":"2"}},"flags":{},"type":"backpack","img":"systems/dnd5e/icons/items/inventory/pickaxe.jpg"}
-{"_id":"ql0K4sne03jwKDX1","name":"Rain Catcher","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A rain catcher is a simple contraption consisting of a 5-foot-square leather tarp and a wooden frame with legs. When the tarp is stretched across the wooden frame, it forms a basin that can catch 2 gallons of drinking water per inch of rainfall and hold up to 8 gallons. The tarp and wooden frame fold up for easy transport.</p>\n<p>&nbsp;</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":5},"price":{"type":"String","label":"Price","value":"1"}},"flags":{},"type":"backpack","img":"systems/dnd5e/icons/items/inventory/pot.jpg"}
-{"_id":"qmMOHI8y4sPCy7FW","name":"Potion of Lightning Resistance","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><em>The potion is a plain indescriminate color and smells slightly foul.</em></p>\n<p>When you drink this potion, you gain resistance to Lightning type of damage for 1 hour.</p>\n<p>&nbsp;</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0.1},"price":{"type":"String","label":"Price","value":"300"},"consumableType":{"type":"String","label":"Consumable Type","value":"potion"},"charges":{"type":"Number","label":"Charges","value":1,"max":1},"consume":{"type":"String","label":"Roll on Consume","value":""},"autoUse":{"type":"Boolean","label":"Consume on Use","value":true},"autoDestroy":{"type":"Boolean","label":"Destroy on Empty","value":true}},"flags":{},"type":"consumable","img":"systems/dnd5e/icons/items/potions/grand-yellow.jpg"}
-{"_id":"r4qvGWO3BTPTSIGE","name":"Potion of Greater Healing","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><em>Agitating the potion the red liquid glimmers with it's motion.</em></p>\n<p>You regain 4d4+4 hit points when you drink this potion.</p>\n<p>&nbsp;</p>\n<p>&nbsp;</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0.1},"price":{"type":"String","label":"Price","value":"150"},"consumableType":{"type":"String","label":"Consumable Type","value":"potion"},"charges":{"type":"Number","label":"Charges","value":1,"max":1},"consume":{"type":"String","label":"Roll on Consume","value":"4d4+4"},"autoUse":{"type":"Boolean","label":"Consume on Use","value":true},"autoDestroy":{"type":"Boolean","label":"Destroy on Empty","value":true}},"flags":{},"type":"consumable","img":"systems/dnd5e/icons/items/potions/major-red.jpg"}
-{"_id":"rAy8r7e4Pbch8B8J","name":"Lance","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Lances are deadly piercing weapons designed for mounted combat that can puncture even the heaviest armor at blinding speed.</p>\n<p><strong>Special.</strong> You have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren't mounted.</p>\n<p><strong>Reach.</strong> This weapon adds 5 feet to your reach when you attack with it. This property also determines your reach for opportunity attacks with a reach weapon.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 149"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":6},"price":{"type":"String","label":"Price","value":"10"},"weaponType":{"type":"String","label":"Weapon Type","value":"martialM"},"bonus":{"type":"String","label":"Attack Bonus","value":""},"damage":{"type":"String","label":"Damage Formula","value":"1d12"},"damageType":{"type":"String","label":"Damage Type","value":"piercing"},"damage2":{"type":"String","label":"Alternate Damage","value":""},"damage2Type":{"type":"String","label":"Alternate Type","value":""},"range":{"type":"String","label":"Weapon Range","value":""},"properties":{"type":"String","label":"Weapon Properties","value":"Special, Reach"},"proficient":{"type":"Boolean","label":"Proficient","value":false},"attuned":{"type":"Boolean","label":"Attuned","value":false},"ability":{"type":"String","label":"Offensive Ability","value":"str"}},"flags":{"_sheetTab":"description"},"type":"weapon","img":"systems/dnd5e/icons/items/weapons/spear.jpg"}
-{"_id":"rIYYVf0wzpgStj3m","name":"Chain Mail","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 145"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":55},"price":{"type":"String","label":"Price","value":"75"},"armor":{"type":"Number","label":"Armor Value","value":16},"armorType":{"type":"String","label":"Armor Type","value":"heavy"},"strength":{"type":"String","label":"Required Strength","value":"13"},"stealth":{"type":"Boolean","label":"Stealth Disadvantage","value":true},"proficient":{"type":"Boolean","label":"Proficient","value":false},"attuned":{"type":"Boolean","label":"Attuned","value":false},"equipped":{"type":"Boolean","label":"Equipped","value":false}},"flags":{},"type":"equipment","img":"systems/dnd5e/icons/items/armor/scale.png"}
-{"_id":"rOG1OM2ihgPjOvFW","name":"Glaive","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A crescent blade is mounted on the end of a tall metal shaft. This polearm provies the ability to attack with deadly efficiency from greater range than typical melee weapons.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 149"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":6},"price":{"type":"String","label":"Price","value":"20"},"weaponType":{"type":"String","label":"Weapon Type","value":"martialM"},"bonus":{"type":"String","label":"Attack Bonus","value":""},"damage":{"type":"String","label":"Damage Formula","value":"1d10"},"damageType":{"type":"String","label":"Damage Type","value":"slashing"},"damage2":{"type":"String","label":"Alternate Damage","value":""},"damage2Type":{"type":"String","label":"Alternate Type","value":""},"range":{"type":"String","label":"Weapon Range","value":"10 ft."},"properties":{"type":"String","label":"Weapon Properties","value":"Heavy, Two-Handed, Reach"},"proficient":{"type":"Boolean","label":"Proficient","value":false},"attuned":{"type":"Boolean","label":"Attuned","value":false},"ability":{"type":"String","label":"Offensive Ability","value":"str"}},"flags":{},"type":"weapon","img":"systems/dnd5e/icons/items/weapons/glaive.png"}
-{"_id":"rTbVrNcwApnuTz5E","name":"Glassblower's Tools","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><span style=\"color: #111111;\">These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan’s tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan’s tools requires a separate proficiency.</span></p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":5},"price":{"type":"String","label":"Price","value":"30"},"ability":{"type":"String","label":"Default Ability","value":"int"},"proficient":{"type":"Number","label":"Proficiency","value":0}},"flags":{},"type":"tool","img":"systems/dnd5e/icons/items/inventory/backpack.jpg"}
-{"_id":"s3BHNSJXvRYCpFNP","name":"Potion of Mind Reading","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><em>The potion’s dense, purple liquid has an ovoid cloud of pink floating in it.</em></p>\n<p>When you drink this potion, you gain the effect of the <strong>Detect Thoughts (SRD 135)</strong> spell (save DC 13).&nbsp;</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0.1},"price":{"type":"String","label":"Price","value":"180"},"consumableType":{"type":"String","label":"Consumable Type","value":"potion"},"charges":{"type":"Number","label":"Charges","value":1,"max":1},"consume":{"type":"String","label":"Roll on Consume","value":""},"autoUse":{"type":"Boolean","label":"Consume on Use","value":true},"autoDestroy":{"type":"Boolean","label":"Destroy on Empty","value":true}},"flags":{},"type":"consumable","img":"systems/dnd5e/icons/items/potions/unique-2.jpg"}
-{"_id":"sSs3hSzkKBMNBgTs","name":"Shield","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 144"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":6},"price":{"type":"String","label":"Price","value":"10"},"armor":{"type":"Number","label":"Armor Value","value":2},"armorType":{"type":"String","label":"Armor Type","value":"shield"},"strength":{"type":"String","label":"Required Strength","value":""},"stealth":{"type":"Boolean","label":"Stealth Disadvantage","value":false},"proficient":{"type":"Boolean","label":"Proficient","value":false},"attuned":{"type":"Boolean","label":"Attuned","value":false},"equipped":{"type":"Boolean","label":"Equipped","value":false}},"flags":{},"type":"equipment","img":"systems/dnd5e/icons/items/armor/shield.png"}
-{"_id":"sXTLuXMX6eWPFppu","name":"Potion of Radiant Resistance","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><em>The potion is a plain indescriminate color and smells slightly foul.</em></p>\n<p>When you drink this potion, you gain resistance to Radiant type of damage for 1 hour.</p>\n<p>&nbsp;</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0.1},"price":{"type":"String","label":"Price","value":"300"},"consumableType":{"type":"String","label":"Consumable Type","value":"potion"},"charges":{"type":"Number","label":"Charges","value":1,"max":1},"consume":{"type":"String","label":"Roll on Consume","value":""},"autoUse":{"type":"Boolean","label":"Consume on Use","value":true},"autoDestroy":{"type":"Boolean","label":"Destroy on Empty","value":true}},"flags":{},"type":"consumable","img":"systems/dnd5e/icons/items/potions/grand-yellow.jpg"}
-{"_id":"skUih6tBvcBbORzA","name":"Mason's Tools","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><span style=\"color: #111111;\">These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan’s tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan’s tools requires a separate proficiency</span></p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":8},"price":{"type":"String","label":"Price","value":"10"},"ability":{"type":"String","label":"Default Ability","value":"wis"},"proficient":{"type":"Number","label":"Proficiency","value":0}},"flags":{},"type":"tool","img":"systems/dnd5e/icons/items/inventory/hammer.jpg"}
-{"_id":"srTRzwTfWKO5opOo","name":"Portable Ram","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You can use a portable ram to break down doors. When doing so, you gain a +4 bonus on the Strength check. One other character can help you use the ram, giving you advantage on this check.</p>\n<p>&nbsp;</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":35},"price":{"type":"String","label":"Price","value":"4"}},"flags":{},"type":"backpack","img":"systems/dnd5e/icons/items/inventory/bamboo.jpg"}
-{"_id":"tC0kcqZT9HHAO0PD","name":"Pike","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A sturdy blade mounted upon the end of a long metal haft. Designed as a defensive weapon with considerable reach to both fend off and menace foes.</p>\n<p><strong>Heavy.</strong> Small creatures have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small creature to use effectively.</p>\n<p><strong>Reach.</strong> This weapon adds 5 feet to your reach when you attack with it. This property also determines your reach for opportunity attacks with a reach weapon.</p>\n<p><strong>Two-Handed.</strong> This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 149"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":18},"price":{"type":"String","label":"Price","value":"5"},"weaponType":{"type":"String","label":"Weapon Type","value":"martialM"},"bonus":{"type":"String","label":"Attack Bonus","value":""},"damage":{"type":"String","label":"Damage Formula","value":"1d10"},"damageType":{"type":"String","label":"Damage Type","value":"piercing"},"damage2":{"type":"String","label":"Alternate Damage","value":""},"damage2Type":{"type":"String","label":"Alternate Type","value":""},"range":{"type":"String","label":"Weapon Range","value":""},"properties":{"type":"String","label":"Weapon Properties","value":"Heavy, Reach, Two-Handed"},"proficient":{"type":"Boolean","label":"Proficient","value":false},"attuned":{"type":"Boolean","label":"Attuned","value":false},"ability":{"type":"String","label":"Offensive Ability","value":"str"}},"flags":{"_sheetTab":"description"},"type":"weapon","img":"systems/dnd5e/icons/items/weapons/pike.jpg"}
-{"_id":"tGPVtB4l7OFLfCPr","name":"Dagger","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A short metal blade mounted to a small hilt and crossguard. The dagger makes an effective side armament for hardened warriors or a hidden blade for assassins and thieves.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 149"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":1},"price":{"type":"String","label":"Price","value":"2"},"weaponType":{"type":"String","label":"Weapon Type","value":"simpleM"},"bonus":{"type":"String","label":"Attack Bonus","value":""},"damage":{"type":"String","label":"Damage Formula","value":"1d4"},"damageType":{"type":"String","label":"Damage Type","value":"piercing"},"damage2":{"type":"String","label":"Alternate Damage","value":""},"damage2Type":{"type":"String","label":"Alternate Type","value":""},"range":{"type":"String","label":"Weapon Range","value":"20/60"},"properties":{"type":"String","label":"Weapon Properties","value":"Finesse, Light, Thrown"},"proficient":{"type":"Boolean","label":"Proficient","value":false},"attuned":{"type":"Boolean","label":"Attuned","value":false},"ability":{"type":"String","label":"Offensive Ability","value":"str"}},"flags":{},"type":"weapon","img":"systems/dnd5e/icons/items/weapons/dagger.jpg"}
-{"_id":"tWJLHIL6ZIZUez9k","name":"Manacles","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":6},"price":{"type":"String","label":"Price","value":"2"}},"flags":{},"type":"backpack","img":"systems/dnd5e/icons/items/inventory/chain.jpg"}
-{"_id":"tfDxZIKDpOkz6pbx","name":"Grappling Hook","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A device with iron claws, can be used with rope for dragging or grasping.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":4},"price":{"type":"String","label":"Price","value":"2"}},"flags":{},"type":"backpack","img":"systems/dnd5e/icons/items/inventory/tool-hook.jpg"}
-{"_id":"trmWAdUoR6Y2B7rA","name":"Hooded Lantern","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A hooded lantern casts bright light in a 30-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. As an action, you can lower the hood, reducing the light to dim light in a 5-foot radius.</p>\n<p>&nbsp;</p>\n<p>Source: PHB, page 152</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":2},"price":{"type":"String","label":"Price","value":"5"}},"flags":{},"type":"backpack","img":"systems/dnd5e/icons/items/inventory/lantern.jpg"}
-{"_id":"tut1jbW3UCsrUjCG","name":"Pole","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A ten-foot long pole of sturdy wood.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":7},"price":{"type":"String","label":"Price","value":"0.05"}},"flags":{},"type":"backpack","img":"systems/dnd5e/icons/items/inventory/wood.jpg"}
-{"_id":"uVm7MiB71QblfnoY","name":"Ink Pen","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A deviced used in combination with ink to write or draw on a sheet of paper.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0},"price":{"type":"String","label":"Price","value":""}},"flags":{},"type":"backpack","img":"systems/dnd5e/icons/items/inventory/feather-red.jpg"}
-{"_id":"uXOT4fYbgPY8DGdd","name":"Crystal","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>This crystaline talisman serves as a spellcasting focus, helping the practitioner to channel arcane, primal, or divine energies.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 151"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":1},"price":{"type":"String","label":"Price","value":"10"},"weaponType":{"type":"String","label":"Weapon Type","value":"simpleR"},"bonus":{"type":"String","label":"Attack Bonus","value":""},"damage":{"type":"String","label":"Damage Formula","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"damage2":{"type":"String","label":"Alternate Damage","value":""},"damage2Type":{"type":"String","label":"Alternate Type","value":""},"range":{"type":"String","label":"Weapon Range","value":""},"properties":{"type":"String","label":"Weapon Properties","value":"Focus"},"proficient":{"type":"Boolean","label":"Proficient","value":false},"attuned":{"type":"Boolean","label":"Attuned","value":false},"ability":{"type":"String","label":"Offensive Ability","value":"str"}},"flags":{},"type":"weapon","img":"systems/dnd5e/icons/items/weapons/crystal.png"}
-{"_id":"ucbhh2cZKo5Dnmc8","name":"Horn","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>&nbsp;Several of the most common types of musical instruments are shown on the table as examples. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":2},"price":{"type":"String","label":"Price","value":"3"},"ability":{"type":"String","label":"Default Ability","value":"cha"},"proficient":{"type":"Number","label":"Proficiency","value":0}},"flags":{},"type":"tool","img":"systems/dnd5e/icons/items/inventory/horn.jpg"}
-{"_id":"ugzwHl8vYaPu2GNd","name":"Climber's Kit","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A climber's kit includes special pitons, boot tips, gloves, and a harness. You can use the climber's kit as an action to anchor yourself; when you do, you can't fall more than 25 feet from the point where you anchored yourself, and you can't climb more than 25 feet away from that point without undoing the anchor.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":12},"price":{"type":"String","label":"Price","value":"25"}},"flags":{},"type":"backpack","img":"systems/dnd5e/icons/items/inventory/tool-hook.jpg"}
-{"_id":"utQqZtTkDkQuI0Cg","name":"Bagpipes","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>&nbsp;Several of the most common types of musical instruments are shown on the table as examples. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency.&nbsp;</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":6},"price":{"type":"String","label":"Price","value":"30"},"ability":{"type":"String","label":"Default Ability","value":"cha"},"proficient":{"type":"Number","label":"Proficiency","value":0}},"flags":{},"type":"tool","img":"systems/dnd5e/icons/items/inventory/flask.jpg"}
-{"_id":"uuh4UH3Jx5CsFjdA","name":"Perfume","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A vial of aromatic perfume.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0},"price":{"type":"String","label":"Price","value":"5"}},"flags":{},"type":"backpack","img":"systems/dnd5e/icons/items/potions/unique-2.jpg"}
-{"_id":"uw6fINSmZ2j2o57A","name":"Tankard","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>It is a form of drinkware consisting of a large, roughly cynlindrical, drinking cup with a single handle.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0},"price":{"type":"String","label":"Price","value":"0.01"}},"flags":{},"type":"backpack","img":"systems/dnd5e/icons/items/inventory/tankard-empty.jpg"}
-{"_id":"vIICu0ar95Ovb0rG","name":"Basket","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A basket holds 2 cubic feet or 40 pounds of gear.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":2},"price":{"type":"String","label":"Price","value":"0.4"}},"flags":{},"type":"backpack","img":"systems/dnd5e/icons/items/inventory/cage.jpg"}
-{"_id":"vJvb6fx3JVPmhG8x","name":"Merchant's Scale","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A scale includes a small balance, pans, and a suitable assortment of weights up to 2 pounds. With it, you can measure the exact weight of small objects, such as raw precious metals or trade goods, to help determine their worth.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":3},"price":{"type":"String","label":"Price","value":"5"}},"flags":{},"type":"backpack","img":"systems/dnd5e/icons/items/inventory/coins-silver.jpg"}
-{"_id":"vpenjFjUyEBLLlUc","name":"Trinket","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>PHB page 159</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0},"price":{"type":"String","label":"Price","value":""}},"flags":{},"type":"backpack","img":"systems/dnd5e/icons/items/inventory/trinket-fur-white.jpg"}
-{"_id":"wSxcmbR9PxLgbYWj","name":"Backpack","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A backpack can hold one cubic foot or 30 pounds of gear. You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":5},"price":{"type":"String","label":"Price","value":"2"}},"flags":{},"type":"backpack","img":"systems/dnd5e/icons/items/inventory/backpack.jpg"}
-{"_id":"wkEbdlEiTCrEAENR","name":"Ring Mail","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 145"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":40},"price":{"type":"String","label":"Price","value":"30"},"armor":{"type":"Number","label":"Armor Value","value":14},"armorType":{"type":"String","label":"Armor Type","value":"heavy"},"strength":{"type":"String","label":"Required Strength","value":""},"stealth":{"type":"Boolean","label":"Stealth Disadvantage","value":true},"proficient":{"type":"Boolean","label":"Proficient","value":false},"attuned":{"type":"Boolean","label":"Attuned","value":false},"equipped":{"type":"Boolean","label":"Equipped","value":false}},"flags":{},"type":"equipment","img":"systems/dnd5e/icons/items/armor/scale.png"}
-{"_id":"woWZ1sO5IUVGzo58","name":"Thieves’ Tools","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":1},"price":{"type":"String","label":"Price","value":"25"},"ability":{"type":"String","label":"Default Ability","value":"dex"},"proficient":{"type":"Number","label":"Proficiency","value":0}},"flags":{},"type":"tool","img":"systems/dnd5e/icons/items/inventory/lockpick.jpg"}
-{"_id":"xKErqkLo4ASYr5EP","name":"Woodcarver's Tools","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><span style=\"color: #111111;\">These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan’s tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan’s tools requires a separate proficiency</span></p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":5},"price":{"type":"String","label":"Price","value":"1"},"ability":{"type":"String","label":"Default Ability","value":"dex"},"proficient":{"type":"Number","label":"Proficiency","value":0}},"flags":{},"type":"tool","img":"systems/dnd5e/icons/items/weapons/axe-wood.jpg"}
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diff --git a/packsBackup/monsters.db b/packsBackup/monsters.db
deleted file mode 100644
index fef93b71df..0000000000
--- a/packsBackup/monsters.db
+++ /dev/null
@@ -1,401 +0,0 @@
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style=\"color: #111111; font-size: 13px;\">If it dies, the naga returns to life in 1d6 days and regains all its hit points. 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Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #111111; font-size: 13px;\">Cantrips (at will): mage hand, minor illusion, ray of frost</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #111111; font-size: 13px;\">1st level (4 slots): charm person, detect magic, sleep</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #111111; font-size: 13px;\">2nd level (3 slots): detect thoughts, hold person</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #111111; font-size: 13px;\">3rd level (3 slots): lightning bolt, water breathing</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #111111; font-size: 13px;\">4th level (3 slots): blight, dimension door</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #111111; font-size: 13px;\">5th level (2 slots): dominate person</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":"","type":"String","label":"Duration"},"target":{"value":"","units":"","type":"String","label":"Target"},"range":{"value":"","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null,"type":"","label":"Limited Uses"},"ability":{"type":"String","label":"Ability Modifier","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Ability Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"featType":"Passive","requirements":{"type":"String","label":"Requirements","value":""},"recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"}},"sort":100001},{"id":3,"flags":{"_sheetTab":"description"},"name":"Bite","type":"weapon","img":"systems/dnd5e/icons/skills/red_29.jpg","data":{"description":{"value":"<p>The naga opens its wide mouth to bite its foe.</p>\n<section class=\"secret\">\n<p>If it hits&nbsp;the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.</p>\n</section>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0},"price":{"type":"String","label":"Price","value":""},"attuned":{"type":"Boolean","label":"Attuned","value":false},"equipped":{"type":"Boolean","label":"Equipped"},"rarity":{"label":"Rarity"},"identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":"10 ft.","long":null,"units":"","type":"String","label":"Weapon Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Offensive Ability","value":"str"},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Damage Formula","value":"1d6"},"formula":"","save":{"ability":"","dc":null},"weaponType":{"value":"natural","type":"String","label":"Weapon Type"},"properties":{"type":"String","label":"Weapon Properties","value":"Natural, Reach"},"proficient":{"type":"Boolean","label":"Proficient","value":true},"bonus":{"value":"","_deprecated":true,"type":"String","label":"Weapon Bonus"},"damageType":{"value":"piercing","_deprecated":true,"type":"String","label":"Damage Type"},"damage2":{"value":"7d8 - @abilities.str.mod","_deprecated":true,"type":"String","label":"Alternate Damage"},"damage2Type":{"value":"poison","_deprecated":true,"type":"String","label":"Alternate Type"}},"sort":100001},{"id":4,"flags":{},"name":"Mage Hand","type":"spell","img":"systems/dnd5e/icons/skills/ice_16.jpg","data":{"description":{"value":"<p>A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.</p>\n<p>You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.</p>\n<p>The hand can't attack, activate magic items, or carry more than 10 pounds.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 256"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"1 Minute","units":"","type":"String","label":"Duration"},"target":{"value":"Object or Item","units":"","type":"String","label":"Target"},"range":{"value":"30 ft.","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"level":{"value":0,"type":"Number","label":"Cantrip"},"school":{"value":"con","type":"String","label":"Conjuration"},"components":{"value":"V, S","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"utility","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Action","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":false,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"Boolean","label":"Prepared Spell"}},"sort":300001},{"id":5,"flags":{},"name":"Minor Illusion","type":"spell","img":"systems/dnd5e/icons/skills/shadow_12.jpg","data":{"description":{"value":"<p>You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.</p><p>If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.</p><p>If you create an image of an object—such as a chair, muddy footprints, or a small chest—it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.</p><p>If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 260"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"1 Minute","units":"","type":"String","label":"Duration"},"target":{"value":"5 ft. 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Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn.</p>\n<p>The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 271"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"Instantaneous","units":"","type":"String","label":"Duration"},"target":{"value":"One Creature","units":"","type":"String","label":"Target"},"range":{"value":"60 ft.","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":"1d8"},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"level":{"value":0,"type":"Number","label":"Cantrip"},"school":{"value":"evo","type":"String","label":"Evocation"},"components":{"value":"V, S","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"attack","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Action","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"cold","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":false,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"String","label":"Prepared Spell"}},"sort":500001},{"id":7,"flags":{},"name":"Charm Person","type":"spell","img":"systems/dnd5e/icons/spells/explosion-magenta-2.jpg","data":{"description":{"value":"<p>You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is Charmed by you until the spell ends or until you or your companions do anything harmful to it. The Charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was Charmed by you.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 221"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"1 Hour","units":"","type":"String","label":"Duration"},"target":{"value":"One Creature","units":"","type":"String","label":"Target"},"range":{"value":"30 ft.","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":"wis"},"level":{"value":1,"type":"Number","label":"1st Level"},"school":{"value":"enc","type":"String","label":"Enchantment"},"components":{"value":"V, S","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"save","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Action","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":false,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"Boolean","label":"Prepared Spell"}},"sort":600001},{"id":8,"flags":{},"name":"Detect Magic","type":"spell","img":"systems/dnd5e/icons/spells/light-blue-2.jpg","data":{"description":{"value":"<p>For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.</p><p>The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 231"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"10 Minutes","units":"","type":"String","label":"Duration"},"target":{"value":"Self","units":"","type":"String","label":"Target"},"range":{"value":"30 ft.","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"level":{"value":1,"type":"Number","label":"1st Level"},"school":{"value":"div","type":"String","label":"Divination"},"components":{"value":"V, S","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"utility","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Action","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":true,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":true,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"String","label":"Prepared Spell"}},"sort":700001},{"id":9,"flags":{},"name":"Sleep","type":"spell","img":"systems/dnd5e/icons/spells/light-magenta-1.jpg","data":{"description":{"value":"<p>This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures).</p>\n<p>Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected.</p>\n<p>Undead and creatures immune to being charmed aren’t affected by this spell.</p>\n<p><strong>Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 276"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"1 Minute","units":"","type":"String","label":"Duration"},"target":{"value":"20 ft. Radius","units":"","type":"String","label":"Target"},"range":{"value":"90 ft.","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"level":{"value":1,"type":"Number","label":"1st Level"},"school":{"value":"enc","type":"String","label":"Enchantment"},"components":{"value":"V, S, M","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"A pinch of fine sand, rose petals, or a cricket.","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"attack","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Action","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":false,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"Boolean","label":"Prepared Spell"}},"sort":800001},{"id":10,"flags":{},"name":"Detect Thoughts","type":"spell","img":"systems/dnd5e/icons/spells/light-eerie-2.jpg","data":{"description":{"value":"<p>For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.</p><p>You initially learn the surface thoughts of the creature—what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain insight into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.</p><p>Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.</p><p>You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.</p><p>Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 231"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"1 Minute","units":"","type":"String","label":"Duration"},"target":{"value":"One Creature","units":"","type":"String","label":"Target"},"range":{"value":"30 ft.","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":"wis"},"level":{"value":2,"type":"Number","label":"2nd Level"},"school":{"value":"div","type":"String","label":"Divination"},"components":{"value":"V, S, M","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"A copper piece","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"save","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Action","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":true,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"String","label":"Prepared Spell"}},"sort":900001},{"id":11,"flags":{},"name":"Hold Person","type":"spell","img":"systems/dnd5e/icons/spells/shielding-eerie-2.jpg","data":{"description":{"value":"<p>Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.</p>\n<p><strong>Higher Levels.&nbsp;</strong>When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 251"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"Up to 1 Minute","units":"","type":"String","label":"Duration"},"target":{"value":"One Enemy","units":"","type":"String","label":"Target"},"range":{"value":"60 ft.","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":"wis"},"level":{"value":2,"type":"Number","label":"2nd Level"},"school":{"value":"enc","type":"String","label":"Enchantment"},"components":{"value":"V, S, M","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"A small, straight piece of iron","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"save","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Action","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":true,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"String","label":"Prepared Spell"}},"sort":1000001},{"id":12,"flags":{},"name":"Lightning Bolt","type":"spell","img":"systems/dnd5e/icons/spells/lightning-blue-2.jpg","data":{"description":{"value":"<p>A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one.</p>\n<p>The lightning ignites flammable objects in the area that aren't being worn or carried.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 255"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"Instantaneous","units":"","type":"String","label":"Duration"},"target":{"value":"5 ft. Line","units":"","type":"String","label":"Target"},"range":{"value":"100 ft.","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":"8d6"},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":"dex"},"level":{"value":3,"type":"Number","label":"3rd Level"},"school":{"value":"evo","type":"String","label":"Evocation"},"components":{"value":"V, S, M","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"A bit of fur and a rod of amber, crystal, or glass","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"save","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Action","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"lightning","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":false,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"String","label":"Prepared Spell"}},"sort":1100001},{"id":13,"flags":{"_sheetTab":"details"},"name":"Water Breathing","type":"spell","img":"systems/dnd5e/icons/skills/blue_36.jpg","data":{"description":{"value":"<p>This spell grants up to ten willing creatures you can see within range the ability to breathe underwater until the spell ends. Affected creatures also retain their normal mode of respiration.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 287"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"24 Hours","units":"","type":"String","label":"Duration"},"target":{"value":"Up to 10 willing creatures you can see","units":"","type":"String","label":"Target"},"range":{"value":"30 ft.","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"level":{"value":3,"type":"Number","label":"3rd Level"},"school":{"value":"trs","type":"String","label":"Transmutation"},"components":{"value":"V, S, M","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"A short reed or piece of straw","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"utility","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Action","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":false,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":true,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"String","label":"Prepared Spell"}},"sort":1200001},{"id":14,"flags":{},"name":"Blight","type":"spell","img":"systems/dnd5e/icons/spells/rip-acid-3.jpg","data":{"description":{"value":"<p>Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a Constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one. This spell has no effect on undead or constructs.</p>\n<p>If you target a plant creature or a magical plant, it makes the saving throw with disadvantage, and the spell deals maximum damage to it.</p>\n<p>If you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving throw, it simply withers and dies.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 219"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"Instantaneous","units":"","type":"String","label":"Duration"},"target":{"value":"One Creature","units":"","type":"String","label":"Target"},"range":{"value":"30 ft.","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":"8d8"},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":"con"},"level":{"value":4,"type":"Number","label":"4th Level"},"school":{"value":"nec","type":"String","label":"Necromancy"},"components":{"value":"V, S","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"save","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Action","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"necrotic","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":false,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"Boolean","label":"Prepared Spell"}},"sort":1300001},{"id":15,"flags":{},"name":"Dimension Door","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-magenta-3.jpg","data":{"description":{"value":"<p>You teleport yourself from your current location to any other spot within range. You arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as \"200 feet straight downward\" or \"upward to the northwest at a 45-degree angle, 300 feet.\"</p>\n<p>You can bring along objects as long as their weight doesn't exceed what you can carry. You can also bring one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell.</p>\n<p>If you would arrive in a place already occupied by an object or a creature, you and any creature traveling with you each take 4d6 force damage, and the spell fails to teleport you.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 233"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":"","type":"String","label":"Duration"},"target":{"value":"","units":"","type":"String","label":"Target"},"range":{"value":"500 ft.","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"level":{"value":4,"type":"Number","label":"4th Level"},"school":{"value":"con","type":"String","label":"Conjuration"},"components":{"value":"V","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"attack","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Action","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":false,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"String","label":"Prepared Spell"}},"sort":1400001},{"id":16,"flags":{},"name":"Dominate Person","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-magenta-3.jpg","data":{"description":{"value":"<p>You attempt to beguile a humanoid that you can see within range. It must succeed on a Wisdom saving throw or be charmed by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.</p>\n<p>While the target is charmed, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.</p>\n<p>You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. 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The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range.</p>\n<p><strong>Ammunition.</strong> You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.</p>\n<p>If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 149"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0},"price":{"type":"String","label":"Price","value":"1"},"weaponType":{"type":"String","label":"Weapon Type","value":"simpleR"},"bonus":{"type":"String","label":"Attack Bonus","value":""},"damage":{"type":"String","label":"Damage Formula","value":"1d4"},"damageType":{"type":"String","label":"Damage Type","value":"bludgeoning"},"damage2":{"type":"String","label":"Alternate Damage","value":""},"damage2Type":{"type":"String","label":"Alternate Type","value":""},"range":{"type":"String","label":"Weapon Range","value":"30/120"},"properties":{"type":"String","label":"Weapon Properties","value":"Range, Ammunition"},"proficient":{"type":"Boolean","label":"Proficient","value":true},"attuned":{"type":"Boolean","label":"Attuned","value":false},"ability":{"type":"String","label":"Offensive Ability","value":"dex"}}},{"id":5,"flags":{"_sheetTab":"description"},"name":"Sling Bullet","type":"weapon","img":"systems/dnd5e/icons/items/weapons/bullet.jpg","data":{"description":{"type":"String","label":"Description","value":"<p>A hardened pebble of stone, bone, or metal which can be flung at high velocity using a sling.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 150"},"quantity":{"type":"Number","label":"Quantity","value":20},"weight":{"type":"Number","label":"Weight","value":0.075},"price":{"type":"String","label":"Price","value":"0"},"weaponType":{"type":"String","label":"Weapon Type","value":"ammo"},"bonus":{"type":"String","label":"Attack Bonus","value":""},"damage":{"type":"String","label":"Damage Formula","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"damage2":{"type":"String","label":"Alternate Damage","value":""},"damage2Type":{"type":"String","label":"Alternate Type","value":""},"range":{"type":"String","label":"Weapon Range","value":""},"properties":{"type":"String","label":"Weapon Properties","value":""},"proficient":{"type":"Boolean","label":"Proficient","value":true},"attuned":{"type":"Boolean","label":"Attuned","value":false},"ability":{"type":"String","label":"Offensive Ability","value":"str"}}}]}
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The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.</p>\n<p>The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 272"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"Instantaneous","units":"","type":"String","label":"Duration"},"target":{"value":"One Creature","units":"","type":"String","label":"Target"},"range":{"value":"60 ft.","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":"1d8"},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":"dex"},"level":{"value":0,"type":"Number","label":"Cantrip"},"school":{"value":"evo","type":"String","label":"Evocation"},"components":{"value":"V, S","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"save","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Action","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"radiant","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":false,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"Boolean","label":"Prepared Spell"}},"sort":400001},{"id":7,"flags":{},"name":"Thaumaturgy","type":"spell","img":"systems/dnd5e/icons/spells/explosion-royal-1.jpg","data":{"description":{"value":"<p>You create one of the following magical effects within range:</p>\n<ul>\n<li>Your voice booms up to three times as loud as normal for 1 minute.</li>\n<li>You cause flames to flicker, brighten, dim, or change color for 1 minute.</li>\n<li>You cause harmless tremors in the ground for 1 minute.</li>\n<li>You create a sound that originates from a point of your choice within range.</li>\n<li>You cause an unlocked door or window to fly open or slam shut.</li>\n<li>You alter the appearance of your eyes for 1 minute.</li>\n</ul>\n<p>If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 282"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"Up to 1 Minute","units":"","type":"String","label":"Duration"},"target":{"value":"","units":"","type":"String","label":"Target"},"range":{"value":"30 ft.","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"level":{"value":0,"type":"Number","label":"Cantrip"},"school":{"value":"trs","type":"String","label":"Transmutation"},"components":{"value":"V","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"utility","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Action","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":false,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"Boolean","label":"Prepared Spell"}},"sort":500001},{"id":8,"flags":{},"name":"Cure Wounds","type":"spell","img":"systems/dnd5e/icons/spells/heal-jade-1.jpg","data":{"description":{"value":"<p>A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.</p>\n<p><strong>Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 230"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"Instantaneous","units":"","type":"String","label":"Duration"},"target":{"value":"One Creature","units":"","type":"String","label":"Target"},"range":{"value":"Touch","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":"1d8 + @mod"},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"level":{"value":1,"type":"Number","label":"1st Level"},"school":{"value":"evo","type":"String","label":"Evocation"},"components":{"value":"V, S","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"heal","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Action","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"healing","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":false,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"Boolean","label":"Prepared Spell"}},"sort":600001},{"id":9,"flags":{},"name":"Guiding Bolt","type":"spell","img":"systems/dnd5e/icons/spells/fireball-sky-2.jpg","data":{"description":{"value":"<p>A flash of light streaks toward a creature of your choice within range. 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Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell’s effect resemble that weapon.</p>\n<p><strong>Higher Levels.</strong> When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above the 2nd.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 278"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"1 Minute","units":"","type":"String","label":"Duration"},"target":{"value":"5 ft. 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On a successful check, the spell ends.</p>\n<p><strong>Higher Levels.</strong> When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell’s level is equal to or less than the level of the spell slot you used.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 234"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"Instantaneous","units":"","type":"String","label":"Duration"},"target":{"value":"One Creature","units":"","type":"String","label":"Target"},"range":{"value":"120 ft.","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"level":{"value":3,"type":"Number","label":"3rd Level"},"school":{"value":"abj","type":"String","label":"Abjuration"},"components":{"value":"V, S","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"save","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Action","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":false,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"Boolean","label":"Prepared Spell"}},"sort":1100001},{"id":14,"flags":{},"name":"Spirit Guardians","type":"spell","img":"systems/dnd5e/icons/spells/needles-sky-2.jpg","data":{"description":{"value":"<p>You call forth spirits to protect you. 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On a successful save, the creature takes half as much damage.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 278"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"10 Minutes","units":"","type":"String","label":"Duration"},"target":{"value":"Self","units":"","type":"String","label":"Target"},"range":{"value":"15 ft. radius","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":"3d8"},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":"wis"},"level":{"value":3,"type":"Number","label":"3rd Level"},"school":{"value":"con","type":"String","label":"Conjuration"},"components":{"value":"V, S, M","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"A holy symbol","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"attack","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Action","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"radiant","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":true,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"String","label":"Prepared Spell"}},"sort":1200001}]}
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The drow's spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring no material components:</span></p>\n<p style=\"user-select: text; color: #111111; font-size: 13px;\">At will: dancing lights</p>\n<p style=\"user-select: text; color: #111111; font-size: 13px;\">1/day each: darkness, faerie fire</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":""},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}}},{"id":3,"flags":{},"name":"Darkness","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-red-2.jpg","data":{"description":{"type":"String","label":"Description","value":"<p>Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with darkvision can't see through this darkness, and nonmagical light can't illuminate it.</p>\n<p>If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. 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You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.</p><p>As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. 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style=\"box-sizing: border-box; user-select: text; color: #111111; font-size: 13px;\">The hag's innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). She can innately cast the following spells, requiring no material components:</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #111111; font-size: 13px;\">At will: detect magic, magic missile</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #111111; font-size: 13px;\">2/day each: plane shift (self only), ray of enfeeblement, sleep</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":"","type":"String","label":"Duration"},"target":{"value":"","units":"","type":"String","label":"Target"},"range":{"value":"","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null,"type":"","label":"Limited Uses"},"ability":{"type":"String","label":"Ability Modifier","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Ability Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"featType":"Passive","requirements":{"type":"String","label":"Requirements","value":""},"recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"}},"sort":100001},{"id":2,"flags":{},"name":"Detect Magic","type":"spell","img":"systems/dnd5e/icons/spells/light-blue-2.jpg","data":{"description":{"value":"<p>For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.</p><p>The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 231"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"10 Minutes","units":"","type":"String","label":"Duration"},"target":{"value":"Self","units":"","type":"String","label":"Target"},"range":{"value":"30 ft.","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"level":{"value":1,"type":"Number","label":"1st Level"},"school":{"value":"div","type":"String","label":"Divination"},"components":{"value":"V, S","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"utility","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Action","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":true,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":true,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"String","label":"Prepared Spell"}},"sort":200001},{"id":3,"flags":{},"name":"Magic Missile","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-magenta-1.jpg","data":{"description":{"value":"<p>You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.</p>\n<p><strong>Higher Levels.&nbsp;</strong>When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 257"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"Instantaneous","units":"","type":"String","label":"Duration"},"target":{"value":"One Enemy","units":"","type":"String","label":"Target"},"range":{"value":"120 ft.","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":"3d4+3"},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"level":{"value":1,"type":"Number","label":"1st Level"},"school":{"value":"evo","type":"String","label":"Evocation"},"components":{"value":"V, S","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"utility","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Action","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"force","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":false,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"Boolean","label":"Prepared Spell"}},"sort":300001},{"id":4,"flags":{"_sheetTab":"description"},"name":"Plane Shift (self only)","type":"spell","img":"systems/dnd5e/icons/spells/runes-royal-3.jpg","data":{"description":{"value":"<p>You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the DM's discretion.</p><p>Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.</p><p>You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a Charisma saving throw. 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style=\"color: #111111; font-size: 13px;\">If the lich fails a saving throw, it can choose to succeed instead.</span></p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":"","type":"String","label":"Duration"},"target":{"value":"","units":"","type":"String","label":"Target"},"range":{"value":"","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":3,"max":3,"per":null,"type":"day","label":"Limited Uses"},"ability":{"type":"String","label":"Ability Modifier","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Ability Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"featType":"Passive","requirements":{"type":"String","label":"Requirements","value":""},"recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"}},"sort":100001},{"id":2,"flags":{"_sheetTab":"description"},"name":"Rejuvination","type":"feat","img":"systems/dnd5e/icons/skills/yellow_32.jpg","data":{"description":{"value":"<p><span style=\"color: #111111; font-size: 13px;\">If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.</span></p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":"","type":"String","label":"Duration"},"target":{"value":"","units":"","type":"String","label":"Target"},"range":{"value":"","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null,"type":"","label":"Limited Uses"},"ability":{"type":"String","label":"Ability Modifier","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Ability Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"featType":"Passive","requirements":{"type":"String","label":"Requirements","value":""},"recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"}},"sort":200001},{"id":3,"flags":{"_sheetTab":"description"},"name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/violet_08.jpg","data":{"description":{"value":"<p style=\"box-sizing: border-box; user-select: text; color: #111111; font-size: 13px;\">The lich is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The lich has the following wizard spells prepared:</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #111111; font-size: 13px;\">Cantrips (at will): mage hand, prestidigitation, ray of frost</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #111111; font-size: 13px;\">1st level (4 slots): detect magic, magic missile, shield, thunderwave</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #111111; font-size: 13px;\">2nd level (3 slots): acid arrow, detect thoughts, invisibility, mirror image</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #111111; font-size: 13px;\">3rd level (3 slots): animate dead, counterspell, dispel magic, fireball</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #111111; font-size: 13px;\">4th level (3 slots): blight, dimension door</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #111111; font-size: 13px;\">5th level (3 slots): cloudkill, scrying</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #111111; font-size: 13px;\">6th level (1 slot): disintegrate, globe of invulnerability</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #111111; font-size: 13px;\">7th level (1 slot): finger of death, plane shift</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #111111; font-size: 13px;\">8th level (1 slot): dominate monster, power word stun</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #111111; font-size: 13px;\">9th level (1 slot): power word kill</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":"","type":"String","label":"Duration"},"target":{"value":"","units":"","type":"String","label":"Target"},"range":{"value":"","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null,"type":"","label":"Limited Uses"},"ability":{"type":"String","label":"Ability Modifier","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Ability Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"featType":"Passive","requirements":{"type":"String","label":"Requirements","value":""},"recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"}},"sort":100001},{"id":4,"flags":{"_sheetTab":"description"},"name":"Turn Resistance","type":"feat","img":"systems/dnd5e/icons/skills/yellow_19.jpg","data":{"description":{"value":"<p><span style=\"color: #111111; font-size: 13px;\">The lich has advantage on saving throws against any effect that turns undead.</span></p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":"","type":"String","label":"Duration"},"target":{"value":"","units":"","type":"String","label":"Target"},"range":{"value":"","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null,"type":"","label":"Limited Uses"},"ability":{"type":"String","label":"Ability Modifier","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Ability Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"featType":"Passive","requirements":{"type":"String","label":"Requirements","value":""},"recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"}},"sort":300001},{"id":5,"flags":{},"name":"Mage Hand","type":"spell","img":"systems/dnd5e/icons/skills/ice_16.jpg","data":{"description":{"value":"<p>A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.</p>\n<p>You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.</p>\n<p>The hand can't attack, activate magic items, or carry more than 10 pounds.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 256"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"1 Minute","units":"","type":"String","label":"Duration"},"target":{"value":"Object or Item","units":"","type":"String","label":"Target"},"range":{"value":"30 ft.","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"level":{"value":0,"type":"Number","label":"Cantrip"},"school":{"value":"con","type":"String","label":"Conjuration"},"components":{"value":"V, S","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"utility","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Action","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":false,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"Boolean","label":"Prepared Spell"}},"sort":400001},{"id":6,"flags":{},"name":"Prestidigitation","type":"spell","img":"systems/dnd5e/icons/spells/explosion-royal-1.jpg","data":{"description":{"value":"<p>This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:</p>\n<ul>\n<li>You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor.</li>\n<li>You instantaneously light or snuff out a candle, a torch, or a small campfire.</li>\n<li>You instantaneously clean or soil an object no larger than 1 cubic foot.</li>\n<li>You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour.</li>\n<li>You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour.</li>\n<li>You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn.</li>\n</ul>\n<p>If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 267"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"1 Hour","units":"","type":"String","label":"Duration"},"target":{"value":"Object or Location","units":"","type":"String","label":"Target"},"range":{"value":"10 ft","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"level":{"value":0,"type":"Number","label":"Cantrip"},"school":{"value":"trs","type":"String","label":"Transmutation"},"components":{"value":"V, S","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"utility","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Action","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":false,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"Boolean","label":"Prepared Spell"}},"sort":500001},{"id":7,"flags":{},"name":"Ray of Frost","type":"spell","img":"systems/dnd5e/icons/spells/beam-blue-1.jpg","data":{"description":{"value":"<p>A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn.</p>\n<p>The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 271"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"Instantaneous","units":"","type":"String","label":"Duration"},"target":{"value":"One Creature","units":"","type":"String","label":"Target"},"range":{"value":"60 ft.","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":"1d8"},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"level":{"value":0,"type":"Number","label":"Cantrip"},"school":{"value":"evo","type":"String","label":"Evocation"},"components":{"value":"V, S","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"attack","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Action","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"cold","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":false,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"String","label":"Prepared Spell"}},"sort":600001},{"id":8,"flags":{},"name":"Detect Magic","type":"spell","img":"systems/dnd5e/icons/spells/light-blue-2.jpg","data":{"description":{"value":"<p>For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.</p><p>The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 231"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"10 Minutes","units":"","type":"String","label":"Duration"},"target":{"value":"Self","units":"","type":"String","label":"Target"},"range":{"value":"30 ft.","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"level":{"value":1,"type":"Number","label":"1st Level"},"school":{"value":"div","type":"String","label":"Divination"},"components":{"value":"V, S","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"utility","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Action","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":true,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":true,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"String","label":"Prepared Spell"}},"sort":700001},{"id":9,"flags":{},"name":"Magic Missile","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-magenta-1.jpg","data":{"description":{"value":"<p>You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.</p>\n<p><strong>Higher Levels.&nbsp;</strong>When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 257"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"Instantaneous","units":"","type":"String","label":"Duration"},"target":{"value":"One Enemy","units":"","type":"String","label":"Target"},"range":{"value":"120 ft.","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":"3d4+3"},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"level":{"value":1,"type":"Number","label":"1st Level"},"school":{"value":"evo","type":"String","label":"Evocation"},"components":{"value":"V, S","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"utility","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Action","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"force","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":false,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"Boolean","label":"Prepared Spell"}},"sort":800001},{"id":10,"flags":{"_sheetTab":"description"},"name":"Shield","type":"spell","img":"systems/dnd5e/icons/spells/protect-magenta-1.jpg","data":{"description":{"value":"<p>An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 275"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"1 Round","units":"","type":"String","label":"Duration"},"target":{"value":"Self","units":"","type":"String","label":"Target"},"range":{"value":"Touch","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"level":{"value":1,"type":"Number","label":"1st Level"},"school":{"value":"abj","type":"String","label":"Abjuration"},"components":{"value":"V, S","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"utility","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Reaction","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":false,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"String","label":"Prepared Spell"}},"sort":900001},{"id":11,"flags":{},"name":"Thunderwave","type":"spell","img":"systems/dnd5e/icons/spells/lightning-jade-1.jpg","data":{"description":{"value":"<p>A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn’t pushed.</p>\n<p>In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell’s effect, and the spell emits a thunderous boom audible out to 300 feet.</p>\n<p><strong>Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 282"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"Instantaneous","units":"","type":"String","label":"Duration"},"target":{"value":"15 ft. Cube","units":"","type":"String","label":"Target"},"range":{"value":"Self","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":"2d8"},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":"con"},"level":{"value":1,"type":"Number","label":"1st Level"},"school":{"value":"evo","type":"String","label":"Evocation"},"components":{"value":"V, S","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"save","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Action","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"thunder","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":false,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"Boolean","label":"Prepared Spell"}},"sort":1000001},{"id":12,"flags":{},"name":"Acid Arrow","type":"spell","img":"systems/dnd5e/icons/spells/needles-acid-2.jpg","data":{"description":{"value":"<p>A shimmering green arrow streaks toward a target within range and bursts in a spray of acid. Make a ranged spell Attack against the target. On a hit, the target takes 4d4 acid damage immediately and 2d4 acid damage at the end of its next turn. On a miss, the arrow splashes the target with acid for half as much of the initial damage and no damage at the end of its next turn.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 3rd level or higher, the damage (both initial and later) increases by 1d4 for each slot level above 2nd.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"Instantaneous","units":"","type":"String","label":"Duration"},"target":{"value":"","units":"","type":"String","label":"Target"},"range":{"value":"90 ft.","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":"4d4"},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"level":{"value":2,"type":"Number","label":"2nd Level"},"school":{"value":"evo","type":"String","label":"Evocation"},"components":{"value":"V S M","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"powdered rhubarb leaf and an adder's stomach","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"attack","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Action","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"acid","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":false,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":true,"_deprecated":true,"type":"String","label":"Prepared Spell"}},"sort":1100001},{"id":13,"flags":{},"name":"Detect Thoughts","type":"spell","img":"systems/dnd5e/icons/spells/light-eerie-2.jpg","data":{"description":{"value":"<p>For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.</p><p>You initially learn the surface thoughts of the creature—what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain insight into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.</p><p>Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.</p><p>You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.</p><p>Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 231"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"1 Minute","units":"","type":"String","label":"Duration"},"target":{"value":"One Creature","units":"","type":"String","label":"Target"},"range":{"value":"30 ft.","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":"wis"},"level":{"value":2,"type":"Number","label":"2nd Level"},"school":{"value":"div","type":"String","label":"Divination"},"components":{"value":"V, S, M","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"A copper piece","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"save","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Action","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":true,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"String","label":"Prepared Spell"}},"sort":1200001},{"id":14,"flags":{},"name":"Invisibility","type":"spell","img":"systems/dnd5e/icons/spells/fog-sky-2.jpg","data":{"description":{"value":"<p>A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 254"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"1 Hour","units":"","type":"String","label":"Duration"},"target":{"value":"One Creature","units":"","type":"String","label":"Target"},"range":{"value":"Touch","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"level":{"value":2,"type":"Number","label":"2nd Level"},"school":{"value":"ill","type":"String","label":"Illusion"},"components":{"value":"V, S, M","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"An eyelash encased in gum arabic","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"utility","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Action","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":true,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"Boolean","label":"Prepared Spell"}},"sort":1300001},{"id":15,"flags":{},"name":"Mirror Image","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-magenta-2.jpg","data":{"description":{"value":"<p>Three illusionary duplicates of yourself appear in your space. Until the end of the spell, duplicates move with you and imitate your actions, swapping their position so that it is impossible to determine which image is real. You can use your action to dispel the illusory duplicates.</p>\n<p>Whenever a creature is targeting you with an attack during the duration of the spell, roll 1d20 to determine if the attack does not target rather one of your duplicates.</p>\n<p>If you have three duplicates, you need 6 or more on your throw to lead the target of the attack to a duplicate. With two duplicates, you need 8 or more. With one duplicate, you need 11 or more.</p>\n<p>The AC of a duplicate is 10 + your Dexterity modifier. If an attack hits a duplicate, it is destroyed. A duplicate may be destroyed not just an attack on key. It ignores other damage and effects. The spell ends if the three duplicates are destroyed.</p>\n<p>A creature is unaffected by this fate if she can not see if it relies on a different meaning as vision, such as blind vision, or if it can perceive illusions as false, as with clear vision.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 260"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"1 Minute","units":"","type":"String","label":"Duration"},"target":{"value":"Self","units":"","type":"String","label":"Target"},"range":{"value":"Touch","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"level":{"value":2,"type":"Number","label":"2nd Level"},"school":{"value":"ill","type":"String","label":"Illusion"},"components":{"value":"V, S","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"utility","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Action","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":false,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"Boolean","label":"Prepared Spell"}},"sort":1400001},{"id":16,"flags":{},"name":"Animate Dead","type":"spell","img":"systems/dnd5e/icons/spells/horror-red-2.jpg","data":{"description":{"value":"<p>This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target becomes a skeleton if you chose bones or a zombie if you chose a corpse (the DM has the creature's game statistics).</p>\n<p>On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.</p>\n<p>The creature is under your control for 24 hours, after which it stops obeying any command you've given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 4th level or higher, you animate or reassert control over two additional undead creatures for each slot level above 3rd. Each of the creatures must come from a different corpse or pile of bones.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 212"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"24 Hours","units":"","type":"String","label":"Duration"},"target":{"value":"One pile of bones or corpse","units":"","type":"String","label":"Target"},"range":{"value":"10 ft.","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"level":{"value":3,"type":"Number","label":"3rd Level"},"school":{"value":"nec","type":"String","label":"Necromancy"},"components":{"value":"V, S, M","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"A drop of blood, a piece of flesh, and a pinch of bone dust","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"utility","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Minute","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":false,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"Boolean","label":"Prepared Spell"}},"sort":1500001},{"id":17,"flags":{},"name":"Counterspell","type":"spell","img":"systems/dnd5e/icons/spells/slice-orange-3.jpg","data":{"description":{"value":"<p>You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell’s level. On a success, the creature’s spell fails and has no effect.</p>\n<p><strong>Higher Levels.&nbsp;</strong>When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 228"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"Instantaneous","units":"","type":"String","label":"Duration"},"target":{"value":"Self","units":"","type":"String","label":"Target"},"range":{"value":"60 ft.","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"level":{"value":3,"type":"Number","label":"3rd Level"},"school":{"value":"abj","type":"String","label":"Abjuration"},"components":{"value":"S","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"utility","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Reaction","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":false,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"Boolean","label":"Prepared Spell"}},"sort":1600001},{"id":18,"flags":{},"name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/slice-orange-2.jpg","data":{"description":{"value":"<p>Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.</p>\n<p><strong>Higher Levels.</strong> When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell’s level is equal to or less than the level of the spell slot you used.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 234"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"Instantaneous","units":"","type":"String","label":"Duration"},"target":{"value":"One Creature","units":"","type":"String","label":"Target"},"range":{"value":"120 ft.","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"level":{"value":3,"type":"Number","label":"3rd Level"},"school":{"value":"abj","type":"String","label":"Abjuration"},"components":{"value":"V, S","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"save","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Action","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":false,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"Boolean","label":"Prepared Spell"}},"sort":1700001},{"id":19,"flags":{},"name":"Fireball","type":"spell","img":"systems/dnd5e/icons/spells/fireball-red-2.jpg","data":{"description":{"value":"<p>A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.</p>\n<p>The fire spreads around corners. It ignites flammable objects in the area that aren’t being worn or carried.</p>\n<p><strong>Higher Levels.</strong> When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 241"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"Instantaneous","units":"","type":"String","label":"Duration"},"target":{"value":"20 ft. Radius","units":"","type":"String","label":"Target"},"range":{"value":"150 ft.","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":"8d6"},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":"dex"},"level":{"value":3,"type":"Number","label":"3rd Level"},"school":{"value":"evo","type":"String","label":"Evocation"},"components":{"value":"V, S, M","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"A tiny ball of bat guano and sulfur","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"save","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Action","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"fire","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":false,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"Boolean","label":"Prepared Spell"}},"sort":1800001},{"id":20,"flags":{},"name":"Blight","type":"spell","img":"systems/dnd5e/icons/spells/rip-acid-3.jpg","data":{"description":{"value":"<p>Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a Constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one. This spell has no effect on undead or constructs.</p>\n<p>If you target a plant creature or a magical plant, it makes the saving throw with disadvantage, and the spell deals maximum damage to it.</p>\n<p>If you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving throw, it simply withers and dies.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 219"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"Instantaneous","units":"","type":"String","label":"Duration"},"target":{"value":"One Creature","units":"","type":"String","label":"Target"},"range":{"value":"30 ft.","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":"8d8"},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":"con"},"level":{"value":4,"type":"Number","label":"4th Level"},"school":{"value":"nec","type":"String","label":"Necromancy"},"components":{"value":"V, S","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"save","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Action","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"necrotic","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":false,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"Boolean","label":"Prepared Spell"}},"sort":1900001},{"id":21,"flags":{},"name":"Dimension Door","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-magenta-3.jpg","data":{"description":{"value":"<p>You teleport yourself from your current location to any other spot within range. You arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as \"200 feet straight downward\" or \"upward to the northwest at a 45-degree angle, 300 feet.\"</p>\n<p>You can bring along objects as long as their weight doesn't exceed what you can carry. You can also bring one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell.</p>\n<p>If you would arrive in a place already occupied by an object or a creature, you and any creature traveling with you each take 4d6 force damage, and the spell fails to teleport you.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 233"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":"","type":"String","label":"Duration"},"target":{"value":"","units":"","type":"String","label":"Target"},"range":{"value":"500 ft.","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"level":{"value":4,"type":"Number","label":"4th Level"},"school":{"value":"con","type":"String","label":"Conjuration"},"components":{"value":"V","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"attack","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Action","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":false,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"String","label":"Prepared Spell"}},"sort":2000001},{"id":22,"flags":{},"name":"Cloudkill","type":"spell","img":"systems/dnd5e/icons/spells/fog-acid-3.jpg","data":{"description":{"value":"<p>You create a 20-foot-radius sphere of poisonous, yellow-green fog centered on a point you choose within range. The fog spreads around corners. It lasts for the duration or until strong wind disperses the fog, ending the spell. Its area is heavily obscured.</p>\n<p>When a creature enters the spell's area for the first time on a turn or starts its turn there, that creature must make a Constitution saving throw. The creature takes 5d8 poison damage on a failed save, or half as much damage on a successful one. Creatures are affected even if they hold their breath or don't need to breathe.</p>\n<p>The fog moves 10 feet away from you at the start of each of your turns, rolling along the surface of the ground. The vapors, being heavier than air, sink to the lowest level of the land, even pouring down openings.</p>\n<p><strong>Higher Levels.&nbsp;</strong>When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 222"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"10 Minutes","units":"","type":"String","label":"Duration"},"target":{"value":"20 ft. Radius","units":"","type":"String","label":"Target"},"range":{"value":"120 ft.","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":"5d8"},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":"con"},"level":{"value":5,"type":"Number","label":"5th Level"},"school":{"value":"con","type":"String","label":"Conjuration"},"components":{"value":"V, S","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"save","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Action","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"poison","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":true,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"Boolean","label":"Prepared Spell"}},"sort":2100001},{"id":23,"flags":{},"name":"Scrying","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-eerie-3.jpg","data":{"description":{"value":"<p>You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a Wisdom saving throw, which is modified by how well you know the target and the sort of physical connection you have to it. If a target knows you’re casting this spell, it can fail the saving throw voluntarily if it wants to be observed.</p>\n<table border=\"1\">\n<tbody>\n<tr>\n<td><span style=\"text-decoration: underline;\"><strong>Knowledge</strong></span></td>\n<td><span style=\"text-decoration: underline;\"><strong>Save Modifier</strong></span></td>\n</tr>\n<tr>\n<td>Secondhand (you have heard of the target)</td>\n<td>+5</td>\n</tr>\n<tr>\n<td>Firsthand (you have met the target)</td>\n<td>+0</td>\n</tr>\n<tr>\n<td>Familiar (you know the target well)</td>\n<td>-5</td>\n</tr>\n</tbody>\n</table>\n<p>&nbsp;</p>\n<table style=\"height: 84px;\" border=\"1\">\n<tbody>\n<tr style=\"height: 21px;\">\n<td style=\"height: 21px; width: 228px;\"><span style=\"text-decoration: underline;\"><strong>Connection</strong></span></td>\n<td style=\"height: 21px; width: 229px;\"><span style=\"text-decoration: underline;\"><strong>Save Modifier</strong></span></td>\n</tr>\n<tr style=\"height: 21px;\">\n<td style=\"height: 21px; width: 228px;\">Likeness or picture</td>\n<td style=\"height: 21px; width: 229px;\">-2</td>\n</tr>\n<tr style=\"height: 21px;\">\n<td style=\"height: 21px; width: 228px;\">Possession or garment</td>\n<td style=\"height: 21px; width: 229px;\">-4</td>\n</tr>\n<tr style=\"height: 21px;\">\n<td style=\"height: 21px; width: 228px;\">Body part, lock of hair, bit of nail, or the like</td>\n<td style=\"height: 21px; width: 229px;\">-10</td>\n</tr>\n</tbody>\n</table>\n<p>On a successful save, the target isn’t affected, and you can’t use this spell against it again for 24 hours.</p>\n<p>On a failed save, the spell creates an Invisible sensor within 10 feet of the target. You can see and hear through the sensor as if you were there. The sensor moves with the target, remaining within 10 feet of it for the Duration. A creature that can see Invisile Objects sees the sensor as a luminous orb about the size of your fist.</p>\n<p>Instead of targeting a creature, you can choose a location you have seen before as the target of this spell. When you do, the sensor appears at that location and doesn’t move.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 273"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"10 Minutes","units":"","type":"String","label":"Duration"},"target":{"value":"1 creature on the same plane.","units":"","type":"String","label":"Target"},"range":{"value":"Self","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":"wis"},"level":{"value":5,"type":"Number","label":"5th Level"},"school":{"value":"div","type":"String","label":"Divination"},"components":{"value":"V, S, M","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"A focus worht at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water.","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"save","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"10 Minutes","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":true,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"String","label":"Prepared Spell"}},"sort":2200001},{"id":24,"flags":{},"name":"Disintegrate","type":"spell","img":"systems/dnd5e/icons/spells/rip-magenta-3.jpg","data":{"description":{"value":"<p>A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation of magical force, such as the wall created by wall of force.</p>\n<p>A creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes 10d6 + 40 force damage. The target is disintegrated if this damage leaves it with 0 hit points.</p>\n<p>A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or a wish spell.</p>\n<p>This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot-cube portion of it. A magic item is unaffected by this spell.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot level above 6th.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 233"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":"","type":"String","label":"Duration"},"target":{"value":"","units":"","type":"String","label":"Target"},"range":{"value":"60 ft.","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":"10d6+40"},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":"dex"},"level":{"value":6,"type":"Number","label":"6th Level"},"school":{"value":"trs","type":"String","label":"Transmutation"},"components":{"value":"V, S, M","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"A lodestone and a pinch of dust","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"attack","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Action","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"force","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":false,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"String","label":"Prepared Spell"}},"sort":2300001},{"id":25,"flags":{},"name":"Finger of Death","type":"spell","img":"systems/dnd5e/icons/spells/rip-magenta-3.jpg","data":{"description":{"value":"<p>You send negative energy coursing through a creature that you can see within range, causing it searing pain. The target must make a Constitution saving throw. It takes 7d8 + 30 necrotic damage on a failed save, or half as much damage on a successful one.</p>\n<p>A humanoid killed by this spell rises at the start of your next turn as a Zombie that is permanently under your comm⁠and, following your verbal orders to the best of its ability.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 241"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":"","type":"String","label":"Duration"},"target":{"value":"","units":"","type":"String","label":"Target"},"range":{"value":"60 ft.","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":"7d8+30"},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":"con"},"level":{"value":7,"type":"Number","label":"7th Level"},"school":{"value":"nec","type":"String","label":"Necromancy"},"components":{"value":"V, S","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"save","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Action","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"necrotic","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":false,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"String","label":"Prepared Spell"}},"sort":2400001},{"id":26,"flags":{},"name":"Plane Shift","type":"spell","img":"systems/dnd5e/icons/spells/runes-royal-3.jpg","data":{"description":{"value":"<p>You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the DM's discretion.</p><p>Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.</p><p>You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a Charisma saving throw. If the creature fails this save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 266"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"Instantaneous","units":"","type":"String","label":"Duration"},"target":{"value":"Up to 8 Creatures","units":"","type":"String","label":"Target"},"range":{"value":"Touch","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":"cha"},"level":{"value":7,"type":"Number","label":"7th Level"},"school":{"value":"con","type":"String","label":"Conjuration"},"components":{"value":"V, S, M","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"A forked, metal rod worth at least 250 gp, attuned to a particular plane of existence","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"save","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Action","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":false,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"String","label":"Prepared Spell"}},"sort":2500001},{"id":27,"flags":{},"name":"Dominate Monster","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-magenta-3.jpg","data":{"description":{"value":"<p>You attempt to beguile a creature that you can see within range. It must succeed on a Wisdom saving throw or be charmed by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.</p>\n<p>While the creature is charmed, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.</p>\n<p>You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time, you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.</p>\n<p>Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell with a 9th-level spell slot, the duration is concentration, up to 8 hours.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 235"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"1 Minute","units":"","type":"String","label":"Duration"},"target":{"value":"","units":"","type":"String","label":"Target"},"range":{"value":"60 ft.","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":"wis"},"level":{"value":8,"type":"Number","label":"8th Level"},"school":{"value":"enc","type":"String","label":"Enchantment"},"components":{"value":"V, S","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"attack","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Action","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":true,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"String","label":"Prepared Spell"}},"sort":2600001},{"id":28,"flags":{},"name":"Power Word Kill","type":"spell","img":"systems/dnd5e/icons/spells/rip-jade-3.jpg","data":{"description":{"value":"<p>You utter a word of power that can compel one creature you can see within range to die instantly. If the creature you choose has 100 hit points or fewer, it dies. Otherwise, the spell has no effect.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 266"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":"","type":"String","label":"Duration"},"target":{"value":"1 Creature","units":"","type":"String","label":"Target"},"range":{"value":"60 ft.","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"level":{"value":9,"type":"Number","label":"9th Level"},"school":{"value":"enc","type":"String","label":"Enchantment"},"components":{"value":"V","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"utility","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Action","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":false,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"String","label":"Prepared Spell"}},"sort":2700001},{"id":29,"flags":{},"name":"Power Word Stun","type":"spell","img":"systems/dnd5e/icons/spells/shielding-fire-2.jpg","data":{"description":{"value":"<p>You speak a word of power that can overwhelm the mind of one creature you can see within range, leaving it dumbfounded. If the target has 150 Hit Points or fewer, it is Stunned. Otherwise, the spell has no effect.</p>\n<p>The s⁠tunned target must make a Constitution saving throw at the end of each of its turns. On a successful save, this stunning effect ends.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 267"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":"","type":"String","label":"Duration"},"target":{"value":"1 Creature","units":"","type":"String","label":"Target"},"range":{"value":"60 ft.","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":"con"},"level":{"value":8,"type":"Number","label":"8th Level"},"school":{"value":"enc","type":"String","label":"Enchantment"},"components":{"value":"V","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"save","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Action","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":false,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"String","label":"Prepared Spell"}},"sort":2800001},{"id":30,"flags":{"_sheetTab":"description"},"name":"Paralyzing Touch","type":"weapon","img":"systems/dnd5e/icons/skills/ice_16.jpg","data":{"description":{"value":"<p>The lich reaches out a hand coated in ice.</p>\n<section class=\"secret\">\n<p>The target must succeed on a DC 18 Constitution saving throw or be @JournalEntry[Paralyzed] for 1 minute. 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Only one legendary action option can be used at a time and only at the end of another creature's turn. 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style=\"box-sizing: border-box; user-select: text; color: #111111; font-size: 13px;\">The dryad's innate spellcasting ability is Charisma (spell save DC 14). The dryad can innately cast the following spells, requiring no material components:</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #111111; font-size: 13px;\">At will: druidcraft 3/day each: entangle, goodberry</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #111111; font-size: 13px;\">1/day each: barkskin, pass without trace, shillelagh</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":"","type":"String","label":"Duration"},"target":{"value":"","units":"","type":"String","label":"Target"},"range":{"value":"","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null,"type":"","label":"Limited Uses"},"ability":{"type":"String","label":"Ability Modifier","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Ability Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"featType":"Passive","requirements":{"type":"String","label":"Requirements","value":""},"recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"}}},{"id":2,"flags":{},"name":"Entangle","type":"spell","img":"systems/dnd5e/icons/spells/vines-acid-2.jpg","data":{"description":{"value":"<p>Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the Duration, these Plants turn the ground in the area into difficult terrain.</p>\n<p>A creature in the area when you cast the spell must succeed on a Strength saving throw or be Restrained by the entangling Plants until the spell ends. A creature restra⁠ined by the plant⁠s can use its action to make a Stren⁠gth check against your spell save DC. On a success, it frees itself.</p>\n<p>When the spell ends, the conjured Plants wilt away.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 238"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"1 Minute","units":"","type":"String","label":"Duration"},"target":{"value":"","units":"","type":"String","label":"Target"},"range":{"value":"90 ft.","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":"str"},"level":{"value":1,"type":"Number","label":"1st Level"},"school":{"value":"con","type":"String","label":"Conjuration"},"components":{"value":"V, S","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"save","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Action","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":true,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"String","label":"Prepared Spell"}}},{"id":3,"flags":{},"name":"Druidcraft","type":"spell","img":"systems/dnd5e/icons/spells/vines-jade-1.jpg","data":{"description":{"value":"<p>Whispering to the spirits of Nature, you create one of the following Effects within range:</p>\n<ul>\n<li>You create a tiny, harmless sensory effect that predicts what the weather will be at your location for the next 24 hours. The effect might manifest as a golden orb for clear skies, a cloud for rain, Falling snowflakes for snow, and so on. This effect persists for 1 round.</li>\n<li>You instantly make a flower blossom, a seed pod open, or a leaf bud bloom.</li>\n<li>You create an Instantaneous, harmless sensory effect, such as Falling leaves, a puff of wind, the sound of a small animal, or the faint odor of skunk. The effect must fit in a 5-foot cube.</li>\n<li>You instantly light or snuff out a Candle, a torch, or a small campfire.</li>\n</ul>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 236"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":"","type":"String","label":"Duration"},"target":{"value":"","units":"","type":"String","label":"Target"},"range":{"value":"30 ft.","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"level":{"value":0,"type":"Number","label":"Cantrip"},"school":{"value":"trs","type":"String","label":"Transmutation"},"components":{"value":"V, S","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"attack","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Action","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":false,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"String","label":"Prepared Spell"}}},{"id":4,"flags":{},"name":"Goodberry","type":"spell","img":"systems/dnd5e/icons/spells/leaf-acid-1.jpg","data":{"description":{"value":"<p>Up to ten berries appear in your hand and are infused with magic for the duration. A creature can use its action to eat one berry. Eating a berry restores 1 hit point, and the berry provides enough nourishment to sustain a creature for one day.</p><p>The berries lose their potency if they have not been consumed within 24 hours of the casting of this spell.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 246"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":"","type":"String","label":"Duration"},"target":{"value":"","units":"","type":"String","label":"Target"},"range":{"value":"Touch","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":"1"},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"level":{"value":1,"type":"Number","label":"1st Level"},"school":{"value":"trs","type":"String","label":"Transmutation"},"components":{"value":"V, S, M","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"A spring of mistletoe","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"heal","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Action","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"healing","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":false,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"String","label":"Prepared Spell"}}},{"id":5,"flags":{"_sheetTab":"description"},"name":"Barkskin (AC 11 if surprised and cannot cast this)","type":"spell","img":"systems/dnd5e/icons/spells/protect-orange-2.jpg","data":{"description":{"value":"<p>You touch a willing creature. Until the spell ends, the target's skin has a rough, bark-like appearance, and the target's AC can't be less than 16, regardless of what kind of armor it is wearing.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 217"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"1 Hour","units":"","type":"String","label":"Duration"},"target":{"value":"One Creature","units":"","type":"String","label":"Target"},"range":{"value":"Touch","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"level":{"value":2,"type":"Number","label":"2nd Level"},"school":{"value":"trs","type":"String","label":"Transmutation"},"components":{"value":"V, S, M","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"A handful of oak bark","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"attack","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Action","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":true,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"Boolean","label":"Prepared Spell"}}},{"id":6,"flags":{},"name":"Pass without Trace","type":"spell","img":"systems/dnd5e/icons/spells/fog-air-1.jpg","data":{"description":{"value":"<p>A veil of shadows and Silence radiates from you, masking you and your companions from detection. For the Duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (Stealth) checks and can’t be tracked except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 264"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"1 Hour","units":"","type":"String","label":"Duration"},"target":{"value":"Each chosen creature within 30 ft.","units":"","type":"String","label":"Target"},"range":{"value":"Self","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"level":{"value":2,"type":"Number","label":"2nd Level"},"school":{"value":"abj","type":"String","label":"Abjuration"},"components":{"value":"V, S, M","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"Ashes from a burned leaf of mistletoe and a sprig of spruce","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"utility","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Action","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":true,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"String","label":"Prepared Spell"}}},{"id":7,"flags":{"_sheetTab":"details"},"name":"Shillelagh","type":"spell","img":"systems/dnd5e/icons/spells/enchant-jade-1.jpg","data":{"description":{"value":"<p>The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 275"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"1 Minute","units":"","type":"String","label":"Duration"},"target":{"value":"Self","units":"","type":"String","label":"Target"},"range":{"value":"Touch","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":"1d8+@abilities.cha.mod"},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"level":{"value":0,"type":"Number","label":"Cantrip"},"school":{"value":"trs","type":"String","label":"Transmutation"},"components":{"value":"V, S, M","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"A shamrock leaf, and a club or quarterstaff","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"attack","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Bonus Action","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"bludgeoning","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":false,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"Boolean","label":"Prepared Spell"}}},{"id":8,"flags":{},"name":"Magic Resistance","type":"feat","img":"systems/dnd5e/icons/skills/blue_18.jpg","data":{"description":{"value":"<p>The &lt;creature&gt; has advantage on saving throws against spells and other magical effects.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":"","type":"String","label":"Duration"},"target":{"value":"","units":"","type":"String","label":"Target"},"range":{"value":"","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null,"type":"Number","label":"Limited Uses"},"ability":{"type":"String","label":"Ability Modifier","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Ability Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"featType":"Passive","requirements":{"type":"String","label":"Requirements","value":""},"recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"}}},{"id":9,"flags":{"_sheetTab":"description"},"name":"Speak with Beasts and Plants","type":"feat","img":"systems/dnd5e/icons/skills/light_07.jpg","data":{"description":{"value":"<p><span style=\"color: #111111; font-size: 13px;\">The dryad can communicate with beasts and plants as if they shared a language.</span></p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":"","type":"String","label":"Duration"},"target":{"value":"","units":"","type":"String","label":"Target"},"range":{"value":"","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null,"type":"","label":"Limited Uses"},"ability":{"type":"String","label":"Ability Modifier","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Ability Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"featType":"Passive","requirements":{"type":"String","label":"Requirements","value":""},"recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"}}},{"id":10,"flags":{"_sheetTab":"description"},"name":"Tree Stride","type":"feat","img":"systems/dnd5e/icons/skills/green_26.jpg","data":{"description":{"value":"<p><span style=\"color: #111111; font-size: 13px;\">Once on her turn, the dryad can use 10 feet of her movement to step magically into one living tree within her reach and emerge from a second living tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger.</span></p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":"","type":"String","label":"Duration"},"target":{"value":"","units":"","type":"String","label":"Target"},"range":{"value":"","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null,"type":"","label":"Limited Uses"},"ability":{"type":"String","label":"Ability Modifier","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Ability Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"featType":"Passive","requirements":{"type":"String","label":"Requirements","value":""},"recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"}}},{"id":11,"flags":{},"name":"Club","type":"weapon","img":"systems/dnd5e/icons/items/weapons/club-spikes.jpg","data":{"description":{"value":"<p>A stout knob of wood forms a simple, but effective, cudgel. 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our world show them as domestic pack animals (much as they are utilized today) carrying heavy cargo across sandy expanses of inhospitable desert.&nbsp; The noble camel, however, may hold more secrets than its surface reveals.</p>\n<p><strong>Watch Out, They Spit.</strong> When asking a commoner about the camel’s most unique feature they will undoubtedly tell you that it is the fleshy humps upon the camel’s tall back.&nbsp; Commonly, these humps were thought to hold a reservoir of fresh water so the camel may survive the sandy dunes of its homeland; this is, however, not the case at all.&nbsp; Dissection of the dromedary beast has shown researchers that these humps are actually composed of fatty tissue which have collected into the humps as to not overheat the beast by being spread across the body.&nbsp; Camels, in fact, need only drink once every tenday as their insulated coat keeps them at an adequate temperature and they absorb sufficient water vapor through exhaling via the 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or be @JournalEntry[Poisoned] for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.</p>\n</section>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0},"price":{"type":"String","label":"Price","value":""},"attuned":{"type":"Boolean","label":"Attuned","value":false},"equipped":{"type":"Boolean","label":"Equipped"},"rarity":{"label":"Rarity"},"identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":"5 ft.","long":null,"units":"","type":"String","label":"Weapon Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Offensive Ability","value":"str"},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Damage Formula","value":"1d8"},"formula":"","save":{"ability":"","dc":null},"weaponType":{"value":"natural","type":"String","label":"Weapon Type"},"properties":{"type":"String","label":"Weapon Properties","value":"Natural"},"proficient":{"type":"Boolean","label":"Proficient","value":true},"bonus":{"value":"","_deprecated":true,"type":"String","label":"Weapon Bonus"},"damageType":{"value":"piercing","_deprecated":true,"type":"String","label":"Damage Type"},"damage2":{"value":"1d8 - @abilities.str.mod","_deprecated":true,"type":"String","label":"Alternate Damage"},"damage2Type":{"value":"poison","_deprecated":true,"type":"String","label":"Alternate Type"}},"sort":100001},{"id":5,"flags":{"_sheetTab":"details"},"name":"Claws","type":"weapon","img":"systems/dnd5e/icons/skills/red_31.jpg","data":{"description":{"value":"<p>The ettercap strikes out with its claws.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0},"price":{"type":"String","label":"Price","value":""},"attuned":{"type":"Boolean","label":"Attuned","value":false},"equipped":{"type":"Boolean","label":"Equipped"},"rarity":{"label":"Rarity"},"identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":"5 ft.","long":null,"units":"","type":"String","label":"Weapon Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Offensive Ability","value":"str"},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Damage Formula","value":"2d4"},"formula":"","save":{"ability":"","dc":null},"weaponType":{"value":"natural","type":"String","label":"Weapon Type"},"properties":{"type":"String","label":"Weapon Properties","value":"Finesse, Natural"},"proficient":{"type":"Boolean","label":"Proficient","value":true},"bonus":{"value":"","_deprecated":true,"type":"String","label":"Weapon Bonus"},"damageType":{"value":"slashing","_deprecated":true,"type":"String","label":"Damage Type"},"damage2":{"value":"","_deprecated":true,"type":"String","label":"Alternate Damage"},"damage2Type":{"value":"","_deprecated":true,"type":"String","label":"Alternate Type"}},"sort":100001},{"id":6,"flags":{"_sheetTab":"description"},"name":"Web (Recharge 5-6)","type":"weapon","img":"systems/dnd5e/icons/skills/violet_14.jpg","data":{"description":{"value":"<p>The ettercap shoots a web at its opponent.</p>\n<section class=\"secret\">\n<p>The target is @JournalEntry[Restrained] by webbing. As an action, the @JournalEntry[Restrained] target can make a DC 11 Strength check, bursting the webbing on a success.</p>\n</section>\n<section class=\"secret\">\n<p><span style=\"color: #111111; font-size: 13px;\">The effect also ends if the webbing is destroyed. The webbing has AC 10, 5 hit points, vulnerability to fire damage, and immunity to bludgeoning, poison, and psychic damage.</span></p>\n</section>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0},"price":{"type":"String","label":"Price","value":""},"attuned":{"type":"Boolean","label":"Attuned","value":false},"equipped":{"type":"Boolean","label":"Equipped"},"rarity":{"label":"Rarity"},"identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":"30/60","long":null,"units":"","type":"String","label":"Weapon Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Offensive Ability","value":"dex"},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Damage Formula","value":""},"formula":"","save":{"ability":"","dc":null},"weaponType":{"value":"natural","type":"String","label":"Weapon Type"},"properties":{"type":"String","label":"Weapon Properties","value":"Natural, Ranged"},"proficient":{"type":"Boolean","label":"Proficient","value":true},"bonus":{"value":"","_deprecated":true,"type":"String","label":"Weapon Bonus"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"},"damage2":{"value":"","_deprecated":true,"type":"String","label":"Alternate Damage"},"damage2Type":{"value":"","_deprecated":true,"type":"String","label":"Alternate Type"}},"sort":100001}]}
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The new body appears within 5 feet of the mummy lord's heart.</span></p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":"","type":"String","label":"Duration"},"target":{"value":"","units":"","type":"String","label":"Target"},"range":{"value":"","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null,"type":"","label":"Limited Uses"},"ability":{"type":"String","label":"Ability Modifier","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Ability Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"featType":"Passive","requirements":{"type":"String","label":"Requirements","value":""},"recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"}},"sort":400000},{"id":3,"flags":{"_sheetTab":"description"},"name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/violet_08.jpg","data":{"description":{"value":"<p style=\"box-sizing: border-box; user-select: text; color: #111111; font-size: 13px;\">The mummy lord is a 10th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). The mummy lord has the following cleric spells prepared:</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #111111; font-size: 13px;\">Cantrips (at will): sacred flame, thaumaturgy 1st level (4 slots): command, guiding bolt, shield of faith</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #111111; font-size: 13px;\">2nd level (3 slots): hold person, silence, spiritual weapon</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #111111; font-size: 13px;\">3rd level (3 slots): animate dead, dispel magic</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #111111; font-size: 13px;\">4th level (3 slots): divination, guardian of faith</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #111111; font-size: 13px;\">5th level (2 slots): contagion, insect plague</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #111111; font-size: 13px;\">6th level (1 slot): harm</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":"","type":"String","label":"Duration"},"target":{"value":"","units":"","type":"String","label":"Target"},"range":{"value":"","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null,"type":"","label":"Limited Uses"},"ability":{"type":"String","label":"Ability Modifier","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Ability Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"featType":"Passive","requirements":{"type":"String","label":"Requirements","value":""},"recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"}},"sort":200000},{"id":4,"flags":{},"name":"Multiattack","type":"feat","img":"systems/dnd5e/icons/skills/weapon_24.jpg","data":{"description":{"value":"<p>The mummy can use its Dreadful Glare and makes one attack with its rotting fist.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":"","type":"String","label":"Duration"},"target":{"value":"","units":"","type":"String","label":"Target"},"range":{"value":"","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null,"type":"","label":"Limited Uses"},"ability":{"type":"String","label":"Ability Modifier","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Ability Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"featType":"Passive","requirements":{"type":"String","label":"Requirements","value":""},"recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"}},"sort":900000},{"id":5,"flags":{},"name":"Sacred Flame","type":"spell","img":"systems/dnd5e/icons/spells/beam-orange-2.jpg","data":{"description":{"value":"<p>Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.</p>\n<p>The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 272"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"Instantaneous","units":"","type":"String","label":"Duration"},"target":{"value":"One Creature","units":"","type":"String","label":"Target"},"range":{"value":"60 ft.","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":"1d8"},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":"dex"},"level":{"value":0,"type":"Number","label":"Cantrip"},"school":{"value":"evo","type":"String","label":"Evocation"},"components":{"value":"V, S","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"save","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Action","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"radiant","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":false,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"Boolean","label":"Prepared Spell"}},"sort":400001},{"id":6,"flags":{},"name":"Thaumaturgy","type":"spell","img":"systems/dnd5e/icons/spells/explosion-royal-1.jpg","data":{"description":{"value":"<p>You create one of the following magical effects within range:</p>\n<ul>\n<li>Your voice booms up to three times as loud as normal for 1 minute.</li>\n<li>You cause flames to flicker, brighten, dim, or change color for 1 minute.</li>\n<li>You cause harmless tremors in the ground for 1 minute.</li>\n<li>You create a sound that originates from a point of your choice within range.</li>\n<li>You cause an unlocked door or window to fly open or slam shut.</li>\n<li>You alter the appearance of your eyes for 1 minute.</li>\n</ul>\n<p>If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 282"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"Up to 1 Minute","units":"","type":"String","label":"Duration"},"target":{"value":"","units":"","type":"String","label":"Target"},"range":{"value":"30 ft.","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"level":{"value":0,"type":"Number","label":"Cantrip"},"school":{"value":"trs","type":"String","label":"Transmutation"},"components":{"value":"V","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"utility","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Action","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":false,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"Boolean","label":"Prepared Spell"}},"sort":500001},{"id":7,"flags":{},"name":"Command","type":"spell","img":"systems/dnd5e/icons/spells/explosion-magenta-1.jpg","data":{"description":{"value":"<p>You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn’t understand your language, or if your command is directly harmful to it.</p>\n<p>Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can’t follow your command, the spell ends.</p>\n<p><strong>Approach.</strong> The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.</p>\n<p><strong>Drop.</strong> The target drops whatever it is holding and then ends its turn.</p>\n<p><strong>Flee.</strong> The target spends its turn moving away from you by the fastest available means.</p>\n<p><strong>Grovel.</strong> The target falls prone and then ends its turn.</p>\n<p><strong>Halt.</strong> The target doesn’t move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.</p>\n<p><strong>Higher Levels.&nbsp;</strong>When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 223"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"1 Round","units":"","type":"String","label":"Duration"},"target":{"value":"One Creature","units":"","type":"String","label":"Target"},"range":{"value":"60 ft.","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":"wis"},"level":{"value":1,"type":"Number","label":"1st Level"},"school":{"value":"enc","type":"String","label":"Enchantment"},"components":{"value":"V","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"save","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Action","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":false,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"Boolean","label":"Prepared Spell"}},"sort":600001},{"id":8,"flags":{},"name":"Guiding Bolt","type":"spell","img":"systems/dnd5e/icons/spells/fireball-sky-2.jpg","data":{"description":{"value":"<p>A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.</p>\n<p><strong>Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 248"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"1 Round","units":"","type":"String","label":"Duration"},"target":{"value":"One Creature","units":"","type":"String","label":"Target"},"range":{"value":"120 ft.","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":"4d4"},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"level":{"value":1,"type":"Number","label":"1st Level"},"school":{"value":"evo","type":"String","label":"Evocation"},"components":{"value":"V, S","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"attack","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Action","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"radiant","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":false,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"Boolean","label":"Prepared Spell"}},"sort":700001},{"id":9,"flags":{},"name":"Shield of Faith","type":"spell","img":"systems/dnd5e/icons/spells/protect-sky-2.jpg","data":{"description":{"value":"<p>A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 275"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"Up to 10 Minutes","units":"","type":"String","label":"Duration"},"target":{"value":"One Creature","units":"","type":"String","label":"Target"},"range":{"value":"60 ft.","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"level":{"value":1,"type":"Number","label":"1st Level"},"school":{"value":"abj","type":"String","label":"Abjuration"},"components":{"value":"V, S, M","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"A small parchment with a bit of holy text written on it.","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"utility","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Bonus Action","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":true,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"Boolean","label":"Prepared Spell"}},"sort":800001},{"id":10,"flags":{},"name":"Hold Person","type":"spell","img":"systems/dnd5e/icons/spells/shielding-eerie-2.jpg","data":{"description":{"value":"<p>Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.</p>\n<p><strong>Higher Levels.&nbsp;</strong>When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 251"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"Up to 1 Minute","units":"","type":"String","label":"Duration"},"target":{"value":"One Enemy","units":"","type":"String","label":"Target"},"range":{"value":"60 ft.","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":"wis"},"level":{"value":2,"type":"Number","label":"2nd Level"},"school":{"value":"enc","type":"String","label":"Enchantment"},"components":{"value":"V, S, M","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"A small, straight piece of iron","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"save","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Action","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":true,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"String","label":"Prepared Spell"}},"sort":900001},{"id":11,"flags":{},"name":"Silence","type":"spell","img":"systems/dnd5e/icons/spells/runes-magenta-1.jpg","data":{"description":{"value":"<p>For the Duration, no sound can be created within or pass through a 20-foot-radius s⁠phere centered on a point you choose within range. Any creature or object entirely inside the s⁠phere is immune to thunder damage, and creatures are Deafened while entirely inside it. Casting a Spell that includes a verbal component is impossible there.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 275"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"10 minutes","units":"","type":"String","label":"Duration"},"target":{"value":"20 ft. radius sphere","units":"","type":"String","label":"Target"},"range":{"value":"120 ft.","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"level":{"value":2,"type":"Number","label":"2nd Level"},"school":{"value":"ill","type":"String","label":"Illusion"},"components":{"value":"V, S","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"utility","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Action","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":true,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":true,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"String","label":"Prepared Spell"}},"sort":1000001},{"id":12,"flags":{},"name":"Spiritual Weapon","type":"spell","img":"systems/dnd5e/icons/spells/enchant-magenta-2.jpg","data":{"description":{"value":"<p>You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.</p>\n<p>As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.</p>\n<p>The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell’s effect resemble that weapon.</p>\n<p><strong>Higher Levels.</strong> When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above the 2nd.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 278"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"1 Minute","units":"","type":"String","label":"Duration"},"target":{"value":"5 ft. Square","units":"","type":"String","label":"Target"},"range":{"value":"5 ft.","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":"1d8 + @mod"},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"level":{"value":2,"type":"Number","label":"2nd Level"},"school":{"value":"evo","type":"String","label":"Evocation"},"components":{"value":"V, S","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"attack","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Bonus Action","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"force","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":false,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"Boolean","label":"Prepared Spell"}},"sort":1100001},{"id":13,"flags":{},"name":"Animate Dead","type":"spell","img":"systems/dnd5e/icons/spells/horror-red-2.jpg","data":{"description":{"value":"<p>This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target becomes a skeleton if you chose bones or a zombie if you chose a corpse (the DM has the creature's game statistics).</p>\n<p>On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.</p>\n<p>The creature is under your control for 24 hours, after which it stops obeying any command you've given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 4th level or higher, you animate or reassert control over two additional undead creatures for each slot level above 3rd. Each of the creatures must come from a different corpse or pile of bones.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 212"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"24 Hours","units":"","type":"String","label":"Duration"},"target":{"value":"One pile of bones or corpse","units":"","type":"String","label":"Target"},"range":{"value":"10 ft.","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"level":{"value":3,"type":"Number","label":"3rd Level"},"school":{"value":"nec","type":"String","label":"Necromancy"},"components":{"value":"V, S, M","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"A drop of blood, a piece of flesh, and a pinch of bone dust","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"utility","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Minute","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":false,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"Boolean","label":"Prepared Spell"}},"sort":1200001},{"id":14,"flags":{},"name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/slice-orange-2.jpg","data":{"description":{"value":"<p>Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.</p>\n<p><strong>Higher Levels.</strong> When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell’s level is equal to or less than the level of the spell slot you used.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 234"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"Instantaneous","units":"","type":"String","label":"Duration"},"target":{"value":"One Creature","units":"","type":"String","label":"Target"},"range":{"value":"120 ft.","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"level":{"value":3,"type":"Number","label":"3rd Level"},"school":{"value":"abj","type":"String","label":"Abjuration"},"components":{"value":"V, S","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"save","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Action","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":false,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"Boolean","label":"Prepared Spell"}},"sort":1300001},{"id":15,"flags":{},"name":"Divination","type":"spell","img":"systems/dnd5e/icons/spells/beam-blue-2.jpg","data":{"description":{"value":"<p>Your magic and an offering put you in contact with a god or a god's servants. You ask a single question concerning a specific goal, event, or activity to occur within 7 days. The DM offers a truthful reply. The reply might be a short phrase, a cryptic rhyme, or an omen.</p><p>The spell doesn't take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion.</p><p>If you cast the spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The DM makes this roll in secret.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 234"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":"","type":"String","label":"Duration"},"target":{"value":"Self","units":"","type":"String","label":"Target"},"range":{"value":"","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"level":{"value":4,"type":"Number","label":"4th Level"},"school":{"value":"div","type":"String","label":"Divination"},"components":{"value":"V, S, M","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"Incense and a sacrificial offering appropiate to your religion, together worth at least 25gp, which the spell consumes","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"attack","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Action","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":false,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":true,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"String","label":"Prepared Spell"}},"sort":1400001},{"id":16,"flags":{},"name":"Guardian of Faith","type":"spell","img":"systems/dnd5e/icons/spells/haste-sky-3.jpg","data":{"description":{"value":"<p>A Large Spectral Guardian appears and hovers for the Duration in an unoccupied space of your choice that you can see within range. The guar⁠dian occupies that space and is indistinct except for a gleaming sword and shie⁠ld emblazoned with the sym⁠bol of your deity.</p>\n<p>Any creature hostile to you that moves to a space within 10 feet of the guar⁠dian for the first time on a turn must succeed on a Dexterity saving throw. The creature takes 20 radiant damage on a failed save, or half as much damage on a successful one. The gua⁠rdian vanishes when it has dealt a total of 60 damage.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 246"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"8 Hours","units":"","type":"String","label":"Duration"},"target":{"value":"","units":"","type":"String","label":"Target"},"range":{"value":"30 ft.","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"level":{"value":4,"type":"Number","label":"4th Level"},"school":{"value":"con","type":"String","label":"Conjuration"},"components":{"value":"V","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"utility","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Action","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":false,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"String","label":"Prepared Spell"}},"sort":1500001},{"id":17,"flags":{},"name":"Contagion","type":"spell","img":"systems/dnd5e/icons/spells/rip-magenta-3.jpg","data":{"description":{"value":"<p>Your touch inflicts disease. Make a melee spell attack against a creature within your reach. On a hit, you afflict the creature with a disease of your choice from any of the ones described below.</p>\n<p>At the end of each of the target’s turns, it must make a Constitution saving throw. After failing three of these saving throws, the disease’s effects last for the duration, and the creature stops making these saves. After succeeding on three of these saving throws, the creature recovers from the disease, and the spell ends.</p>\n<p>Since this spell induces a natural disease in its target, any effect that removes a disease or otherwise ameliorates a disease’s effects apply to it.</p>\n<p><strong>Blinding Sickness.&nbsp;</strong>Pain grips the creature’s mind, and its eyes turn milky white. The creature has disadvantage on Wisdom checks and Wisdom saving throws and is blinded.</p>\n<p><strong>Filth Fever.</strong>&nbsp;A raging fever sweeps through the creature’s body. The creature has disadvantage on Strength checks, Strength saving throws, and attack rolls that use Strength.</p>\n<p><strong>Flesh Rot.&nbsp;</strong>The creature’s flesh decays. The creature has disadvantage on Charisma checks and vulnerability to all damage.</p>\n<p><strong>Mindfire.</strong>&nbsp;The creature’s mind becomes feverish. The creature has disadvantage on Intelligence checks and Intelligence saving throws, and the creature behaves as if under the effects of the confusion spell during combat.</p>\n<p><strong>Seizure.&nbsp;</strong>The creature is overcome with shaking. The creature has disadvantage on Dexterity checks, Dexterity saving throws, and attack rolls that use Dexterity.</p>\n<p><strong>Slimy Doom.</strong>&nbsp;The creature begins to bleed uncontrollably. The creature has disadvantage on Constitution checks and Constitution saving throws. In addition, whenever the creature takes damage, it is stunned until the end of its next turn.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 227"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"7 Days","units":"","type":"String","label":"Duration"},"target":{"value":"One Creature","units":"","type":"String","label":"Target"},"range":{"value":"Touch","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":"con"},"level":{"value":5,"type":"Number","label":"5th Level"},"school":{"value":"nec","type":"String","label":"Necromancy"},"components":{"value":"V, S","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"attack","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Action","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":false,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"Boolean","label":"Prepared Spell"}},"sort":1600001},{"id":18,"flags":{},"name":"Insect Plague","type":"spell","img":"systems/dnd5e/icons/spells/leaf-jade-3.jpg","data":{"description":{"value":"<p>Swarming, biting locusts fill a 20-foot-radius Sphere centered on a point you choose within range. The sph⁠ere spreads around corners. The sphe⁠re remains for the Duration, and its area is lightly obscured. The sphere’s area is difficult terrain.</p>\n<p>When the area appears, each creature in it must make a Constitution saving throw. A creature takes 4d10 piercing damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw when it enters the spell’s area for the first time on a turn or ends its turn there.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d10 for each slot level above 5th.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 254"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"10 Minutes","units":"","type":"String","label":"Duration"},"target":{"value":"20 ft. 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The target must make a Constitution saving throw. On a failed save, it takes 14d6 necrotic damage, or half as much damage on a successful save. The damage can’t reduce the target’s Hit Points below 1. If the target fails the saving throw, its hit point maximum is reduced for 1 Hour by an amount equal to the necrotic damage it took. Any effect that removes a disease allows a creature’s hit point maximum to return to normal before that time passes.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 249"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":"","type":"String","label":"Duration"},"target":{"value":"","units":"","type":"String","label":"Target"},"range":{"value":"60 ft.","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":"14d6"},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":"con"},"level":{"value":6,"type":"Number","label":"6th Level"},"school":{"value":"nec","type":"String","label":"Necromancy"},"components":{"value":"V, S","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"save","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Action","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"necrotic","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":false,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"String","label":"Prepared Spell"}},"sort":1800001},{"id":21,"flags":{"_sheetTab":"description"},"name":"Dreadful Glare","type":"feat","img":"systems/dnd5e/icons/skills/shadow_11.jpg","data":{"description":{"value":"<p>The mummy lord targets one creature it can see within 60 feet of it. If the target can see the mummy lord, it must succeed on a DC 16 Wisdom saving throw against this magic or become @JournalEntry[Grappled] until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also @JournalEntry[Paralyzed] for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies and mummy lords for the next 24 hours.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":"","type":"String","label":"Duration"},"target":{"value":"","units":"","type":"String","label":"Target"},"range":{"value":"","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null,"type":"","label":"Limited Uses"},"ability":{"type":"String","label":"Ability Modifier","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Ability Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"featType":"Passive","requirements":{"type":"String","label":"Requirements","value":""},"recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"}},"sort":500000},{"id":22,"flags":{"_sheetTab":"details"},"name":"Legendary Actions","type":"feat","img":"systems/dnd5e/icons/skills/yellow_09.jpg","data":{"description":{"value":"<p><span style=\"color: #111111; font-size: 13px;\">The mummy lord can take 3 legendary actions, choosing from the options below. 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The mummy lord regains spent legendary actions at the start of its turn.</span></p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":"","type":"String","label":"Duration"},"target":{"value":"","units":"","type":"String","label":"Target"},"range":{"value":"","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":3,"max":3,"per":null,"type":"sr","label":"Limited Uses"},"ability":{"type":"String","label":"Ability Modifier","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Ability Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"featType":"Passive","requirements":{"type":"String","label":"Requirements","value":""},"recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"}},"sort":700000},{"id":23,"flags":{},"name":"Attack","type":"feat","img":"systems/dnd5e/icons/skills/weapon_24.jpg","data":{"description":{"value":"<p><span style=\"color: #111111; font-size: 13px;\">The mummy lord makes one attack with its rotting fist or uses its Dreadful Glare.</span></p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":"","type":"String","label":"Duration"},"target":{"value":"","units":"","type":"String","label":"Target"},"range":{"value":"","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null,"type":"","label":"Limited Uses"},"ability":{"type":"String","label":"Ability Modifier","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Ability Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"featType":"Passive","requirements":{"type":"String","label":"Requirements","value":""},"recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"}},"sort":1200000},{"id":24,"flags":{"_sheetTab":"description"},"name":"Blinding Dust","type":"feat","img":"systems/dnd5e/icons/skills/yellow_15.jpg","data":{"description":{"value":"<p>Blinding dust and sand swirls magically around the mummy lord. 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Each non-undead creature within 10 feet of the mummy lord that can hear the magical utterance must succeed on a DC 16 Constitution saving throw or be @JournalEntry[Stunned] until the end of the mummy lord's next turn.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":"","type":"String","label":"Duration"},"target":{"value":"","units":"","type":"String","label":"Target"},"range":{"value":"","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null,"type":"","label":"Limited Uses"},"ability":{"type":"String","label":"Ability Modifier","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Ability Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"featType":"Passive","requirements":{"type":"String","label":"Requirements","value":""},"recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"}},"sort":800000},{"id":26,"flags":{"_sheetTab":"description"},"name":"Channel Negative Energy (Costs 2 Actions)","type":"feat","img":"systems/dnd5e/icons/skills/violet_06.jpg","data":{"description":{"value":"<p>The mummy lord magically unleashes negative energy. Creatures within 60 feet of the mummy lord, including ones behind barriers and around corners, can't regain hit points until the end of the mummy lord's next turn.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":"","type":"String","label":"Duration"},"target":{"value":"","units":"","type":"String","label":"Target"},"range":{"value":"","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null,"type":"","label":"Limited Uses"},"ability":{"type":"String","label":"Ability Modifier","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Ability Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"featType":"Passive","requirements":{"type":"String","label":"Requirements","value":""},"recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"}},"sort":1000000},{"id":27,"flags":{"_sheetTab":"details"},"name":"Whirlwind of Sand (Costs 2 Actions)","type":"feat","img":"systems/dnd5e/icons/skills/mech_9.jpg","data":{"description":{"value":"<p>The mummy lord magically transforms into a whirlwind of sand, moves up to 60 feet, and reverts to its normal form. While in whirlwind form, the mummy lord is immune to all damage, and it can't be @JournalEntry[Grappled], @JournalEntry[Petrified], knocked @JournalEntry[Prone], @JournalEntry[Restrained], or @JournalEntry[Stunned]. Equipment worn or carried by the mummy lord remain in its possession.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":"","type":"String","label":"Duration"},"target":{"value":"","units":"","type":"String","label":"Target"},"range":{"value":"","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null,"type":"","label":"Limited Uses"},"ability":{"type":"String","label":"Ability Modifier","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Ability Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"featType":"Passive","requirements":{"type":"String","label":"Requirements","value":""},"recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"}},"sort":1100000},{"id":28,"flags":{"_sheetTab":"details"},"name":"Rotting Fist","type":"weapon","img":"systems/dnd5e/icons/skills/blood_11.jpg","data":{"description":{"value":"<p>The mummy swings its rotting fist.</p>\n<section class=\"secret\">\n<p><span style=\"color: #111111; font-size: 13px;\">If it hits and if the target is a creature, it must succeed on a DC 16 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.</span></p>\n</section>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0},"price":{"type":"String","label":"Price","value":""},"attuned":{"type":"Boolean","label":"Attuned","value":false},"equipped":{"type":"Boolean","label":"Equipped"},"rarity":{"label":"Rarity"},"identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":"5 ft.","long":null,"units":"","type":"String","label":"Weapon Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Offensive Ability","value":"str"},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Damage Formula","value":"3d6"},"formula":"","save":{"ability":"","dc":null},"weaponType":{"value":"natural","type":"String","label":"Weapon Type"},"properties":{"type":"String","label":"Weapon Properties","value":"Natural"},"proficient":{"type":"Boolean","label":"Proficient","value":true},"bonus":{"value":"","_deprecated":true,"type":"String","label":"Weapon Bonus"},"damageType":{"value":"bludgeoning","_deprecated":true,"type":"String","label":"Damage Type"},"damage2":{"value":"6d6","_deprecated":true,"type":"String","label":"Alternate Damage"},"damage2Type":{"value":"necrotic","_deprecated":true,"type":"String","label":"Alternate Type"}},"sort":100001}]}
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It has the following druid spells prepared:</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #111111; font-size: 13px;\">Cantrips (at will): druidcraft, produce flame, shillelagh</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #111111; font-size: 13px;\">1st level (4 slots): entangle, longstrider, speak with animals, thunderwave</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #111111; font-size: 13px;\">2nd level (3 slots): animal messenger, barkskin</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":"","type":"String","label":"Duration"},"target":{"value":"","units":"","type":"String","label":"Target"},"range":{"value":"","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null,"type":"","label":"Limited Uses"},"ability":{"type":"String","label":"Ability Modifier","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Ability Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"featType":"Passive","requirements":{"type":"String","label":"Requirements","value":""},"recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"}},"sort":100001},{"id":4,"flags":{},"name":"Druidcraft","type":"spell","img":"systems/dnd5e/icons/spells/vines-jade-1.jpg","data":{"description":{"value":"<p>Whispering to the spirits of Nature, you create one of the following Effects within range:</p>\n<ul>\n<li>You create a tiny, harmless sensory effect that predicts what the weather will be at your location for the next 24 hours. 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For the Duration, these Plants turn the ground in the area into difficult terrain.</p>\n<p>A creature in the area when you cast the spell must succeed on a Strength saving throw or be Restrained by the entangling Plants until the spell ends. A creature restra⁠ined by the plant⁠s can use its action to make a Stren⁠gth check against your spell save DC. On a success, it frees itself.</p>\n<p>When the spell ends, the conjured Plants wilt away.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 238"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"1 Minute","units":"","type":"String","label":"Duration"},"target":{"value":"","units":"","type":"String","label":"Target"},"range":{"value":"90 ft.","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":"str"},"level":{"value":1,"type":"Number","label":"1st Level"},"school":{"value":"con","type":"String","label":"Conjuration"},"components":{"value":"V, S","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"save","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Action","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":true,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"String","label":"Prepared Spell"}},"sort":600001},{"id":7,"flags":{},"name":"Longstrider","type":"spell","img":"systems/dnd5e/icons/spells/wind-sky-1.jpg","data":{"description":{"value":"<p>You touch a creature. The target's speed increases by 10 feet until the spell ends.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 256"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"1 Hour","units":"","type":"String","label":"Duration"},"target":{"value":"","units":"","type":"String","label":"Target"},"range":{"value":"Touch","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"level":{"value":1,"type":"Number","label":"1st Level"},"school":{"value":"trs","type":"String","label":"Transmutation"},"components":{"value":"V, S, M","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"A pinch of dirt","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"utility","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Action","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":false,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"String","label":"Prepared Spell"}},"sort":700001},{"id":8,"flags":{},"name":"Speak with Animals","type":"spell","img":"systems/dnd5e/icons/spells/wild-jade-1.jpg","data":{"description":{"value":"<p>You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the DM's discretion.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 277"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"10 minutes","units":"","type":"String","label":"Duration"},"target":{"value":"Self","units":"","type":"String","label":"Target"},"range":{"value":"","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"level":{"value":1,"type":"Number","label":"1st Level"},"school":{"value":"div","type":"String","label":"Divination"},"components":{"value":"V, S","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"utility","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Action","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":false,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"String","label":"Prepared Spell"}},"sort":800001},{"id":9,"flags":{},"name":"Thunderwave","type":"spell","img":"systems/dnd5e/icons/spells/lightning-jade-1.jpg","data":{"description":{"value":"<p>A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn’t pushed.</p>\n<p>In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell’s effect, and the spell emits a thunderous boom audible out to 300 feet.</p>\n<p><strong>Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 282"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"Instantaneous","units":"","type":"String","label":"Duration"},"target":{"value":"15 ft. 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Choose a Tiny beast you can see within range, such as a squirrel, a blue jay, or a bat. You specify a location, which you must have visited, and a recipient who matches a general description, such as \"a man or woman dressed in the uniform of the town guard\" or \"a red-haired dwarf wearing a pointed hat.\" You also speak a message of up to twenty-five words. The target beast travels for the duration of the spell toward the specified location, covering about 50 miles per 24 hours for a flying messenger, or 25 miles for other animals.</p>\n<p>When the messenger arrives, it delivers your message to the creature that you described, replicating the sound of your voice. The messenger speaks only to a creature matching the description you gave. If the messenger doesn't reach its destination before the spell ends, the message is lost, and the beast makes its way back to where you cast this spell.</p>\n<p><strong>At Higher Levels.</strong> If you cast this spell using a spell slot of 3rd level or higher, the duration of the spell increases by 48 hours for each slot level above 2nd.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 212"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"24 Hours","units":"","type":"String","label":"Duration"},"target":{"value":"One Tiny Beast","units":"","type":"String","label":"Target"},"range":{"value":"30 ft.","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"level":{"value":2,"type":"Number","label":"2nd Level"},"school":{"value":"enc","type":"String","label":"Enchantment"},"components":{"value":"V, S, M","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"A morsel of food.","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"utility","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Action","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":false,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":true,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"Boolean","label":"Prepared Spell"}},"sort":1000001},{"id":11,"flags":{"_sheetTab":"details"},"name":"Shillelagh","type":"spell","img":"systems/dnd5e/icons/spells/enchant-jade-1.jpg","data":{"description":{"value":"<p>The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 275"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"1 Minute","units":"","type":"String","label":"Duration"},"target":{"value":"Self","units":"","type":"String","label":"Target"},"range":{"value":"Touch","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":"1d8+@abilities.wis.mod"},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"level":{"value":0,"type":"Number","label":"Cantrip"},"school":{"value":"trs","type":"String","label":"Transmutation"},"components":{"value":"V, S, M","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"A shamrock leaf, and a club or quarterstaff","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"attack","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Bonus Action","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"bludgeoning","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":false,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"Boolean","label":"Prepared Spell"}},"sort":1100001},{"id":12,"flags":{},"name":"Barkskin (AC 11 if surprised and cannot cast this)","type":"spell","img":"systems/dnd5e/icons/spells/protect-orange-2.jpg","data":{"description":{"value":"<p>You touch a willing creature. Until the spell ends, the target's skin has a rough, bark-like appearance, and the target's AC can't be less than 16, regardless of what kind of armor it is wearing.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 217"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"1 Hour","units":"","type":"String","label":"Duration"},"target":{"value":"One Creature","units":"","type":"String","label":"Target"},"range":{"value":"Touch","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"level":{"value":2,"type":"Number","label":"2nd Level"},"school":{"value":"trs","type":"String","label":"Transmutation"},"components":{"value":"V, S, M","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"A handful of oak bark","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"attack","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Action","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":true,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"Boolean","label":"Prepared Spell"}},"sort":1200001},{"id":13,"flags":{"_sheetTab":"details"},"name":"Quarterstaff","type":"weapon","img":"systems/dnd5e/icons/items/weapons/quarterstaff.jpg","data":{"description":{"value":"<p>A thick shaft of wood wrapped with a sturdy grip makes a highly functional weapon in addition to a stout walking stick.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 149"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":4},"price":{"type":"String","label":"Price","value":"2"},"attuned":{"type":"Boolean","label":"Attuned","value":false},"equipped":{"type":"Boolean","label":"Equipped"},"rarity":{"label":"Rarity"},"identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":"5 ft.","long":null,"units":"","type":"String","label":"Weapon Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Offensive Ability","value":"str"},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Damage Formula","value":"1d6"},"formula":"","save":{"ability":"","dc":null},"weaponType":{"value":"simpleM","type":"String","label":"Weapon Type"},"properties":{"type":"String","label":"Weapon Properties","value":"Versatile"},"proficient":{"type":"Boolean","label":"Proficient","value":true},"bonus":{"value":"","_deprecated":true,"type":"String","label":"Attack Bonus"},"damageType":{"value":"bludgeoning","_deprecated":true,"type":"String","label":"Damage Type"},"damage2":{"value":"1d8","_deprecated":true,"type":"String","label":"Alternate Damage"},"damage2Type":{"value":"bludgeoning","_deprecated":true,"type":"String","label":"Alternate Type"}},"sort":1300001}]}
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The offspring of a horse and donkey, the now sterile, stubborn mule provides a plentiful sum of benefits from both of its progenitors.&nbsp; Mules can be difficult to tell apart from the common donkey; however, they are easily identified by several features: Mules are taller on average than a donkey with a flatter spine and shorter ears in comparison to a donkey's notoriously floppy ears.&nbsp; Something they retain from their parents is their surefooted nature, allowing mules to pass through difficult terrain such as muddy trails and rocky outcrops with more ease than other beasts.&nbsp; Beware the ass-end of this quiet creature, however, as mules have a mighty kick which they can deliver at force behind themselves much like a horse.&nbsp; Mules make excellent beasts of burden for the traveling merchant or road-bound adventuring party who needs an extra hoof or four to carry along their well-earned spoils.&nbsp; Why not take a mule, young adventurer, should you wager your next gambit at the hands of the goblins will provide you with ample reward?</p>\n<ul style=\"user-select: text; color: #111111; font-size: 13px;\">\n<li style=\"user-select: text;\"><em style=\"user-select: text;\">Token artwork by Forgotten Adventures.</em></li>\n<li style=\"user-select: text;\"><em style=\"user-select: text;\">Bestiary entry by Penelope (Vyrnali).</em></li>\n</ul>"},"class":{"type":"String","label":"Class"},"race":{"type":"String","label":"Race"},"type":{"type":"String","label":"Creature Type","value":"Beast"},"environment":{"type":"String","label":"Environment","value":"Hill"},"cr":{"type":"Number","label":"Challenge Rating","value":0.125,"min":0},"xp":{"type":"Number","label":"Kill Experience","value":25},"source":{"type":"Source","label":"Source Location","value":"MM pg. 333"}},"skills":{"acr":{"type":"Number","label":"Acrobatics","value":0,"ability":"dex","mod":0},"ani":{"type":"Number","label":"Animal Handling","value":0,"ability":"wis","mod":0},"arc":{"type":"Number","label":"Arcana","value":0,"ability":"int","mod":-4},"ath":{"type":"Number","label":"Athletics","value":0,"ability":"str","mod":2},"dec":{"type":"Number","label":"Deception","value":0,"ability":"cha","mod":-3},"his":{"type":"Number","label":"History","value":0,"ability":"int","mod":-4},"ins":{"type":"Number","label":"Insight","value":0,"ability":"wis","mod":0},"itm":{"type":"Number","label":"Intimidation","value":0,"ability":"cha","mod":-3},"inv":{"type":"Number","label":"Investigation","value":0,"ability":"int","mod":-4},"med":{"type":"Number","label":"Medicine","value":0,"ability":"wis","mod":0},"nat":{"type":"Number","label":"Nature","value":0,"ability":"int","mod":-4},"prc":{"type":"Number","label":"Perception","value":0,"ability":"wis","mod":0},"prf":{"type":"Number","label":"Performance","value":0,"ability":"cha","mod":-3},"per":{"type":"Number","label":"Persuasion","value":0,"ability":"cha","mod":-3},"rel":{"type":"Number","label":"Religion","value":0,"ability":"int","mod":-4},"slt":{"type":"Number","label":"Sleight of Hand","value":0,"ability":"dex","mod":0},"ste":{"type":"Number","label":"Stealth","value":0,"ability":"dex","mod":0},"sur":{"type":"Number","label":"Survival","value":0,"ability":"wis","mod":0}},"traits":{"size":{"type":"String","label":"Size","value":"med"},"senses":{"type":"String","label":"Senses","value":""},"perception":{"type":"Number","label":"Passive Perception","value":10},"languages":{"type":"String","label":"Known Languages","value":[]},"di":{"type":"String","label":"Damage Immunities","value":[]},"dr":{"type":"String","label":"Damage Resistances","value":[]},"dv":{"type":"String","label":"Damage Vulnerabilities","value":[]},"ci":{"type":"String","label":"Condition Immunities","value":[]}},"currency":{"pp":{"type":"Number","label":"Platinum","value":0},"gp":{"type":"Number","label":"Gold","value":0},"sp":{"type":"Number","label":"Silver","value":0},"cp":{"type":"Number","label":"Copper","value":0}},"spells":{"spell0":{"type":"Number","label":"Cantrip"},"spell1":{"type":"Number","label":"1st Level"},"spell2":{"type":"Number","label":"2nd Level"},"spell3":{"type":"Number","label":"3rd Level"},"spell4":{"type":"Number","label":"4th Level"},"spell5":{"type":"Number","label":"5th Level"},"spell6":{"type":"Number","label":"6th Level"},"spell7":{"type":"Number","label":"7th Level"},"spell8":{"type":"Number","label":"8th Level"},"spell9":{"type":"Number","label":"9th Level"}},"resources":{"legact":{"type":"Number","label":"Legendary Actions","value":0},"legres":{"type":"Number","label":"Legendary Resistance","value":0},"lair":{"type":"Boolean","label":"Lair Action","value":false}}},"flags":{"_sheetTab-sidebar":"abilities","_sheetTab-primary":"features"},"img":"systems/dnd5e/tokens/beast/Mule.png","token":{"flags":{},"name":"Mule","displayName":20,"img":"systems/dnd5e/tokens/beast/Mule.png","width":1,"height":1,"scale":1.5,"elevation":0,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"actorId":"Vk7uHVkJ5b26gaTh","actorLink":false,"actorData":{},"disposition":0,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":""},"randomImg":false},"items":[{"id":1,"flags":{"_sheetTab":"description"},"name":"Beast of Burden","type":"feat","img":"systems/dnd5e/icons/skills/red_23.jpg","data":{"description":{"type":"String","label":"Description","value":"<p><span style=\"color: #111111; font-size: 13px;\">The mule is considered to be a Large animal for the purpose of determining its carrying capacity.</span></p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":""},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}}},{"id":2,"flags":{"_sheetTab":"description"},"name":"Sure-Footed","type":"feat","img":"systems/dnd5e/icons/skills/green_16.jpg","data":{"description":{"type":"String","label":"Description","value":"<p><span style=\"color: #111111; font-size: 13px;\">The mule has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.</span></p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":""},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}}},{"id":3,"flags":{"_sheetTab":"details"},"name":"Hooves","type":"weapon","img":"systems/dnd5e/icons/skills/yellow_23.jpg","data":{"description":{"type":"String","label":"Description","value":"<p>The mule reers up bringing its weight down into a focused attack through its hooves.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0},"price":{"type":"String","label":"Price","value":""},"weaponType":{"type":"String","label":"Weapon Type","value":"natural"},"bonus":{"type":"String","label":"Weapon Bonus","value":""},"damage":{"type":"String","label":"Damage Formula","value":"1d4"},"damageType":{"type":"String","label":"Damage Type","value":"bludgeoning"},"damage2":{"type":"String","label":"Alternate Damage","value":""},"damage2Type":{"type":"String","label":"Alternate Type","value":""},"range":{"type":"String","label":"Weapon Range","value":"5 ft."},"properties":{"type":"String","label":"Weapon Properties","value":"Natural"},"proficient":{"type":"Boolean","label":"Proficient","value":true},"attuned":{"type":"Boolean","label":"Attuned","value":false},"ability":{"type":"String","label":"Offensive Ability","value":"str"}}}]}
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Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared:</p>\n<p style=\"user-select: text; color: #111111; font-size: 13px;\">Cantrips (at will): light, sacred flame, thaumaturgy</p>\n<p style=\"user-select: text; color: #111111; font-size: 13px;\">1st level (3 slots): bless, cure wounds, sanctuary</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":""},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}}},{"id":2,"flags":{},"name":"Light","type":"spell","img":"systems/dnd5e/icons/spells/light-sky-1.jpg","data":{"description":{"type":"String","label":"Description","value":"<p>You touch one object that is no larger than 10 feet in any dimension. 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The spell ends if you cast it again or dismiss it as an action.</p><p>If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 255"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":0},"school":{"type":"String","label":"Spell School","value":"evo"},"components":{"type":"String","label":"Spell Components","value":"V, M"},"materials":{"type":"String","label":"Materials","value":"A firefly or phosphorescent moss."},"target":{"type":"String","label":"Target","value":"One Object"},"range":{"type":"String","label":"Range","value":"Touch"},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Hour"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":"dex"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}}},{"id":3,"flags":{},"name":"Sacred Flame","type":"spell","img":"systems/dnd5e/icons/spells/beam-orange-2.jpg","data":{"description":{"type":"String","label":"Description","value":"<p>Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.</p>\n<p>The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 272"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":0},"school":{"type":"String","label":"Spell School","value":"evo"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"One Creature"},"range":{"type":"String","label":"Range","value":"60 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"Instantaneous"},"damage":{"type":"String","label":"Spell Damage","value":"1d8"},"damageType":{"type":"String","label":"Damage Type","value":"radiant"},"save":{"type":"String","label":"Saving Throw","value":"dex"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}}},{"id":4,"flags":{},"name":"Thaumaturgy","type":"spell","img":"systems/dnd5e/icons/spells/explosion-royal-1.jpg","data":{"description":{"type":"String","label":"Description","value":"<p>You create one of the following magical effects within range:</p>\n<ul>\n<li>Your voice booms up to three times as loud as normal for 1 minute.</li>\n<li>You cause flames to flicker, brighten, dim, or change color for 1 minute.</li>\n<li>You cause harmless tremors in the ground for 1 minute.</li>\n<li>You create a sound that originates from a point of your choice within range.</li>\n<li>You cause an unlocked door or window to fly open or slam shut.</li>\n<li>You alter the appearance of your eyes for 1 minute.</li>\n</ul>\n<p>If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 282"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":0},"school":{"type":"String","label":"Spell School","value":"trs"},"components":{"type":"String","label":"Spell Components","value":"V"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":"30 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"Up to 1 Minute"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}}},{"id":5,"flags":{},"name":"Bless","type":"spell","img":"systems/dnd5e/icons/spells/haste-sky-1.jpg","data":{"description":{"type":"String","label":"Description","value":"<p>You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll 1d4 and add the number rolled to the attack roll or saving throw.</p>\n<p><strong>Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 219"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":1},"school":{"type":"String","label":"Spell School","value":"enc"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A sprinkling of holy water."},"target":{"type":"String","label":"Target","value":"Up to 3 Creatures"},"range":{"type":"String","label":"Range","value":"30 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"Up to 1 Minute"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}}},{"id":6,"flags":{},"name":"Cure Wounds","type":"spell","img":"systems/dnd5e/icons/spells/heal-jade-1.jpg","data":{"description":{"type":"String","label":"Description","value":"<p>A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. 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This spell doesn't protect the warded creature from area effects, such as the explosion of a Fireball.</p>\n<p>If the warded creature makes an attack or casts a spell that affects an enemy creature, this spell ends.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 272"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":1},"school":{"type":"String","label":"Spell School","value":"abj"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A small silver mirror"},"target":{"type":"String","label":"Target","value":"One Creature"},"range":{"type":"String","label":"Range","value":"30 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Bonus Action"},"duration":{"type":"String","label":"Duration","value":"1 Minute"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":"wis"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}}},{"id":8,"flags":{},"name":"Club","type":"weapon","img":"systems/dnd5e/icons/items/weapons/club-spikes.jpg","data":{"description":{"type":"String","label":"Description","value":"<p>A stout knob of wood forms a simple, but effective, cudgel. 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It can innately cast the following spells, requiring no material components:</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #111111; font-size: 13px;\">At will: @Item[Nondetection] (self only)</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #111111; font-size: 13px;\">1/day each: @Item[Blindness/Deafness], @Item[Blur], @Item[Disguise Self]</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":""},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":"","max":""}}},{"id":6,"flags":{},"name":"Nondetection","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-red-2.jpg","data":{"description":{"type":"String","label":"Description","value":"<p>For the Duration, you hide a target that you touch from Divination magic. 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The target can’t be targeted by any d⁠ivination magic or perceived through magical Scrying sensors.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 263"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":3},"school":{"type":"String","label":"Spell School","value":"abj"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A pinch of diamond dust worth 25 gp sprinkled over the target, which the spell consumes"},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":"Touch"},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"8 Hours"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}}},{"id":7,"flags":{},"name":"Blindness/Deafness","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-red-2.jpg","data":{"description":{"type":"String","label":"Description","value":"<p>You can blind or deafen a foe. 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On a success, the spell ends.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 219"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":2},"school":{"type":"String","label":"Spell School","value":"nec"},"components":{"type":"String","label":"Spell Components","value":"V"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"One Creature"},"range":{"type":"String","label":"Range","value":"30 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Minute"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":"con"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}}},{"id":8,"flags":{},"name":"Blur","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-sky-2.jpg","data":{"description":{"type":"String","label":"Description","value":"<p>Your body becomes blurred, shifting and wavering to all who can see you. 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You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.</p><p>The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. 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The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.</p>\n<p>Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.</p>\n<p>Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.</p>\n<p>Intoxicating Touch. Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.</p>\n<p>&nbsp;</p>","type":"String","label":"Biography"},"race":{"value":"Human","type":"String","label":"Race"},"type":{"value":"Monstrosity","type":"String","label":"Creature Type"},"environment":{"value":"Desert","type":"String","label":"Environment"},"cr":{"value":4,"min":0,"type":"Number","label":"4"},"xp":{"value":1100,"type":"Number","label":"Kill Experience"},"source":{"value":"MM pg. 201","type":"Source","label":"Source Location"},"class":{"type":"String","label":"Class"}},"skills":{"acr":{"value":0,"ability":"dex","type":"Number","label":"Acrobatics","mod":1,"passive":11},"ani":{"value":0,"ability":"wis","type":"Number","label":"Animal Handling","mod":2,"passive":12},"arc":{"value":0,"ability":"int","type":"Number","label":"Arcana","mod":2,"passive":12},"ath":{"value":0,"ability":"str","type":"Number","label":"Athletics","mod":3,"passive":13},"dec":{"value":2,"ability":"cha","type":"Number","label":"Deception","mod":7,"passive":17},"his":{"value":0,"ability":"int","type":"Number","label":"History","mod":2,"passive":12},"ins":{"value":1,"ability":"wis","type":"Number","label":"Insight","mod":4,"passive":14},"itm":{"value":0,"ability":"cha","type":"Number","label":"Intimidation","mod":3,"passive":13},"inv":{"value":0,"ability":"int","type":"Number","label":"Investigation","mod":2,"passive":12},"med":{"value":0,"ability":"wis","type":"Number","label":"Medicine","mod":2,"passive":12},"nat":{"value":0,"ability":"int","type":"Number","label":"Nature","mod":2,"passive":12},"prc":{"value":0,"ability":"wis","type":"Number","label":"Perception","mod":2,"passive":12},"prf":{"value":0,"ability":"cha","type":"Number","label":"Performance","mod":3,"passive":13},"per":{"value":0,"ability":"cha","type":"Number","label":"Persuasion","mod":3,"passive":13},"rel":{"value":0,"ability":"int","type":"Number","label":"Religion","mod":2,"passive":12},"slt":{"value":0,"ability":"dex","type":"Number","label":"Sleight of Hand","mod":1,"passive":11},"ste":{"value":1,"ability":"dex","type":"Number","label":"Stealth","mod":3,"passive":13},"sur":{"value":0,"ability":"wis","type":"Number","label":"Survival","mod":2,"passive":12}},"traits":{"size":{"value":"lg","type":"String","label":"Size"},"senses":{"value":"","type":"String","label":"Senses"},"perception":{"value":12,"type":"Number","label":"Passive Perception"},"languages":{"value":["abyssal","common"],"custom":"","type":"String","label":"Known Languages"},"di":{"value":[],"custom":"","type":"String","label":"Damage Immunities"},"dr":{"value":[],"custom":"","type":"String","label":"Damage Resistances"},"dv":{"value":[],"custom":"","type":"String","label":"Damage Vulnerabilities"},"ci":{"value":[],"custom":"","type":"String","label":"Condition Immunities"}},"currency":{"pp":{"value":0,"type":"Number","label":"Platinum"},"gp":{"value":0,"type":"Number","label":"Gold"},"ep":{"value":0,"type":"Number","label":"Electrum"},"sp":{"value":0,"type":"Number","label":"Silver"},"cp":{"value":0,"type":"Number","label":"Copper"}},"spells":{"spell0":{"value":0,"max":0,"type":"Number","label":"Cantrip"},"spell1":{"value":"100","max":"100","type":"Number","label":"1st Level"},"spell2":{"value":"100","max":"100","type":"Number","label":"2nd Level"},"spell3":{"value":"3","max":"3","type":"Number","label":"3rd Level"},"spell4":{"value":0,"max":0,"type":"Number","label":"4th Level"},"spell5":{"value":"4","max":"4","type":"Number","label":"5th Level"},"spell6":{"value":0,"max":0,"type":"Number","label":"6th Level"},"spell7":{"value":0,"max":0,"type":"Number","label":"7th Level"},"spell8":{"value":0,"max":0,"type":"Number","label":"8th Level"},"spell9":{"value":0,"max":0,"type":"Number","label":"9th Level"}},"resources":{"legact":{"value":0,"max":0,"type":"Number","label":"Legendary Actions"},"legres":{"value":0,"max":0,"type":"Number","label":"Legendary Resistance"},"lair":{"value":false,"initiative":0,"type":"Boolean","label":"Lair Action"}}},"sort":100001,"flags":{"_sheetTab-sidebar":"abilities","_sheetTab-primary":"biography"},"img":"icons/svg/mystery-man.svg","token":{"flags":{},"name":"Lamia","displayName":20,"img":"icons/svg/mystery-man.svg","width":1,"height":1,"scale":1,"elevation":0,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"actorId":"ek63usA3e4ClO2Wb","actorLink":false,"actorData":{},"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{},"randomImg":false},"items":[{"id":1,"flags":{"_sheetTab":"description"},"name":"Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/violet_08.jpg","data":{"description":{"value":"<p style=\"box-sizing: border-box; user-select: text; color: #111111; font-size: 13px;\">The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components.</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #111111; font-size: 13px;\">At will: disguise self (any humanoid form), major image</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #111111; font-size: 13px;\">3/day each: charm person, mirror image, scrying, suggestion</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #111111; font-size: 13px;\">1/day: geas</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":"","type":"String","label":"Duration"},"target":{"value":"","units":"","type":"String","label":"Target"},"range":{"value":"","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null,"type":"","label":"Limited Uses"},"ability":{"type":"String","label":"Ability Modifier","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Ability Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"featType":"Passive","requirements":{"type":"String","label":"Requirements","value":""},"recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"}},"sort":100001},{"id":2,"flags":{"_sheetTab":"description"},"name":"Disguise Self (any humanoid form)","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-eerie-2.jpg","data":{"description":{"value":"<p>You make yourself—including your clothing, armor, weapons, and other belongings on your person—look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.</p><p>The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.</p><p>To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (Investigation) check against your spell save DC.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 233"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"1 Hour","units":"","type":"String","label":"Duration"},"target":{"value":"Self","units":"","type":"String","label":"Target"},"range":{"value":"","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"level":{"value":1,"type":"Number","label":"1st Level"},"school":{"value":"ill","type":"String","label":"Illusion"},"components":{"value":"V, S","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"attack","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Action","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":false,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"String","label":"Prepared Spell"}},"sort":200001},{"id":3,"flags":{},"name":"Major Image","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-magenta-2.jpg","data":{"description":{"value":"<p>You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube. The image appears at a spot that you can see within range and lasts for the duration. It seems completely real, including sounds, smells, and temperature appropriate to the thing depicted. You can't create sufficient heat or cold to cause damage, a sound loud enough to deal thunder damage or deafen a creature, or a smell that might sicken a creature (like a troglodyte's stench).</p><p>As long as you are within range of the illusion, you can use your action to cause the image to move to any other spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create an image of a creature and move it, you can alter the image so that it appears to be walking. Similarly, you can cause the illusion to make different sounds at different times, even making it carry on a conversation, for example.</p><p>Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and its other sensory qualities become faint to the creature.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 258"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"10 Minutes","units":"","type":"String","label":"Duration"},"target":{"value":"","units":"","type":"String","label":"Target"},"range":{"value":"120 ft.","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"level":{"value":3,"type":"Number","label":"3rd Level"},"school":{"value":"ill","type":"String","label":"Illusion"},"components":{"value":"V, S, M","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"A bit of fleece","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"utility","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Action","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":true,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"String","label":"Prepared Spell"}},"sort":300001},{"id":4,"flags":{},"name":"Charm Person","type":"spell","img":"systems/dnd5e/icons/spells/explosion-magenta-2.jpg","data":{"description":{"value":"<p>You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is Charmed by you until the spell ends or until you or your companions do anything harmful to it. The Charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was Charmed by you.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 221"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"1 Hour","units":"","type":"String","label":"Duration"},"target":{"value":"One Creature","units":"","type":"String","label":"Target"},"range":{"value":"30 ft.","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":"wis"},"level":{"value":1,"type":"Number","label":"1st Level"},"school":{"value":"enc","type":"String","label":"Enchantment"},"components":{"value":"V, S","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"save","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Action","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":false,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"Boolean","label":"Prepared Spell"}},"sort":400001},{"id":5,"flags":{},"name":"Mirror Image","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-magenta-2.jpg","data":{"description":{"value":"<p>Three illusionary duplicates of yourself appear in your space. Until the end of the spell, duplicates move with you and imitate your actions, swapping their position so that it is impossible to determine which image is real. You can use your action to dispel the illusory duplicates.</p>\n<p>Whenever a creature is targeting you with an attack during the duration of the spell, roll 1d20 to determine if the attack does not target rather one of your duplicates.</p>\n<p>If you have three duplicates, you need 6 or more on your throw to lead the target of the attack to a duplicate. With two duplicates, you need 8 or more. With one duplicate, you need 11 or more.</p>\n<p>The AC of a duplicate is 10 + your Dexterity modifier. If an attack hits a duplicate, it is destroyed. A duplicate may be destroyed not just an attack on key. It ignores other damage and effects. The spell ends if the three duplicates are destroyed.</p>\n<p>A creature is unaffected by this fate if she can not see if it relies on a different meaning as vision, such as blind vision, or if it can perceive illusions as false, as with clear vision.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 260"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"1 Minute","units":"","type":"String","label":"Duration"},"target":{"value":"Self","units":"","type":"String","label":"Target"},"range":{"value":"Touch","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"level":{"value":2,"type":"Number","label":"2nd Level"},"school":{"value":"ill","type":"String","label":"Illusion"},"components":{"value":"V, S","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"utility","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Action","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":false,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"Boolean","label":"Prepared Spell"}},"sort":500001},{"id":6,"flags":{},"name":"Scrying","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-eerie-3.jpg","data":{"description":{"value":"<p>You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a Wisdom saving throw, which is modified by how well you know the target and the sort of physical connection you have to it. If a target knows you’re casting this spell, it can fail the saving throw voluntarily if it wants to be observed.</p>\n<table border=\"1\">\n<tbody>\n<tr>\n<td><span style=\"text-decoration: underline;\"><strong>Knowledge</strong></span></td>\n<td><span style=\"text-decoration: underline;\"><strong>Save Modifier</strong></span></td>\n</tr>\n<tr>\n<td>Secondhand (you have heard of the target)</td>\n<td>+5</td>\n</tr>\n<tr>\n<td>Firsthand (you have met the target)</td>\n<td>+0</td>\n</tr>\n<tr>\n<td>Familiar (you know the target well)</td>\n<td>-5</td>\n</tr>\n</tbody>\n</table>\n<p>&nbsp;</p>\n<table style=\"height: 84px;\" border=\"1\">\n<tbody>\n<tr style=\"height: 21px;\">\n<td style=\"height: 21px; width: 228px;\"><span style=\"text-decoration: underline;\"><strong>Connection</strong></span></td>\n<td style=\"height: 21px; width: 229px;\"><span style=\"text-decoration: underline;\"><strong>Save Modifier</strong></span></td>\n</tr>\n<tr style=\"height: 21px;\">\n<td style=\"height: 21px; width: 228px;\">Likeness or picture</td>\n<td style=\"height: 21px; width: 229px;\">-2</td>\n</tr>\n<tr style=\"height: 21px;\">\n<td style=\"height: 21px; width: 228px;\">Possession or garment</td>\n<td style=\"height: 21px; width: 229px;\">-4</td>\n</tr>\n<tr style=\"height: 21px;\">\n<td style=\"height: 21px; width: 228px;\">Body part, lock of hair, bit of nail, or the like</td>\n<td style=\"height: 21px; width: 229px;\">-10</td>\n</tr>\n</tbody>\n</table>\n<p>On a successful save, the target isn’t affected, and you can’t use this spell against it again for 24 hours.</p>\n<p>On a failed save, the spell creates an Invisible sensor within 10 feet of the target. You can see and hear through the sensor as if you were there. The sensor moves with the target, remaining within 10 feet of it for the Duration. A creature that can see Invisile Objects sees the sensor as a luminous orb about the size of your fist.</p>\n<p>Instead of targeting a creature, you can choose a location you have seen before as the target of this spell. When you do, the sensor appears at that location and doesn’t move.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 273"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"10 Minutes","units":"","type":"String","label":"Duration"},"target":{"value":"1 creature on the same plane.","units":"","type":"String","label":"Target"},"range":{"value":"Self","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":"wis"},"level":{"value":5,"type":"Number","label":"5th Level"},"school":{"value":"div","type":"String","label":"Divination"},"components":{"value":"V, S, M","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"A focus worht at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water.","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"save","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"10 Minutes","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":true,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"String","label":"Prepared Spell"}},"sort":600001},{"id":7,"flags":{},"name":"Suggestion","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-magenta-2.jpg","data":{"description":{"value":"<p>You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be charmed are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.</p>\n<p>The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.</p>\n<p>You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. 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The ooze can move through a space as narrow as 1 inch wide without squeezing.</p>\n<p>Corrode Metal. Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage. The ooze can eat through 2-inch-thick, nonmagical metal in 1 round.</p>\n<p>False Appearance. While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.</p>\n<p>Actions</p>\n<p>Pseudopod. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage plus 7 (2d6) acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.</p>\n<p>&nbsp;</p>"},"class":{"type":"String","label":"Class"},"race":{"type":"String","label":"Race"},"type":{"type":"String","label":"Creature Type","value":"Ooze"},"environment":{"type":"String","label":"Environment","value":"Underdark"},"cr":{"type":"Number","label":"Challenge Rating","value":0.5,"min":0},"xp":{"type":"Number","label":"Kill Experience","value":100},"source":{"type":"Source","label":"Source Location","value":"MM pg. 243"}},"skills":{"acr":{"type":"Number","label":"Acrobatics","value":0,"ability":"dex","mod":-2},"ani":{"type":"Number","label":"Animal Handling","value":0,"ability":"wis","mod":-2},"arc":{"type":"Number","label":"Arcana","value":0,"ability":"int","mod":-5},"ath":{"type":"Number","label":"Athletics","value":0,"ability":"str","mod":1},"dec":{"type":"Number","label":"Deception","value":0,"ability":"cha","mod":-4},"his":{"type":"Number","label":"History","value":0,"ability":"int","mod":-5},"ins":{"type":"Number","label":"Insight","value":0,"ability":"wis","mod":-2},"itm":{"type":"Number","label":"Intimidation","value":0,"ability":"cha","mod":-4},"inv":{"type":"Number","label":"Investigation","value":0,"ability":"int","mod":-5},"med":{"type":"Number","label":"Medicine","value":0,"ability":"wis","mod":-2},"nat":{"type":"Number","label":"Nature","value":0,"ability":"int","mod":-5},"prc":{"type":"Number","label":"Perception","value":0,"ability":"wis","mod":-2},"prf":{"type":"Number","label":"Performance","value":0,"ability":"cha","mod":-4},"per":{"type":"Number","label":"Persuasion","value":0,"ability":"cha","mod":-4},"rel":{"type":"Number","label":"Religion","value":0,"ability":"int","mod":-5},"slt":{"type":"Number","label":"Sleight of Hand","value":0,"ability":"dex","mod":-2},"ste":{"type":"Number","label":"Stealth","value":2,"ability":"dex","mod":2},"sur":{"type":"Number","label":"Survival","value":0,"ability":"wis","mod":-2}},"traits":{"size":{"type":"String","label":"Size","value":"med"},"senses":{"type":"String","label":"Senses","value":"Blindsight 60ft. (blind beyond this radius)"},"perception":{"type":"Number","label":"Passive Perception","value":8},"languages":{"type":"String","label":"Known Languages","value":[]},"di":{"type":"String","label":"Damage Immunities","value":[]},"dr":{"type":"String","label":"Damage Resistances","value":["acid","cold","fire"],"custom":""},"dv":{"type":"String","label":"Damage Vulnerabilities","value":[]},"ci":{"type":"String","label":"Condition Immunities","value":["blinded","charmed","deafened","frightened","prone","exhaustion"],"custom":""}},"currency":{"pp":{"type":"Number","label":"Platinum","value":0},"gp":{"type":"Number","label":"Gold","value":0},"ep":{"type":"Number","label":"Electrum","value":0},"sp":{"type":"Number","label":"Silver","value":0},"cp":{"type":"Number","label":"Copper","value":0}},"spells":{"spell0":{"type":"Number","label":"Cantrip"},"spell1":{"type":"Number","label":"1st Level"},"spell2":{"type":"Number","label":"2nd Level"},"spell3":{"type":"Number","label":"3rd Level"},"spell4":{"type":"Number","label":"4th Level"},"spell5":{"type":"Number","label":"5th Level"},"spell6":{"type":"Number","label":"6th Level"},"spell7":{"type":"Number","label":"7th Level"},"spell8":{"type":"Number","label":"8th Level"},"spell9":{"type":"Number","label":"9th Level"}},"resources":{"legact":{"type":"Number","label":"Legendary Actions","value":""},"legres":{"type":"Number","label":"Legendary Resistance","value":""},"lair":{"type":"Boolean","label":"Lair Action","value":false}}},"flags":{"_sheetTab-sidebar":"abilities","_sheetTab-primary":"features"},"img":"icons/svg/mystery-man.svg","token":{"flags":{},"name":"Gray Ooze","displayName":20,"img":"icons/svg/mystery-man.svg","width":1,"height":1,"scale":1,"elevation":0,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"actorId":"fqbFYtbtkrL53FOC","actorLink":false,"actorData":{},"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{},"randomImg":false},"items":[{"id":1,"flags":{"_sheetTab":"description"},"name":"Amorphous","type":"feat","img":"systems/dnd5e/icons/skills/violet_23.jpg","data":{"description":{"type":"String","label":"Description","value":"<p><span style=\"color: #111111; font-size: 13px;\">The ooze can move through a space as narrow as 1 inch wide without squeezing.</span></p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":""},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":"","max":""}}},{"id":3,"flags":{"_sheetTab":"details"},"name":"Pseudopod","type":"weapon","img":"systems/dnd5e/icons/skills/green_08.jpg","data":{"description":{"type":"String","label":"Description","value":"<p>The hideous puddle of congealed slime whips an elongated pseudopod of forceful ooze towards you dripping with corrosive acid.</p>\n<section class=\"secret\">\n<p>If the pseudopod hits and if<span style=\"color: #111111; font-size: 13px;\">&nbsp;the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.</span></p>\n</section>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0},"price":{"type":"String","label":"Price","value":""},"weaponType":{"type":"String","label":"Weapon Type","value":"natural"},"bonus":{"type":"String","label":"Weapon Bonus","value":""},"damage":{"type":"String","label":"Damage Formula","value":"1d6"},"damageType":{"type":"String","label":"Damage Type","value":"bludgeoning"},"damage2":{"type":"String","label":"Alternate Damage","value":"2d6 - @abilities.str.mod"},"damage2Type":{"type":"String","label":"Alternate Type","value":"acid"},"range":{"type":"String","label":"Weapon Range","value":"5 ft"},"properties":{"type":"String","label":"Weapon Properties","value":"Natural"},"proficient":{"type":"Boolean","label":"Proficient","value":true},"ability":{"type":"String","label":"Offensive Ability","value":"str"},"attuned":{"type":"Boolean","label":"Attuned","value":false},"equipped":{"type":"Boolean","label":"Equipped"},"rarity":{"label":"Rarity"}}},{"id":4,"flags":{"_sheetTab":"description"},"name":"Corrode Metal","type":"feat","img":"systems/dnd5e/icons/skills/affliction_11.jpg","data":{"description":{"type":"String","label":"Description","value":"<p><span style=\"color: #111111; font-size: 13px;\">Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage. The ooze can eat through 2-inch-thick, nonmagical metal in 1 round.</span></p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":""},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":"","max":""}}},{"id":5,"flags":{"_sheetTab":"description"},"name":"False Appearance","type":"feat","img":"systems/dnd5e/icons/skills/green_18.jpg","data":{"description":{"type":"String","label":"Description","value":"<p><span style=\"color: #111111; font-size: 13px;\">While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.</span></p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":""},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":"","max":""}}}]}
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46"}},"skills":{"acr":{"type":"Number","label":"Acrobatics","value":0,"ability":"dex","mod":1},"ani":{"type":"Number","label":"Animal 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Action","value":false}}},"flags":{"_sheetTab-sidebar":"abilities","_sheetTab-primary":"biography"},"img":"icons/svg/mystery-man.svg","token":{"flags":{},"name":"Darkmantle","displayName":20,"img":"icons/svg/mystery-man.svg","width":1,"height":1,"scale":1,"elevation":0,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"actorId":"g7FSu2oU4YHPgWNA","actorLink":false,"actorData":{},"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{},"randomImg":false},"items":[{"id":1,"flags":{},"name":"Echolocation","type":"feat","img":"systems/dnd5e/icons/skills/shadow_12.jpg","data":{"description":{"type":"String","label":"Description","value":"<p><span style=\"color: #111111; font-size: 13px;\">The darkmantle can't use its @JournalEntry[Blindsight] while @JournalEntry[Deafened].</span></p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":""},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":"","max":""}}},{"id":2,"flags":{},"name":"False Appearance","type":"feat","img":"systems/dnd5e/icons/skills/green_18.jpg","data":{"description":{"type":"String","label":"Description","value":"<p><span style=\"color: #111111; font-size: 13px;\">While the darkmantle remains motionless, it is indistinguishable from a cave formation such as a stalactite or stalagmite.</span></p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":""},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":"","max":""}}},{"id":3,"flags":{},"name":"Crush","type":"weapon","img":"systems/dnd5e/icons/skills/blood_13.jpg","data":{"description":{"type":"String","label":"Description","value":"<p><span style=\"color: #111111; font-size: 13px;\">The darkmantel swoops down onto its targets head.</span></p>\n<section class=\"secret\">\n<p><span style=\"color: #111111; font-size: 13px;\">If the attack hits the darkmantle attaches to the target. If the target is Medium or smaller and the darkmantle has advantage on the attack roll, it attaches by engulfing the target's head, and the target is also @JournalEntry[Blinded] and unable to breathe while the darkmantle is attached in this way. While attached to the target, the darkmantle can attack no other creature except the target but has advantage on its attack rolls. The darkmantle's speed also becomes 0, it can't benefit from any bonus to its speed, and it moves with the target. A creature can detach the darkmantle by making a successful DC 13 Strength check as an action. On its turn, the darkmantle can detach itself from the target by using 5 feet of movement.<br><strong>Relevant Rules:&nbsp;</strong>@JournalEntry[Suffocating]<br></span></p>\n</section>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":""},"price":{"type":"String","label":"Price","value":""},"weaponType":{"type":"String","label":"Weapon Type","value":"natural"},"bonus":{"type":"String","label":"Weapon Bonus","value":""},"damage":{"type":"String","label":"Damage Formula","value":"1d6"},"damageType":{"type":"String","label":"Damage Type","value":"bludgeoning"},"damage2":{"type":"String","label":"Alternate Damage","value":""},"damage2Type":{"type":"String","label":"Alternate Type","value":""},"range":{"type":"String","label":"Weapon Range","value":""},"properties":{"type":"String","label":"Weapon Properties","value":"Natural"},"proficient":{"type":"Boolean","label":"Proficient","value":true},"ability":{"type":"String","label":"Offensive Ability","value":"str"},"attuned":{"type":"Boolean","label":"Attuned","value":false},"equipped":{"type":"Boolean","label":"Equipped"},"rarity":{"label":"Rarity"}}},{"id":4,"flags":{},"name":"Darkness Aura","type":"feat","img":"systems/dnd5e/icons/spells/evil-eye-red-2.jpg","data":{"description":{"type":"String","label":"Description","value":"<p><span style=\"color: #111111; font-size: 13px;\">A 15-foot radius of magical @JournalEntry[Darkness] extends out from the darkmantle, moves with it, and spreads around corners. The darkness lasts as long as the darkmantle maintains concentration, up to 10 minutes (as if concentrating on a spell). @JournalEntry[Darkvision] can't penetrate this darkness, and no natural light can illuminate it. If any of the darkness overlaps with an area of light created by a spell of 2nd level or lower, the spell creating the light is dispelled.</span></p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":""},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"day","label":"Limited Uses","value":1,"max":1}}}]}
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Stirges resemble nothing more than a slightly oversized bat crossed with a mosquito; however, upon closer inspection the Stirge reveals much more.&nbsp; Coated in greasy, pink flesh (save for a small tufted mane of white fur about its head and neck) the Stirge is equipped with a pair of small, bat-like wings made of stretched flesh between struts of thin bone.&nbsp; The skin here at the wing is so thin that light may easily shine through the beast's wings revealing the tiny vesicles within.&nbsp; Stirges also possess a set of six, spindly legs above their pig-like tail.&nbsp; Each leg is tipped with a set of hooked claws which allows the fiend to grip into the flesh of its prey and hang on should a struggle ensue.&nbsp; However, there is one more feature that makes the Stirge truly repugnant.</p>\n<p><strong>What's Your Type?</strong> Stirges are notable for their ravenous desire to consume the blood of living organisms.&nbsp; These beasts accomplish this foul act with aid from the needle-sharp proboscis waiting at the end of its oversized snout.&nbsp; Gifted with the ability of flight, the Stirge dives down upon an unsuspecting enemy and clamps onto their body with the aid of their barbed claws.&nbsp; The Stirge then drives its proboscis into their victim's flesh, sucking out ounce after ounce of warm blood.&nbsp; Only when the Stirge is sufficiently sated (or battered away) will it release its victim to flee into the darkness where it may digest its liquid lunch.&nbsp; Act fast if Stirges are in the area, lest a swarm of them suck you dry before you have time to react.</p>\n<ul style=\"user-select: text; color: #111111; font-size: 13px;\">\n<li style=\"user-select: text;\"><em style=\"user-select: text;\">Token artwork by Forgotten Adventures.</em></li>\n<li style=\"user-select: text;\"><em style=\"user-select: text;\">Bestiary entry by Penelope (Vyrnali).</em></li>\n</ul>"},"class":{"type":"String","label":"Class"},"race":{"type":"String","label":"Race"},"type":{"type":"String","label":"Creature Type","value":"Beast"},"environment":{"type":"String","label":"Environment","value":"Grassland"},"cr":{"type":"Number","label":"Challenge Rating","value":0.125,"min":0},"xp":{"type":"Number","label":"Kill Experience","value":25},"source":{"type":"Source","label":"Source Location","value":"MM pg. 284"}},"skills":{"acr":{"type":"Number","label":"Acrobatics","value":0,"ability":"dex","mod":3},"ani":{"type":"Number","label":"Animal Handling","value":0,"ability":"wis","mod":-1},"arc":{"type":"Number","label":"Arcana","value":0,"ability":"int","mod":-4},"ath":{"type":"Number","label":"Athletics","value":0,"ability":"str","mod":-3},"dec":{"type":"Number","label":"Deception","value":0,"ability":"cha","mod":-2},"his":{"type":"Number","label":"History","value":0,"ability":"int","mod":-4},"ins":{"type":"Number","label":"Insight","value":0,"ability":"wis","mod":-1},"itm":{"type":"Number","label":"Intimidation","value":0,"ability":"cha","mod":-2},"inv":{"type":"Number","label":"Investigation","value":0,"ability":"int","mod":-4},"med":{"type":"Number","label":"Medicine","value":0,"ability":"wis","mod":-1},"nat":{"type":"Number","label":"Nature","value":0,"ability":"int","mod":-4},"prc":{"type":"Number","label":"Perception","value":0,"ability":"wis","mod":-1},"prf":{"type":"Number","label":"Performance","value":0,"ability":"cha","mod":-2},"per":{"type":"Number","label":"Persuasion","value":0,"ability":"cha","mod":-2},"rel":{"type":"Number","label":"Religion","value":0,"ability":"int","mod":-4},"slt":{"type":"Number","label":"Sleight of Hand","value":0,"ability":"dex","mod":3},"ste":{"type":"Number","label":"Stealth","value":0,"ability":"dex","mod":3},"sur":{"type":"Number","label":"Survival","value":0,"ability":"wis","mod":-1}},"traits":{"size":{"type":"String","label":"Size","value":"tiny"},"senses":{"type":"String","label":"Senses","value":"Darkvision 60 ft."},"perception":{"type":"Number","label":"Passive Perception","value":9},"languages":{"type":"String","label":"Known Languages","value":[]},"di":{"type":"String","label":"Damage Immunities","value":[]},"dr":{"type":"String","label":"Damage Resistances","value":[]},"dv":{"type":"String","label":"Damage Vulnerabilities","value":[]},"ci":{"type":"String","label":"Condition Immunities","value":[]}},"currency":{"pp":{"type":"Number","label":"Platinum","value":0},"gp":{"type":"Number","label":"Gold","value":0},"sp":{"type":"Number","label":"Silver","value":0},"cp":{"type":"Number","label":"Copper","value":0}},"spells":{"spell0":{"type":"Number","label":"Cantrip"},"spell1":{"type":"Number","label":"1st Level"},"spell2":{"type":"Number","label":"2nd Level"},"spell3":{"type":"Number","label":"3rd Level"},"spell4":{"type":"Number","label":"4th Level"},"spell5":{"type":"Number","label":"5th Level"},"spell6":{"type":"Number","label":"6th Level"},"spell7":{"type":"Number","label":"7th Level"},"spell8":{"type":"Number","label":"8th Level"},"spell9":{"type":"Number","label":"9th Level"}},"resources":{"legact":{"type":"Number","label":"Legendary Actions","value":0},"legres":{"type":"Number","label":"Legendary Resistance","value":0},"lair":{"type":"Boolean","label":"Lair Action","value":false}}},"flags":{"_sheetTab-sidebar":"abilities","_sheetTab-primary":"biography"},"img":"systems/dnd5e/tokens/beast/Stirge.png","token":{"flags":{},"name":"Stirge","displayName":20,"img":"systems/dnd5e/tokens/beast/Stirge.png","width":1,"height":1,"scale":0.9,"elevation":0,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"actorId":"gKRtiMNAjZiCVfwz","actorLink":false,"actorData":{},"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":""},"randomImg":false},"items":[{"id":1,"flags":{"_sheetTab":"description"},"name":"Blood Drain","type":"weapon","img":"systems/dnd5e/icons/skills/blood_03.jpg","data":{"description":{"type":"String","label":"Description","value":"<p><span style=\"color: #111111; 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It lasts for the Duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 243"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"1 Hour","units":"","type":"String","label":"Duration"},"target":{"value":"","units":"","type":"String","label":"Target"},"range":{"value":"120 ft.","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"level":{"value":1,"type":"Number","label":"1st Level"},"school":{"value":"con","type":"String","label":"Conjuration"},"components":{"value":"V, S","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"utility","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Action","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":true,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"String","label":"Prepared Spell"}},"sort":600001},{"id":8,"flags":{},"name":"Light","type":"spell","img":"systems/dnd5e/icons/spells/light-sky-1.jpg","data":{"description":{"value":"<p>You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.</p><p>If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 255"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"1 Hour","units":"","type":"String","label":"Duration"},"target":{"value":"One Object","units":"","type":"String","label":"Target"},"range":{"value":"Touch","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":"dex"},"level":{"value":0,"type":"Number","label":"Cantrip"},"school":{"value":"evo","type":"String","label":"Evocation"},"components":{"value":"V, M","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"A firefly or phosphorescent moss.","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"save","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Action","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":false,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"Boolean","label":"Prepared Spell"}},"sort":700001},{"id":9,"flags":{},"name":"Feather Fall","type":"spell","img":"systems/dnd5e/icons/spells/wind-magenta-2.jpg","data":{"description":{"value":"<p>Choose up to five falling creatures within range. A falling creature's rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends, it takes no falling damage and can land on its feet, and the spell ends for that creature.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 239"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"1 Minute","units":"","type":"String","label":"Duration"},"target":{"value":"","units":"","type":"String","label":"Target"},"range":{"value":"60 feet","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"level":{"value":1,"type":"Number","label":"1st Level"},"school":{"value":"trs","type":"String","label":"Transmutation"},"components":{"value":"V, M","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"A small feather or piece of down","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"heal","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Reaction, which you take when you or a creature within 60 ft. of you falls","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":false,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"String","label":"Prepared Spell"}},"sort":800001},{"id":10,"flags":{},"name":"Fly","type":"spell","img":"systems/dnd5e/icons/spells/link-spirit-1.jpg","data":{"description":{"value":"<p>You touch a willing creature. The target gains a flying speed of 60 feet for the Duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 243"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"10 Minutes","units":"","type":"String","label":"Duration"},"target":{"value":"","units":"","type":"String","label":"Target"},"range":{"value":"Touch","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"level":{"value":3,"type":"Number","label":"3rd Level"},"school":{"value":"trs","type":"String","label":"Transmutation"},"components":{"value":"V, S, M","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"A wing feather from any bird","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"utility","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Action","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":true,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"String","label":"Prepared Spell"}},"sort":900001},{"id":11,"flags":{},"name":"Misty Step","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-air-1.jpg","data":{"description":{"value":"<p>Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 260"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"Instantaneous","units":"","type":"String","label":"Duration"},"target":{"value":"Self","units":"","type":"String","label":"Target"},"range":{"value":"30 ft.","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"level":{"value":2,"type":"Number","label":"2nd Level"},"school":{"value":"con","type":"String","label":"Conjuration"},"components":{"value":"V","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"attack","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Bonus Action","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":false,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"Boolean","label":"Prepared Spell"}},"sort":1000001},{"id":12,"flags":{},"name":"Telekinesis","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-air-3.jpg","data":{"description":{"value":"<p>You gain the ability to move or manipulate creatures or objects⁠ by thought. When you cast the spell, and as your action each round for the Duration, you can exert your will on one creature or object that you can see within range, causing the appropriate effect below. You can affect the same target round after round, or choose a new one at any time. If you switch targets⁠, the prior target is no longer affected by the spell.</p>\n<p><strong>Creature</strong>. You can try to move a Huge or smaller creature. Make an ability check with your spellcasting⁠ ability contested by the creature’s Strength check. If you win the contest, you move the creature up to 30 feet in any direction, including upward but not beyond the range of this spell. Until the end of your next turn, the creature is Restrained in your telekinetic grip. A creature lifted upward is suspended in mid-air.</p>\n<p>On subsequent rounds, you can use your action to attempt to maintain your telekinetic grip on the creature by repeating the contest.</p>\n<p><strong>Object</strong>. You can try to move an object that weighs up to 1,000 pounds. If the object isn’t being worn or carried, you automatically move it up to 30 feet in any direction, but not beyond the range of this spell.</p>\n<p>If the object is worn or carried by a creature, you must make an ability check with your Spellcasting ability contested by that creature’s Strength check. If you succeed, you pull the object away from that creature and can move it up to 30 feet in any direction but not beyond the range of this spell.</p>\n<p>You can exert fine control on Objects with your telekinetic grip, such as manipulating a simple tool, opening a door or a container, stowing or retrieving an item from an open container, or pouring the contents from a vial.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 280"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"10 Minutes","units":"","type":"String","label":"Duration"},"target":{"value":"A huge or smaller creature or an object that weighs up to 1,000 pound","units":"","type":"String","label":"Target"},"range":{"value":"60 ft.","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"level":{"value":5,"type":"Number","label":"5th Level"},"school":{"value":"trs","type":"String","label":"Transmutation"},"components":{"value":"V, S","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"utility","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Action","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":true,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"String","label":"Prepared Spell"}},"sort":1100001},{"id":13,"flags":{},"name":"Control Weather","type":"spell","img":"systems/dnd5e/icons/spells/wind-sky-3.jpg","data":{"description":{"value":"<p>You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell. Moving to a place where you don’t have a clear path to the sky ends the spell early.</p>\n<p>When you cast the spell, you change the current weather conditions, which are determined by the DM based on the climate and season. You can change precipitation, temperature, and wind. It takes 1d4 x 10 minutes for the new conditions to take effect. Once they do so, you can change the conditions again. When the spell ends, the weather gradually returns to normal.</p>\n<p>When you change the weather conditions, find a current condition on the following tables and change its stage by one, up or down. When changing the wind, you can change its direction.</p>\n<p><strong>Conditions</strong></p>\n<ol>\n<li>Clear</li>\n<li>Light clouds</li>\n<li>Overcast or ground fog</li>\n<li>Rain, hail, or snow</li>\n<li>Torrential rain, driving hail, or blizzard</li>\n</ol>\n<p><strong>Temperature</strong></p>\n<ol>\n<li>Unbearable heat</li>\n<li>Hot</li>\n<li>Warm</li>\n<li>Cool</li>\n<li>Cold</li>\n<li>Arctic cold</li>\n</ol>\n<p><strong>Wind</strong></p>\n<ol>\n<li>Calm</li>\n<li>Moderate wind</li>\n<li>Strong wind</li>\n<li>Gale</li>\n<li>Storm</li>\n</ol>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 228"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"8 Hours","units":"","type":"String","label":"Duration"},"target":{"value":"5 Mile Radius","units":"","type":"String","label":"Target"},"range":{"value":"Self","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"level":{"value":8,"type":"Number","label":"8th Level"},"school":{"value":"trs","type":"String","label":"Transmutation"},"components":{"value":"V, S, M","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"Burning incense and bits of earth and wood mixed in water.","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"utility","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"10 Minutes","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":true,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"Boolean","label":"Prepared Spell"}},"sort":1200001},{"id":14,"flags":{},"name":"Gaseous Form","type":"spell","img":"systems/dnd5e/icons/spells/fog-acid-2.jpg","data":{"description":{"value":"<p>You transform a willing creature you touch, along with everything it's wearing and carrying, into a misty cloud for the duration. The spell ends if the creature drops to 0 hit points. An incorporeal creature isn't affected.</p>\n<p>While in this form, the target's only method of movement is a flying speed of 10 feet. The target can enter and occupy the space of another creature. The target has resistance to nonmagical damage, and it has advantage on Strength, Dexterity, and Constitution saving throws. The target can pass through small holes, narrow openings, and even mere cracks, though it treats liquids as though they were solid surfaces. The target can't fall and remains hovering in the air even when stunned or otherwise incapacitated.</p>\n<p>While in the form of a misty cloud, the target can't talk or manipulate objects, and any objects it was carrying or holding can't be dropped, used, or otherwise interacted with. 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The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn’t understand your language, or if your command is directly harmful to it.</p>\n<p>Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can’t follow your command, the spell ends.</p>\n<p><strong>Approach.</strong> The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.</p>\n<p><strong>Drop.</strong> The target drops whatever it is holding and then ends its turn.</p>\n<p><strong>Flee.</strong> The target spends its turn moving away from you by the fastest available means.</p>\n<p><strong>Grovel.</strong> The target falls prone and then ends its turn.</p>\n<p><strong>Halt.</strong> The target doesn’t move and takes no actions. 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On a successful check, the spell ends.</p>\n<p><strong>Higher Levels.</strong> When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell’s level is equal to or less than the level of the spell slot you used.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 234"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"Instantaneous","units":"","type":"String","label":"Duration"},"target":{"value":"One Creature","units":"","type":"String","label":"Target"},"range":{"value":"120 ft.","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"level":{"value":3,"type":"Number","label":"3rd Level"},"school":{"value":"abj","type":"String","label":"Abjuration"},"components":{"value":"V, S","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"save","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Action","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":false,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"Boolean","label":"Prepared Spell"}},"sort":700001},{"id":9,"flags":{},"name":"Confusion","type":"spell","img":"systems/dnd5e/icons/spells/wind-magenta-3.jpg","data":{"description":{"value":"<p>This spell assails and distorts the minds of creatures, generating illusions and causing uncontrolled actions. 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Each creature in that area must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.</span></p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":""},"ability":{"type":"String","label":"Ability Modifier","value":"con"},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":"15 ft. cone"},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":"2d6"},"damageType":{"type":"String","label":"Damage Type","value":"fire"},"save":{"type":"String","label":"Saving Throw","value":"dex"},"uses":{"type":"sr","label":"Limited Uses","value":1,"max":1}}},{"id":6,"flags":{},"name":"Heat Metal","type":"spell","img":"systems/dnd5e/icons/spells/light-air-fire-3.jpg","data":{"description":{"type":"String","label":"Description","value":"<p>Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d8 fire damage when you cast the spell. Until the spell ends, you can use a bonus action on each of your subsequent turns to cause this damage again.</p>\n<p>If a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn't drop the object, it has disadvantage on attack rolls and ability checks until the start of your next turn.</p>\n<p><strong>Higher Levels.</strong> When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 250"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":2},"school":{"type":"String","label":"Spell School","value":"trs"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A piece of iron and a flame."},"target":{"type":"String","label":"Target","value":"One Creature"},"range":{"type":"String","label":"Range","value":"60 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"Up to 1 Minute"},"damage":{"type":"String","label":"Spell Damage","value":"2d8"},"damageType":{"type":"String","label":"Damage Type","value":"fire"},"save":{"type":"String","label":"Saving Throw","value":"con"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}}}]}
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The oni can innately cast the following spells, requiring no material components:</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #111111; font-size: 13px;\">At will: darkness, invisibility</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #111111; font-size: 13px;\">1/day each: charm person, cone of cold, gaseous form, sleep</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":"","type":"String","label":"Duration"},"target":{"value":"","units":"","type":"String","label":"Target"},"range":{"value":"","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null,"type":"","label":"Limited Uses"},"ability":{"type":"String","label":"Ability Modifier","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Ability Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"featType":"Passive","requirements":{"type":"String","label":"Requirements","value":""},"recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"}},"sort":100001},{"id":3,"flags":{"_sheetTab":"description"},"name":"Magic Weapons","type":"feat","img":"systems/dnd5e/icons/skills/violet_04.jpg","data":{"description":{"value":"<p>The oni's weapon attacks are magical.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":"","type":"String","label":"Duration"},"target":{"value":"","units":"","type":"String","label":"Target"},"range":{"value":"","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null,"type":"","label":"Limited Uses"},"ability":{"type":"String","label":"Ability Modifier","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Ability Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"featType":"Passive","requirements":{"type":"String","label":"Requirements","value":""},"recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"}},"sort":200001},{"id":4,"flags":{"_sheetTab":"description"},"name":"Multiattack","type":"feat","img":"systems/dnd5e/icons/skills/weapon_24.jpg","data":{"description":{"value":"<p><span style=\"color: #111111; 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Hit: 15 (2d10 + 4) slashing damage, or 9 (1d10 + 4) slashing damage in Small or Medium form.</p>\n<p>(Alternate damage in Small or Medium form)</p>\n</section>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 149"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":6},"price":{"type":"String","label":"Price","value":"20"},"attuned":{"type":"Boolean","label":"Attuned","value":false},"equipped":{"type":"Boolean","label":"Equipped"},"rarity":{"label":"Rarity"},"identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":"10 ft.","long":null,"units":"","type":"String","label":"Weapon Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Offensive Ability","value":"str"},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Damage Formula","value":"2d10"},"formula":"","save":{"ability":"","dc":null},"weaponType":{"value":"martialM","type":"String","label":"Weapon Type"},"properties":{"type":"String","label":"Weapon Properties","value":"Heavy, Two-Handed, Reach"},"proficient":{"type":"Boolean","label":"Proficient","value":true},"bonus":{"value":"","_deprecated":true,"type":"String","label":"Attack Bonus"},"damageType":{"value":"slashing","_deprecated":true,"type":"String","label":"Damage Type"},"damage2":{"value":"1d10","_deprecated":true,"type":"String","label":"Alternate Damage"},"damage2Type":{"value":"slashing","_deprecated":true,"type":"String","label":"Alternate Type"}},"sort":400001},{"id":7,"flags":{"_sheetTab":"description"},"name":"Change shape","type":"feat","img":"systems/dnd5e/icons/skills/blue_35.jpg","data":{"description":{"value":"<p>The oni magically polymorphs into a Small or Medium humanoid, into a Large giant, or back into its true form. 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style=\"box-sizing: border-box; user-select: text; color: #111111; font-size: 13px;\">The couatl's spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring only verbal components:</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #111111; font-size: 13px;\">At will: detect evil and good, detect magic, detect thoughts</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #111111; font-size: 13px;\">3/day each: bless, create food and water, cure wounds, lesser restoration, protection from poison, sanctuary, shield</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #111111; font-size: 13px;\">1/day each: dream, greater restoration, scrying</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":"","type":"String","label":"Duration"},"target":{"value":"","units":"","type":"String","label":"Target"},"range":{"value":"","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null,"type":"","label":"Limited Uses"},"ability":{"type":"String","label":"Ability Modifier","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Ability Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"featType":"Passive","requirements":{"type":"String","label":"Requirements","value":""},"recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"}},"sort":100001},{"id":2,"flags":{},"name":"Detect Evil and Good","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-sky-2.jpg","data":{"description":{"value":"<p>For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or object within 30 feet of you that has been magically consecrated or desecrated.</p><p>The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 231"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"10 Minutes","units":"","type":"String","label":"Duration"},"target":{"value":"Self","units":"","type":"String","label":"Target"},"range":{"value":"","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"level":{"value":1,"type":"Number","label":"1st Level"},"school":{"value":"div","type":"String","label":"Divination"},"components":{"value":"V, S","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"attack","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Action","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":true,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"String","label":"Prepared Spell"}},"sort":200001},{"id":3,"flags":{},"name":"Detect Magic","type":"spell","img":"systems/dnd5e/icons/spells/light-blue-2.jpg","data":{"description":{"value":"<p>For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.</p><p>The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 231"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"10 Minutes","units":"","type":"String","label":"Duration"},"target":{"value":"Self","units":"","type":"String","label":"Target"},"range":{"value":"30 ft.","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"level":{"value":1,"type":"Number","label":"1st Level"},"school":{"value":"div","type":"String","label":"Divination"},"components":{"value":"V, S","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"utility","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Action","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":true,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":true,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"String","label":"Prepared Spell"}},"sort":300001},{"id":4,"flags":{},"name":"Detect Thoughts","type":"spell","img":"systems/dnd5e/icons/spells/light-eerie-2.jpg","data":{"description":{"value":"<p>For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.</p><p>You initially learn the surface thoughts of the creature—what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain insight into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.</p><p>Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.</p><p>You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.</p><p>Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 231"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"1 Minute","units":"","type":"String","label":"Duration"},"target":{"value":"One Creature","units":"","type":"String","label":"Target"},"range":{"value":"30 ft.","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":"wis"},"level":{"value":2,"type":"Number","label":"2nd Level"},"school":{"value":"div","type":"String","label":"Divination"},"components":{"value":"V, S, M","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"A copper piece","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"save","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Action","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":true,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"String","label":"Prepared Spell"}},"sort":400001},{"id":5,"flags":{},"name":"Bless","type":"spell","img":"systems/dnd5e/icons/spells/haste-sky-1.jpg","data":{"description":{"value":"<p>You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll 1d4 and add the number rolled to the attack roll or saving throw.</p>\n<p><strong>Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 219"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"Up to 1 Minute","units":"","type":"String","label":"Duration"},"target":{"value":"Up to 3 Creatures","units":"","type":"String","label":"Target"},"range":{"value":"30 ft.","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"level":{"value":1,"type":"Number","label":"1st Level"},"school":{"value":"enc","type":"String","label":"Enchantment"},"components":{"value":"V, S, M","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"A sprinkling of holy water.","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"utility","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Action","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":true,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"Boolean","label":"Prepared Spell"}},"sort":500001},{"id":6,"flags":{},"name":"Create Food and Water","type":"spell","img":"systems/dnd5e/icons/spells/leaf-jade-1.jpg","data":{"description":{"value":"<p>You create 45 pounds of food and 30 gallons of water on the ground or in containers within range, enough to sustain up to fifteen humanoids or five steeds for 24 hours. The food is bland but nourishing, and spoils if uneaten after 24 hours. The water is clean and doesn't go bad.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 229"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"Instantaneous","units":"","type":"String","label":"Duration"},"target":{"value":"Ground","units":"","type":"String","label":"Target"},"range":{"value":"30 ft.","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"level":{"value":3,"type":"Number","label":"3rd Level"},"school":{"value":"con","type":"String","label":"Conjuration"},"components":{"value":"V, S","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"utility","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Action","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":false,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"Boolean","label":"Prepared Spell"}},"sort":600001},{"id":7,"flags":{},"name":"Cure Wounds","type":"spell","img":"systems/dnd5e/icons/spells/heal-jade-1.jpg","data":{"description":{"value":"<p>A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.</p>\n<p><strong>Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 230"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"Instantaneous","units":"","type":"String","label":"Duration"},"target":{"value":"One Creature","units":"","type":"String","label":"Target"},"range":{"value":"Touch","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":"1d8 + @mod"},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"level":{"value":1,"type":"Number","label":"1st Level"},"school":{"value":"evo","type":"String","label":"Evocation"},"components":{"value":"V, S","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"heal","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Action","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"healing","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":false,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"Boolean","label":"Prepared Spell"}},"sort":700001},{"id":8,"flags":{},"name":"Lesser Restoration","type":"spell","img":"systems/dnd5e/icons/spells/heal-sky-1.jpg","data":{"description":{"value":"<p>You touch a creature and can end either one disease or one condition afflicting it. The condition can be blinded, deafened, paralyzed, or poisoned.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 255"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"Instantaneous","units":"","type":"String","label":"Duration"},"target":{"value":"One Creature","units":"","type":"String","label":"Target"},"range":{"value":"Touch","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"level":{"value":2,"type":"Number","label":"2nd Level"},"school":{"value":"abj","type":"String","label":"Abjuration"},"components":{"value":"V, S","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"heal","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Action","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":false,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"Boolean","label":"Prepared Spell"}},"sort":800001},{"id":9,"flags":{},"name":"Sanctuary","type":"spell","img":"systems/dnd5e/icons/spells/protect-sky-2.jpg","data":{"description":{"value":"<p>You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a Fireball.</p>\n<p>If the warded creature makes an attack or casts a spell that affects an enemy creature, this spell ends.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 272"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"1 Minute","units":"","type":"String","label":"Duration"},"target":{"value":"One Creature","units":"","type":"String","label":"Target"},"range":{"value":"30 ft.","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":"wis"},"level":{"value":1,"type":"Number","label":"1st Level"},"school":{"value":"abj","type":"String","label":"Abjuration"},"components":{"value":"V, S, M","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"A small silver mirror","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"save","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Bonus Action","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":true,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"String","label":"Prepared Spell"}},"sort":900001},{"id":10,"flags":{"_sheetTab":"description"},"name":"Shield","type":"spell","img":"systems/dnd5e/icons/spells/protect-magenta-1.jpg","data":{"description":{"value":"<p>An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 275"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"1 Round","units":"","type":"String","label":"Duration"},"target":{"value":"Self","units":"","type":"String","label":"Target"},"range":{"value":"Touch","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"level":{"value":1,"type":"Number","label":"1st Level"},"school":{"value":"abj","type":"String","label":"Abjuration"},"components":{"value":"V, S","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"utility","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Reaction","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":false,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"String","label":"Prepared Spell"}},"sort":1000001},{"id":11,"flags":{},"name":"Dream","type":"spell","img":"systems/dnd5e/icons/spells/fog-magenta-3.jpg","data":{"description":{"value":"<p>This spell shapes a creature&rsquo;s dreams. Choose a creature known to you as the target of this spell. The target must be on the same plane of existence as you. Creatures that don&rsquo;t sleep, such as elves, can&rsquo;t be contacted by this spell. You, or a willing creature you touch, enters a trance state, acting as a messenger. While in the trance, the messenger is aware of his or her surroundings, but can&rsquo;t take Actions or move.</p>\n<p>If the target is asleep, the messenger appears in the target&rsquo;s dreams and can converse with the target as long as it remains asleep, through the Duration of the spell. The messenger can also shape The Environment of the dream, creating landscapes, Objects, and other images. The messenger can emerge from the trance at any time, ending the effect of the spell early. The target recalls the dream perfectly upon waking. If the target is awake when you cast the spell, the messenger knows it, and can either end the trance (and the spell) or wait for the target to fall asleep, at which point the messenger appears in the target&rsquo;s dreams.</p>\n<p>You can make the messenger appear monstrous and terrifying to the target. If you do, the messenger can deliver a mes⁠sage of no more than ten words and then the target must make a Wisdom saving throw. On a failed save, echoes of the phantasmal monstrosity spawn a nightma⁠re that lasts the Duration of the target&rsquo;s sleep and prevents the target from gaining any benefit from that rest. In addition, when the target wakes up, it takes 3d6 psychic damage.</p>\n<p>If you have a body part, lock of hair, clipping from a nail, or similar portion of the target&rsquo;s body, the target makes its saving throw with disadvantage.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 236"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"8 Hours","units":"","type":"String","label":"Duration"},"target":{"value":"","units":"","type":"String","label":"Target"},"range":{"value":"Special","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"level":{"value":5,"type":"Number","label":"5th Level"},"school":{"value":"ill","type":"String","label":"Illusion"},"components":{"value":"V, S, M","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"A handful of sand, a dab of ink, and a writing quill plucked from a sleeping bird","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"attack","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Minute","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":false,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"String","label":"Prepared Spell"}},"sort":1100001},{"id":12,"flags":{},"name":"Greater Restoration","type":"spell","img":"systems/dnd5e/icons/spells/heal-sky-3.jpg","data":{"description":{"value":"<p>You imbue a creature you touch with positive energy to undo a debilitating effect. You can reduce the target’s Exhaustion level by one, or end one of the following Effects on the target:</p>\n<ul>\n<li>One effect that Charmed or Petrified the target</li>\n<li>One curse, including the target’s Attunement to a cursed magic item</li>\n<li>Any reduction to one of the target’s Ability Scores</li>\n<li>One effect reducing the target’s hit point maximum</li>\n</ul>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 246"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":"","type":"String","label":"Duration"},"target":{"value":"","units":"","type":"String","label":"Target"},"range":{"value":"Touch","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"level":{"value":5,"type":"Number","label":"5th Level"},"school":{"value":"abj","type":"String","label":"Abjuration"},"components":{"value":"V, S, M","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"A diamond dust worth at least 100gp, which the spell consumes","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"heal","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Action","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":false,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"String","label":"Prepared Spell"}},"sort":1200001},{"id":13,"flags":{},"name":"Scrying","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-eerie-3.jpg","data":{"description":{"value":"<p>You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a Wisdom saving throw, which is modified by how well you know the target and the sort of physical connection you have to it. If a target knows you’re casting this spell, it can fail the saving throw voluntarily if it wants to be observed.</p>\n<table border=\"1\">\n<tbody>\n<tr>\n<td><span style=\"text-decoration: underline;\"><strong>Knowledge</strong></span></td>\n<td><span style=\"text-decoration: underline;\"><strong>Save Modifier</strong></span></td>\n</tr>\n<tr>\n<td>Secondhand (you have heard of the target)</td>\n<td>+5</td>\n</tr>\n<tr>\n<td>Firsthand (you have met the target)</td>\n<td>+0</td>\n</tr>\n<tr>\n<td>Familiar (you know the target well)</td>\n<td>-5</td>\n</tr>\n</tbody>\n</table>\n<p>&nbsp;</p>\n<table style=\"height: 84px;\" border=\"1\">\n<tbody>\n<tr style=\"height: 21px;\">\n<td style=\"height: 21px; width: 228px;\"><span style=\"text-decoration: underline;\"><strong>Connection</strong></span></td>\n<td style=\"height: 21px; width: 229px;\"><span style=\"text-decoration: underline;\"><strong>Save Modifier</strong></span></td>\n</tr>\n<tr style=\"height: 21px;\">\n<td style=\"height: 21px; width: 228px;\">Likeness or picture</td>\n<td style=\"height: 21px; width: 229px;\">-2</td>\n</tr>\n<tr style=\"height: 21px;\">\n<td style=\"height: 21px; width: 228px;\">Possession or garment</td>\n<td style=\"height: 21px; width: 229px;\">-4</td>\n</tr>\n<tr style=\"height: 21px;\">\n<td style=\"height: 21px; width: 228px;\">Body part, lock of hair, bit of nail, or the like</td>\n<td style=\"height: 21px; width: 229px;\">-10</td>\n</tr>\n</tbody>\n</table>\n<p>On a successful save, the target isn’t affected, and you can’t use this spell against it again for 24 hours.</p>\n<p>On a failed save, the spell creates an Invisible sensor within 10 feet of the target. You can see and hear through the sensor as if you were there. The sensor moves with the target, remaining within 10 feet of it for the Duration. A creature that can see Invisile Objects sees the sensor as a luminous orb about the size of your fist.</p>\n<p>Instead of targeting a creature, you can choose a location you have seen before as the target of this spell. When you do, the sensor appears at that location and doesn’t move.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 273"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"10 Minutes","units":"","type":"String","label":"Duration"},"target":{"value":"1 creature on the same plane.","units":"","type":"String","label":"Target"},"range":{"value":"Self","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":"wis"},"level":{"value":5,"type":"Number","label":"5th Level"},"school":{"value":"div","type":"String","label":"Divination"},"components":{"value":"V, S, M","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"A focus worht at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water.","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"save","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"10 Minutes","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":true,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"String","label":"Prepared Spell"}},"sort":1300001},{"id":14,"flags":{"_sheetTab":"description"},"name":"Magic Weapons","type":"feat","img":"systems/dnd5e/icons/skills/violet_04.jpg","data":{"description":{"value":"<p>The couatl's weapon attacks are magical.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":"","type":"String","label":"Duration"},"target":{"value":"","units":"","type":"String","label":"Target"},"range":{"value":"","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null,"type":"","label":"Limited Uses"},"ability":{"type":"String","label":"Ability Modifier","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Ability Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"featType":"Passive","requirements":{"type":"String","label":"Requirements","value":""},"recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"}},"sort":1400001},{"id":15,"flags":{"_sheetTab":"details"},"name":"Bite","type":"weapon","img":"systems/dnd5e/icons/skills/red_29.jpg","data":{"description":{"value":"<p>The couatl opens its wide mouth to bite its foe.</p>\n<section>\n<section class=\"secret\">\n<p>If it hits&nbsp;the target must succeed on a DC 13 Constitution saving throw or be @JournalEntry[Poisoned] for 24 hours. Until this poison ends, the target is @JournalEntry[Unconscious]. Another creature can use an action to shake the target awake.</p>\n</section>\n</section>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0},"price":{"type":"String","label":"Price","value":""},"attuned":{"type":"Boolean","label":"Attuned","value":false},"equipped":{"type":"Boolean","label":"Equipped"},"rarity":{"label":"Rarity"},"identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":"5 ft.","long":null,"units":"","type":"String","label":"Weapon Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Offensive Ability","value":"dex"},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Damage Formula","value":"1d6"},"formula":"","save":{"ability":"","dc":null},"weaponType":{"value":"natural","type":"String","label":"Weapon Type"},"properties":{"type":"String","label":"Weapon Properties","value":"Natural, Finesse"},"proficient":{"type":"Boolean","label":"Proficient","value":true},"bonus":{"value":"+1","_deprecated":true,"type":"String","label":"Weapon Bonus"},"damageType":{"value":"piercing","_deprecated":true,"type":"String","label":"Damage Type"},"damage2":{"value":"","_deprecated":true,"type":"String","label":"Alternate Damage"},"damage2Type":{"value":"","_deprecated":true,"type":"String","label":"Alternate Type"}},"sort":100001},{"id":16,"flags":{"_sheetTab":"description"},"name":"Constrict","type":"weapon","img":"systems/dnd5e/icons/skills/green_21.jpg","data":{"description":{"value":"<p>The couatl wraps around you with its scaled body threatening to squeeze the breath from your lungs with its powerful muscles.</p>\n<section class=\"secret\">\n<p>The target is @JournalEntry[Grappled] (escape DC 15). 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It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the couatl's choice). In a new form, the couatl retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and other actions are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks. 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devils did bring up cart after cart piled high with the wretched and weakened souls of the pitiful dead, who were unceremoniously prodded to the edge of the pit and thrown within the writhing “waters” below.&nbsp; The sight of the lamentable being that emerged from that pool haunts my visions to this very day…&nbsp;<br><em>- Alaband the Curious, Mage in the Circle of the Constellar.</em></p>\n</blockquote>\n<p>Wretched and foul, the Lemure is perhaps the weakest being to emerge shrieking from the Nine Hells into our plane of existence.&nbsp; Lemures resemble nothing more than a living ooze which has attempted to take the form of something vaguely humanoid.&nbsp; A malformed head with humanoid features sits atop the puddle of a creature, its pink and rotting flesh slithering beneath two stunted arms.&nbsp; Only able to cry out incoherently, the Lemure acts at the whim of its infernal masters, reduced in this form to a babbling fool.&nbsp; These creatures are the first troops sent 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The illusion also ends if you dismiss it as an action or cast this spell again.</p><p>If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.</p><p>If you create an image of an object—such as a chair, muddy footprints, or a small chest—it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.</p><p>If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. 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Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #111111; font-size: 13px;\">Cantrips (at will): fire bolt, light, mage hand, prestidigitation</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #111111; font-size: 13px;\">1st level (4 slots): detect magic, mage armor, magic missile, shield</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #111111; font-size: 13px;\">2nd level (3 slots): misty step, suggestion</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #111111; font-size: 13px;\">3rd level (3 slots): counterspell, fireball, fly</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #111111; font-size: 13px;\">4th level (3 slots): greater invisibility, ice storm</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #111111; font-size: 13px;\">5th level (1 slot): cone of cold</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":"","type":"String","label":"Duration"},"target":{"value":"","units":"","type":"String","label":"Target"},"range":{"value":"","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null,"type":"","label":"Limited Uses"},"ability":{"type":"String","label":"Ability Modifier","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Ability Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"featType":"Passive","requirements":{"type":"String","label":"Requirements","value":""},"recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"}},"sort":100001},{"id":2,"flags":{},"name":"Fire Bolt","type":"spell","img":"systems/dnd5e/icons/spells/fireball-red-1.jpg","data":{"description":{"value":"<p>You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.</p>\n<p>This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 242"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"Instantaneous","units":"","type":"String","label":"Duration"},"target":{"value":"One Target","units":"","type":"String","label":"Target"},"range":{"value":"120 ft.","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":"1d10"},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"level":{"value":0,"type":"Number","label":"Cantrip"},"school":{"value":"evo","type":"String","label":"Evocation"},"components":{"value":"V, S","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"attack","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Action","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"fire","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":false,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"Boolean","label":"Prepared Spell"}},"sort":200001},{"id":3,"flags":{},"name":"Light","type":"spell","img":"systems/dnd5e/icons/spells/light-sky-1.jpg","data":{"description":{"value":"<p>You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.</p><p>If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 255"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"1 Hour","units":"","type":"String","label":"Duration"},"target":{"value":"One Object","units":"","type":"String","label":"Target"},"range":{"value":"Touch","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":"dex"},"level":{"value":0,"type":"Number","label":"Cantrip"},"school":{"value":"evo","type":"String","label":"Evocation"},"components":{"value":"V, M","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"A firefly or phosphorescent moss.","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"save","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Action","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":false,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"Boolean","label":"Prepared Spell"}},"sort":300001},{"id":4,"flags":{},"name":"Mage Hand","type":"spell","img":"systems/dnd5e/icons/skills/ice_16.jpg","data":{"description":{"value":"<p>A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.</p>\n<p>You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.</p>\n<p>The hand can't attack, activate magic items, or carry more than 10 pounds.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 256"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"1 Minute","units":"","type":"String","label":"Duration"},"target":{"value":"Object or Item","units":"","type":"String","label":"Target"},"range":{"value":"30 ft.","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"level":{"value":0,"type":"Number","label":"Cantrip"},"school":{"value":"con","type":"String","label":"Conjuration"},"components":{"value":"V, S","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"utility","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Action","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":false,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"Boolean","label":"Prepared Spell"}},"sort":400001},{"id":5,"flags":{},"name":"Prestidigitation","type":"spell","img":"systems/dnd5e/icons/spells/explosion-royal-1.jpg","data":{"description":{"value":"<p>This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:</p>\n<ul>\n<li>You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor.</li>\n<li>You instantaneously light or snuff out a candle, a torch, or a small campfire.</li>\n<li>You instantaneously clean or soil an object no larger than 1 cubic foot.</li>\n<li>You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour.</li>\n<li>You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour.</li>\n<li>You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn.</li>\n</ul>\n<p>If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 267"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"1 Hour","units":"","type":"String","label":"Duration"},"target":{"value":"Object or Location","units":"","type":"String","label":"Target"},"range":{"value":"10 ft","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"level":{"value":0,"type":"Number","label":"Cantrip"},"school":{"value":"trs","type":"String","label":"Transmutation"},"components":{"value":"V, S","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"utility","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Action","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":false,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"Boolean","label":"Prepared Spell"}},"sort":500001},{"id":6,"flags":{},"name":"Detect Magic","type":"spell","img":"systems/dnd5e/icons/spells/light-blue-2.jpg","data":{"description":{"value":"<p>For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.</p><p>The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 231"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"10 Minutes","units":"","type":"String","label":"Duration"},"target":{"value":"Self","units":"","type":"String","label":"Target"},"range":{"value":"30 ft.","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"level":{"value":1,"type":"Number","label":"1st Level"},"school":{"value":"div","type":"String","label":"Divination"},"components":{"value":"V, S","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"utility","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Action","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":true,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":true,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"String","label":"Prepared Spell"}},"sort":600001},{"id":7,"flags":{"_sheetTab":"description"},"name":"Mage Armor (AC 12 if surprised)","type":"spell","img":"systems/dnd5e/icons/spells/protect-blue-1.jpg","data":{"description":{"value":"<p>You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. 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Creatures that can't be charmed are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.</p>\n<p>The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.</p>\n<p>You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. 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On a success, the creature’s spell fails and has no effect.</p>\n<p><strong>Higher Levels.&nbsp;</strong>When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 228"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"Instantaneous","units":"","type":"String","label":"Duration"},"target":{"value":"Self","units":"","type":"String","label":"Target"},"range":{"value":"60 ft.","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"level":{"value":3,"type":"Number","label":"3rd Level"},"school":{"value":"abj","type":"String","label":"Abjuration"},"components":{"value":"S","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"utility","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Reaction","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":false,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"Boolean","label":"Prepared Spell"}},"sort":1200001},{"id":13,"flags":{},"name":"Fireball","type":"spell","img":"systems/dnd5e/icons/spells/fireball-red-2.jpg","data":{"description":{"value":"<p>A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.</p>\n<p>The fire spreads around corners. It ignites flammable objects in the area that aren’t being worn or carried.</p>\n<p><strong>Higher Levels.</strong> When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 241"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"Instantaneous","units":"","type":"String","label":"Duration"},"target":{"value":"20 ft. 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The target gains a flying speed of 60 feet for the Duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 243"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"10 Minutes","units":"","type":"String","label":"Duration"},"target":{"value":"","units":"","type":"String","label":"Target"},"range":{"value":"Touch","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"level":{"value":3,"type":"Number","label":"3rd Level"},"school":{"value":"trs","type":"String","label":"Transmutation"},"components":{"value":"V, S, M","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"A wing feather from any bird","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"utility","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Action","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":true,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"String","label":"Prepared Spell"}},"sort":1400001},{"id":15,"flags":{},"name":"Greater Invisibility","type":"spell","img":"systems/dnd5e/icons/spells/fog-water-air-3.jpg","data":{"description":{"value":"<p>You or a creature you touch becomes Invisible until the spell ends. Anything the target is wearing or carrying is Invisible as long as it is on the target’s person.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 246"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"1 Minute","units":"","type":"String","label":"Duration"},"target":{"value":"","units":"","type":"String","label":"Target"},"range":{"value":"Touch","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"level":{"value":4,"type":"Number","label":"4th Level"},"school":{"value":"ill","type":"String","label":"Illusion"},"components":{"value":"V, S","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"utility","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Action","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":true,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"String","label":"Prepared Spell"}},"sort":1500001},{"id":16,"flags":{},"name":"Ice Storm","type":"spell","img":"systems/dnd5e/icons/spells/ice-blue-3.jpg","data":{"description":{"value":"<p>A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high Cylinder centered on a point within range. Each creature in the cylind⁠er must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.</p>\n<p>Hailstones turn the storm’s area of effect into difficult terrain until the end of your next turn.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 252"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":"","type":"String","label":"Duration"},"target":{"value":"20 ft. radius, 40 ft. high cylinder","units":"","type":"String","label":"Target"},"range":{"value":"300 ft.","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":"4d6"},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":"dex"},"level":{"value":4,"type":"Number","label":"4th Level"},"school":{"value":"evo","type":"String","label":"Evocation"},"components":{"value":"V, S, M","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"A pinch of dust and a few drops of water","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"save","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Action","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"cold","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":false,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"String","label":"Prepared Spell"}},"sort":1600001},{"id":17,"flags":{},"name":"Cone of Cold","type":"spell","img":"systems/dnd5e/icons/spells/ice-blue-3.jpg","data":{"description":{"value":"<p>A blast of cold air erupts from your hands. 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When the spell ends, the creature becomes hostile again, unless the DM rules otherwise.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 221"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"1 Minute","units":"","type":"String","label":"Duration"},"target":{"value":"20 ft. 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For the Duration, Celestials, Elementals, fey, Fiends, and unde⁠ad have disadvantage on Attack rolls against you.</p>\n<p>You can end the spell early by using either of the following spe⁠cial functions.</p>\n<p><strong>Break Enchantment</strong>. As your action, you touch a creature you can reach that is Charmed, Frightened, or possessed by a Celestial, an elemental, a fey, a fiend, or an Undead. The creature you touch is no longer char⁠med, fright⁠ened, or possessed by such creatures.</p>\n<p><strong>Dismissal</strong>. As your action, make a melee spell Attack against a Celestial, an elemental, a fey, a fiend, or an Undead you can reach. On a hit, you attempt to drive the creature back to its home plane. The creature must succeed on a Charisma saving throw or be sent back to its home plane (if it isn&rsquo;t there already). If they aren&rsquo;t on their home plane, unde⁠ad are sent to the Shadowfell, and fey are sent to the Feywild.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 233"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"1 Minute","units":"","type":"String","label":"Duration"},"target":{"value":"Self","units":"","type":"String","label":"Target"},"range":{"value":"","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"level":{"value":5,"type":"Number","label":"5th Level"},"school":{"value":"abj","type":"String","label":"Abjuration"},"components":{"value":"V, S, M","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"Holy water or powdered silver and iron","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"attack","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Action","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":true,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"String","label":"Prepared Spell"}},"sort":600001},{"id":8,"flags":{},"name":"Entangle","type":"spell","img":"systems/dnd5e/icons/spells/vines-acid-2.jpg","data":{"description":{"value":"<p>Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the Duration, these Plants turn the ground in the area into difficult terrain.</p>\n<p>A creature in the area when you cast the spell must succeed on a Strength saving throw or be Restrained by the entangling Plants until the spell ends. A creature restra⁠ined by the plant⁠s can use its action to make a Stren⁠gth check against your spell save DC. 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least 20 feet straight toward a target and then hits it with a horn attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked @JournalEntry[Prone].</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":"","type":"String","label":"Duration"},"target":{"value":"one creature","units":"","type":"String","label":"Target"},"range":{"value":"","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null,"type":"","label":"Limited Uses"},"ability":{"type":"String","label":"Ability Modifier","value":"str"},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Ability Damage","value":"2d8"},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":"str"},"featType":"Passive","requirements":{"type":"String","label":"Requirements","value":""},"recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"piercing","_deprecated":true,"type":"String","label":"Damage Type"}},"sort":100001},{"id":2,"flags":{"_sheetTab":"description"},"name":"Innate Spellcasting","type":"feat","img":"systems/dnd5e/icons/skills/violet_08.jpg","data":{"description":{"value":"<p style=\"box-sizing: border-box; user-select: text; color: #111111; font-size: 13px;\">The unicorn's innate spellcasting ability is Charisma (spell save DC 14). The unicorn can innately cast the following spells, requiring no components:</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #111111; font-size: 13px;\">At will: detect evil and good, druidcraft, pass without trace</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #111111; font-size: 13px;\">1/day each: calm emotions, dispel evil and good, entangle</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":"","type":"String","label":"Duration"},"target":{"value":"","units":"","type":"String","label":"Target"},"range":{"value":"","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null,"type":"","label":"Limited Uses"},"ability":{"type":"String","label":"Ability Modifier","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Ability Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"featType":"Passive","requirements":{"type":"String","label":"Requirements","value":""},"recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"}},"sort":100001},{"id":3,"flags":{},"name":"Detect Evil and Good - at will","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-sky-2.jpg","data":{"description":{"value":"<p>For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or object within 30 feet of you that has been magically consecrated or desecrated.</p><p>The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 231"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"10 Minutes","units":"","type":"String","label":"Duration"},"target":{"value":"Self","units":"","type":"String","label":"Target"},"range":{"value":"","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"level":{"value":1,"type":"Number","label":"1st Level"},"school":{"value":"div","type":"String","label":"Divination"},"components":{"value":"V, S","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"attack","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Action","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":true,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"String","label":"Prepared Spell"}},"sort":200001},{"id":4,"flags":{},"name":"Druidcraft - at will","type":"spell","img":"systems/dnd5e/icons/spells/vines-jade-1.jpg","data":{"description":{"value":"<p>Whispering to the spirits of Nature, you create one of the following Effects within range:</p>\n<ul>\n<li>You create a tiny, harmless sensory effect that predicts what the weather will be at your location for the next 24 hours. The effect might manifest as a golden orb for clear skies, a cloud for rain, Falling snowflakes for snow, and so on. This effect persists for 1 round.</li>\n<li>You instantly make a flower blossom, a seed pod open, or a leaf bud bloom.</li>\n<li>You create an Instantaneous, harmless sensory effect, such as Falling leaves, a puff of wind, the sound of a small animal, or the faint odor of skunk. The effect must fit in a 5-foot cube.</li>\n<li>You instantly light or snuff out a Candle, a torch, or a small campfire.</li>\n</ul>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 236"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":"","type":"String","label":"Duration"},"target":{"value":"","units":"","type":"String","label":"Target"},"range":{"value":"30 ft.","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"level":{"value":0,"type":"Number","label":"Cantrip"},"school":{"value":"trs","type":"String","label":"Transmutation"},"components":{"value":"V, S","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"attack","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Action","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":false,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"String","label":"Prepared Spell"}},"sort":300001},{"id":5,"flags":{},"name":"Pass without Trace - at will","type":"spell","img":"systems/dnd5e/icons/spells/fog-air-1.jpg","data":{"description":{"value":"<p>A veil of shadows and Silence radiates from you, masking you and your companions from detection. For the Duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (Stealth) checks and can’t be tracked except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 264"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"1 Hour","units":"","type":"String","label":"Duration"},"target":{"value":"Each chosen creature within 30 ft.","units":"","type":"String","label":"Target"},"range":{"value":"Self","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"level":{"value":2,"type":"Number","label":"2nd Level"},"school":{"value":"abj","type":"String","label":"Abjuration"},"components":{"value":"V, S, M","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"Ashes from a burned leaf of mistletoe and a sprig of spruce","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"utility","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Action","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":true,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"String","label":"Prepared Spell"}},"sort":400001},{"id":6,"flags":{},"name":"Calm Emotions","type":"spell","img":"systems/dnd5e/icons/spells/light-blue-2.jpg","data":{"description":{"value":"<p>You attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot-radius sphere centered on a point you choose within range must make a Charisma saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, choose one of the following two effects. You can suppress any effect causing a target to be charmed or frightened. When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime.</p>\n<p>Alternatively, you can make a target indifferent about creatures of your choice that it is hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. When the spell ends, the creature becomes hostile again, unless the DM rules otherwise.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 221"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"1 Minute","units":"","type":"String","label":"Duration"},"target":{"value":"20 ft. 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For the Duration, Celestials, Elementals, fey, Fiends, and unde⁠ad have disadvantage on Attack rolls against you.</p>\n<p>You can end the spell early by using either of the following spe⁠cial functions.</p>\n<p><strong>Break Enchantment</strong>. As your action, you touch a creature you can reach that is Charmed, Frightened, or possessed by a Celestial, an elemental, a fey, a fiend, or an Undead. The creature you touch is no longer char⁠med, fright⁠ened, or possessed by such creatures.</p>\n<p><strong>Dismissal</strong>. As your action, make a melee spell Attack against a Celestial, an elemental, a fey, a fiend, or an Undead you can reach. On a hit, you attempt to drive the creature back to its home plane. The creature must succeed on a Charisma saving throw or be sent back to its home plane (if it isn&rsquo;t there already). If they aren&rsquo;t on their home plane, unde⁠ad are sent to the Shadowfell, and fey are sent to the Feywild.</p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 233"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"1 Minute","units":"","type":"String","label":"Duration"},"target":{"value":"Self","units":"","type":"String","label":"Target"},"range":{"value":"","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Spell Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"level":{"value":5,"type":"Number","label":"5th Level"},"school":{"value":"abj","type":"String","label":"Abjuration"},"components":{"value":"V, S, M","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false,"type":"String","label":""},"materials":{"value":"Holy water or powdered silver and iron","consumed":false,"cost":0,"supply":0,"type":"String","label":"Materials"},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":null,"formula":null},"spellType":{"value":"attack","_deprecated":true,"type":"String","label":"Spell Type"},"time":{"value":"1 Action","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"},"concentration":{"value":true,"_deprecated":true,"type":"Boolean","label":"Requires Concentration"},"ritual":{"value":false,"_deprecated":true,"type":"Boolean","label":"Cast as Ritual"},"prepared":{"value":false,"_deprecated":true,"type":"String","label":"Prepared Spell"}},"sort":600001},{"id":8,"flags":{},"name":"Entangle","type":"spell","img":"systems/dnd5e/icons/spells/vines-acid-2.jpg","data":{"description":{"value":"<p>Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the Duration, these Plants turn the ground in the area into difficult terrain.</p>\n<p>A creature in the area when you cast the spell must succeed on a Strength saving throw or be Restrained by the entangling Plants until the spell ends. A creature restra⁠ined by the plant⁠s can use its action to make a Stren⁠gth check against your spell save DC. 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font-size: 13px;\">The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment.</span></p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":"","type":"String","label":"Duration"},"target":{"value":"","units":"","type":"String","label":"Target"},"range":{"value":"","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null,"type":"","label":"Limited Uses"},"ability":{"type":"String","label":"Ability Modifier","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Ability Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"featType":"Passive","requirements":{"type":"String","label":"Requirements","value":""},"recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"}},"sort":100001},{"id":2,"flags":{"_sheetTab":"description"},"name":"Multiattack","type":"feat","img":"systems/dnd5e/icons/skills/weapon_24.jpg","data":{"description":{"value":"<p><span style=\"color: #111111; font-size: 13px;\">The dragon makes three attacks: one with its bite and two with its claws.</span></p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":"","type":"String","label":"Duration"},"target":{"value":"","units":"","type":"String","label":"Target"},"range":{"value":"","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":0,"max":0,"per":null,"type":"","label":"Limited Uses"},"ability":{"type":"String","label":"Ability Modifier","value":""},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Ability Damage","value":""},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":""},"featType":"Passive","requirements":{"type":"String","label":"Requirements","value":""},"recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"","_deprecated":true,"type":"String","label":"Damage Type"}},"sort":200001},{"id":3,"flags":{"_sheetTab":"details"},"name":"Bite","type":"weapon","img":"systems/dnd5e/icons/skills/red_29.jpg","data":{"description":{"value":"<p><span style=\"color: #111111; 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font-size: 13px;\">The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 45 (10d8) cold damage on a failed save, or half as much damage on a successful one.</span></p>","chat":"","unidentified":"","type":"String","label":"Description"},"source":{"type":"String","label":"Source"},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":"","type":"String","label":"Duration"},"target":{"value":"","units":"","type":"String","label":"Target"},"range":{"value":"30-foot cone","long":null,"units":"","type":"String","label":"Range"},"uses":{"value":1,"max":1,"per":null,"type":"sr","label":"Limited Uses"},"ability":{"type":"String","label":"Ability Modifier","value":"con"},"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","type":"String","label":"Ability Damage","value":"10d8"},"formula":"","save":{"ability":"","dc":null,"type":"String","label":"Saving Throw","value":"con"},"featType":"Passive","requirements":{"type":"String","label":"Requirements","value":""},"recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true,"type":"String","label":"Casting Time"},"damageType":{"value":"cold","_deprecated":true,"type":"String","label":"Damage Type"}},"sort":100001}]}
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diff --git a/packsBackup/spells.db b/packsBackup/spells.db
deleted file mode 100644
index 4c221efa40..0000000000
--- a/packsBackup/spells.db
+++ /dev/null
@@ -1,318 +0,0 @@
-{"_id":"06TwursfTVr3Op2e","type":"spell","name":"Spirit Guardians","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish.</p>\n<p>When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. An affected creature's speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom saving throw. On a failed save, the creature takes 3d8 radiant damage (if you are good or neutral) or 3d8 necrotic damage (if you are evil). On a successful save, the creature takes half as much damage.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 278"},"spellType":{"type":"String","label":"Spell Type","value":"attack"},"level":{"type":"Number","label":"Spell Level","value":3},"school":{"type":"String","label":"Spell School","value":"con"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A holy symbol"},"target":{"type":"String","label":"Target","value":"Self"},"range":{"type":"String","label":"Range","value":"15 ft. radius"},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"10 Minutes"},"damage":{"type":"String","label":"Spell Damage","value":"3d8"},"damageType":{"type":"String","label":"Damage Type","value":"radiant"},"save":{"type":"String","label":"Saving Throw","value":"wis"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/needles-sky-2.jpg"}
-{"_id":"0MCqY40jdAplkC8y","type":"spell","name":"Geas","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You place a magical comm⁠and on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of activity as you decide. If the creature can understand you, it must succeed on a Wisdom saving throw or become Charmed by you for the Duration. While the creature is cha⁠rmed by you, it takes 5d10 psychic damage each time it acts in a manner directly counter to your instructions, but no more than once each day. A creature that can’t understand you is unaffected by the spell.</p>\n<p>You can issue any comm⁠and you choose, short of an activity that would result in certain death. Should you issue a suicidal comm⁠and, the spell ends.</p>\n<p>You can end the spell early by using an action to dismiss it. A Remove Curse, Greater Restoration, or wish spell also ends it.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 7th or 8th level, the Duration is 1 year. When you cast this spell using a spell slot of 9th level, the spell lasts until it is ended by one of the Spells mentioned above.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 244"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":5},"school":{"type":"String","label":"Spell School","value":"enc"},"components":{"type":"String","label":"Spell Components","value":"V"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":"60 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Minute"},"duration":{"type":"String","label":"Duration","value":"30 Days"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":"wis"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/air-burst-air-3.jpg"}
-{"_id":"0R5eRmF5nHk4t9NH","type":"spell","name":"Bless","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll 1d4 and add the number rolled to the attack roll or saving throw.</p>\n<p><strong>Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 219"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":1},"school":{"type":"String","label":"Spell School","value":"enc"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A sprinkling of holy water."},"target":{"type":"String","label":"Target","value":"Up to 3 Creatures"},"range":{"type":"String","label":"Range","value":"30 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"Up to 1 Minute"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/haste-sky-1.jpg"}
-{"_id":"1ANjQ2KLeFUegePA","type":"spell","name":"Plane Shift","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the DM's discretion.</p><p>Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.</p><p>You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a Charisma saving throw. If the creature fails this save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 266"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":7},"school":{"type":"String","label":"Spell School","value":"con"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A forked, metal rod worth at least 250 gp, attuned to a particular plane of existence"},"target":{"type":"String","label":"Target","value":"Up to 8 Creatures"},"range":{"type":"String","label":"Range","value":"Touch"},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"Instantaneous"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":"cha"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/runes-royal-3.jpg"}
-{"_id":"1CSSo64h8VDBdPbd","type":"spell","name":"Imprisonment","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You create a magical restraint to hold a creature that you can see within range. The target must succeed on a Wisdom saving throw or be bound by the spell; if it succeeds, it is immune to this spell if you cast it again. While affected by this spell, the creature doesn’t need to breathe, eat, or drink, and it doesn’t age. Divination Spells can’t locate or perceive the target.</p>\n<p>When you cast the spell, you choose one of the following forms of imprisonment.</p>\n<p><strong>Burial</strong>. The target is entombed far beneath the earth in a Sphere of magical force that is just large enough to contain the target. Nothing can pass through the sph⁠ere, nor can any creature Teleport or use Planar Travel to get into or out of it. The spec⁠ia⁠l component for this version of the spell is a small mithral orb.</p>\n<p><strong>Chaining</strong>. Heavy chains, firmly rooted in the ground, hold the target in place. The target is Restrained until the spell ends, and it can’t move or be moved by any means until then. The speci⁠al component for this version of the spell is a fine chain of precious metal.</p>\n<p><strong>Hedged Prison</strong>. The spell transports the target into a tiny Demiplane that is warded against teleportation and Planar Travel. The Demiplane can be a labyrinth, a cage, a tower, or any similar confined structure or area of your choice. The speci⁠al component for this version of the spell is a miniature representation of the prison made from jade.</p>\n<p><strong>Minimus Containment</strong>. The target shrinks to a height of 1 inch and is imprisoned inside a gemstone or similar object. Light can pass through the gemstone normally (allowing the target to see out and other creatures to see in), but nothing else can pass through, even by means of teleportation or Planar Travel. The gemstone can’t be cut or broken while the spell remains in effect. The s⁠pec⁠ial component for this version of the spell is a large, transparent gemstone, such as a corundum, diamond, or ruby.</p>\n<p><strong>Slumber</strong>. The target falls asleep and can’t be awoken. The specia⁠l component for this version of the spell consists of rare soporific herbs.</p>\n<p><strong>Ending the Spell</strong>. During the casting of the spell, in any of its versions, you can specify a condition that will cause the spell to end and release the target. The condition can be as specific or as elaborate as you choose, but the DM must agree that the condition is reasonable and has a likelihood of coming to pass. The Conditions can be based on a creature’s name, identity, or deity but otherwise must be based on observable Actions or qualities and not based on intangibles such as level, class, or Hit Points.</p>\n<p>A Dispel Magic spell can end the spell only if it is cast as a 9th-level spell, targeting either the prison or the spe⁠cial component used to create it.</p>\n<p>You can use a particular spec⁠ial component to create only one prison at a time. If you cast the spell again using the same component, the target of the first casting is immediately freed from its binding.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 252"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":9},"school":{"type":"String","label":"Spell School","value":"abj"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A vellum depiction or a carved statuette in the likeness of the target, and a special component that varies according to the version of the spell you choose, worth at least 500 gp per Hit Die of the target"},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":"30 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Minute"},"duration":{"type":"String","label":"Duration","value":"Until dispelled"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":"wis"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/shielding-fire-3.jpg"}
-{"_id":"1PDjTQN5gmqbCHMX","type":"spell","name":"Find Traps","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the alarm spell, a glyph of warding, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.</p><p>This spell merely reveals that a trap is present. You don't learn the location of each trap, but you do learn the general nature of the danger posed by a trap you sense.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 241"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":2},"school":{"type":"String","label":"Spell School","value":"div"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":"120 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/light-blue-1.jpg"}
-{"_id":"1ZfRVbhUDs13OjET","type":"spell","name":"Speak with Plants","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You imbue Plants within 30 feet of you with limited sentience and animation, giving them the ability to communicate with you and follow your simple commands. You can question plan⁠ts about events in the spell’s area within the past day, gaining information about creatures that have passed, weather, and other circumstances.</p>\n<p>You can also turn difficult terrain caused by Plant Growth (such as thickets and undergrowth) into ordinary terrain that lasts for the Duration. Or you can turn ordinary terrain where Plants are present into difficult terrain that lasts for the dur⁠ation, causing vines and branches to hinder pursuers, for example.</p>\n<p>P⁠lants might be able to perform other tasks on your behalf, at the DM’s discretion. The spell doesn’t enable Plants to uproot themselves and move about, but they can freely move branches, tendrils, and stalks.</p>\n<p>If a p⁠lant creature is in the area, you can communicate with it as if you shared a Common language, but you gain no magical ability to influence it.</p>\n<p>This spell can cause the p⁠lants created by the Entangle spell to release a Restrained creature.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 277"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":3},"school":{"type":"String","label":"Spell School","value":"trs"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"All plants within 30 ft."},"range":{"type":"String","label":"Range","value":"Self"},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"10 Minutes"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/leaf-jade-1.jpg"}
-{"_id":"1k2oa70Tn2RMQkMd","type":"spell","name":"Dispel Magic","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.</p>\n<p><strong>Higher Levels.</strong> When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell’s level is equal to or less than the level of the spell slot you used.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 234"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":3},"school":{"type":"String","label":"Spell School","value":"abj"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"One Creature"},"range":{"type":"String","label":"Range","value":"120 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"Instantaneous"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/slice-orange-2.jpg"}
-{"_id":"26qAnEScrSkKWHR2","type":"spell","name":"Heal","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Choose a creature that you can see within range. A surge of positive energy washes through the creature, causing it to regain 70 Hit Points. This spell also ends blindness, deafness, and any Diseases affecting the target. This spell has no effect on constructs or Undead.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 7th level or higher, the amount of Healing increases by 10 for each slot level above 6th.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 250"},"spellType":{"type":"String","label":"Spell Type","value":"heal"},"level":{"type":"Number","label":"Spell Level","value":6},"school":{"type":"String","label":"Spell School","value":"evo"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":"60 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Spell Damage","value":"70"},"damageType":{"type":"String","label":"Damage Type","value":"healing"},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/heal-jade-3.jpg"}
-{"_id":"2BW0wvgR1Byf13Iu","type":"spell","name":"Call Lightning","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can see 100 feet directly above you. The spell fails if you can’t see a point in the air where the storm cloud could appear (for example, if you are in a room that can’t accommodate the cloud).</p>\n<p>When you cast the spell, choose a point you can see within range. A bolt of lightning flashes down from the cloud to that point. Each creature within 5 feet of that point must make a Dexterity saving throw. A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one. On each of your turns until the spell ends, you can use your action to call down lightning in this way again, targeting the same point or a different one.</p>\n<p>If you are outdoors in stormy conditions when you cast this spell, the spell gives you control over the existing storm instead of creating a new one. Under such conditions, the spell’s damage increases by 1d10.</p>\n<p><strong>Higher Levels.</strong> When you cast this spell using a spell slot of 4th or higher level, the damage increases by 1d10 for each slot level above 3rd.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 220"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":3},"school":{"type":"String","label":"Spell School","value":"con"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"60 ft. Radius"},"range":{"type":"String","label":"Range","value":"120 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"Up to 10 Minutes"},"damage":{"type":"String","label":"Spell Damage","value":"3d10"},"damageType":{"type":"String","label":"Damage Type","value":"lightning"},"save":{"type":"String","label":"Saving Throw","value":"dex"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/lighting-sky-2.jpg"}
-{"_id":"2IdMwesSdj3UKNw7","type":"spell","name":"Eldritch Blast","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage.</p>\n<p>The spell creates more than one beam when you reach higher levels: two beams at 5th level, three beams at 11th level, and four beams at 17th level. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 237"},"spellType":{"type":"String","label":"Spell Type","value":"attack"},"level":{"type":"Number","label":"Spell Level","value":0},"school":{"type":"String","label":"Spell School","value":"evo"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"1 Creature"},"range":{"type":"String","label":"Range","value":"120 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"Instantaneous"},"damage":{"type":"String","label":"Spell Damage","value":"1d10"},"damageType":{"type":"String","label":"Damage Type","value":"force"},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/fireball-eerie-1.jpg"}
-{"_id":"2IqfGjTXR5oNb9rp","type":"spell","name":"Secret Chest","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You hide a chest, and all its contents, on the Ethereal Plane. You must touch the chest and the miniature replica that serves as a material component for the spell. The chest can contain up to 12 cubic feet of nonliving material (3 feet by 2 feet by 2 feet).</p>\n<p>While the chest remains on the Ethereal Plane, you can use an action and touch the replica to recall the chest. It appears in an unoccupied space on the ground within 5 feet of you. You can send the chest back to the Ethereal Plane by using an action and touching both the chest and the replica.</p>\n<p>After 60 days, there is a cumulative 5 percent chance per day that the spell’s effect ends. This effect ends if you cast this spell again, if the smaller replica chest is destroyed, or if you choose to end the spell as an action. If the spell ends and the larger chest is on the Ethereal Plane, it is irretrievably lost.</p>"},"source":{"type":"String","label":"Source"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":4},"school":{"type":"String","label":"Spell School","value":"con"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"An exquisite chest, 3 feet by 2 feet by 2 feet, constructed from rare materials worth at least 5,000 gp, and a Tiny replica made from the same materials worth at least 50 gp"},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":"Touch"},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"Instantaneous"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{"_sheetTab":"details"},"img":"systems/dnd5e/icons/spells/evil-eye-eerie-2.jpg"}
-{"_id":"2JyEteJMEeBZpR7Q","type":"spell","name":"Create Food and Water","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You create 45 pounds of food and 30 gallons of water on the ground or in containers within range, enough to sustain up to fifteen humanoids or five steeds for 24 hours. The food is bland but nourishing, and spoils if uneaten after 24 hours. The water is clean and doesn't go bad.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 229"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":3},"school":{"type":"String","label":"Spell School","value":"con"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"Ground"},"range":{"type":"String","label":"Range","value":"30 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"Instantaneous"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/leaf-jade-1.jpg"}
-{"_id":"2K4jjz3DkN3o4DkH","type":"spell","name":"Inflict Wounds","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Make a melee spell Attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 253"},"spellType":{"type":"String","label":"Spell Type","value":"attack"},"level":{"type":"Number","label":"Spell Level","value":1},"school":{"type":"String","label":"Spell School","value":"nec"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":"Touch"},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Spell Damage","value":"3d10"},"damageType":{"type":"String","label":"Damage Type","value":"necrotic"},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/rip-jade-2.jpg"}
-{"_id":"2kJ0bYJBUyhYexzf","type":"spell","name":"Conjure Woodland Beings","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You summon fey creatures that appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears:</p>\n<ul>\n<li>One fey creature of challenge rating 2 or lower</li>\n<li>Two fey creatures of challenge rating 1 or lower</li>\n<li>Four fey creatures of challenge rating 1/2 or lower</li>\n<li>Eight fey creatures of challenge rating 1/4 or lower</li>\n</ul>\n<p>A summoned creature disappears when it drops to 0 hit points or when the spell ends.</p>\n<p>The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which have their own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.</p>\n<p><strong>Higher Levels.&nbsp;</strong>When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 6th-level slot and three times as many with an 8th-level slot.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 226"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":4},"school":{"type":"String","label":"Spell School","value":"con"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"One holly berry per creature summoned."},"target":{"type":"String","label":"Target","value":"Unoccupied Spaces"},"range":{"type":"String","label":"Range","value":"60 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Hour"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/leaf-orange-3.jpg"}
-{"_id":"2mDNaMt7DnO6H2b7","type":"spell","name":"Heroes' Feast","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You bring forth a great feast, including magnificent food and drink. The feast takes 1 Hour to consume and disappears at the end of that time, and the beneficial Effects don’t set in until this hour is over. Up to twelve creatures can partake of the feast.</p>\n<p>A creature that partakes of the feast gains several benefits. The creature is cured of all Diseases and poison, becomes immune to poison and being Frightened, and makes all Wisdom Saving Throws with advantage. Its hit point maximum also increases by 2d10, and it gains the same number of Hit Points. These benefits last for 24 hours.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 250"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":6},"school":{"type":"String","label":"Spell School","value":"con"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A gem-encrusted bowl worth at least 1000gp, which the spell consumes"},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":"30 ft."},"time":{"type":"String","label":"Casting Time","value":"10 Minutes"},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/heal-royal-3.jpg"}
-{"_id":"2uqa6GKPNbNSp4PY","type":"spell","name":"Contagion","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Your touch inflicts disease. Make a melee spell attack against a creature within your reach. On a hit, you afflict the creature with a disease of your choice from any of the ones described below.</p>\n<p>At the end of each of the target’s turns, it must make a Constitution saving throw. After failing three of these saving throws, the disease’s effects last for the duration, and the creature stops making these saves. After succeeding on three of these saving throws, the creature recovers from the disease, and the spell ends.</p>\n<p>Since this spell induces a natural disease in its target, any effect that removes a disease or otherwise ameliorates a disease’s effects apply to it.</p>\n<p><strong>Blinding Sickness.&nbsp;</strong>Pain grips the creature’s mind, and its eyes turn milky white. The creature has disadvantage on Wisdom checks and Wisdom saving throws and is blinded.</p>\n<p><strong>Filth Fever.</strong>&nbsp;A raging fever sweeps through the creature’s body. The creature has disadvantage on Strength checks, Strength saving throws, and attack rolls that use Strength.</p>\n<p><strong>Flesh Rot.&nbsp;</strong>The creature’s flesh decays. The creature has disadvantage on Charisma checks and vulnerability to all damage.</p>\n<p><strong>Mindfire.</strong>&nbsp;The creature’s mind becomes feverish. The creature has disadvantage on Intelligence checks and Intelligence saving throws, and the creature behaves as if under the effects of the confusion spell during combat.</p>\n<p><strong>Seizure.&nbsp;</strong>The creature is overcome with shaking. The creature has disadvantage on Dexterity checks, Dexterity saving throws, and attack rolls that use Dexterity.</p>\n<p><strong>Slimy Doom.</strong>&nbsp;The creature begins to bleed uncontrollably. The creature has disadvantage on Constitution checks and Constitution saving throws. In addition, whenever the creature takes damage, it is stunned until the end of its next turn.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 227"},"spellType":{"type":"String","label":"Spell Type","value":"attack"},"level":{"type":"Number","label":"Spell Level","value":5},"school":{"type":"String","label":"Spell School","value":"nec"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"One Creature"},"range":{"type":"String","label":"Range","value":"Touch"},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"7 Days"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":"con"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/rip-magenta-3.jpg"}
-{"_id":"3LDZtfCm4Jbi4yhc","type":"spell","name":"Magnificent Mansion","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You conjure an extradimensional dwelling in range that lasts for the Duration. You choose where its one entrance is located. The entrance shimmers faintly and is 5 feet wide and 10 feet tall. You and any creature you designate when you cast the spell can enter the extradimensional dwelling as long as the portal remains open. You can open or close the portal if you are within 30 feet of it. While closed, the portal is Invisible.</p>\n<p>Beyond the portal is a magnificent foyer with numerous chambers beyond. The atmosphere is clean, fresh, and warm.</p>\n<p>You can create any floor plan you like, but the space can’t exceed 50 cubes, each cube being 10 feet on each side. The place is furnished and decorated as you choose. It contains sufficient food to serve a nine-course banquet for up to 100 people. A staff of 100 near-transparent Servants attends all who enter. You decide the visual appearance of these Servants and their attire. They are completely obedient to your orders. Each servant can perform any task a normal human servant could perform, but they can’t Attack or take any action that would directly harm another creature. Thus the Servants can fetch things, clean, mend, fold clothes, light fires, serve food, pour wine, and so on. The Servants can go anywhere in the mansion but can’t leave it. Furnishings and other Objects created by this spell dissipate into smoke if removed from the mansion. When the spell ends, any creatures inside the extradimensional space are expelled into the open spaces nearest to the entrance.</p>"},"source":{"type":"String","label":"Source"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":7},"school":{"type":"String","label":"Spell School","value":"con"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A miniature portal carved from ivory, a small piece of polished marble, and a tiny silver spoon, each item worth at least 5gp"},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":"300 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Minute"},"duration":{"type":"String","label":"Duration","value":"24 Hours"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/runes-royal-3.jpg"}
-{"_id":"3cM71rPGQ8oPyb5T","type":"spell","name":"Chill Touch","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 Necrotic damage, and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target.</p>\n<p>If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.</p>\n<p>This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 221"},"spellType":{"type":"String","label":"Spell Type","value":"attack"},"level":{"type":"Number","label":"Spell Level","value":0},"school":{"type":"String","label":"Spell School","value":"nec"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"One Creature"},"range":{"type":"String","label":"Range","value":"120 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Round"},"damage":{"type":"String","label":"Spell Damage","value":"1d8"},"damageType":{"type":"String","label":"Damage Type","value":"necrotic"},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/ice-blue-1.jpg"}
-{"_id":"3oLxZkWHamnv59G4","type":"spell","name":"Hold Monster","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or be Paralyzed for the Duration. This spell has no effect on Undead. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 6th level or higher, you can target one additional creature for each slot level above 5th. The creatures must be within 30 feet of each other when you target them.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 251"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":5},"school":{"type":"String","label":"Spell School","value":"enc"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A small straight up piece of iron"},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":"90 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Minute"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":"wis"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/shielding-fire-2.jpg"}
-{"_id":"3vTXQj87QOUff4Pf","type":"spell","name":"Spare the Dying","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You touch a living creature that has 0 hit points. The creature becomes stable. This spell has no effect on undead or constructs.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 277"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":0},"school":{"type":"String","label":"Spell School","value":"nec"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"A living creature that has 0 Hit Points"},"range":{"type":"String","label":"Range","value":"Touch"},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/heal-sky-1.jpg"}
-{"_id":"47Gdr8ZZtSQBrqPS","type":"spell","name":"Regenerate","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You touch a creature and stimulate its natural Healing ability. The target regains 4d8 + 15 Hit Points. For the Duration of the spell, the target regains 1 hit point at the start of each of its turns (10 h⁠it points each minute).</p>\n<p>The target’s severed body members (fingers, legs, tails, and so on), if any, are restored after 2 minutes. If you have the severed part and hold it to the stump, the spell instantaneously causes the limb to knit to the stump.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 271"},"spellType":{"type":"String","label":"Spell Type","value":"heal"},"level":{"type":"Number","label":"Spell Level","value":7},"school":{"type":"String","label":"Spell School","value":"trs"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A prayer wheel and holy water"},"target":{"type":"String","label":"Target","value":"1 Creature"},"range":{"type":"String","label":"Range","value":"Touch"},"time":{"type":"String","label":"Casting Time","value":"1 Minute"},"duration":{"type":"String","label":"Duration","value":"1 Hour"},"damage":{"type":"String","label":"Spell Damage","value":"4d8+15"},"damageType":{"type":"String","label":"Damage Type","value":"healing"},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/heal-jade-3.jpg"}
-{"_id":"4JkwT9h4lJeL7uCv","type":"spell","name":"Remove Curse","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>At your touch, all curses affecting one creature or object end. If the object is a cursed magic item, its curse remains, but the spell breaks its owner’s Attunement to the object so it can be removed or discarded.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 271"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":3},"school":{"type":"String","label":"Spell School","value":"abj"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"1 Creature or Object"},"range":{"type":"String","label":"Range","value":"Touch"},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/heal-royal-2.jpg"}
-{"_id":"4S0Lwvv8CJPweVGy","type":"spell","name":"Resilient Sphere","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A s⁠phere of shimmering force encloses a creature or object of Large size or smaller within range. An unwilling creature must make a Dexterity saving throw. On a failed save, the creature is enclosed for the Duration.</p>\n<p>Nothing—not physical Objects, energy, or other spell effects—can pass through the barrier, in or out, though a creature in the s⁠phere can breathe there. The s⁠phere is immune to all damage, and a creature or object inside can’t be damaged by attacks or Effects originating from outside, nor can a creature inside the s⁠phere damage anything outside it.</p>\n<p>The s⁠phere is weightless and just large enough to contain the creature or object inside. An enclosed creature can use its action to push against the sphere’s walls and thus roll the s⁠phere at up to half the creature’s speed. Similarly, the globe can be picked up and moved by other creatures.</p>\n<p>A Disintegrate spell targeting the globe destroys it without harming anything inside it.</p>"},"source":{"type":"String","label":"Source"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":4},"school":{"type":"String","label":"Spell School","value":"evo"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A hemispherical piece of clear crystal and a matching hemispherical piece of gum arabic"},"target":{"type":"String","label":"Target","value":"1 Creature or object"},"range":{"type":"String","label":"Range","value":"30 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Minute"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":"dex"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/light-magenta-3.jpg"}
-{"_id":"4dK7OEvHNeg1Zkup","type":"spell","name":"Reincarnate","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You touch a dead humanoid or a piece of a dead humanoid. Provided that the creature has been dead no longer than 10 days, the spell forms a new adult body for it and then calls the soul to enter that body. If the target’s soul isn’t free or willing to do so, the spell fails.</p>\n<p>The magic fashions a new body for the creature to inhabit, which likely causes the creature’s race to change. The DM rolls a d100 and consults the following table to determine what form the creature takes when restored to life, or the DM chooses a form.</p>\n<table border=\"1\">\n<tbody>\n<tr>\n<td><span style=\"text-decoration: underline;\"><strong>d100</strong></span></td>\n<td><span style=\"text-decoration: underline;\"><strong>Race</strong></span></td>\n</tr>\n<tr>\n<td>01-04</td>\n<td>Dragonborn</td>\n</tr>\n<tr>\n<td>05-13</td>\n<td>Dwarf, hill</td>\n</tr>\n<tr>\n<td>14-21</td>\n<td>Dwarf, mountain</td>\n</tr>\n<tr>\n<td>22-25</td>\n<td>Elf, dark</td>\n</tr>\n<tr>\n<td>26-34</td>\n<td>Elf, high</td>\n</tr>\n<tr>\n<td>35-42</td>\n<td>Elf, wood</td>\n</tr>\n<tr>\n<td>43-46</td>\n<td>Gnome, forest</td>\n</tr>\n<tr>\n<td>47-52</td>\n<td>Gnome, rock</td>\n</tr>\n<tr>\n<td>53-56</td>\n<td>Half-elf</td>\n</tr>\n<tr>\n<td>57-60</td>\n<td>Half-orc</td>\n</tr>\n<tr>\n<td>61-68</td>\n<td>Halfling, lightfoot</td>\n</tr>\n<tr>\n<td>69-79</td>\n<td>Halfling, stout</td>\n</tr>\n<tr>\n<td>77-96</td>\n<td>Human</td>\n</tr>\n<tr>\n<td>97-00</td>\n<td>Tiefling</td>\n</tr>\n</tbody>\n</table>\n<p>The reincarnated creature recalls its former life and experiences. It retains the capabilities it had in its original form, except it exchanges its original race for the new one and changes its Racial Traits accordingly.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 271"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":5},"school":{"type":"String","label":"Spell School","value":"trs"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"Rare oils and unguents worth at least 1,000 gp, which the spell consumes"},"target":{"type":"String","label":"Target","value":"1 dead humanoid that died no longer then 10 days ago"},"range":{"type":"String","label":"Range","value":"Touch"},"time":{"type":"String","label":"Casting Time","value":"1 Hour"},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/heal-sky-3.jpg"}
-{"_id":"4x4cKwm7nytQ5rOp","type":"spell","name":"Hallow","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You touch a point and infuse an area around it with holy (or unholy) power. The area can have a radius up to 60 feet, and the spell fails if the radius includes an area already under the effect a hallow spell. The affected area is subject to the following Effects.</p>\n<p>First, Celestials, Elementals, fey, Fiends, and Undead can’t enter the area, nor can such creatures charm, frighten, or possess creatures within it. Any creature Charmed, Frightened, or possessed by such a creature is no longer ch⁠armed, frighte⁠ned, or possessed upon entering the area. You can exclude one or more of those types of creatures from this effect.</p>\n<p>Second, you can bind an extra effect to the area. Choose the effect from the following list, or choose an effect offered by the DM. Some of these Effects apply to creatures in the area; you can designate whether the effect applies to all creatures, creatures that follow a specific deity or leader, or creatures of a specific sort, such as orcs or Trolls. When a creature that would be affected enters the spell’s area for the first time on a turn or starts its turn there, it can make a Charisma saving throw. On a success, the creature ignores the extra effect until it leaves the area.</p>\n<ul>\n<li><strong>Courage.</strong> Affected creatures can’t be Frightened while in the area.</li>\n<li><strong>Darkness.</strong> Dark⁠ness fills the area. Normal light, as well as magical light created by Spells of a lower level than the slot you used to cast this spell, can’t illuminate the area.</li>\n<li><strong>Daylight.</strong> Bright light fills the area. Magical darkn⁠ess created by Spells of a lower level than the slot you used to cast this spell can’t extinguish the light.</li>\n<li><strong>Energy Protection.</strong> Affected creatures in the area have Resistance to one damage type of your choice, except for bludgeoning, piercing, or slashing.</li>\n<li><strong>Energy Vulnerability.</strong> Affected creatures in the area have vulnerability to one damage type of your choice, except for bludgeoning, piercing, or slashing.</li>\n<li><strong>Everlasting Rest.</strong> Dead bodies interred in the area can’t be turned into Undead.</li>\n<li><strong>Extradimensional Interference.</strong> Affected creatures can’t move or travel using teleportation or by extradimensional or interplanar means.</li>\n<li><strong>Fear.</strong> Affected creatures are Frightened while in the area.</li>\n<li><strong>Silence.</strong> No sound can emanate from within the area, and no sound can reach into it.</li>\n<li><strong>Tongues.</strong> Affected creatures can communicate with any other creature in the area, even if they don’t share a Common language.</li>\n</ul>"},"source":{"type":"String","label":"Source","value":"PHB pg. 249"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":5},"school":{"type":"String","label":"Spell School","value":"evo"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"Herbs, oils, and incense worth at least 1000gp, which the spell consumes"},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":"Touch"},"time":{"type":"String","label":"Casting Time","value":"24 Hours"},"duration":{"type":"String","label":"Duration","value":"Until dispelled"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/light-jade-3.jpg"}
-{"_id":"5FKV2ZBuOzqoGXzC","type":"spell","name":"Heroism","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A willing creature you touch is imbued with bravery. Until the spell ends, the creature is immune to being Frightened and gains Temporary Hit Points equal to your Spellcasting ability modifier at the start of each of its turns. When the spell ends, the target loses any remaining tempora⁠ry hit point⁠s from this spell.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 250"},"spellType":{"type":"String","label":"Spell Type","value":"heal"},"level":{"type":"Number","label":"Spell Level","value":1},"school":{"type":"String","label":"Spell School","value":"enc"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":"Touch"},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Minute"},"damage":{"type":"String","label":"Spell Damage","value":"@mod"},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/heal-sky-2.jpg"}
-{"_id":"5P0dJlDPzL2AHblX","type":"spell","name":"Mass Heal","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A flood of Healing energy flows from you into injured creatures around you. You restore up to 700 Hit Points, divided as you choose among any number of creatures that you can see within range. Creatures healed by this spell are also cured of all Diseases and any effect making them Blinded or Deafened. This spell has no effect on Undead or constructs.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 258"},"spellType":{"type":"String","label":"Spell Type","value":"heal"},"level":{"type":"Number","label":"Spell Level","value":9},"school":{"type":"String","label":"Spell School","value":"evo"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":"60 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Spell Damage","value":"700"},"damageType":{"type":"String","label":"Damage Type","value":"healing"},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/heal-jade-3.jpg"}
-{"_id":"5UWdsoyZR1yR3UfR","type":"spell","name":"Private Sanctum","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You make an area within range magically secure. The area is a cube that can be as small as 5 feet to as large as 100 feet on each side. The spell lasts for the Duration or until you use an action to dismiss it.</p>\n<p>When you cast the spell, you decide what sort of security the spell provides, choosing any or all of the following properties:</p>\n<ul>\n<li>Sound can’t pass through the barrier at the edge of the warded area.</li>\n<li>The barrier of the warded area appears dark and foggy, preventing vision (including darkvision) through it.</li>\n<li>Sensors created by Divination s⁠pells can’t appear inside the protected area or pass through the barrier at its perimeter.</li>\n<li>Creatures in the area can’t be targeted by d⁠ivination s⁠pells.</li>\n<li>Nothing can Teleport into or out of the warded area.</li>\n<li>Planar Travel is blocked within the warded area.</li>\n</ul>\n<p>Casting this spell on the same spot every day for a year makes this effect permanent.</p>\n<p><strong>At Higher Levels</strong>. When you cast this spell using a spell slot of 5th level or higher, you can increase the size of the cube by 100 feet for each slot level beyond 4th. Thus you could protect a cube that can be up to 200 feet on one side by using a spell slot of 5th level.</p>"},"source":{"type":"String","label":"Source"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":4},"school":{"type":"String","label":"Spell School","value":"abj"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A thin sheet of lead, a piece of opaque glass, a wad of cotton or cloth, and a powdered chrysolite"},"target":{"type":"String","label":"Target","value":"A cube between 5 and 100 feet on each side"},"range":{"type":"String","label":"Range","value":"120 ft."},"time":{"type":"String","label":"Casting Time","value":"10 Minutes"},"duration":{"type":"String","label":"Duration","value":"24 Hours"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/protect-royal-2.jpg"}
-{"_id":"5fODuNpcorWexSXW","type":"spell","name":"Move Earth","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Choose an area of terrain no larger than 40 feet on a side within range. You can reshape dirt, sand, or clay in the area in any manner you choose for the Duration. You can raise or lower the area’s elevation, create or fill in a trench, erect or flatten a wall, or form a pillar. The extent of any such changes can’t exceed half the area’s largest dimension. So, if you affect a 40-foot square, you can create a pillar up to 20 feet high, raise or lower the square’s elevation by up to 20 feet, dig a trench up to 20 feet deep, and so on. It takes 10 minutes for these changes to complete.</p>\n<p>At the end of every 10 minutes you spend concentrating on the spell, you can choose a new area of terrain to affect.</p>\n<p>Because the terrain’s transformation occurs slowly, creatures in the area can’t usually be trapped or injured by the ground’s Movement.</p>\n<p>This spell can’t manipulate natural stone or stone construction. Rocks and structures shift to accommodate the new terrain. If the way you shape the terrain would make a structure unstable, it might collapse.</p>\n<p>Similarly, this spell doesn’t directly affect Plant Growth. The moved earth carries any Plants along with it.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 263"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":6},"school":{"type":"String","label":"Spell School","value":"trs"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"An iron blade and a small bag containing a mixture of soils- clay, loam, and sand"},"target":{"type":"String","label":"Target","value":"40 ft. cube"},"range":{"type":"String","label":"Range","value":"120 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"2 Hours"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/rock-orange-3.jpg"}
-{"_id":"5nAvfa7cQ9itfSPG","type":"spell","name":"Blur","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Your body becomes blurred, shifting and wavering to all who can see you. For the duration, any creature has disadvantage on attack rolls against you. An attacker is immune to this effect if it doesn't rely on sight, as with blindsight, or can see through illusions, as with truesight.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 219"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":2},"school":{"type":"String","label":"Spell School","value":"ill"},"components":{"type":"String","label":"Spell Components","value":"V"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"Self"},"range":{"type":"String","label":"Range","value":"Touch"},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Minute"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/air-burst-sky-2.jpg"}
-{"_id":"5sv6HpC737vb2AJ1","type":"spell","name":"Forbiddance","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You create a ward against magical travel that protects up to 40,000 square feet of floor space to a height of 30 feet above the floor. For the Duration, creatures can’t tele⁠port into the area or use portals, such as those created by the gate spell, to enter the area. The spell proofs the area against Planar Travel, and therefore prevents creatures from accessing the area by way of the Astral Plane, Ethereal Plane, Feywild, Shadowfell, or the Plane Shift spell.</p>\n<p>In addition, the spell damages types of creatures that you choose when you cast it. Choose one or more of the following: Celestials, Elementals, fey, Fiends, and Undead. When a chosen creature enters the spell’s area for the first time on a turn or starts its turn there, the creature takes 5d10 radiant or necrotic damage (your choice when you cast this spell).</p>\n<p>When you cast this spell, you can designate a password. A creature that speaks the password as it enters the area takes no damage from the spell.</p>\n<p>The spell’s area can’t overlap with the area of another forbiddance spell. If you cast forbiddance every day for 30 days in the same location, the spell lasts until it is dispelled, and the material Components are consumed on the last casting.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 243"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":6},"school":{"type":"String","label":"Spell School","value":"abj"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A sprinkle of holy water, rare incense, and powdered ruby worth at least 1000gp"},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":"Touch"},"time":{"type":"String","label":"Casting Time","value":"10 Minutes"},"duration":{"type":"String","label":"Duration","value":"1 Day"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":true},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/runes-orange-3.jpg"}
-{"_id":"64jLjXxgQjz2trpB","type":"spell","name":"Fly","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You touch a willing creature. The target gains a flying speed of 60 feet for the Duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 243"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":3},"school":{"type":"String","label":"Spell School","value":"trs"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A wing feather from any bird"},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":"Touch"},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"10 Minutes"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/link-spirit-1.jpg"}
-{"_id":"6NM3ogcxYSiHMEQ4","type":"spell","name":"Wall of Stone","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A nonmagical wall of solid stone springs into existence at a point you choose within range. The wall is 6 inches thick and is composed of ten 10-foot-by-10-foot panels. Each panel must be contiguous with at least one other panel. Alternatively, you can create 10-foot-by-20-foot panels that are only 3 inches thick.</p>\n<p>If the wall cuts through a creature’s space when it appears, the creature is pushed to one side of the wall (your choice). If a creature would be surrounded on all sides by the wall (or the wall and another solid surface), that creature can make a Dexterity saving throw. On a success, it can use its Reaction to move up to its speed so that it is no longer enclosed by the wall.</p>\n<p>The wall can have any shape you desire, though it can’t occupy the same space as a creature or object. The wall doesn’t need to be vertical or rest on any firm foundation. It must, however, merge with and be solidly supported by existing stone. Thus, you can use this spell to bridge a chasm or create a ramp.</p>\n<p>If you create a span greater than 20 feet in length, you must halve the size of each panel to create supports. You can crudely shape the wall to create crenellations, battlements, and so on.</p>\n<p>The wall is an object made of stone that can be damaged and thus breached. Each panel has AC 15 and 30 Hit Points per inch of thickness. Reducing a panel to 0 Hit Points destroys it and might cause connected panels to collapse at the DM’s discretion.</p>\n<p>If you maintain your Concentration on this spell for its whole Duration, the wall becomes permanent and can’t be dispelled. Otherwise, the wall disappears when the spell ends.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 287"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":5},"school":{"type":"String","label":"Spell School","value":"evo"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A small block of granite"},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":"120 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"10 Minutes"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":"dex"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/beam-orange-3.jpg"}
-{"_id":"6iOErh7H4aaHPJZI","type":"spell","name":"Unseen Servant","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>This spell creates an Invisible, mindless, shapeless, Medium force that performs simple tasks at your command⁠ until the spell ends. The servant springs into existence in an unoccupied space on the ground within range. It has AC 10, 1 hit point, and a Strength of 2, and it can’t attack⁠. If it drops to 0 hit points⁠, the spell ends.</p>\n<p>Once on each of your turns as a Bonus Action, you can mentally command⁠ the servant to move up to 15 feet and interact with an object. The servant can perform simple tasks that a human servant could do, such as fetching things, cleaning, mending⁠, folding clothes, lighting fires, serving food, and pouring wine. Once you give the command⁠, the servant performs the task to the best of its ability until it completes the task, then waits for your next command⁠.</p>\n<p>If you command⁠ the servant to perform a task that would move it more than 60 feet away from you, the spell ends.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 284"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":1},"school":{"type":"String","label":"Spell School","value":"con"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A piece of string and a bit of wood"},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":"60 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Hour"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/wind-grasp-sky-2.jpg"}
-{"_id":"6qneBnzYKz6GQpML","type":"spell","name":"Raise Dead","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You return a dead creature you touch to life, provided that it has been dead no longer than 10 days. If the creature's soul is both willing and at liberty to rejoin the body, the creature returns to life with 1 hit point.</p><p>This spell also neutralizes any poisons and cures nonmagical diseases that affected the creature at the time it died. This spell doesn't, however, remove magical diseases, curses, or similar effects; if these aren't first removed prior to casting the spell, they take effect when the creature returns to life. The spell can't return an undead creature to life.</p><p>This spell closes all mortal wounds, but it doesn't restore missing body parts. If the creature is lacking body parts or organs integral for its survival—its head, for instance—the spell automatically fails.</p><p>Coming back from the dead is an ordeal. The target takes a −4 penalty to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 270"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":5},"school":{"type":"String","label":"Spell School","value":"nec"},"components":{"type":"String","label":"Spell Components","value":"V S M"},"materials":{"type":"String","label":"Materials","value":"A diamond worth at least 500gp, which the spell consumes."},"target":{"type":"String","label":"Target","value":"1 creature that died no longer then 10 days ago."},"range":{"type":"String","label":"Range","value":"touch"},"time":{"type":"String","label":"Casting Time","value":"1 Hour"},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/heal-royal-2.jpg"}
-{"_id":"6zDcmw3IaIP70a4u","type":"spell","name":"Protection from Evil and Good","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.</p>\n<p>The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be charmed, frightened, or possessed by them. If the target is already charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 270"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":1},"school":{"type":"String","label":"Spell School","value":"abj"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"Holy water or powdered silver and iron, which the spell consumes"},"target":{"type":"String","label":"Target","value":"One Creature"},"range":{"type":"String","label":"Range","value":"Touch"},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"10 Minutes"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/protect-sky-2.jpg"}
-{"_id":"7DxIT9v9vCGTjBMc","type":"spell","name":"Disintegrate","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation of magical force, such as the wall created by wall of force.</p>\n<p>A creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes 10d6 + 40 force damage. The target is disintegrated if this damage leaves it with 0 hit points.</p>\n<p>A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or a wish spell.</p>\n<p>This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot-cube portion of it. A magic item is unaffected by this spell.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot level above 6th.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 233"},"spellType":{"type":"String","label":"Spell Type","value":"attack"},"level":{"type":"Number","label":"Spell Level","value":6},"school":{"type":"String","label":"Spell School","value":"trs"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A lodestone and a pinch of dust"},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":"60 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Spell Damage","value":"10d6+40"},"damageType":{"type":"String","label":"Damage Type","value":"force"},"save":{"type":"String","label":"Saving Throw","value":"dex"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/rip-magenta-3.jpg"}
-{"_id":"7Nv8dcJ758QoQYsH","type":"spell","name":"Mass Cure Wounds","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A wave of Healing energy washes out from a point of your choice within range. Choose up to six creatures in a 30-foot-radius Sphere centered on that point. Each target regains Hit Points equal to 3d8 + your Spellcasting ability modifier. This spell has no effect on Undead or constructs.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 6th level or higher, the Healing increases by 1d8 for each slot level above 5th.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 258"},"spellType":{"type":"String","label":"Spell Type","value":"heal"},"level":{"type":"Number","label":"Spell Level","value":5},"school":{"type":"String","label":"Spell School","value":"evo"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"Up to 6 creatures in a 30 ft. radius sphere"},"range":{"type":"String","label":"Range","value":"60 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Spell Damage","value":"3d8 + @mod"},"damageType":{"type":"String","label":"Damage Type","value":"healing"},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/heal-jade-2.jpg"}
-{"_id":"7bnkTIJp50EaHZz5","type":"spell","name":"Phantasmal Killer","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest fears, visible only to that creature. The target must make a Wisdom saving throw. On a failed save, the target becomes Frightened for the Duration. At the end of each of the target’s turns before the spell ends, the target must succeed on a Wisdo⁠m saving throw or take 4d10 psychic damage. On a successful save, the spell ends.</p>\n<p><strong>At Higher Levels</strong>. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d10 for each slot level above 4th.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 265"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":4},"school":{"type":"String","label":"Spell School","value":"ill"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"1 Creature"},"range":{"type":"String","label":"Range","value":"120 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Minute"},"damage":{"type":"String","label":"Spell Damage","value":"4d10"},"damageType":{"type":"String","label":"Damage Type","value":"psychic"},"save":{"type":"String","label":"Saving Throw","value":"wis"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/horror-eerie-3.jpg"}
-{"_id":"7k7OhHFK2xA31dFN","type":"spell","name":"Illusory Script","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You write on Parchment, paper, or some other suitable writing material and imbue it with a potent Illusion that lasts for the Duration.</p>\n<p>To you and any creatures you designate when you cast the spell, the writing appears normal, written in your hand, and conveys whatever meaning you intended when you wrote the text. To all others, the writing appears as if it were written in an unknown or magical script that is unintelligible. Alternatively, you can cause the writing to appear to be an entirely different me⁠ssage, written in a different hand and language, though the language must be one you know.</p>\n<p>Should the spell be dispelled, the original script and the Illusion both disappear.</p>\n<p>A creature with Truesight can read the hidden mes⁠sage.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 252"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":1},"school":{"type":"String","label":"Spell School","value":"ill"},"components":{"type":"String","label":"Spell Components","value":"S, M"},"materials":{"type":"String","label":"Materials","value":"A lead-based ink worth at least 10gp, which the spell consumes"},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":"Touch"},"time":{"type":"String","label":"Casting Time","value":"1 Minute"},"duration":{"type":"String","label":"Duration","value":"10 Days"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":true},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/fog-magenta-1.jpg"}
-{"_id":"7z7YqB5pemZo1tNd","type":"spell","name":"Divination","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Your magic and an offering put you in contact with a god or a god's servants. You ask a single question concerning a specific goal, event, or activity to occur within 7 days. The DM offers a truthful reply. The reply might be a short phrase, a cryptic rhyme, or an omen.</p><p>The spell doesn't take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion.</p><p>If you cast the spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The DM makes this roll in secret.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 234"},"spellType":{"type":"String","label":"Spell Type","value":"attack"},"level":{"type":"Number","label":"Spell Level","value":4},"school":{"type":"String","label":"Spell School","value":"div"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"Incense and a sacrificial offering appropiate to your religion, together worth at least 25gp, which the spell consumes"},"target":{"type":"String","label":"Target","value":"Self"},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":true},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/beam-blue-2.jpg"}
-{"_id":"8RA8lh29cc8o0LxE","type":"spell","name":"Create or Destroy Water","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You either create or destroy water.</p>\n<p><strong>Create Water.</strong> You create up to 10 gallons of clean water within range in an open container. Alternatively, the water falls as rain in a 30-foot cube within range.</p>\n<p><strong>Destroy Water.</strong> You destroy up to 10 gallons of water in an open container within range. Alternatively, you destroy fog in a 30-foot cube within range.</p>\n<p><strong>Higher Levels.&nbsp;</strong>When you cast this spell using a spell slot of 2nd level or higher, you create or destroy 10 additional gallons of water, or the size of the cube increases by 5 feet, for each slot level above 1st.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 229"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":1},"school":{"type":"String","label":"Spell School","value":"trs"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A drop of water if creating water, or a few grains of sand if destroying it."},"target":{"type":"String","label":"Target","value":"Area or Container"},"range":{"type":"String","label":"Range","value":"30 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"Instantaneous"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/wind-blue-2.jpg"}
-{"_id":"8ezi5gD0pGBvoFZ8","type":"spell","name":"Sending","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You send a short message of twenty-five words or less to a creature with which you are familiar. The creature hears the message in its mind, recognizes you as the sender if it knows you, and can answer in a like manner immediately. The spell enables creatures with Intelligence scores of at least 1 to understand the meaning of your message.</p><p>You can send the message across any distance and even to other planes of existence, but if the target is on a different plane than you, there is a 5 percent chance that the message doesn't arrive.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 274"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":3},"school":{"type":"String","label":"Spell School","value":"evo"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A short piece of fine copper wire"},"target":{"type":"String","label":"Target","value":"A creature you are familiar with"},"range":{"type":"String","label":"Range","value":"Unlimited"},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Round"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/skills/shadow_20.jpg"}
-{"_id":"8gIsnESmBn2Gp6zZ","type":"spell","name":"Darkvision","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You touch a willing creature to grant it the ability to see in the dark. For the duration, that creature has darkvision out to a range of 60 feet.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 230"},"spellType":{"type":"String","label":"Spell Type","value":"attack"},"level":{"type":"Number","label":"Spell Level","value":2},"school":{"type":"String","label":"Spell School","value":"trs"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"Either a pinch of dried carrot or an agate"},"target":{"type":"String","label":"Target","value":"One willing creature"},"range":{"type":"String","label":"Range","value":"Touch"},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"8 Hours"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/evil-eye-red-1.jpg"}
-{"_id":"8iye3ebHo3jSCfHr","type":"spell","name":"Burning Hands","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one.</p>\n<p>The fire ignites any flammable objects in the area that aren't being worn or carried.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 220"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":1},"school":{"type":"String","label":"Spell School","value":"evo"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"15 ft. Cone"},"range":{"type":"String","label":"Range","value":"Self"},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"Instantaneous"},"damage":{"type":"String","label":"Spell Damage","value":"3d6"},"damageType":{"type":"String","label":"Damage Type","value":"fire"},"save":{"type":"String","label":"Saving Throw","value":"dex"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"folder":null,"flags":{},"img":"systems/dnd5e/icons/spells/fog-orange-2.jpg"}
-{"_id":"8klWNqVECBeaeykV","type":"spell","name":"Resurrection","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You touch a dead creature that has been dead for no more than a century, that didn't die of old age, and that isn't undead. If its soul is free and willing, the target returns to life with all its hit points.</p><p>This spell neutralizes any poisons and cures normal diseases afflicting the creature when it died. It doesn't, however, remove magical diseases, curses, and the like; if such effects aren't removed prior to casting the spell, they afflict the target on its return to life.</p><p>This spell closes all mortal wounds and restores any missing body parts.</p><p>Coming back from the dead is an ordeal. The target takes a −4 penalty to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears.</p><p>Casting this spell to restore life to a creature that has been dead for one year or longer taxes you greatly. Until you finish a long rest, you can't cast spells again, and you have disadvantage on all attack rolls, ability checks, and saving throws.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 272"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":7},"school":{"type":"String","label":"Spell School","value":"nec"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A diamond worth at least 1,000 gp, which the spell consumes"},"target":{"type":"String","label":"Target","value":"A creature that died no longer then a century ago"},"range":{"type":"String","label":"Range","value":"Touch"},"time":{"type":"String","label":"Casting Time","value":"1 Hour"},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/heal-sky-3.jpg"}
-{"_id":"8yFDFMaPEJ9JwWcO","type":"spell","name":"Major Image","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube. The image appears at a spot that you can see within range and lasts for the duration. It seems completely real, including sounds, smells, and temperature appropriate to the thing depicted. You can't create sufficient heat or cold to cause damage, a sound loud enough to deal thunder damage or deafen a creature, or a smell that might sicken a creature (like a troglodyte's stench).</p><p>As long as you are within range of the illusion, you can use your action to cause the image to move to any other spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create an image of a creature and move it, you can alter the image so that it appears to be walking. Similarly, you can cause the illusion to make different sounds at different times, even making it carry on a conversation, for example.</p><p>Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and its other sensory qualities become faint to the creature.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 258"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":3},"school":{"type":"String","label":"Spell School","value":"ill"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A bit of fleece"},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":"120 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"10 Minutes"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/wind-grasp-magenta-2.jpg"}
-{"_id":"96JnrlMkBH6Cvm6C","type":"spell","name":"Power Word Stun","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You speak a word of power that can overwhelm the mind of one creature you can see within range, leaving it dumbfounded. If the target has 150 Hit Points or fewer, it is Stunned. Otherwise, the spell has no effect.</p>\n<p>The s⁠tunned target must make a Constitution saving throw at the end of each of its turns. On a successful save, this stunning effect ends.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 267"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":8},"school":{"type":"String","label":"Spell School","value":"enc"},"components":{"type":"String","label":"Spell Components","value":"V"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"1 Creature"},"range":{"type":"String","label":"Range","value":"60 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":"con"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/shielding-fire-2.jpg"}
-{"_id":"9RKB1dPexF52ZYIH","type":"spell","name":"Ice Storm","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high Cylinder centered on a point within range. Each creature in the cylind⁠er must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.</p>\n<p>Hailstones turn the storm’s area of effect into difficult terrain until the end of your next turn.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 252"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":4},"school":{"type":"String","label":"Spell School","value":"evo"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A pinch of dust and a few drops of water"},"target":{"type":"String","label":"Target","value":"20 ft. radius, 40 ft. high cylinder"},"range":{"type":"String","label":"Range","value":"300 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Spell Damage","value":"4d6"},"damageType":{"type":"String","label":"Damage Type","value":"cold"},"save":{"type":"String","label":"Saving Throw","value":"dex"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/ice-blue-3.jpg"}
-{"_id":"AHh7rIGkpx377OUf","type":"spell","name":"Darkness","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with darkvision can't see through this darkness, and nonmagical light can't illuminate it.</p>\n<p>If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.</p>\n<p>If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 230"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":2},"school":{"type":"String","label":"Spell School","value":"evo"},"components":{"type":"String","label":"Spell Components","value":"V, M"},"materials":{"type":"String","label":"Materials","value":"Bat fur and a drop of pitch or piece of coal"},"target":{"type":"String","label":"Target","value":"15 ft. Radius"},"range":{"type":"String","label":"Range","value":"60 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"10 Minutes"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/evil-eye-red-2.jpg"}
-{"_id":"Abei67KuL5baFkU0","type":"spell","name":"Maze","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You banish a creature that you can see within range into a labyrinthine Demiplane. The target remains there for the Duration or until it escapes the maze.</p>\n<p>The target can use its action to attempt to escape. When it does so, it makes a DC 20 Intelligence check. If it succeeds, it escapes, and the spell ends (a Minotaur or Goristro demon automatically succeeds).</p>\n<p>When the spell ends, the target reappears in the space it left or, if that space is occupied, in the nearest unoccupied space.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 258"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":8},"school":{"type":"String","label":"Spell School","value":"con"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":"60 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"10 minutes"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":"int"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/shielding-eerie-3.jpg"}
-{"_id":"Ah2qjNixhZtJDhqp","type":"spell","name":"Fear","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You project a phantasmal image of a creature's worst fears. Each creature in a 30-foot cone must succeed on a Wisdom saving throw or drop whatever it is holding and become Frightened for the duration.</p>\n<p>While Frightened by this spell, a creature must take the Dash action and move away from you by the safest available route on each of its turns, unless there is nowhere to move. If the creature ends its turn in a location where it doesn't have line of sight to you, the creature can make a Wisdom saving throw. On a successful save, the spell ends for that creature.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 239"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":3},"school":{"type":"String","label":"Spell School","value":"ill"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A white feather or the heart of a hen."},"target":{"type":"String","label":"Target","value":"30 ft. Cone"},"range":{"type":"String","label":"Range","value":"Self"},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"Up to 1 Minute"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":"wis"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/horror-eerie-2.jpg"}
-{"_id":"BEjpIPxlQRAFTUzr","type":"spell","name":"Programmed Illusion","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You create an Illusion of an object, a creature, or some other visible phenomenon within range that activates when a specific condition occurs. The i⁠llusion is imperceptible until then. It must be no larger than a 30-foot cube, and you decide when you cast the spell how the i⁠llusion behaves and what sounds it makes. This scripted Performance can last up to 5 minutes.</p>\n<p>When the condition you specify occurs, the i⁠llusion springs into existence and performs in the manner you described. Once the i⁠llusion finishes performing, it disappears and remains dormant for 10 minutes. After this time, the i⁠llusion can be activated again.</p>\n<p>The triggering condition can be as general or as detailed as you like, though it must be based on visual or audible Conditions that occur within 30 feet of the area. For example, you could create an i⁠llusion of yourself to appear and warn off others who attempt to open a trapped door, or you could set the i⁠llusion to trigger only when a creature says the correct word or phrase.</p>\n<p>Physical interaction with the image reveals it to be an i⁠llusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an i⁠llusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the Illusion for what it is, the creature can see through the image, and any noise it makes sounds hollow to the creature</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 269"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":6},"school":{"type":"String","label":"Spell School","value":"ill"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A bit of fleece and jade dust worth at least 25gp"},"target":{"type":"String","label":"Target","value":"An object, creature, or some other visible phenomenon, no larger then a 30 ft. cube"},"range":{"type":"String","label":"Range","value":"120 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"Until dispelled"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/shielding-eerie-3.jpg"}
-{"_id":"BJleME4VSGyVek7a","type":"spell","name":"Animate Objects","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Objects come to life at your command. Choose up to ten nonmagical objects within range that are not being worn or carried. Medium targets count as two objects, Large targets count as four objects, Huge targets count as eight objects. You can't animate any object larger than Huge. Each target animates and becomes a creature under your control until the spell ends or until reduced to 0 hit points.</p>\n<p>As a bonus action, you can mentally command any creature you made with this spell if the creature is within 500 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.</p>\n<p><strong>Animated Object Statistics</strong></p>\n<p>Size&nbsp; &nbsp; &nbsp; &nbsp; HP&nbsp; &nbsp;AC&nbsp; &nbsp;Attack&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Str Dex</p>\n<p>Tiny&nbsp; &nbsp; &nbsp; &nbsp; 20&nbsp; &nbsp;18&nbsp; &nbsp;+8 to hit, 1d4 + 4 damage&nbsp; &nbsp; 4&nbsp; &nbsp; &nbsp;18</p>\n<p>Small&nbsp; &nbsp; &nbsp;25&nbsp; &nbsp;16&nbsp; &nbsp;+6 to hit, 1d8 + 2 damage&nbsp; &nbsp; 6&nbsp; &nbsp; &nbsp;14</p>\n<p>Medium 40&nbsp; &nbsp;13&nbsp; +5 to hit, 2d6 + 1 damage&nbsp; &nbsp; 10&nbsp; &nbsp;12</p>\n<p>Large&nbsp; &nbsp; &nbsp; 50&nbsp; &nbsp;10&nbsp; +6 to hit, 2d10 + 2 damage&nbsp; 14&nbsp; &nbsp;10</p>\n<p>Huge&nbsp; &nbsp; &nbsp; &nbsp;80&nbsp; &nbsp;10&nbsp; +8 to hit, 2d12 + 4 damage&nbsp; 18&nbsp; &nbsp;6</p>\n<p>An animated object is a construct with AC, hit points, attacks, Strength, and Dexterity determined by its size. Its Constitution is 10 and its Intelligence and Wisdom are 3, and its Charisma is 1. Its speed is 30 feet; if the object lacks legs or other appendages it can use for locomotion, it instead has a flying speed of 30 feet and can hover. If the object is securely attached to a surface or a larger object, such as a chain bolted to a wall, its speed is 0. It has blindsight with a radius of 30 feet and is blind beyond that distance. When the animated object drops to 0 hit points, it reverts to its original object form, and any remaining damage carries over to its original object form.</p>\n<p>If you command an object to attack, it can make a single melee attack against a creature within 5 feet of it. It makes a slam attack with an attack bonus and bludgeoning damage determined by its size. The DM might rule that a specific object inflicts slashing or piercing damage based on its form.</p>\n<p><strong>At Higher Levels.</strong> If you cast this spell using a spell slot of 6th level or higher, you can animate two additional objects for each slot level above 5th.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 213"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":5},"school":{"type":"String","label":"Spell School","value":"trs"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"Up to 10 non-magical objects"},"range":{"type":"String","label":"Range","value":"120 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Minute"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/rock-royal-2.jpg"}
-{"_id":"BSxGywF54mxvjkpv","type":"spell","name":"Antimagic Field","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A 10-foot-radius invisible sphere of antimagic surrounds you. This area is divorced from the magical energy that suffuses the multiverse. Within the sphere, spells can't be cast, summoned creatures disappear, and even magic items become mundane. Until the spell ends, the sphere moves with you, centered on you.</p>\n<p>Spells and other magical effects, except those created by an artifact or a deity, are suppressed in the sphere and can't protrude into it. A slot expended to cast a suppressed spell is consumed. While an effect is suppressed, it doesn't function, but the time it spends suppressed counts against its duration.</p>\n<p><strong>Targeted Effects.</strong> Spells and other magical effects, such as magic missile and charm person, that target a creature or an object in the sphere have no effect on that target.</p>\n<p><strong>Areas of Magic.</strong> The area of another spell or magical effect, such as fireball, can't extend into the sphere. If the sphere overlaps an area of magic, the part of the area that is covered by the sphere is suppressed. For example, the flames created by a wall of fire are suppressed within the sphere, creating a gap in the wall if the overlap is large enough.</p>\n<p><strong>Spells.</strong> Any active spell or other magical effect on a creature or an object in the sphere is suppressed while the creature or object is in it.</p>\n<p><strong>Magic Items.</strong> The properties and powers of magic items are suppressed in the sphere. For example, a +1 longsword in the sphere functions as a nonmagical longsword.</p>\n<p>A magic weapon's properties and powers are suppressed if it is used against a target in the sphere or wielded by an attacker in the sphere. If a magic weapon or a piece of magic ammunition fully leaves the sphere (for example, if you fire a magic arrow or throw a magic spear at a target outside the sphere), the magic of the item ceases to be suppressed as soon as it exits.</p>\n<p><strong>Magical Travel.</strong> Teleportation and planar travel fail to work in the sphere, whether the sphere is the destination or the departure point for such magical travel. A portal to another location, world, or plane of existence, as well as an opening to an extradimensional space such as that created by the rope trick spell, temporarily closes while in the sphere.</p>\n<p><strong>Creatures and Objects.</strong> A creature or object summoned or created by magic temporarily winks out of existence in the sphere. Such a creature instantly reappears once the space the creature occupied is no longer within the sphere.</p>\n<p><strong>Dispel Magic.</strong> Spells and magical effects such as dispel magic have no effect on the sphere. Likewise, the spheres created by different antimagic field spells don't nullify each other.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 213"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":8},"school":{"type":"String","label":"Spell School","value":"abj"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A pinch of powdered iron or iron filings"},"target":{"type":"String","label":"Target","value":"Self, 10 ft. Radius"},"range":{"type":"String","label":"Range","value":"Touch"},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Hour"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/shielding-eerie-3.jpg"}
-{"_id":"BiCUrz6rdCgT0pxD","type":"spell","name":"Mending","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.</p>\n<p>This spell can physically repair a magic item or construct, but the spell can’t restore magic to such an object.</p>"},"source":{"type":"String","label":"Source"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":0},"school":{"type":"String","label":"Spell School","value":"trs"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"Two lodestones"},"target":{"type":"String","label":"Target","value":"One break or tear in an object"},"range":{"type":"String","label":"Range","value":"Touch"},"time":{"type":"String","label":"Casting Time","value":"1 Minute"},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/wind-blue-1.jpg"}
-{"_id":"BuyQcd2PmHeIuHQR","type":"spell","name":"Shatter","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. Each creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw. A creature takes 3d8 thunder damage on a failed save, or half as much damage on a successful one. A creature made of inorganic material such as stone, crystal, or metal has disadvantage on this saving throw.</p>\n<p>A nonmagical object that isn't being worn or carried also takes the damage if it's in the spell's area.</p>\n<p><strong>Higher Levels.</strong> When you cast this spell using a 3 or higher level spell slot, the damage of the spell increases by 1d8 for each level of higher spell slot 2.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 275"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":2},"school":{"type":"String","label":"Spell School","value":"evo"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A burst of mica."},"target":{"type":"String","label":"Target","value":"10 ft. Radius"},"range":{"type":"String","label":"Range","value":"60 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"Instantaneous"},"damage":{"type":"String","label":"Spell Damage","value":"3d8"},"damageType":{"type":"String","label":"Damage Type","value":"thunder"},"save":{"type":"String","label":"Saving Throw","value":"con"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/explosion-sky-2.jpg"}
-{"_id":"C3w1RBxAavHAx9H1","type":"spell","name":"Circle of Death","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A sphere of negative energy ripples out in a 60-foot radius from a point within range. Each creature in that area must make a Constitution saving throw. A target takes 8d6 necrotic damage on a failed save, or half as much damage on a successful one.</p>\n<p><strong>Higher Levels.</strong>&nbsp;When you cast this spell using a spell slot of 7th level or higher, the damage increases by 2d6 for each slot level above 6th.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 221"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":6},"school":{"type":"String","label":"Spell School","value":"nec"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"The powder of a crushed black pearl worth at least 500 gp."},"target":{"type":"String","label":"Target","value":"60 ft. Radius"},"range":{"type":"String","label":"Range","value":"120 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"Instantaneous"},"damage":{"type":"String","label":"Spell Damage","value":"8d6"},"damageType":{"type":"String","label":"Damage Type","value":"necrotic"},"save":{"type":"String","label":"Saving Throw","value":"con"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/air-burst-jade-3.jpg"}
-{"_id":"CLn9XFSEOt6j5eqp","type":"spell","name":"Fog Cloud","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You create a 20-foot-radius Sphere of fog centered on a point within range. The sph⁠ere spreads around corners, and its area is heavily obscured. It lasts for the Duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 243"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":1},"school":{"type":"String","label":"Spell School","value":"con"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":"120 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Hour"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/fog-water-air-2.jpg"}
-{"_id":"CLycmg8nOrhksKOI","type":"spell","name":"Wind Walk","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You and up to ten willing creatures you can see within range assume a g⁠aseous form for the Duration, appearing as wisps of cloud. While in this cloud form, a creature has a flying speed of 300 feet and has resistance⁠ to damage from nonmagical weapons⁠. The only Actions a creature can take in this form are the Dash action or to revert to its normal form. Reverting takes 1 minute, during which time a creature is Incapacitated and can’t move. Until the spell ends, a creature can revert to cloud form, which also requires the 1-minute transformation.</p>\n<p>If a creature is in cloud form and flying when the effect ends, the creature descends 60 feet per round for 1 minute until it lands, which it does safely. If it can’t land after 1 minute, the creature falls the remaining distance.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 288"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":6},"school":{"type":"String","label":"Spell School","value":"trs"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"Fire and holy water"},"target":{"type":"String","label":"Target","value":"You and up to 10 willing creatures"},"range":{"type":"String","label":"Range","value":"30 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Minute"},"duration":{"type":"String","label":"Duration","value":"8 Hours"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/wind-sky-2.jpg"}
-{"_id":"CZkPcORYxEbZyWRk","type":"spell","name":"Acid Arrow","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A shimmering green arrow streaks toward a target within range and bursts in a spray of acid. Make a ranged spell Attack against the target. On a hit, the target takes 4d4 acid damage immediately and 2d4 acid damage at the end of its next turn. On a miss, the arrow splashes the target with acid for half as much of the initial damage and no damage at the end of its next turn.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 3rd level or higher, the damage (both initial and later) increases by 1d4 for each slot level above 2nd.</p>"},"source":{"type":"String","label":"Source"},"spellType":{"type":"String","label":"Spell Type","value":"attack"},"level":{"type":"Number","label":"Spell Level","value":2},"school":{"type":"String","label":"Spell School","value":"evo"},"components":{"type":"String","label":"Spell Components","value":"V S M"},"materials":{"type":"String","label":"Materials","value":"powdered rhubarb leaf and an adder's stomach"},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":"90 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"Instantaneous"},"damage":{"type":"String","label":"Spell Damage","value":"4d4"},"damageType":{"type":"String","label":"Damage Type","value":"acid"},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":true}},"flags":{},"img":"systems/dnd5e/icons/spells/needles-acid-2.jpg"}
-{"_id":"CsqhoF8KV7OgZvdv","type":"spell","name":"Contingency","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Choose a spell of 5th level or lower that you can cast, that has a casting time of 1 action, and that can target you. You cast that spell—called the contingent spell—as part of casting contingency, expending spell slots for both, but the contingent spell doesn't come into effect. Instead, it takes effect when a certain circumstance occurs. You describe that circumstance when you cast the two spells. For example, a contingency cast with water breathing might stipulate that water breathing comes into effect when you are engulfed in water or a similar liquid.</p>\n<p>The contingent spell takes effect immediately after the circumstance is met for the first time, whether or not you want it to. and then contingency ends.</p>\n<p>The contingent spell takes effect only on you, even if it can normally target others. You can use only one contingency spell at a time. If you cast this spell again, the effect of another contingency spell on you ends. Also, contingency ends on you if its material component is ever not on your person.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 227"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":6},"school":{"type":"String","label":"Spell School","value":"evo"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A statuette of yourself carved from ivory and decorated with gems worth at least 1,500 gp."},"target":{"type":"String","label":"Target","value":"Self"},"range":{"type":"String","label":"Range","value":"Touch"},"time":{"type":"String","label":"Casting Time","value":"10 Minutes"},"duration":{"type":"String","label":"Duration","value":"10 Days"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/protect-eerie-3.jpg"}
-{"_id":"CuLeBGLK4E03AXlD","type":"spell","name":"Dream","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>This spell shapes a creature&rsquo;s dreams. Choose a creature known to you as the target of this spell. The target must be on the same plane of existence as you. Creatures that don&rsquo;t sleep, such as elves, can&rsquo;t be contacted by this spell. You, or a willing creature you touch, enters a trance state, acting as a messenger. While in the trance, the messenger is aware of his or her surroundings, but can&rsquo;t take Actions or move.</p>\n<p>If the target is asleep, the messenger appears in the target&rsquo;s dreams and can converse with the target as long as it remains asleep, through the Duration of the spell. The messenger can also shape The Environment of the dream, creating landscapes, Objects, and other images. The messenger can emerge from the trance at any time, ending the effect of the spell early. The target recalls the dream perfectly upon waking. If the target is awake when you cast the spell, the messenger knows it, and can either end the trance (and the spell) or wait for the target to fall asleep, at which point the messenger appears in the target&rsquo;s dreams.</p>\n<p>You can make the messenger appear monstrous and terrifying to the target. If you do, the messenger can deliver a mes⁠sage of no more than ten words and then the target must make a Wisdom saving throw. On a failed save, echoes of the phantasmal monstrosity spawn a nightma⁠re that lasts the Duration of the target&rsquo;s sleep and prevents the target from gaining any benefit from that rest. In addition, when the target wakes up, it takes 3d6 psychic damage.</p>\n<p>If you have a body part, lock of hair, clipping from a nail, or similar portion of the target&rsquo;s body, the target makes its saving throw with disadvantage.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 236"},"spellType":{"type":"String","label":"Spell Type","value":"attack"},"level":{"type":"Number","label":"Spell Level","value":5},"school":{"type":"String","label":"Spell School","value":"ill"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A handful of sand, a dab of ink, and a writing quill plucked from a sleeping bird"},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":"Special"},"time":{"type":"String","label":"Casting Time","value":"1 Minute"},"duration":{"type":"String","label":"Duration","value":"8 Hours"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/fog-magenta-3.jpg"}
-{"_id":"Curt82dq0iwrU5Xy","type":"spell","name":"Freezing Sphere","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A frigid globe of cold energy streaks from your fingertips to a point of your choice within range, where it explodes in a 60-foot-radius sphere. Each creature within the area must make a Constitution saving throw. On a failed save, a creature takes 10d6 cold damage. On a successful save, it takes half as much damage.</p>\n<p>If the globe strikes a body of water or a liquid that is principally water (not including water-based creatures), it freezes the liquid to a depth of 6 inches over an area 30 feet square. This ice lasts for 1 minute. Creatures that were swimming on the surface of frozen water are trapped in the ice. A trapped creature can use an action to make a Strength check against your spell save DC to break free.</p>\n<p>You can refrain from firing the globe after completing the spell, if you wish. A small globe about the size of a sling stone, cool to the touch, appears in your hand. At any time, you or a creature you give the globe to can throw the globe (to a range of 40 feet) or hurl it with a sling (to the sling’s normal range). It shatters on impact, with the same effect as the normal casting of the spell. You can also set the globe down without shattering it. After 1 minute, if the globe hasn’t already shattered, it explodes.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 7th level or higher, the damage increases by 1d6 for each slot level above 6th.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 242"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":6},"school":{"type":"String","label":"Spell School","value":"evo"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A small crystal sphere"},"target":{"type":"String","label":"Target","value":"60 ft. Radius Sphere"},"range":{"type":"String","label":"Range","value":"300 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"Instantaneous"},"damage":{"type":"String","label":"Spell Damage","value":"10d6"},"damageType":{"type":"String","label":"Damage Type","value":"cold"},"save":{"type":"String","label":"Saving Throw","value":"str"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{"_sheetTab":"description"},"img":"systems/dnd5e/icons/spells/light-blue-3.jpg"}
-{"_id":"DRSyM5nIO55rXS9V","type":"spell","name":"Flame Blade","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You evoke a fiery blade in your free hand. The blade is similar in size and shape to a Scimitar, and it lasts for the Duration. If you let go of the blade, it disappears, but you can evoke the blade again as a Bonus Action.</p>\n<p>You can use your action to make a melee spell Attack with the fiery blade. On a hit, the target takes 3d6 fire damage.</p>\n<p>The flaming blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for every two slot levels above 2nd.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 242"},"spellType":{"type":"String","label":"Spell Type","value":"attack"},"level":{"type":"Number","label":"Spell Level","value":2},"school":{"type":"String","label":"Spell School","value":"evo"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"Leaf of sumac"},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":"Self"},"time":{"type":"String","label":"Casting Time","value":"1 Bonus Action"},"duration":{"type":"String","label":"Duration","value":"10 Minutes"},"damage":{"type":"String","label":"Spell Damage","value":"3d6"},"damageType":{"type":"String","label":"Damage Type","value":"fire"},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/enchant-orange-2.jpg"}
-{"_id":"DXxSYgZ6zeDfqITL","type":"spell","name":"Project Image","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You create an illusory copy of yourself that lasts for the Duration. The copy can appear at any location within range that you have seen before, regardless of intervening obstacles. The Illusion looks and sounds like you but is intangible. If the i⁠llusion takes any damage, it disappears, and the spell ends.</p>\n<p>You can use your action to move this i⁠llusion up to twice your speed, and make it gesture, speak, and behave in whatever way you choose. It mimics your mannerisms perfectly.</p>\n<p>You can see through its eyes and hear through its ears as if you were in its space. On Your Turn as a Bonus Action, you can switch from using its se⁠nses to using your own, or back again. While you are using its sen⁠ses, you are Blinded and Deafened in regard to your own surroundings.</p>\n<p>Physical interaction with the image reveals it to be an ⁠illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an Illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the i⁠llusion for what it is, the creature can see through the image, and any noise it makes sounds hollow to the creature.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 270"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":7},"school":{"type":"String","label":"Spell School","value":"ill"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A small replica of you made from material worth at least 5gp"},"target":{"type":"String","label":"Target","value":"Any location within range you have seen before"},"range":{"type":"String","label":"Range","value":"500 miles"},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Day"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/link-eerie-3.jpg"}
-{"_id":"DkRZ5xQSWp2r0nYc","type":"spell","name":"Foresight","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You touch a willing creature and bestow a limited ability to see into the immediate future. For the Duration, the target can’t be surprised and has advantage on Attack rolls, Ability Checks, and Saving Throws. Additionally, other creatures have disadvantage on a⁠ttack rolls against the target for the du⁠ration.</p>\n<p>This spell immediately ends if you cast it again before its Duration ends.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 244"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":9},"school":{"type":"String","label":"Spell School","value":"div"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A hummingbird feather"},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":"Touch"},"time":{"type":"String","label":"Casting Time","value":"1 minute"},"duration":{"type":"String","label":"Duration","value":"8 Hours"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/evil-eye-eerie-3.jpg"}
-{"_id":"EheQ1gPreQttzPnk","type":"spell","name":"Disguise Self","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You make yourself—including your clothing, armor, weapons, and other belongings on your person—look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.</p><p>The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.</p><p>To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (Investigation) check against your spell save DC.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 233"},"spellType":{"type":"String","label":"Spell Type","value":"attack"},"level":{"type":"Number","label":"Spell Level","value":1},"school":{"type":"String","label":"Spell School","value":"ill"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"Self"},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Hour"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/wind-grasp-eerie-2.jpg"}
-{"_id":"Eo5Fh09sng9mUAoK","type":"spell","name":"Command","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn’t understand your language, or if your command is directly harmful to it.</p>\n<p>Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can’t follow your command, the spell ends.</p>\n<p><strong>Approach.</strong> The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.</p>\n<p><strong>Drop.</strong> The target drops whatever it is holding and then ends its turn.</p>\n<p><strong>Flee.</strong> The target spends its turn moving away from you by the fastest available means.</p>\n<p><strong>Grovel.</strong> The target falls prone and then ends its turn.</p>\n<p><strong>Halt.</strong> The target doesn’t move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.</p>\n<p><strong>Higher Levels.&nbsp;</strong>When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 223"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":1},"school":{"type":"String","label":"Spell School","value":"enc"},"components":{"type":"String","label":"Spell Components","value":"V"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"One Creature"},"range":{"type":"String","label":"Range","value":"60 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Round"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":"wis"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/explosion-magenta-1.jpg"}
-{"_id":"EuAOLhdxhAKqr2rb","type":"spell","name":"True Seeing","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>This spell gives the willing creature you touch the ability to see things as they actually are. For the duration, the creature has truesight, notices secret doors hidden by magic, and can see into the Ethereal Plane, all out to a range of 120 feet.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 284"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":6},"school":{"type":"String","label":"Spell School","value":"div"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"An oinment for the eyes that costs 25gp; is made from mushroom powder, saffron, and fat; and is consumed by the spell"},"target":{"type":"String","label":"Target","value":"One Creature"},"range":{"type":"String","label":"Range","value":"Touch"},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Hour"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/evil-eye-eerie-3.jpg"}
-{"_id":"FJqy4kIZv136UZpa","type":"spell","name":"Counterspell","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell’s level. On a success, the creature’s spell fails and has no effect.</p>\n<p><strong>Higher Levels.&nbsp;</strong>When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 228"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":3},"school":{"type":"String","label":"Spell School","value":"abj"},"components":{"type":"String","label":"Spell Components","value":"S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"Self"},"range":{"type":"String","label":"Range","value":"60 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Reaction"},"duration":{"type":"String","label":"Duration","value":"Instantaneous"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/slice-orange-3.jpg"}
-{"_id":"FgrvHAYGwzRYbgxA","type":"spell","name":"Arcanist's Magic Aura","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You place an Illusion on a creature or an object you touch so that Divination Spells reveal false information about it. The target can be a willing creature or an object that isn’t being carried or worn by another creature.</p>\n<p>When you cast the spell, choose one or both of the following Effects. The effect lasts for the Duration. If you cast this spell on the same creature or object every day for 30 days, placing the same effect on it each time, the i⁠llusion lasts until it is dispelled.</p>\n<p><strong>False Aura</strong>. You change the way the target appears to Spells and magical Effects, such as Detect Magic, that detect magical auras. You can make a nonmagical object appear magical, a magical object appear nonmagical, or change the object’s magical aura so that it appears to belong to a specific school of magic that you choose. When you use this effect on an object, you can make the false magic apparent to any creature that handles the item.</p>\n<p><strong>Mask</strong>. You change the way the target appears to Spells and magical Effects that detect creature types, such as a paladin’s Divine Sense or the trigger of a sym⁠bol spell. You choose a creature type and other Spells and magical Effects treat the target as if it were a creature of that type or of that Alignment.</p>"},"source":{"type":"String","label":"Source"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":2},"school":{"type":"String","label":"Spell School","value":"ill"},"components":{"type":"String","label":"Spell Components","value":"V S M"},"materials":{"type":"String","label":"Materials","value":"a small square of silk"},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":"touch"},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"24 Hours"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/runes-magenta-2.jpg"}
-{"_id":"FrN8Nf1cAbS7tw1q","type":"spell","name":"Power Word Kill","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You utter a word of power that can compel one creature you can see within range to die instantly. If the creature you choose has 100 hit points or fewer, it dies. Otherwise, the spell has no effect.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 266"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":9},"school":{"type":"String","label":"Spell School","value":"enc"},"components":{"type":"String","label":"Spell Components","value":"V"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"1 Creature"},"range":{"type":"String","label":"Range","value":"60 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/rip-jade-3.jpg"}
-{"_id":"Fsihw4CS1CKpQy8N","type":"spell","name":"Poison Spray","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. The creature must succeed on a Constitution saving throw or take 1d12 poison damage.</p>\n<p>⁠This spell’s damage increases by 1d12 when you reach 5th level (2d12), 11th level (3d12), and 17th level (4d12).</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 266"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":0},"school":{"type":"String","label":"Spell School","value":"con"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"1 Creature"},"range":{"type":"String","label":"Range","value":"10 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Spell Damage","value":"1d12"},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":"con"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/fireball-acid-2.jpg"}
-{"_id":"G30MxpRWW3RHizbf","type":"spell","name":"Astral Projection","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You and up to eight willing creatures within range project your astral bodies into the Astral Plane (the spell fails and the casting is wasted if you are already on that plane). The material body you leave behind is unconscious and in a state of suspended animation, it doesn't need food or air and doesn't age.</p>\n<p>Your astral body resembles your mortal form in almost every way, replicating your game statistics and possessions. The principal difference is the addition of a silvery cord that extends from between your shoulder blades and trails behind you, fading to invisibility after 1 foot. This cord is your tether to your material body. As long as the tether remains intact, you can find your way home. If the cord is cut-something that can happen only when an effect specifically states that it does-your soul and body are separated, killing you instantly.</p>\n<p>Your astral form can freely travel through the Astral Plane and can pass through portals there leading to any other plane. If you enter a new plane or return to the plane you were on when casting this spell, your body and possessions are transported along the silver cord, allowing you to re-enter your body as you enter the new plane. Your astral form is a separate incarnation. Any damage or other effects that apply to it have no effect on your physical body, nor do they persist when you return to it.</p>\n<p>The spell ends for you and your companions when you use your action to dismiss it. When the spell ends, the affected creature returns to its physical body, and it awakens.</p>\n<p>The spell might also end early for you or one of your companions. A successful dispel magic spell used against an astral or physical body ends the spell for that creature. If a creature's original body or its astral form drops to 0 hit points, the spell ends for that creature. If the spell ends and the silver cord is intact, the cord pulls the creature's astral form back to its body, ending its state of suspended animation.</p>\n<p>If you are returned to your body prematurely, your companions remain in their astral forms and must find their own way back to their bodies, usually by dropping to 0 hit points.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 215"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":9},"school":{"type":"String","label":"Spell School","value":"nec"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"For each creature you affect with this spell, you must provide one jacinth worth at least 1,000 gp and one ornately carved bar of silver worth at least 100 gp, all of which the spell consumes"},"target":{"type":"String","label":"Target","value":"Up to 8 Creatures"},"range":{"type":"String","label":"Range","value":"10 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Hour"},"duration":{"type":"String","label":"Duration","value":"Special"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/wind-grasp-eerie-3.jpg"}
-{"_id":"GLyVe9xDLknoo7L5","type":"spell","name":"Thunderwave","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn’t pushed.</p>\n<p>In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell’s effect, and the spell emits a thunderous boom audible out to 300 feet.</p>\n<p><strong>Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 282"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":1},"school":{"type":"String","label":"Spell School","value":"evo"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"15 ft. Cube"},"range":{"type":"String","label":"Range","value":"Self"},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"Instantaneous"},"damage":{"type":"String","label":"Spell Damage","value":"2d8"},"damageType":{"type":"String","label":"Damage Type","value":"thunder"},"save":{"type":"String","label":"Saving Throw","value":"con"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/lightning-jade-1.jpg"}
-{"_id":"GPs7KkhOfgYO3lYe","type":"spell","name":"Antilife Shell","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A shimmering barrier extends out from you in a 10-foot radius and moves with you, remaining centered on you and hedging out creatures other than undead and constructs. The barrier lasts for the duration.</p>\n<p>The barrier prevents an affected creature from passing or reaching through. An affected creature can cast spells or make attacks with ranged or reach weapons through the barrier.</p>\n<p>If you move so that an affected creature is forced to pass through the barrier, the spell ends.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 213"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":5},"school":{"type":"String","label":"Spell School","value":"abj"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"Self"},"range":{"type":"String","label":"Range","value":"10 ft. Radius"},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Hour"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/protect-jade-2.jpg"}
-{"_id":"GVBjRl950Tyc880D","type":"spell","name":"Clone","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>This spell grows an inert duplicate of a living creature as a safeguard against death. This clone forms inside a sealed vessel and grows to full size and maturity after 120 days; you can also choose to have the clone be a younger version of the same creature. It remains inert and endures indefinitely, as long as its vessel remains undisturbed.</p><p>At any time after the clone matures, if the original creature dies, its soul transfers to the clone, provided that the soul is free and willing to return. The clone is physically identical to the original and has the same personality, memories, and abilities, but none of the original's equipment. The original creature's physical remains, if they still exist, become inert and can't thereafter be restored to life, since the creature's soul is elsewhere.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 222"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":8},"school":{"type":"String","label":"Spell School","value":"nec"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A diamond worth at least 1,000 gp and at least 1 cubic inch of flesh of the creature that is to be cloned, which the spell consumes, and a vessel worth at least 2,000 gp that has a sealable lid and is large enough to hold a Medium creature, such as a huge urn, coffin, mud-filled cyst in the ground, or crystal container filled with salt water."},"target":{"type":"String","label":"Target","value":"Location"},"range":{"type":"String","label":"Range","value":"Touch"},"time":{"type":"String","label":"Casting Time","value":"1 Hour"},"duration":{"type":"String","label":"Duration","value":"Instantaneous"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/wind-grasp-air-2.jpg"}
-{"_id":"Gq40Mb2No2W2VlzT","type":"spell","name":"Create Undead","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You can cast this spell only at night. Choose up to three corpses of Medium or Small humanoids within range. Each corpse becomes a ghoul under your control. (The DM has game statistics for these creatures.)</p>\n<p>As a bonus action on each of your turns, you can mentally command any creature you animated with this spell if the creature is within 120 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.</p>\n<p>The creature is under your control for 24 hours, after which it stops obeying any command you have given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature before the current 24-hour period ends. This use of the spell reasserts your control over up to three creatures you have animated with this spell, rather than animating new ones.</p>\n<p><strong>Higher Levels.&nbsp;</strong>When you cast this spell using a 7th-level spell slot, you can animate or reassert control over four ghouls. When you cast this spell using an 8th-level spell slot, you can animate or reassert control over five ghouls or two ghasts or wights. When you cast this spell using a 9th-level spell slot, you can animate or reassert control over six ghouls, three ghasts or wights, or two mummies.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 229"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":6},"school":{"type":"String","label":"Spell School","value":"nec"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"One clay pot filled with grave dirt, one clay pot filled with brackish water, and one 150 gp black onyx stone for each corpse."},"target":{"type":"String","label":"Target","value":"Up to 3 Corpses"},"range":{"type":"String","label":"Range","value":"10 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Minute"},"duration":{"type":"String","label":"Duration","value":"24 Hours"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/horror-red-3.jpg"}
-{"_id":"H5HYMNHhFc9KzK92","type":"spell","name":"Grease","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Slick grease covers the ground in a 10-foot square centered on a point within range and turns it into difficult terrain for the duration.</p>\n<p>When the grease appears, each creature standing in its area must succeed on a Dexterity saving throw or fall prone. A creature that enters the area or ends its turn there must also succeed on a&nbsp;Dexterity saving throw or fall prone.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 246"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":1},"school":{"type":"String","label":"Spell School","value":"con"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A bit of pork rind or butter"},"target":{"type":"String","label":"Target","value":"10 ft. Square"},"range":{"type":"String","label":"Range","value":"60 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Minute"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":"dex"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/fog-orange-1.jpg"}
-{"_id":"HFRXnRjNY8pdtj9R","type":"spell","name":"Symbol","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>When you cast this spell, you inscribe a harmful glyph either on a surface (such as a section of floor, a wall, or a table) or within an object that can be closed to conceal the glyph (such as a book, a scroll, or a treasure⁠ chest). If you choose a surface, the glyph can cover an area of the surface no larger than 10 feet in diameter. If you choose an object, that object must remain in its place; if the object is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends without being triggered.</p>\n<p>The glyph is nearly invisible⁠, requiring an Intelligence (Investigation) check against your spell save DC to find it.</p>\n<p>You decide what triggers the glyph when you cast the spell. For glyphs inscribed on a surface, the most typical triggers include touching or stepping on the glyph, removing another object covering it, approaching within a certain distance of it, or manipulating the object that holds it. For glyphs inscribed within an object, the most common⁠ triggers are opening the object, approaching within a certain distance of it, or seeing or reading the glyph.</p>\n<p>You can further refine the trigger so the spell is activated only under certain circumstances or according to a creature’s physical characteristics⁠ (such as height or weight), or physical kind (for example, the ward could be set to affect hags or shapechangers). You can also specify creatures that don’t trigger the glyph, such as those who say a certain password.</p>\n<p>When you inscribe the glyph, choose one of the options below for its effect. Once triggered, the glyph glows, filling a 60-foot-radius sphere⁠ with dim light for 10 minutes, after which time the spell ends. Each creature in the sphere⁠ when the glyph activates is targeted by its effect, as is a creature that enters the Sphere for the first time on a turn or ends its turn there.</p>\n<ul>\n<li><strong>Death.</strong> Each target must make a Constitution saving throw, taking 10d10 necrotic damage on a failed save, or half as much damage on a successful save.</li>\n<li><strong>Discord.</strong> Each target must make a Constitution saving throw. On a failed save, a target bickers and argues with other creatures for 1 minute. During this time, it is incapable of meaningful communication⁠ and has disadvantage on Attack rolls and Ability Checks.</li>\n<li><strong>Fear.</strong> Each target must make a Wisdom saving throw and becomes Frightened for 1 minute on a failed save. While Frightened, the target drops whatever it is holding and must move at least 30 feet away from the glyph on each of its turns, if able.</li>\n<li><strong>Hopelessness.</strong> Each target must make a Charisma saving throw. On a failed save, the target is overwhelmed with despair for 1 minute. During this time, it can’t attack⁠ or target any creature with harmful Abilities, Spells, or other magical Effects.</li>\n<li><strong>Insanity.</strong> Each target must make an Intelligence saving throw. On a failed save, the target is driven insane for 1 minute. An insane creature can’t take Actions, can’t understand what other creatures say, can’t read, and speaks only in gibberish. The DM controls its Movement, which is erratic.</li>\n<li><strong>Pain.</strong> Each target must make a Constitution saving throw and becomes Incapacitated with excruciating pain for 1 minute on a failed save.</li>\n<li><strong>Sleep.</strong> Each target must make a Wisdom saving throw and falls Unconscious for 10 minutes on a failed save. A creature awakens if it takes damage or if someone uses an action to shake or slap it awake.</li>\n<li><strong>Stunning.</strong> Each target must make a Wisdom saving throw and becomes Stunned for 1 minute on a failed save.</li>\n</ul>"},"source":{"type":"String","label":"Source","value":"PHB pg. 280"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":7},"school":{"type":"String","label":"Spell School","value":"abj"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"Mercury, phosphorus, and powdered diamond and opal with a total value of at least 1,000 gp, which the spell consumes"},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":"Touch"},"time":{"type":"String","label":"Casting Time","value":"1 Minute"},"duration":{"type":"String","label":"Duration","value":"Until dispelled or triggered"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/runes-blue-3.jpg"}
-{"_id":"HHnl9FGUqG3d9B71","type":"spell","name":"Gust of Wind","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's duration. Each creature that starts its turn in the line must succeed on a Strength saving throw or be pushed 15 feet away from you in a direction following the line.</p><p>Any creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to you.</p><p>The gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them.</p><p>As a bonus action on each of your turns before the spell ends, you can change the direction in which the line blasts from you.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 248"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":2},"school":{"type":"String","label":"Spell School","value":"evo"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A legume seed."},"target":{"type":"String","label":"Target","value":"60 by 10 ft. Line"},"range":{"type":"String","label":"Range","value":"60 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"Instantaneous"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":"str"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/wind-sky-2.jpg"}
-{"_id":"HVnilM88pbGeGLvm","type":"spell","name":"Stoneskin","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>This spell turns the flesh of a willing creature you touch as hard as stone. Until the spell ends, the target has resistance to nonmagical bludgeoning, piercing, and slashing damage.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 278"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":4},"school":{"type":"String","label":"Spell School","value":"abj"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"Diamond dust worth 100 gp, which the spell consumes"},"target":{"type":"String","label":"Target","value":"1 willing creature"},"range":{"type":"String","label":"Range","value":"Touch"},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Hour"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/protect-orange-2.jpg"}
-{"_id":"Hj3Lua8zWsz6oumN","type":"spell","name":"Water Walk","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>This spell grants the ability to move across any liquid surface—such as water, acid, mud, snow, quicksand, or lava—as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat). Up to ten willing creatures you can see within range gain this ability for the duration.</p><p>If you target a creature submerged in a liquid, the spell carries the target to the surface of the liquid at a rate of 60 feet per round.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 287"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":3},"school":{"type":"String","label":"Spell School","value":"trs"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A piece of cork"},"target":{"type":"String","label":"Target","value":"Up to 10 willing creatures you can see"},"range":{"type":"String","label":"Range","value":"30 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Hour"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":true},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{"_sheetTab":"details"},"img":"systems/dnd5e/icons/skills/blue_20.jpg"}
-{"_id":"IHmKXAI1vj3UFlT9","type":"spell","name":"Commune with Nature","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You briefly become one with nature and gain knowledge of the surrounding territory. In the outdoors, the spell gives you knowledge of the land within 3 miles of you. In caves and other natural underground settings, the radius is limited to 300 feet. The spell doesn’t function where nature has been replaced by construction, such as in dungeons and towns.</p>\n<p>You instantly gain knowledge of up to three facts of your choice about any of the following subjects as they relate to the area:</p>\n<ul>\n<li>terrain and bodies of water</li>\n<li>prevalent plants, minerals, animals, or peoples</li>\n<li>powerful celestials, fey, fiends, elementals, or undead</li>\n<li>influence from other planes of existence</li>\n<li>buildings</li>\n</ul>\n<p>For example, you could determine the location of powerful undead in the area, the location of major sources of safe drinking water, and the location of any nearby towns.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 224"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":5},"school":{"type":"String","label":"Spell School","value":"div"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"Self"},"range":{"type":"String","label":"Range","value":"Touch"},"time":{"type":"String","label":"Casting Time","value":"1 Minute"},"duration":{"type":"String","label":"Duration","value":"Instantaneous"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":true},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/leaf-acid-2.jpg"}
-{"_id":"IShEwx3EYeH7lG2c","type":"spell","name":"Chain Lightning","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You create a bolt of lightning that arcs toward a target of your choice that you can see within range. Three bolts then leap from that target to as many as three other targets, each of which must be within 30 feet of the first target. A target can be a creature or an object and can be targeted by only one of the bolts.</p>\n<p>A target must make a Dexterity saving throw. The target takes 10d8 lightning damage on a failed save, or half as much damage on a successful one.</p>\n<p><strong>Higher Levels.&nbsp;</strong>When you cast this spell using a spell slot of 7th level or higher, one additional bolt leaps from the first target to another target for each slot level above 6th.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 221"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":6},"school":{"type":"String","label":"Spell School","value":"evo"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins"},"target":{"type":"String","label":"Target","value":"One Creature"},"range":{"type":"String","label":"Range","value":"150 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"Instantaneous"},"damage":{"type":"String","label":"Spell Damage","value":"10d8"},"damageType":{"type":"String","label":"Damage Type","value":"lightning"},"save":{"type":"String","label":"Saving Throw","value":"dex"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/lightning-blue-1.jpg"}
-{"_id":"Ig7WtkVurbAyCgYp","type":"spell","name":"Giant Insect","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You transform up to ten centipedes, three spiders, five wasps, or one Scorpion within range into giant versions of their natural forms for the Duration. A centipede becomes a Giant Centipede, a Spider becomes a Giant Spider, a wasp becomes a Giant Wasp, and a Scorpion becomes a Giant Scorpion.</p>\n<p>Each creature obeys your verbal commands, and in Combat, they act on Your Turn each round. The DM has the Statistics for these creatures and resolves their Actions and Movement.</p>\n<p>A creature remains in its giant size for the Duration, until it drops to 0 Hit Points, or until you use an action to dismiss the effect on it.</p>\n<p>The DM might allow you to choose different Targets. For example, if you transform a bee, its giant version might have the same Statistics as a Giant Wasp.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 245"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":4},"school":{"type":"String","label":"Spell School","value":"trs"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":"30 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"10 Minutes"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/leaf-orange-2.jpg"}
-{"_id":"Ih9YXmCIEbfrhrSh","type":"spell","name":"Plant Growth","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>This spell channels vitality into plants within a specific area. There are two possible uses for the spell, granting either immediate or long-term benefits.</p><p>If you cast this spell using 1 action, choose a point within range. All normal plants in a 100-foot radius centered on that point become thick and overgrown. A creature moving through the area must spend 4 feet of movement for every 1 foot it moves.</p><p>You can exclude one or more areas of any size within the spell's area from being affected.</p><p>If you cast this spell over 8 hours, you enrich the land. All plants in a half-mile radius centered on a point within range become enriched for 1 year. The plants yield twice the normal amount of food when harvested.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 266"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":3},"school":{"type":"String","label":"Spell School","value":"trs"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"100 ft. or 1/2 mile radius"},"range":{"type":"String","label":"Range","value":"150 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action or 8 Hours"},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/leaf-acid-2.jpg"}
-{"_id":"InQTrVQbJo6UJJbm","type":"spell","name":"Awaken","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>After spending the casting time tracing magical pathways within a precious gemstone, you touch a Huge or smaller beast or plant. The target must have either no Intelligence score or an Intelligence of 3 or less. The target gains an Intelligence of 10. The target also gains the ability to speak one language you know. If the target is a plant, it gains the ability to move its limbs, roots, vines, creepers, and so forth, and it gains senses similar to a human's. Your DM chooses statistics appropriate for the awakened plant, such as the statistics for the awakened shrub or the awakened tree.</p>\n<p>The awakened beast or plant is charmed by you for 30 days or until you or your companions do anything harmful to it. When the charmed condition ends, the awakened creature chooses whether to remain friendly to you, based on how you treated it while it was charmed.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 216"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":5},"school":{"type":"String","label":"Spell School","value":"trs"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"An agate worth at least 1,000 gp, which the spell consumes"},"target":{"type":"String","label":"Target","value":"One Beast or Plant"},"range":{"type":"String","label":"Range","value":"Touch"},"time":{"type":"String","label":"Casting Time","value":"8 Hours"},"duration":{"type":"String","label":"Duration","value":"30 Days"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/leaf-royal-3.jpg"}
-{"_id":"IpMU47TCRewKjkkm","type":"spell","name":"Telekinesis","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You gain the ability to move or manipulate creatures or objects⁠ by thought. When you cast the spell, and as your action each round for the Duration, you can exert your will on one creature or object that you can see within range, causing the appropriate effect below. You can affect the same target round after round, or choose a new one at any time. If you switch targets⁠, the prior target is no longer affected by the spell.</p>\n<p><strong>Creature</strong>. You can try to move a Huge or smaller creature. Make an ability check with your spellcasting⁠ ability contested by the creature’s Strength check. If you win the contest, you move the creature up to 30 feet in any direction, including upward but not beyond the range of this spell. Until the end of your next turn, the creature is Restrained in your telekinetic grip. A creature lifted upward is suspended in mid-air.</p>\n<p>On subsequent rounds, you can use your action to attempt to maintain your telekinetic grip on the creature by repeating the contest.</p>\n<p><strong>Object</strong>. You can try to move an object that weighs up to 1,000 pounds. If the object isn’t being worn or carried, you automatically move it up to 30 feet in any direction, but not beyond the range of this spell.</p>\n<p>If the object is worn or carried by a creature, you must make an ability check with your Spellcasting ability contested by that creature’s Strength check. If you succeed, you pull the object away from that creature and can move it up to 30 feet in any direction but not beyond the range of this spell.</p>\n<p>You can exert fine control on Objects with your telekinetic grip, such as manipulating a simple tool, opening a door or a container, stowing or retrieving an item from an open container, or pouring the contents from a vial.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 280"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":5},"school":{"type":"String","label":"Spell School","value":"trs"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"A huge or smaller creature or an object that weighs up to 1,000 pound"},"range":{"type":"String","label":"Range","value":"60 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"10 Minutes"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/wind-grasp-air-3.jpg"}
-{"_id":"J9LJ9WeHPOIk7ooT","type":"spell","name":"Cloudkill","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You create a 20-foot-radius sphere of poisonous, yellow-green fog centered on a point you choose within range. The fog spreads around corners. It lasts for the duration or until strong wind disperses the fog, ending the spell. Its area is heavily obscured.</p>\n<p>When a creature enters the spell's area for the first time on a turn or starts its turn there, that creature must make a Constitution saving throw. The creature takes 5d8 poison damage on a failed save, or half as much damage on a successful one. Creatures are affected even if they hold their breath or don't need to breathe.</p>\n<p>The fog moves 10 feet away from you at the start of each of your turns, rolling along the surface of the ground. The vapors, being heavier than air, sink to the lowest level of the land, even pouring down openings.</p>\n<p><strong>Higher Levels.&nbsp;</strong>When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 222"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":5},"school":{"type":"String","label":"Spell School","value":"con"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"20 ft. Radius"},"range":{"type":"String","label":"Range","value":"120 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"10 Minutes"},"damage":{"type":"String","label":"Spell Damage","value":"5d8"},"damageType":{"type":"String","label":"Damage Type","value":"poison"},"save":{"type":"String","label":"Saving Throw","value":"con"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/fog-acid-3.jpg"}
-{"_id":"JKS8HTy94C6IQjZi","type":"spell","name":"Magic Jar","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Your body falls into a catatonic state as your soul leaves it and enters the container you used for the spell's material component. While your soul inhabits the container, you are aware of your surroundings as if you were in the container's space. You can't move or use reactions. The only action you can take is to project your soul up to 100 feet out of the container, either returning to your living body (and ending the spell) or attempting to possess a humanoids body.</p>\n<p>You can attempt to possess any humanoid within 100 feet of you that you can see (creatures warded by a protection from evil and good or magic circle spell can't be possessed). The target must make a Charisma saving throw. On a failure, your soul moves into the target's body, and the target's soul becomes trapped in the container. On a success, the target resists your efforts to possess it, and you can't attempt to possess it again for 24 hours.</p>\n<p>Once you possess a creature's body, you control it. Your game statistics are replaced by the statistics of the creature, though you retain your alignment and your Intelligence, Wisdom, and Charisma scores. You retain the benefit of your own class features. If the target has any class levels, you can't use any of its class features.</p>\n<p>Meanwhile, the possessed creature's soul can perceive from the container using its own senses, but it can't move or take actions at all.</p>\n<p>While possessing a body, you can use your action to return from the host body to the container if it is within 100 feet of you, returning the host creature's soul to its body. If the host body dies while you're in it, the creature dies, and you must make a Charisma saving throw against your own spellcasting DC. On a success, you return to the container if it is within 100 feet of you. Otherwise, you die.</p>\n<p>If the container is destroyed or the spell ends, your soul immediately returns to your body. If your body is more than 100 feet away from you or if your body is dead when you attempt to return to it, you die. If another creature's soul is in the container when it is destroyed, the creature's soul returns to its body if the body is alive and within 100 feet. Otherwise, that creature dies.</p>\n<p>When the spell ends, the container is destroyed.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 257"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":6},"school":{"type":"String","label":"Spell School","value":"nec"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A gem, crystal, reliquary, or some other ornamental container worth at least 500gp"},"target":{"type":"String","label":"Target","value":"Self"},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":"1 Minute"},"duration":{"type":"String","label":"Duration","value":"Until dispelled"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/protect-eerie-3.jpg"}
-{"_id":"JSIwWpa8vs1wgv1m","type":"spell","name":"Delayed Blast Fireball","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A beam of yellow light flashes from your pointing finger, then condenses to linger at a chosen point within range as a glowing bead for the duration. When the spell ends, either because your concentration is broken or because you decide to end it, the bead blossoms with a low roar into an explosion of flame that spreads around corners. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A creature takes fire damage equal to the total accumulated damage on a failed save, or half as much damage on a successful one.</p>\n<p>The spell's base damage is 12d6. If at the end of your turn the bead has not yet detonated, the damage increases by 1d6.</p>\n<p>If the glowing bead is touched before the interval has expired, the creature touching it must make a Dexterity saving throw. On a failed save, the spell ends immediately, causing the bead to erupt in flame. On a successful save, the creature can throw the bead up to 40 feet. When it strikes a creature or a solid object, the spell ends, and the bead explodes.</p>\n<p>The fire damages objects in the area and ignites flammable objects that aren't being worn or carried.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 8th level or higher, the base damage increases by 1d6 for each slot level above 7th.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 230"},"spellType":{"type":"String","label":"Spell Type","value":"attack"},"level":{"type":"Number","label":"Spell Level","value":7},"school":{"type":"String","label":"Spell School","value":"evo"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A tiny ball of bat guano and sulfur"},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":"150 feet"},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Minute"},"damage":{"type":"String","label":"Spell Damage","value":"12d6"},"damageType":{"type":"String","label":"Damage Type","value":"fire"},"save":{"type":"String","label":"Saving Throw","value":"dex"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/fireball-red-3.jpg"}
-{"_id":"JfY5CvzLRe2BMtuG","type":"spell","name":"Fire Shield","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Thin and wispy flames wreathe your body for the Duration, shedding bright light in a 10-foot radius and dim light for an additional 10 feet. You can end the spell early by using an action to dismiss it.</p>\n<p>The flames provide you with a warm shi⁠eld or a chill sh⁠ield, as you choose. The warm shi⁠eld grants you Resistance to cold damage, and the chill shi⁠eld grants you resist⁠ance to fire damage.</p>\n<p>In addition, whenever a creature within 5 feet of you hits you with a melee Attack, the shiel⁠d erupts with flame. The attacker takes 2d8 fire damage from a warm shie⁠ld, or 2d8 cold damage from a cold sh⁠ield.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 242"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":4},"school":{"type":"String","label":"Spell School","value":"evo"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A bit of phosphorus or a firefly"},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":"Self"},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"10 Minutes"},"damage":{"type":"String","label":"Spell Damage","value":"2d8"},"damageType":{"type":"String","label":"Damage Type","value":"fire"},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/protect-red-3.jpg"}
-{"_id":"JiigEMlJ9BkfAQQP","type":"spell","name":"Simulacrum","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You shape an illusory duplicate of one beast or humanoid that is within range for the entire casting time of the spell. The duplicate is a creature, partially real and formed from ice or snow, and it can take actions and otherwise be affected as a normal creature. It appears to be the same as the original, but it has half the creature's hit point maximum and is formed without any equipment. Otherwise, the illusion uses all the statistics of the creature it duplicates.</p>\n<p>The simulacrum is friendly to you and creatures you designate. It obeys your spoken commands, moving and acting in accordance with your wishes and acting on your turn in combat. The simulacrum lacks the ability to learn or become more powerful, so it never increases its level or other abilities, nor can it regain expended spell slots.</p>\n<p>If the simulacrum is damaged, you can repair it in an alchemical laboratory, using rare herbs and minerals worth 100 gp per hit point it regains. The simulacrum lasts until it drops to 0 hit points, at which point it reverts to snow and melts instantly.</p>\n<p>If you cast this spell again, any currently active duplicates you created with this spell are instantly destroyed.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 276"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":7},"school":{"type":"String","label":"Spell School","value":"ill"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"Snow or ice in quantities sufficient to made a life-size copy of the duplicated creature; some hair, fingernail clippings, or other piece of that creature’s body placed inside the snow or ice; and powdered ruby worth 1,500 gp, sprinkled over the duplicate and consumed by the spell"},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":"Touch"},"time":{"type":"String","label":"Casting Time","value":"12 Hours"},"duration":{"type":"String","label":"Duration","value":"Until dispelled"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/link-royal-3.jpg"}
-{"_id":"Jiozpu8Oyk3VfA0R","type":"spell","name":"Zone of Truth","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You create a magical zone that guards against deception⁠ in a 15-foot-radius sphere⁠ centered on a point of your choice within range. Until the spell ends, a creature that enters the spell’s area for the first time on a turn or starts its turn there must make a Charisma saving throw. On a failed save, a creature can’t speak a deliberate lie while in the radius. You know whether each creature succeeds or fails on its saving throw.</p>\n<p>An affected creature is aware of the spell and can thus avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive in its answers as long as it remains within the boundaries of the truth.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 289"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":2},"school":{"type":"String","label":"Spell School","value":"enc"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"15 ft. radius sphere"},"range":{"type":"String","label":"Range","value":"60 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"10 Minutes"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":"cha"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/runes-magenta-2.jpg"}
-{"_id":"K1vZxyXLxJZEuBjn","type":"spell","name":"Clairvoyance","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You create an invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees). The sensor remains in place for the duration, and it can’t be attacked or otherwise interacted with.</p>\n<p>When you cast the spell, you choose seeing or hearing. You can use the chosen sense through the sensor as if you were in its space. As your action, you can switch between seeing and hearing.</p>\n<p>A creature that can see the sensor (such as a creature benefiting from see invisibility or truesight) sees a luminous, intangible orb about the size of your fist.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 222"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":3},"school":{"type":"String","label":"Spell School","value":"div"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A focus worth at least 100gp, either a jeweled horn for hearing or a glass eye for seeing."},"target":{"type":"String","label":"Target","value":"Location"},"range":{"type":"String","label":"Range","value":"1 Mile"},"time":{"type":"String","label":"Casting Time","value":"10 Minutes"},"duration":{"type":"String","label":"Duration","value":"10 Minutes"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/evil-eye-eerie-2.jpg"}
-{"_id":"K3gVWC88DSrPUmVq","type":"spell","name":"Feather Fall","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Choose up to five falling creatures within range. A falling creature's rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends, it takes no falling damage and can land on its feet, and the spell ends for that creature.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 239"},"spellType":{"type":"String","label":"Spell Type","value":"heal"},"level":{"type":"Number","label":"Spell Level","value":1},"school":{"type":"String","label":"Spell School","value":"trs"},"components":{"type":"String","label":"Spell Components","value":"V, M"},"materials":{"type":"String","label":"Materials","value":"A small feather or piece of down"},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":"60 feet"},"time":{"type":"String","label":"Casting Time","value":"1 Reaction, which you take when you or a creature within 60 ft. of you falls"},"duration":{"type":"String","label":"Duration","value":"1 Minute"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/wind-magenta-2.jpg"}
-{"_id":"KEzgCdbYilPbMTtF","type":"spell","name":"Glibness","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Until the spell ends, when you make a Charisma check, you can replace the number you roll with a 15. Additionally, no matter what you say, magic that would determine if you are telling the truth indicates that you are being truthful.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 245"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":8},"school":{"type":"String","label":"Spell School","value":"trs"},"components":{"type":"String","label":"Spell Components","value":"V"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"self"},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Hour"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/fog-blue-2.jpg"}
-{"_id":"KaCbiV2uO5xh1L0Z","type":"spell","name":"Find Steed","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You summon a spirit that assumes the form of an unusually intelligent, strong, and loyal steed, creating a long-lasting bond with it. Appearing in an unoccupied space within range, the steed takes on a form that you choose, such as a warhorse, a pony, a camel, an elk, or a mastiff. (Your DM might allow other animals to be summoned as steeds.) The steed has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of its normal type. Additionally, if your steed has an Intelligence of 5 or less, its Intelligence becomes 6, and it gains the ability to understand one language of your choice that you speak.</p>\n<p>Your steed serves you as a mount, both in combat and out, and you have an instinctive bond with it that allows you to fight as a seamless unit. While mounted on your steed, you can make any spell you cast that targets only you also target your steed.</p>\n<p>When the steed drops to 0 hit points, it disappears, leaving behind no physical form. You can also dismiss your steed at any time as an action, causing it to disappear. In either case, casting this spell again summons the same steed, restored to its hit point maximum.</p>\n<p>While your steed is within 1 mile of you, you can communicate with it telepathically.</p>\n<p>You can’t have more than one steed bonded by this spell at a time. As an action, you can release the steed from its bond at any time, causing it to disappear.</p>"},"source":{"type":"String","label":"Source"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":2},"school":{"type":"String","label":"Spell School","value":"con"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"Self"},"range":{"type":"String","label":"Range","value":"Touch"},"time":{"type":"String","label":"Casting Time","value":"10 Minutes"},"duration":{"type":"String","label":"Duration","value":"Instantaneous"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{"_sheetTab":"description"},"img":"systems/dnd5e/icons/spells/wild-jade-2.jpg"}
-{"_id":"KlJe6Rn8uTvaRVo0","type":"spell","name":"Magic Circle","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You create a 10-foot-radius, 20-foot-tall Cylinder of magical energy centered on a point on the ground that you can see within range. Glowing runes appear wherever the cylin⁠der intersects with the floor or other surface.</p>\n<p>Choose one or more of the following types of creatures: Celestials, Elementals, fey, Fiends, or Undead. The circle affects a creature of the chosen type in the following ways:</p>\n<ul>\n<li>The creature can’t willingly enter the c⁠ylinder by nonmagical means. If the creature tries to use teleportation or interplanar travel to do so, it must first succeed on a Charisma saving throw.</li>\n<li>The creature has disadvantage on Attack rolls against Targets within the Cylinder.</li>\n<li>Targets within the c⁠ylinder can’t be Charmed, Frightened, or possessed by the creature.</li>\n</ul>\n<p>When you cast this spell, you can elect to cause its magic to operate in the reverse direction, preventing a creature of the specified type from leaving the cyl⁠inder and protecting targ⁠ets outside it.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 4th level or higher, the Duration increases by 1 Hour for each slot level above 3rd.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 256"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":3},"school":{"type":"String","label":"Spell School","value":"abj"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"Holy water or powdered silver and iron worth at least 100gp, which the spell consumes"},"target":{"type":"String","label":"Target","value":"10 ft. radius, 20 ft. tall cylinder"},"range":{"type":"String","label":"Range","value":"10 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Minute"},"duration":{"type":"String","label":"Duration","value":"1 Hour"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/runes-blue-3.jpg"}
-{"_id":"L1IxnAPS2G4T0nP1","type":"spell","name":"Flesh to Stone","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You attempt to turn one creature that you can see within range into stone. If the target’s body is made of flesh, the creature must make a Constitution saving throw. On a failed save, it is Restrained as its flesh begins to harden. On a successful save, the creature isn’t affected.</p>\n<p>A creature Restrained by this spell must make another Constitution saving throw at the end of each of its turns. If it successfully saves against this spell three times, the spell ends. If it fails its saves three times, it is turned to stone and subjected to the Petrified condition for the Duration. The successes and failures don’t need to be consecutive; keep track of both until the target collects three of a kind.</p>\n<p>If the creature is physically broken while Petrified, it suffers from similar deformities if it reverts to its original state.</p>\n<p>If you maintain your Concentration on this spell for the entire possible Duration, the creature is turned to stone until the effect is removed.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 243"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":6},"school":{"type":"String","label":"Spell School","value":"trs"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A pinch of lime, water, and earth"},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":"60 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Minute"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":"con"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/link-blue-2.jpg"}
-{"_id":"LBOuJDaoNWlGSRHH","type":"spell","name":"Legend Lore","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Name or describe a person, place, or object. The spell brings to your mind a brief summary of the significant lore about the thing you named. The lore might consist of current tales, forgotten stories, or even secret lore that has never been widely known. If the thing you named isn't of legendary importance, you gain no information. The more information you already have about the thing, the more precise and detailed the information you receive is.</p><p>The information you learn is accurate but might be couched in figurative language. For example, if you have a mysterious magic axe on hand, the spell might yield this information: \"Woe to the evildoer whose hand touches the axe, for even the haft slices the hand of the evil ones. Only a true Child of Stone, lover and beloved of Moradin, may awaken the true powers of the axe, and only with the sacred word Rudnogg on the lips.\"</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 254"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":5},"school":{"type":"String","label":"Spell School","value":"div"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"Incense worth at least 250gp, which the spell consumes, and four ivory strips worth at least 50gp each."},"target":{"type":"String","label":"Target","value":"Self"},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":"10 Minutes"},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/runes-royal-2.jpg"}
-{"_id":"LPggdzXOSWJoG2SQ","type":"spell","name":"Mind Blank","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Until the spell ends, one willing creature you touch is immune to psychic damage, any effect that would sense its emotions or read its thoughts, Divination Spells, and the Charmed condition. The spell even foils Wish s⁠pells and Spells or Effects of similar power used to affect the target’s mind or to gain information about the target.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 259"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":8},"school":{"type":"String","label":"Spell School","value":"abj"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"One willing creature"},"range":{"type":"String","label":"Range","value":"Touch"},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"24 Hours"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/air-burst-sky-3.jpg"}
-{"_id":"LWDDi2S9UiyJVWrX","type":"spell","name":"Lightning Bolt","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one.</p>\n<p>The lightning ignites flammable objects in the area that aren't being worn or carried.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 255"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":3},"school":{"type":"String","label":"Spell School","value":"evo"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A bit of fur and a rod of amber, crystal, or glass"},"target":{"type":"String","label":"Target","value":"5 ft. Line"},"range":{"type":"String","label":"Range","value":"100 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"Instantaneous"},"damage":{"type":"String","label":"Spell Damage","value":"8d6"},"damageType":{"type":"String","label":"Damage Type","value":"lightning"},"save":{"type":"String","label":"Saving Throw","value":"dex"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/lightning-blue-2.jpg"}
-{"_id":"LXOD0YIH4dXk8B2T","type":"spell","name":"Instant Summons","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You touch an object weighing 10 pounds or less whose longest dimension is 6 feet or less. The spell leaves an Invisible mark on its surface and invisibly inscribes the name of the item on the sapphire you use as the material component. Each time you cast this spell, you must use a different sapphire.</p>\n<p>At any time thereafter, you can use your action to speak the item’s name and crush the sapphire. The item instantly appears in your hand regardless of physical or planar distances, and the spell ends.</p>\n<p>If another creature is holding or carrying the item, crushing the sapphire doesn’t transport the item to you, but instead you learn who the creature possessing the object is and roughly where that creature is located at that moment.</p>\n<p>Dispel Magic or a similar effect successfully applied to the sapphire ends this spell’s effect.</p>"},"source":{"type":"String","label":"Source"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":6},"school":{"type":"String","label":"Spell School","value":"con"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A sapphire worth 1000gp"},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":"Touch"},"time":{"type":"String","label":"Casting Time","value":"1 Minute"},"duration":{"type":"String","label":"Duration","value":"Until dispelled"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":true},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/runes-blue-2.jpg"}
-{"_id":"LmwIMOyF0XB3vRVc","type":"spell","name":"Misty Step","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 260"},"spellType":{"type":"String","label":"Spell Type","value":"attack"},"level":{"type":"Number","label":"Spell Level","value":2},"school":{"type":"String","label":"Spell School","value":"con"},"components":{"type":"String","label":"Spell Components","value":"V"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"Self"},"range":{"type":"String","label":"Range","value":"30 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Bonus Action"},"duration":{"type":"String","label":"Duration","value":"Instantaneous"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/wind-grasp-air-1.jpg"}
-{"_id":"LqM67Am1884eTUaA","type":"spell","name":"True Strike","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You extend your hand and point a finger at a target in range. Your magic grants you a brief insight⁠ into the target’s defenses. On your next turn, you gain advantage on your first attack⁠ roll against the target, provided that this spell hasn’t ended.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 284"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":0},"school":{"type":"String","label":"Spell School","value":"div"},"components":{"type":"String","label":"Spell Components","value":"S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"One Creature"},"range":{"type":"String","label":"Range","value":"30 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Round"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/enchant-sky-1.jpg"}
-{"_id":"LrQ8wNRPExPDdubB","type":"spell","name":"Protection from Energy","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>For the duration, the willing creature you touch has resistance to one damage type of your choice: acid, cold, fire, lightning, or thunder.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 270"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":3},"school":{"type":"String","label":"Spell School","value":"abj"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"1 Creature"},"range":{"type":"String","label":"Range","value":"Touch"},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Hour"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/protect-jade-2.jpg"}
-{"_id":"LwwgyM2GZMhraBdb","type":"spell","name":"Light","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.</p><p>If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 255"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":0},"school":{"type":"String","label":"Spell School","value":"evo"},"components":{"type":"String","label":"Spell Components","value":"V, M"},"materials":{"type":"String","label":"Materials","value":"A firefly or phosphorescent moss."},"target":{"type":"String","label":"Target","value":"One Object"},"range":{"type":"String","label":"Range","value":"Touch"},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Hour"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":"dex"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/light-sky-1.jpg"}
-{"_id":"M3FDMRJQwdXetrae","type":"spell","name":"Hideous Laughter","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A creature of your choice that you can see within range perceives everything as hilariously funny and falls into fits of laughter if this spell affects it. The target must succeed on a Wisdom saving throw or fall prone, becoming Incapacitated and unable to stand up for the Duration. A creature with an Intelligence score of 4 or less isn’t affected.</p>\n<p>At the end of each of its turns, and each time it takes damage, the target can make another Wisdom saving throw. The target has advantage on the saving throw if it’s triggered by damage. On a success, the spell ends.</p>"},"source":{"type":"String","label":"Source"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":1},"school":{"type":"String","label":"Spell School","value":"enc"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"Tiny tarts and a feather that is waved in the air"},"target":{"type":"String","label":"Target","value":"1 Creature"},"range":{"type":"String","label":"Range","value":"30 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Minute"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":"wis"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/explosion-magenta-2.jpg"}
-{"_id":"M4biuD4lF7IcRvm6","type":"spell","name":"Continual Flame","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered or hidden but not smothered or quenched.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 227"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":2},"school":{"type":"String","label":"Spell School","value":"evo"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"Ruby dust worth 50 gp, which the spell consumes"},"target":{"type":"String","label":"Target","value":"One Object"},"range":{"type":"String","label":"Range","value":"Touch"},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"Until Dispelled"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/explosion-orange-2.jpg"}
-{"_id":"MIWwZQPphry9tDlO","type":"spell","name":"Longstrider","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You touch a creature. The target's speed increases by 10 feet until the spell ends.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 256"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":1},"school":{"type":"String","label":"Spell School","value":"trs"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A pinch of dirt"},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":"Touch"},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Hour"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/wind-sky-1.jpg"}
-{"_id":"MKrmEDgKr6aJYWlv","type":"spell","name":"Hold Person","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.</p>\n<p><strong>Higher Levels.&nbsp;</strong>When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 251"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":2},"school":{"type":"String","label":"Spell School","value":"enc"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A small, straight piece of iron"},"target":{"type":"String","label":"Target","value":"One Enemy"},"range":{"type":"String","label":"Range","value":"60 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"Up to 1 Minute"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":"wis"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/shielding-eerie-2.jpg"}
-{"_id":"MLF4NlRrq8VE3hGH","type":"spell","name":"Shocking Grasp","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn.</p>\n<p>The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).</p>"},"source":{"type":"String","label":"Source"},"spellType":{"type":"String","label":"Spell Type","value":"attack"},"level":{"type":"Number","label":"Spell Level","value":0},"school":{"type":"String","label":"Spell School","value":"evo"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"One Creature"},"range":{"type":"String","label":"Range","value":"Touch"},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"Instantaneous"},"damage":{"type":"String","label":"Spell Damage","value":"1d8"},"damageType":{"type":"String","label":"Damage Type","value":"lightning"},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{"_sheetTab":"details"},"img":"systems/dnd5e/icons/spells/lightning-blue-1.jpg"}
-{"_id":"MLvzUsfzixnuHLKH","type":"spell","name":"Beacon of Hope","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>This spell bestows hope and vitality. Choose any number of creatures within range. For the duration, each target has advantage on Wisdom saving throws and death saving throws, and regains the maximum number of hit points possible from any healing.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 217"},"spellType":{"type":"String","label":"Spell Type","value":"attack"},"level":{"type":"Number","label":"Spell Level","value":3},"school":{"type":"String","label":"Spell School","value":"abj"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"Any Creatures"},"range":{"type":"String","label":"Range","value":"30 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Minute"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/light-sky-3.jpg"}
-{"_id":"MSDKYSeUOBSklawH","type":"spell","name":"Silence","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>For the Duration, no sound can be created within or pass through a 20-foot-radius s⁠phere centered on a point you choose within range. Any creature or object entirely inside the s⁠phere is immune to thunder damage, and creatures are Deafened while entirely inside it. Casting a Spell that includes a verbal component is impossible there.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 275"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":2},"school":{"type":"String","label":"Spell School","value":"ill"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"20 ft. radius sphere"},"range":{"type":"String","label":"Range","value":"120 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"10 minutes"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":true},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/runes-magenta-1.jpg"}
-{"_id":"MZq6HRcJ0KKr4wlc","type":"spell","name":"Etherealness","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You step into the border regions of the Ethereal Plane, in the area where it overlaps with your current plane. You remain in the Border Ethereal for the Duration or until you use your action to dismiss the spell. During this time, you can move in any direction. If you move up or down, every foot of Movement costs an extra foot. You can see and hear the plane you originated from, but everything there looks gray, and you can’t see anything more than 60 feet away.</p>\n<p>While on the Ethereal Plane, you can only affect and be affected by other creatures on that plane. Creatures that aren’t on the Ethereal Plane can’t perceive you and can’t interact with you, unless a sp⁠ecial ability or magic has given them the ability to do so.</p>\n<p>You ignore all Objects and Effects that aren’t on the Ethereal Plane, allowing you to move through obje⁠cts you perceive on the plane you originated from.</p>\n<p>When the spell ends, you immediately return to the plane you originated from in the spot you currently occupy. If you occupy the same spot as a solid object or creature when this happens, you are immediately shunted to the nearest unoccupied space that you can occupy and take force damage equal to twice the number of feet you are moved.</p>\n<p>This spell has no effect if you cast it while you are on the Ethereal Plane or a plane that doesn’t border it, such as one of the Outer Planes.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 8th level or higher, you can target up to three willing creatures (including you) for each slot level above 7th. The creatures must be within 10 feet of you when you cast the spell.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 238"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":7},"school":{"type":"String","label":"Spell School","value":"trs"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":"Self"},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"8 Hours"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/fog-sky-3.jpg"}
-{"_id":"MiTn0OnKxRqIfCwt","type":"spell","name":"Detect Evil and Good","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or object within 30 feet of you that has been magically consecrated or desecrated.</p><p>The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 231"},"spellType":{"type":"String","label":"Spell Type","value":"attack"},"level":{"type":"Number","label":"Spell Level","value":1},"school":{"type":"String","label":"Spell School","value":"div"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"Self"},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"10 Minutes"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/air-burst-sky-2.jpg"}
-{"_id":"MlmPlYlwRXbbFJuz","type":"spell","name":"Shield","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 275"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":1},"school":{"type":"String","label":"Spell School","value":"abj"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"Self"},"range":{"type":"String","label":"Range","value":"Touch"},"time":{"type":"String","label":"Casting Time","value":"1 Reaction"},"duration":{"type":"String","label":"Duration","value":"1 Round"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{"_sheetTab":"description"},"img":"systems/dnd5e/icons/spells/protect-magenta-1.jpg"}
-{"_id":"Ms0lMaoRkcInj3uw","type":"spell","name":"Sleep","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures).</p>\n<p>Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected.</p>\n<p>Undead and creatures immune to being charmed aren’t affected by this spell.</p>\n<p><strong>Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 276"},"spellType":{"type":"String","label":"Spell Type","value":"attack"},"level":{"type":"Number","label":"Spell Level","value":1},"school":{"type":"String","label":"Spell School","value":"enc"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A pinch of fine sand, rose petals, or a cricket."},"target":{"type":"String","label":"Target","value":"20 ft. Radius"},"range":{"type":"String","label":"Range","value":"90 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Minute"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/light-magenta-1.jpg"}
-{"_id":"MxA9MisqwhIKxdA2","type":"spell","name":"Web","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You conjure a mass of thick, sticky webbing at a point of your choice within range. The webs fill a 20-foot cube from that point for the Duration. The webs are difficult terrain and lightly obscure their area.</p>\n<p>If the webs aren’t anchored between two solid masses (such as walls or trees) or layered across a floor, wall, or ceiling, the conjured web collapses on itself, and the spell ends at the start of your next turn. Webs layered over a flat surface have a depth of 5 feet.</p>\n<p>Each creature that starts its turn in the webs or that enters them during its turn must make a Dexterity saving throw. On a failed save, the creature is Restrained as long as it remains in the webs or until it breaks free.</p>\n<p>A creature Restrained by the webs can use its action to make a Strength check against your spell save DC. If it succeeds, it is no longer Restrained.</p>\n<p>The webs are flammable. Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 287"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":2},"school":{"type":"String","label":"Spell School","value":"con"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A bit of spiderweb"},"target":{"type":"String","label":"Target","value":"20 ft. cube"},"range":{"type":"String","label":"Range","value":"60 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Hour"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":"dex"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/shielding-spirit-3.jpg"}
-{"_id":"N4bYEmQnfrK66Nbn","type":"spell","name":"Thaumaturgy","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You create one of the following magical effects within range:</p>\n<ul>\n<li>Your voice booms up to three times as loud as normal for 1 minute.</li>\n<li>You cause flames to flicker, brighten, dim, or change color for 1 minute.</li>\n<li>You cause harmless tremors in the ground for 1 minute.</li>\n<li>You create a sound that originates from a point of your choice within range.</li>\n<li>You cause an unlocked door or window to fly open or slam shut.</li>\n<li>You alter the appearance of your eyes for 1 minute.</li>\n</ul>\n<p>If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 282"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":0},"school":{"type":"String","label":"Spell School","value":"trs"},"components":{"type":"String","label":"Spell Components","value":"V"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":"30 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"Up to 1 Minute"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/explosion-royal-1.jpg"}
-{"_id":"N9FSEzAw2HqZBgAD","type":"spell","name":"Wind Wall","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A wall of strong wind rises from the ground at a point you choose within range. You can make the wall up to 50 feet long, 15 feet high, and 1 foot thick. You can shape the wall in any way you choose so long as it makes one continuous path along the ground. The wall lasts for the Duration.</p>\n<p>When the wall appears, each creature within its area must make a Strength saving throw. A creature takes 3d8 bludgeoning damage on a failed save, or half as much damage on a successful one.</p>\n<p>The strong wind keeps fog, smoke, and other gases at bay. Small or smaller flying creatures or objects⁠ can’t pass through the wall. Loose, lightweight materials brought into the wall fly upward. Arrows⁠, bolts, and other ordinary projectiles launched at targets⁠ behind the wall are deflected upward and automatically miss. (Boulders hurled by Giants or siege engines, and similar projectiles, are unaffected.) Creatures in g⁠aseous form can’t pass through it.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 288"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":3},"school":{"type":"String","label":"Spell School","value":"evo"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A tiny fan and a feather of exotic origin"},"target":{"type":"String","label":"Target","value":"50 ft. long, 15 ft. high, 1 ft. thick wall"},"range":{"type":"String","label":"Range","value":"120 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Minute"},"damage":{"type":"String","label":"Spell Damage","value":"3d8"},"damageType":{"type":"String","label":"Damage Type","value":"bludgeoning"},"save":{"type":"String","label":"Saving Throw","value":"str"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/fog-sky-3.jpg"}
-{"_id":"NCi5Zkj49TtvO6xo","type":"spell","name":"Arcane Hand","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You create a Large hand of shimmering, translucent force in an unoccupied space that you can see within range. The hand lasts for the spell&rsquo;s Duration, and it moves at your comma⁠nd, mimicking the movements of your own hand.</p>\n<p>The hand is an object that has AC 20 and Hit Points equal to your hit point maximum. If it drops to 0 Hit Points, the spell ends. It has a Strength of 26 (+8) and a Dexterity of 10 (+0). The hand doesn&rsquo;t fill its space.</p>\n<p>When you cast the spell and as a Bonus Action on your subsequent turns, you can move the hand up to 60 feet and then cause one of the following Effects with it.</p>\n<p><strong>Clenched Fist</strong>. The hand strikes one creature or object within 5 feet of it. Make a melee spell Attack for the hand using your game Statistics. On a hit, the target takes 4d8 force damage.</p>\n<p><strong>Forceful Hand</strong>. The hand attempts to push a creature within 5 feet of it in a direction you choose. Make a check with the hand&rsquo;s Strength contested by the Strength (Athletics) check of the target. If the target is Medium or smaller, you have advantage on the check. If you succeed, the hand pushes the target up to 5 feet plus a number of feet equal to five times your Spellcasting ability modifier. The hand moves with the target to remain within 5 feet of it.</p>\n<p><strong>Grasping Hand</strong>. The hand attempts to grapple a Huge or smaller creature within 5 feet of it. You use the hand&rsquo;s Strength score to resolve the grapple. If the target is Medium or smaller, you have advantage on the check. While the hand is Grappling the target, you can use a Bonus Action to have the hand crush it. When you do so, the target takes bludgeoning damage equal to 2d6 + your Spellcasting ability modifier.</p>\n<p><strong>Interposing Hand</strong>. The hand interposes itself between you and a creature you choose until you give the hand a different com⁠mand. The hand moves to stay between you and the target, providing you with half cover against the target. The target can&rsquo;t move through the hand&rsquo;s space if its Strength score is less than or equal to the hand&rsquo;s&nbsp;Stre⁠ngth score. If its Str⁠ength score is higher than the hand&rsquo;s Str⁠ength score, the target can move toward you through the hand&rsquo;s space, but that space is difficult terrain for the target.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 6th level or higher, the damage from the clenched fist option increases by 2d8 and the damage from the grasping hand increases by 2d6 for each slot level above 5th.</p>"},"source":{"type":"String","label":"Source"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":5},"school":{"type":"String","label":"Spell School","value":"evo"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"An eggshell and a snakeskin glove"},"target":{"type":"String","label":"Target","value":"An unoccupied point within range"},"range":{"type":"String","label":"Range","value":"120 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Minute"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/fireball-eerie-3.jpg"}
-{"_id":"NWyvMV0hitwOFF7x","type":"spell","name":"Magic Mouth","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You implant a message within an object in range, a message that is uttered when a trigger condition is met. Choose an object that you can see and that isn't being worn or carried by another creature. Then speak the message, which must be 25 words or less, though it can be delivered over as long as 10 minutes. Finally, determine the circumstance that will trigger the spell to deliver your message.</p><p>When that circumstance occurs, a magical mouth appears on the object and recites the message in your voice and at the same volume you spoke. If the object you chose has a mouth or something that looks like a mouth (for example, the mouth of a statue), the magical mouth appears there so that the words appear to come from the object's mouth. When you cast this spell, you can have the spell end after it delivers its message, or it can remain and repeat its message whenever the trigger occurs.</p><p>The triggering circumstance can be as general or as detailed as you like, though it must be based on visual or audible conditions that occur within 30 feet of the object. For example, you could instruct the mouth to speak when any creature moves within 30 feet of the object or when a silver bell rings within 30 feet of it.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 257"},"spellType":{"type":"String","label":"Spell Type","value":"attack"},"level":{"type":"Number","label":"Spell Level","value":2},"school":{"type":"String","label":"Spell School","value":"ill"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A small bit of honeycomb and jade dust worth at least 10gp, which the spell consumes"},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":"30 ft."},"time":{"type":"String","label":"Casting Time","value":"1 minute"},"duration":{"type":"String","label":"Duration","value":"Until dispelled"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":true},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/skills/shadow_20.jpg"}
-{"_id":"O3VI1n6mf1njlTYw","type":"spell","name":"Invisibility","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 254"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":2},"school":{"type":"String","label":"Spell School","value":"ill"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"An eyelash encased in gum arabic"},"target":{"type":"String","label":"Target","value":"One Creature"},"range":{"type":"String","label":"Range","value":"Touch"},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Hour"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/fog-sky-2.jpg"}
-{"_id":"OIeLDyKmOm9qnTrp","type":"spell","name":"Stone Shape","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You touch a stone object of Medium size or smaller or a section of stone no more than 5 feet in any dimension and form it into any shape that suits your purpose. So, for example, you could shape a large rock into a weapon, idol, or coffer, or make a small passage through a wall, as long as the wall is less than 5 feet thick. You could also shape a stone door or its frame to seal the door shut. The object you create can have up to two hinges and a latch, but finer mechanical detail isn't possible.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 278"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":4},"school":{"type":"String","label":"Spell School","value":"trs"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"Soft clay, which must be worked into roughly the desired shape of the stone object"},"target":{"type":"String","label":"Target","value":"A stone object of Medium size or smaller"},"range":{"type":"String","label":"Range","value":"Touch"},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/rock-sky-3.jpg"}
-{"_id":"OUyj2vUB6Lw0Er8q","type":"spell","name":"Animal Shapes","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Your magic turns others into beasts. Choose any number of willing creatures that you can see within range. You transform each target into the form of a Large or smaller beast with a challenge rating of 4 or lower. On subsequent turns, you can use your action to transform affected creatures into new forms.</p>\n<p>The transformation lasts for the duration for each target, or until the target drops to 0 hit points or dies. You can choose a different form for each target. A target's game statistics are replaced by the statistics of the chosen beast, though the target retains its alignment and Intelligence, Wisdom, and Charisma scores. The target assumes the hit points of its new form, and when it reverts to its normal form, it returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked unconscious. The creature is limited in the actions it can perform by the nature of its new form, and it can't speak or cast spells.</p>\n<p>The target's gear melds into the new form. The target can't activate, wield, or otherwise benefit from any of its equipment.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 212"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":8},"school":{"type":"String","label":"Spell School","value":"trs"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"Any Willing Creatures"},"range":{"type":"String","label":"Range","value":"30 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"24 Hours"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/wild-jade-3.jpg"}
-{"_id":"OwQV87oXnIRZzkZw","type":"spell","name":"Incendiary Cloud","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A swirling cloud of smoke shot through with white-hot embers appears in a 20-foot-radius Sphere centered on a point within range. The cloud spreads around corners and is heavily obscured. It lasts for the Duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.</p>\n<p>When the cloud appears, each creature in it must make a Dexterity saving throw. A creature takes 10d8 fire damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw when it enters the spell’s area for the first time on a turn or ends its turn there.</p>\n<p>The cloud moves 10 feet directly away from you in a direction that you choose at the start of each of your turns.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 253"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":8},"school":{"type":"String","label":"Spell School","value":"con"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":"150 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Spell Damage","value":"10d8"},"damageType":{"type":"String","label":"Damage Type","value":"fire"},"save":{"type":"String","label":"Saving Throw","value":"dex"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/fog-orange-3.jpg"}
-{"_id":"PPzpbfVtw8NoDcpN","type":"spell","name":"Animal Messenger","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>By means of this spell, you use an animal to deliver a message. Choose a Tiny beast you can see within range, such as a squirrel, a blue jay, or a bat. You specify a location, which you must have visited, and a recipient who matches a general description, such as \"a man or woman dressed in the uniform of the town guard\" or \"a red-haired dwarf wearing a pointed hat.\" You also speak a message of up to twenty-five words. The target beast travels for the duration of the spell toward the specified location, covering about 50 miles per 24 hours for a flying messenger, or 25 miles for other animals.</p>\n<p>When the messenger arrives, it delivers your message to the creature that you described, replicating the sound of your voice. The messenger speaks only to a creature matching the description you gave. If the messenger doesn't reach its destination before the spell ends, the message is lost, and the beast makes its way back to where you cast this spell.</p>\n<p><strong>At Higher Levels.</strong> If you cast this spell using a spell slot of 3rd level or higher, the duration of the spell increases by 48 hours for each slot level above 2nd.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 212"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":2},"school":{"type":"String","label":"Spell School","value":"enc"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A morsel of food."},"target":{"type":"String","label":"Target","value":"One Tiny Beast"},"range":{"type":"String","label":"Range","value":"30 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"24 Hours"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":true},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/wild-jade-1.jpg"}
-{"_id":"PTViQeuqcaOvp06c","type":"spell","name":"Cone of Cold","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a Constitution saving throw. A creature takes 8d8 cold damage on a failed save, or half as much damage on a successful one.</p>\n<p>A creature killed by this spell becomes a frozen statue until it thaws.</p>\n<p><strong>Higher Levels.&nbsp;</strong>When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 224"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":5},"school":{"type":"String","label":"Spell School","value":"evo"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A small crystal or glass cone"},"target":{"type":"String","label":"Target","value":"60 ft. Cone"},"range":{"type":"String","label":"Range","value":"Self"},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"Instantaneous"},"damage":{"type":"String","label":"Spell Damage","value":"8d8"},"damageType":{"type":"String","label":"Damage Type","value":"cold"},"save":{"type":"String","label":"Saving Throw","value":"con"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/ice-blue-3.jpg"}
-{"_id":"PkwXur2rrnRQNv8j","type":"spell","name":"Sunbeam","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line. Each creature in the line must make a Constitution saving throw. On a failed save, a creature takes 6d8 radiant damage and is Blinded until your next turn. On a successful save, it takes half as much damage and isn’t b⁠linded by this spell. Undead and oozes have disadvantage on this saving throw.</p>\n<p>You can create a new line of radiance as your action on any turn until the spell ends.</p>\n<p>For the Duration, a mote of brilliant radiance shines in your hand. It sheds bright light in a 30-foot radius and dim light for an additional 30 feet. This light is sunlight.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 279"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":6},"school":{"type":"String","label":"Spell School","value":"evo"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A magnifying glass"},"target":{"type":"String","label":"Target","value":"5 ft. wide, 60 ft. long line"},"range":{"type":"String","label":"Range","value":"Self"},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Minute"},"damage":{"type":"String","label":"Spell Damage","value":"6d8"},"damageType":{"type":"String","label":"Damage Type","value":"radiant"},"save":{"type":"String","label":"Saving Throw","value":"con"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/beam-royal-3.jpg"}
-{"_id":"Q6mGJ5YHGjKasUho","type":"spell","name":"Locate Object","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Describe or name an object that is familiar to you. You sense the direction to the object's location, as long as that object is within 1,000 feet of you. If the object is in motion, you know the direction of its movement.</p><p>The spell can locate a specific object known to you, as long as you have seen it up close—within 30 feet—at least once. Alternatively, the spell can locate the nearest object of a particular kind, such as a certain kind of apparel, jewelry, furniture, tool, or weapon.</p><p>This spell can't locate an object if any thickness of lead, even a thin sheet, blocks a direct path between you and the object.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 256"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":2},"school":{"type":"String","label":"Spell School","value":"div"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A forked twig"},"target":{"type":"String","label":"Target","value":"Self"},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"10 Minutes"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/rock-royal-2.jpg"}
-{"_id":"QIUNGRfhRMHBte11","type":"spell","name":"Harm","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You unleash a virulent disease on a creature that you can see within range. The target must make a Constitution saving throw. On a failed save, it takes 14d6 necrotic damage, or half as much damage on a successful save. The damage can’t reduce the target’s Hit Points below 1. If the target fails the saving throw, its hit point maximum is reduced for 1 Hour by an amount equal to the necrotic damage it took. Any effect that removes a disease allows a creature’s hit point maximum to return to normal before that time passes.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 249"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":6},"school":{"type":"String","label":"Spell School","value":"nec"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":"60 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Spell Damage","value":"14d6"},"damageType":{"type":"String","label":"Damage Type","value":"necrotic"},"save":{"type":"String","label":"Saving Throw","value":"con"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/rip-magenta-3.jpg"}
-{"_id":"R4ta3DFziOFug57C","type":"spell","name":"Knock","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Choose an object that you can see within range. The object can be a door, a box, a chest, a set of Manacles, a padlock, or another object that contains a mundane or magical means that prevents access.</p>\n<p>A target that is held shut by a mundane lock or that is stuck or barred becomes unlocked, unstuck, or unbarred. If the object has multiple locks, only one of them is unlocked.</p>\n<p>If you choose a target that is held shut with Arcane Lock, that spell is suppressed for 10 minutes, during which time the target can be opened and shut normally.</p>\n<p>When you cast the spell, a loud knock, audible from as far away as 300 feet, emanates from the target object.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 254"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":2},"school":{"type":"String","label":"Spell School","value":"trs"},"components":{"type":"String","label":"Spell Components","value":"V"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":"60 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/runes-orange-1.jpg"}
-{"_id":"R7dzk3tiIJo67Y1C","type":"spell","name":"Control Water","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Until the spell ends, you control any freestanding water inside an area you choose that is a cube up to 100 feet on a side. You can choose from any of the following effects when you cast this spell. As an action on your turn, you can repeat the same effect or choose a different one.</p>\n<p><strong>Flood.</strong> You cause the water level of all standing water in the area to rise by as much as 20 feet. If the area includes a shore, the flooding water spills over onto dry land, instead create a 20-foot tall wave that travels from one side of the area to the other and then crashes down. Any Huge or smaller vehicles in the wave’s path are carried with it to the other side. Any Huge or smaller vehicles struck by the wave have a 25 percent chance of capsizing.</p>\n<p>The water level remains elevated until the spell ends or you choose a different effect. If this effect produced a wave, the wave repeats on the start of your next turn while the flood effect lasts.</p>\n<p><strong>Part Water.</strong> You cause water in the area to move apart and create a trench. The trench extends across the spell’s area, and the separated water forms a wall to either side. The trench remains until the spell ends or you choose a different effect. The water then slowly fills in the trench over the course of the next round until the normal water level is restored.</p>\n<p><strong>Redirect Flow.</strong> You cause flowing water in the area to move in a direction you choose, even if the water has to flow over obstacles, up walls, or in other unlikely directions. The water in the area moves as you direct it, but once it moves beyond the spell’s area, it resumes its flow based on the terrain conditions. The water continues to move in the direction you chose until the spell ends or you choose a different effect.</p>\n<p><strong>Whirlpool.</strong> This effect requires a body of water at least 50 feet square and 25 feet deep. You cause a whirlpool to form in the center of the area. The whirlpool forms a vortex that is 5 feet wide at the base, up to 50 feet wide at the top, and 25 feet tall. Any creature or object in the water and within 25 feet of the vortex is pulled 10 feet toward it. A creature can swim away from the vortex by making a Strength (Athletics) check against your spell save DC.</p>\n<p>When a creature enters the vortex for the first time on a turn or starts its turn there, it must make a Strength saving throw. On a failed save, the creature takes 2d8 bludgeoning damage and is caught in the vortex until the spell ends. On a successful save, the creature takes half damage, and isn’t caught in the vortex. A creature caught in the vortex can use its action to try to swim away from the vortex as described above, but has disadvantage on the Strength (Athletics) check to do so.</p>\n<p>The first time each turn that an object enters the vortex, the object takes 2d8 bludgeoning damage; this damage occurs each round it remains in the vortex.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 227"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":4},"school":{"type":"String","label":"Spell School","value":"trs"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A drop of water and a pinch of dust."},"target":{"type":"String","label":"Target","value":"100 ft. Cube"},"range":{"type":"String","label":"Range","value":"200 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"10 Minutes"},"damage":{"type":"String","label":"Spell Damage","value":"2d8"},"damageType":{"type":"String","label":"Damage Type","value":"bludgeoning"},"save":{"type":"String","label":"Saving Throw","value":"str"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/fog-blue-3.jpg"}
-{"_id":"RNzSS5dX9BaMYFOh","type":"spell","name":"Fireball","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.</p>\n<p>The fire spreads around corners. It ignites flammable objects in the area that aren’t being worn or carried.</p>\n<p><strong>Higher Levels.</strong> When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 241"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":3},"school":{"type":"String","label":"Spell School","value":"evo"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A tiny ball of bat guano and sulfur"},"target":{"type":"String","label":"Target","value":"20 ft. Radius"},"range":{"type":"String","label":"Range","value":"150 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"Instantaneous"},"damage":{"type":"String","label":"Spell Damage","value":"8d6"},"damageType":{"type":"String","label":"Damage Type","value":"fire"},"save":{"type":"String","label":"Saving Throw","value":"dex"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/fireball-red-2.jpg"}
-{"_id":"RygceoOvekmjsEwP","type":"spell","name":"Haste","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Choose a willing creature that you can see within range. Until the spell ends, the target’s speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity Saving Throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attac⁠k only), Dash, Disengage, Hide, or Use an Object action.</p>\n<p>When the spell ends, the target can’t move or take Actions until after its next turn, as a wave of lethargy sweeps over it.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 250"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":3},"school":{"type":"String","label":"Spell School","value":"trs"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A shaving of licorice root"},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":"30 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Minute"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/haste-royal-2.jpg"}
-{"_id":"S5YMwVnbuDEXG6Ve","type":"spell","name":"Dimension Door","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You teleport yourself from your current location to any other spot within range. You arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as \"200 feet straight downward\" or \"upward to the northwest at a 45-degree angle, 300 feet.\"</p>\n<p>You can bring along objects as long as their weight doesn't exceed what you can carry. You can also bring one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell.</p>\n<p>If you would arrive in a place already occupied by an object or a creature, you and any creature traveling with you each take 4d6 force damage, and the spell fails to teleport you.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 233"},"spellType":{"type":"String","label":"Spell Type","value":"attack"},"level":{"type":"Number","label":"Spell Level","value":4},"school":{"type":"String","label":"Spell School","value":"con"},"components":{"type":"String","label":"Spell Components","value":"V"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":"500 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/air-burst-magenta-3.jpg"}
-{"_id":"SIo8BsFtZ9Zd6cBx","type":"spell","name":"Transport via Plants","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>This spell creates a magical link between a Large or larger inanimate plant within range and another plant, at any distance, on the same plane of existence. You must have seen or touched the destination plant at least once before. For the Duration, any creature can step into the target plant and exit from the destination plant by using 5 feet of Movement.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 283"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":6},"school":{"type":"String","label":"Spell School","value":"con"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"A plant within range and another at any distance on the same plane of existence that you have seen or touched"},"range":{"type":"String","label":"Range","value":"10 feet"},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Round"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/leaf-jade-3.jpg"}
-{"_id":"SKpPsTZWPYu7NNu2","type":"spell","name":"Barkskin","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You touch a willing creature. Until the spell ends, the target's skin has a rough, bark-like appearance, and the target's AC can't be less than 16, regardless of what kind of armor it is wearing.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 217"},"spellType":{"type":"String","label":"Spell Type","value":"attack"},"level":{"type":"Number","label":"Spell Level","value":2},"school":{"type":"String","label":"Spell School","value":"trs"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A handful of oak bark"},"target":{"type":"String","label":"Target","value":"One Creature"},"range":{"type":"String","label":"Range","value":"Touch"},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Hour"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/protect-orange-2.jpg"}
-{"_id":"SZD9mwcPccGLaI6i","type":"spell","name":"Conjure Minor Elementals","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You summon elementals that appear in unoccupied spaces that you can see within range. You choose one the following options for what appears:</p>\n<ul>\n<li>One elemental of challenge rating 2 or lower</li>\n<li>Two elementals of challenge rating 1 or lower</li>\n<li>Four elementals of challenge rating 1/2 or lower</li>\n<li>Eight elementals of challenge rating 1/4 or lower.</li>\n</ul>\n<p>An elemental summoned by this spell disappears when it drops to 0 hit points or when the spell ends.</p>\n<p>The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don’t issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.</p>\n<p><strong>Higher Levels.&nbsp;</strong>When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 6th-level slot and three times as many with an 8th-level slot.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 226"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":4},"school":{"type":"String","label":"Spell School","value":"con"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"Unoccupied Spaces"},"range":{"type":"String","label":"Range","value":"90 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Minute"},"duration":{"type":"String","label":"Duration","value":"1 Hour"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/runes-orange-2.jpg"}
-{"_id":"T7pL0PneG6lwqY7X","type":"spell","name":"Spike Growth","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the Duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.</p>\n<p>The transformation of the ground is camouflaged to look natural. Any creature that can’t see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 277"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":2},"school":{"type":"String","label":"Spell School","value":"trs"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"Seven sharp thorns or seven small twigs, each sharpened to a point"},"target":{"type":"String","label":"Target","value":"20 ft. radius"},"range":{"type":"String","label":"Range","value":"150 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"10 Minutes"},"damage":{"type":"String","label":"Spell Damage","value":"2d4"},"damageType":{"type":"String","label":"Damage Type","value":"piercing"},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/vines-acid-2.jpg"}
-{"_id":"TNMCmjCILsbFs57o","type":"spell","name":"Dispel Evil and Good","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Shimmering energy surrounds and protects you from fey, Undead, and creatures originating from Beyond the Material Plane. For the Duration, Celestials, Elementals, fey, Fiends, and unde⁠ad have disadvantage on Attack rolls against you.</p>\n<p>You can end the spell early by using either of the following spe⁠cial functions.</p>\n<p><strong>Break Enchantment</strong>. As your action, you touch a creature you can reach that is Charmed, Frightened, or possessed by a Celestial, an elemental, a fey, a fiend, or an Undead. The creature you touch is no longer char⁠med, fright⁠ened, or possessed by such creatures.</p>\n<p><strong>Dismissal</strong>. As your action, make a melee spell Attack against a Celestial, an elemental, a fey, a fiend, or an Undead you can reach. On a hit, you attempt to drive the creature back to its home plane. The creature must succeed on a Charisma saving throw or be sent back to its home plane (if it isn&rsquo;t there already). If they aren&rsquo;t on their home plane, unde⁠ad are sent to the Shadowfell, and fey are sent to the Feywild.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 233"},"spellType":{"type":"String","label":"Spell Type","value":"attack"},"level":{"type":"Number","label":"Spell Level","value":5},"school":{"type":"String","label":"Spell School","value":"abj"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"Holy water or powdered silver and iron"},"target":{"type":"String","label":"Target","value":"Self"},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Minute"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/air-burst-sky-3.jpg"}
-{"_id":"TbMN0UsE4L18BA1j","type":"spell","name":"Dancing Lights","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.</p><p>As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 230"},"spellType":{"type":"String","label":"Spell Type","value":"attack"},"level":{"type":"Number","label":"Spell Level","value":0},"school":{"type":"String","label":"Spell School","value":"evo"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A bit of phosphorus or wychwood, or a glowworm"},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":"120 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Minute"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/fire-arrows-sky-2.jpg"}
-{"_id":"TjLc928FUrHoZgUa","type":"spell","name":"Expeditious Retreat","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>This spell allows you to move at an incredible pace. When you cast this spell, and then as a bonus action on each of your turns until the spell ends, you can take the Dash action.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 238"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":1},"school":{"type":"String","label":"Spell School","value":"trs"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":"Self"},"time":{"type":"String","label":"Casting Time","value":"1 Bonus Action"},"duration":{"type":"String","label":"Duration","value":"10 Minutes"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/wind-sky-1.jpg"}
-{"_id":"TwWmgyAWAAaehB0w","type":"spell","name":"Telepathic Bond","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You forge a telepathic link among up to eight willing creatures of your choice within range, psychically linking each creature to all the others for the duration. Creatures with Intelligence scores of 2 or less aren’t affected by this spell.</p>\n<p>Until the spell ends, the targets can communicate telepathically through the bond whether or not they have a common language. The communication is possible over any distance, though it can’t extend to other planes of existence.</p>"},"source":{"type":"String","label":"Source"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":5},"school":{"type":"String","label":"Spell School","value":"div"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"Pieces of eggshell from two different kinds of creatures"},"target":{"type":"String","label":"Target","value":"Up to 8 Willing Creatures"},"range":{"type":"String","label":"Range","value":"30 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Hour"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":true},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{"_sheetTab":"details"},"img":"systems/dnd5e/icons/spells/link-blue-1.jpg"}
-{"_id":"TzjGUjKXuWueLVMl","type":"spell","name":"Compulsion","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Creatures of your choice that you can see within range and that can hear you must make a Wisdom saving throw. A target automatically succeeds on this saving throw if it can’t be charmed. On a failed save, a target is affected by this spell. Until the spell ends, you can use a bonus action on each of your turns to designate a direction that is horizontal to you. Each affected target must use as much of its movement as possible to move in that direction on its next turn. It can take any action before it moves. After moving in this way, it can make another Wisdom save to try to end the effect.</p>\n<p>A target isn’t compelled to move into an obviously deadly hazard, such as a fire or a pit, but it will provoke opportunity attacks to move in the designated direction.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 224"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":4},"school":{"type":"String","label":"Spell School","value":"enc"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"Any Creatures"},"range":{"type":"String","label":"Range","value":"30 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Minute"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":"wis"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/explosion-magenta-3.jpg"}
-{"_id":"UMgje5OLvl3DlKbV","type":"spell","name":"Bestow Curse","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You touch a creature, and that creature must succeed on a Wisdom saving throw or become cursed for the duration of the spell. When you cast this spell, choose the nature of the curse from the following options:</p>\n<ul>\n<li>Choose one ability score. While cursed, the target has disadvantage on ability checks and saving throws made with that ability score.</li>\n<li>While cursed, the target has disadvantage on attack rolls against you.</li>\n<li>While cursed, the target must make a Wisdom saving throw at the start of each of its turns. If it fails, it wastes its action that turn doing nothing.</li>\n<li>While the target is cursed, your attacks and spells deal an extra 1d8 necrotic damage to the target.</li>\n</ul>\n<p>A remove curse spell ends this effect. At the DM's option, you may choose an alternative curse effect, but it should be no more powerful than those described above. The DM has final say on such a curse's effect.</p>\n<p><strong>At Higher Levels.</strong> If you cast this spell using a spell slot of 4th level or higher, the duration is concentration, up to 10 minutes. If you use a spell slot of 5th level or higher, the duration is 8 hours. If you use a spell slot of 7th level or higher, the duration is 24 hours. If you use a 9th level spell slot, the spell lasts until it is dispelled. Using a spell slot of 5th level or higher grants a duration that doesn't require concentration.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 218"},"spellType":{"type":"String","label":"Spell Type","value":"attack"},"level":{"type":"Number","label":"Spell Level","value":3},"school":{"type":"String","label":"Spell School","value":"nec"},"components":{"type":"String","label":"Spell Components","value":""},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/haste-fire-2.jpg"}
-{"_id":"UZ1ri3YlLhaQnd2B","type":"spell","name":"See Invisibility","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>For the duration, you see invisible creatures and objects as if they were visible, and you can see into the Ethereal Plane. Ethereal creatures and objects appear ghostly and translucent.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 274"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":2},"school":{"type":"String","label":"Spell School","value":"div"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A dash of talc and a small amount of silver powder"},"target":{"type":"String","label":"Target","value":"Self"},"range":{"type":"String","label":"Range","value":"Touch"},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Hour"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{"_sheetTab":"description"},"img":"systems/dnd5e/icons/spells/evil-eye-eerie-2.jpg"}
-{"_id":"UwSFLBl8AJJpx4VC","type":"spell","name":"Mage Hand","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.</p>\n<p>You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.</p>\n<p>The hand can't attack, activate magic items, or carry more than 10 pounds.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 256"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":0},"school":{"type":"String","label":"Spell School","value":"con"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"Object or Item"},"range":{"type":"String","label":"Range","value":"30 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Minute"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/skills/ice_16.jpg"}
-{"_id":"V1B6r42LRAK18xPF","type":"spell","name":"Guards and Wards","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You create a ward that protects up to 2,500 square feet of floor space (an area 50 feet square, or one hundred 5-foot squares or twenty-five 10-foot squares). The warded area can be up to 20 feet tall, and shaped as you desire. You can ward several stories of a stronghold by dividing the area among them, as long as you can walk into each contiguous area while you are casting the spell.</p>\n<p>When you cast this spell, you can specify individuals that are unaffected by any or all of the Effects that you choose. You can also specify a password that, when spoken aloud, makes the speaker immune to these Effects.</p>\n<p>Guards and wards creates the following Effects within the warded area.</p>\n<p><strong>Corridors</strong>. Fog fills all the warded corridors, making them heavily obscured. In addition, at each intersection or branching passage offering a choice of direction, there is a 50 percent chance that a creature other than you will believe it is going in the opposite direction from the one it chooses.</p>\n<p><strong>Doors</strong>. All doors in the warded area are magically locked, as if sealed by an Arcane Lock spell. In addition, you can cover up to ten doors with an Illusion (equivalent to the illusory object function of the Minor Illusion spell) to make them appear as plain sections of wall.</p>\n<p><strong>Stairs</strong>. Webs fill all stairs in the warded area from top to bottom, as the web spell. These strands regrow in 10 minutes if they are burned or torn away while guards and wards lasts.</p>\n<p><strong>Other Spell Effect</strong>. You can place your choice of one of the following magical Effects within the warded area of the stronghold.</p>\n<ul>\n<li>Place Dancing Lights in four corridors. You can designate a simple program that the lights repeat as long as guards and wards lasts.</li>\n<li>Place Magic Mouth in two locations.</li>\n<li>Place Stinking Cloud in two locations. The vapors appear in the places you designate; they return within 10 minutes if dispersed by wind while guards and wards lasts.</li>\n<li>Place a constant Gust of Wind in one corridor or room.</li>\n<li>Place a Suggestion in one location. You select an area of up to 5 feet square, and any creature that enters or passes through the area receives the Suggestion mentally.</li>\n</ul>\n<p>The whole warded area radiates magic. A Dispel Magic cast on a specific effect, if successful, removes only that effect.</p>\n<p>You can create a permanently guarded and warded structure by casting this spell there every day for one year.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 248"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":6},"school":{"type":"String","label":"Spell School","value":"abj"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"Burning incense, a small measure of brimstone and oil, a knotted string, a small amount of umber hulk blood, and a small silver rod worth at least 10gp"},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":"Touch"},"time":{"type":"String","label":"Casting Time","value":"10 Minutes"},"duration":{"type":"String","label":"Duration","value":"24 Hours"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/runes-magenta-3.jpg"}
-{"_id":"V6KuwY4V5OflSd9G","type":"spell","name":"Fire Storm","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A storm made up of sheets of roaring flame appears in a location you choose within range. The area of the storm consists of up to ten 10-foot cubes, which you can arrange as you wish. Each cube must have at least one face adjacent to the face of another cube. Each creature in the area must make a Dexterity saving throw. It takes 7d10 fire damage on a failed save, or half as much damage on a successful one.</p>\n<p>The fire damages Objects in the area and ignites flammable Objects that aren’t being worn or carried. If you choose, plant life in the area is unaffected by this spell.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 242"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":7},"school":{"type":"String","label":"Spell School","value":"evo"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":"150 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Spell Damage","value":"7d10"},"damageType":{"type":"String","label":"Damage Type","value":"fire"},"save":{"type":"String","label":"Saving Throw","value":"dex"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/fire-arrows-3.jpg"}
-{"_id":"V74flyevjVxOgulR","type":"spell","name":"Phantom Steed","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A Large quasi-real, horselike creature appears on the ground in an unoccupied space of your choice within range. You decide the creature's appearance, but it is equipped with a saddle, bit, and bridle. Any of the equipment created by the spell vanishes in a puff of smoke if it is carried more than 10 feet away from the steed.</p><p>For the duration, you or a creature you choose can ride the steed. The creature uses the statistics for a riding horse, except it has a speed of 100 feet and can travel 10 miles in an hour, or 13 miles at a fast pace. When the spell ends, the steed gradually fades, giving the rider 1 minute to dismount. The spell ends if you use an action to dismiss it or if the steed takes any damage.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 265"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":3},"school":{"type":"String","label":"Spell School","value":"ill"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":"30 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Minute"},"duration":{"type":"String","label":"Duration","value":"1 Hour"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":true},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/wild-jade-2.jpg"}
-{"_id":"VB0PMigrWz6UUcCd","type":"spell","name":"Protection from Poison","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You touch a creature. If it is poisoned, you neutralize the poison. If more than one poison afflicts the target, you neutralize one poison that you know is present, or you neutralize one at random.</p>\n<p>For the duration, the target has advantage on saving throws against being poisoned, and it has resistance to poison damage.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 270"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":2},"school":{"type":"String","label":"Spell School","value":"abj"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"One Creature"},"range":{"type":"String","label":"Range","value":"Touch"},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Hour"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/protect-acid-1.jpg"}
-{"_id":"VXNxfb5iL1vnFZqj","type":"spell","name":"Mage Armor","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 256"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":1},"school":{"type":"String","label":"Spell School","value":"abj"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A piece of cured leather"},"target":{"type":"String","label":"Target","value":"One Creature"},"range":{"type":"String","label":"Range","value":"Touch"},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"8 Hours"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{"_sheetTab":"details"},"img":"systems/dnd5e/icons/spells/protect-blue-1.jpg"}
-{"_id":"VknZGdoUsDldflMC","type":"spell","name":"Black Tentacles","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Squirming, ebony tentacles fill a 20-foot square on ground that you can see within range. For the Duration, these tentacles turn the ground in the area into difficult terrain.</p>\n<p>When a creature enters the affected area for the first time on a turn or starts its turn there, the creature must succeed on a Dexterity saving throw or take 3d6 bludgeoning damage and be restrai⁠ned by the tentacles until the spell ends. A creature that starts its turn in the area and is already restrai⁠ned by the tentacles takes 3d6 bludgeoning damage.</p>\n<p>A creature Restrained by the tentacles can use its action to make a Strength or D⁠exterity check (its choice) against your spell save DC. On a success, it frees itself.</p>"},"source":{"type":"String","label":"Source"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":4},"school":{"type":"String","label":"Spell School","value":"con"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A piece of tentacle from a giant octopus or a giant squid"},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":"90 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Minute"},"damage":{"type":"String","label":"Spell Damage","value":"3d6"},"damageType":{"type":"String","label":"Damage Type","value":"bludgeoning"},"save":{"type":"String","label":"Saving Throw","value":"dex"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/vines-eerie-2.jpg"}
-{"_id":"WBCNmFHOKSndszEx","type":"spell","name":"Fire Bolt","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.</p>\n<p>This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 242"},"spellType":{"type":"String","label":"Spell Type","value":"attack"},"level":{"type":"Number","label":"Spell Level","value":0},"school":{"type":"String","label":"Spell School","value":"evo"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"One Target"},"range":{"type":"String","label":"Range","value":"120 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"Instantaneous"},"damage":{"type":"String","label":"Spell Damage","value":"1d10"},"damageType":{"type":"String","label":"Damage Type","value":"fire"},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/fireball-red-1.jpg"}
-{"_id":"WKimgA6vDt21Lzgy","type":"spell","name":"Passwall","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A passage appears at a point of your choice that you can see on a wooden, plaster, or stone surface (such as a wall, a ceiling, or a floor) within range, and lasts for the duration. You choose the opening's dimensions: up to 5 feet wide, 8 feet tall, and 20 feet deep. The passage creates no instability in a structure surrounding it.</p>\n<p>When the opening disappears, any creatures or objects still in the passage created by the spell are safely ejected to an unoccupied space nearest to the surface on which you cast the spell.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 264"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":5},"school":{"type":"String","label":"Spell School","value":"trs"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A pinch of sesame seeds"},"target":{"type":"String","label":"Target","value":"Nearby Surface"},"range":{"type":"String","label":"Range","value":"30 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Hour"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/runes-blue-3.jpg"}
-{"_id":"WNDCwJUPn99oX5yd","type":"spell","name":"Resistance","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one saving throw of its choice. It can roll the die before or after making the saving throw. The spell then ends.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 272"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":0},"school":{"type":"String","label":"Spell School","value":"abj"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A miniature clock"},"target":{"type":"String","label":"Target","value":"One Creature"},"range":{"type":"String","label":"Range","value":"Touch"},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Minute"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/protect-royal-1.jpg"}
-{"_id":"WUYsL2eqzoODb5Ip","type":"spell","name":"Lesser Restoration","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You touch a creature and can end either one disease or one condition afflicting it. The condition can be blinded, deafened, paralyzed, or poisoned.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 255"},"spellType":{"type":"String","label":"Spell Type","value":"heal"},"level":{"type":"Number","label":"Spell Level","value":2},"school":{"type":"String","label":"Spell School","value":"abj"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"One Creature"},"range":{"type":"String","label":"Range","value":"Touch"},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"Instantaneous"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/heal-sky-1.jpg"}
-{"_id":"Wa21nyoZmbGS13Fa","type":"spell","name":"Comprehend Languages","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>For the duration, you understand the literal meaning of any spoken language that you hear. You also understand any written language that you see, but you must be touching the surface on which the words are written. It takes about 1 minute to read one page of text.</p><p>This spell doesn't decode secret messages in a text or a glyph, such as an arcane sigil, that isn't part of a written language.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 224"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":1},"school":{"type":"String","label":"Spell School","value":"div"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A pinch of soot and salt"},"target":{"type":"String","label":"Target","value":"Self"},"range":{"type":"String","label":"Range","value":"Touch"},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Hour"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":true},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/runes-royal-1.jpg"}
-{"_id":"WauTEbY0n74cUfo8","type":"spell","name":"Confusion","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>This spell assails and distorts the minds of creatures, generating illusions and causing uncontrolled actions. Each creature in a sphere of 10-foot-radius centered on a point chosen in the range of the spell must make a Wisdom saving throw otherwise it will be affected by the spell.</p>\n<p>An affected target can react and it must start at the beginning of 1d10 each of his game rounds to determine its behavior for that round.</p>\n<p>At the end of each turn, an affected creature can make a saving throw of Wisdom. If successful, the effect of the spell ends for this target.</p>\n<p><strong>Higher Levels.&nbsp;</strong>When you cast this spell using a level spell slot 5 or more, the radius of the sphere increases by 5 feet for each level of higher spell slot to 4.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 224"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":4},"school":{"type":"String","label":"Spell School","value":"enc"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"Three walnut shells."},"target":{"type":"String","label":"Target","value":"10 ft. Radius"},"range":{"type":"String","label":"Range","value":"90 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Minute"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":"wis"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/wind-magenta-3.jpg"}
-{"_id":"X3IUTUCoR36yJaSt","type":"spell","name":"Goodberry","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Up to ten berries appear in your hand and are infused with magic for the duration. A creature can use its action to eat one berry. Eating a berry restores 1 hit point, and the berry provides enough nourishment to sustain a creature for one day.</p><p>The berries lose their potency if they have not been consumed within 24 hours of the casting of this spell.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 246"},"spellType":{"type":"String","label":"Spell Type","value":"heal"},"level":{"type":"Number","label":"Spell Level","value":1},"school":{"type":"String","label":"Spell School","value":"trs"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A spring of mistletoe"},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":"Touch"},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Spell Damage","value":"1"},"damageType":{"type":"String","label":"Damage Type","value":"healing"},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/leaf-acid-1.jpg"}
-{"_id":"XC0EIqyq9bjKVWtN","type":"spell","name":"Gaseous Form","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You transform a willing creature you touch, along with everything it's wearing and carrying, into a misty cloud for the duration. The spell ends if the creature drops to 0 hit points. An incorporeal creature isn't affected.</p>\n<p>While in this form, the target's only method of movement is a flying speed of 10 feet. The target can enter and occupy the space of another creature. The target has resistance to nonmagical damage, and it has advantage on Strength, Dexterity, and Constitution saving throws. The target can pass through small holes, narrow openings, and even mere cracks, though it treats liquids as though they were solid surfaces. The target can't fall and remains hovering in the air even when stunned or otherwise incapacitated.</p>\n<p>While in the form of a misty cloud, the target can't talk or manipulate objects, and any objects it was carrying or holding can't be dropped, used, or otherwise interacted with. The target can't attack or cast spells.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 244"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":3},"school":{"type":"String","label":"Spell School","value":"trs"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A bit of gauze and a wisp of smoke"},"target":{"type":"String","label":"Target","value":"One Creature"},"range":{"type":"String","label":"Range","value":"Touch"},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Hour"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/fog-acid-2.jpg"}
-{"_id":"XI27W5AIu3wWvb74","type":"spell","name":"Prismatic Spray","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Eight multicolored rays of light flash from your hand. Each ray is a different color and has a different power and purpose. Each creature in a 60-foot cone must make a Dexterity saving throw. For each target, roll a d8 to determine which color ray affects it.</p>\n<ol>\n<li><strong>Red</strong>. The target takes 10d6 fire damage on a failed save, or half as much damage on a successful one.</li>\n<li><strong>Orange</strong>. The target takes 10d6 acid damage on a failed save, or half as much damage on a successful one.</li>\n<li><strong>Yellow</strong>. The target takes 10d6 lightning damage on a failed save, or half as much damage on a successful one.</li>\n<li><strong>Green</strong>. The target takes 10d6 poison damage on a failed save, or half as much damage on a successful one.</li>\n<li><strong>Blue</strong>. The target takes 10d6 cold damage on a failed save, or half as much damage on a successful one.</li>\n<li><strong>Indigo</strong>. On a failed save, the target is Restrained. It must then make a Constitution saving throw at the end of each of its turns. If it successfully saves three times, the spell ends. If it fails its save three times, it permanently turns to stone and is subjected to the Petrified condition. The successes and failures don’t need to be consecutive; keep track of both until the target collects three of a kind.</li>\n<li><strong>Violet</strong>. On a failed save, the target is Blinded. It must then make a Wisdom saving throw at the start of your next turn. A successful save ends the blindness. If it fails that save, the creature is transported to another plane of existence of the DM’s choosing and is no longer Blinded. (Typically, a creature that is on a plane that isn’t its home plane is banished home, while other creatures are usually cast into the Astral or Ethereal planes.)</li>\n<li><strong>Special</strong>. The target is struck by two rays. Roll twice more, rerolling any 8.</li>\n</ol>"},"source":{"type":"String","label":"Source","value":"PHB pg. 267"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":7},"school":{"type":"String","label":"Spell School","value":"evo"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"60 ft. Cone"},"range":{"type":"String","label":"Range","value":"Self"},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":"dex"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/needles-royal-3.jpg"}
-{"_id":"XO2KWWmeKxAgdWaN","type":"spell","name":"Guardian of Faith","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A Large Spectral Guardian appears and hovers for the Duration in an unoccupied space of your choice that you can see within range. The guar⁠dian occupies that space and is indistinct except for a gleaming sword and shie⁠ld emblazoned with the sym⁠bol of your deity.</p>\n<p>Any creature hostile to you that moves to a space within 10 feet of the guar⁠dian for the first time on a turn must succeed on a Dexterity saving throw. The creature takes 20 radiant damage on a failed save, or half as much damage on a successful one. The gua⁠rdian vanishes when it has dealt a total of 60 damage.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 246"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":4},"school":{"type":"String","label":"Spell School","value":"con"},"components":{"type":"String","label":"Spell Components","value":"V"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":"30 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"8 Hours"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/haste-sky-3.jpg"}
-{"_id":"XZMJOBqAxXvBqQOO","type":"spell","name":"Branding Smite","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>The next time you hit a creature with a weapon attack before this spell ends, the weapon gleams with astral radiance as you strike. The attack deals an extra 2d6 radiant damage to the target, which becomes visible if it's invisible, and the target sheds dim light in a 5-foot radius and can't become invisible until the spell ends.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 3rd level or higher, the extra damage increases by 1d6 for each slot level above 2nd.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 219"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":2},"school":{"type":"String","label":"Spell School","value":"evo"},"components":{"type":"String","label":"Spell Components","value":"V"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"Self"},"range":{"type":"String","label":"Range","value":"Touch"},"time":{"type":"String","label":"Casting Time","value":"1 Bonus Action"},"duration":{"type":"String","label":"Duration","value":"1 Minute"},"damage":{"type":"String","label":"Spell Damage","value":"2d6"},"damageType":{"type":"String","label":"Damage Type","value":"radiant"},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/enchant-orange-2.jpg"}
-{"_id":"XlHjkgNgSwKqY0ah","type":"spell","name":"Contact Other Plane","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You mentally contact a demigod, the spirit of a long-dead sage, or some other mysterious entity from another plane. Contacting this extraplanar intelligence can strain or even break your mind. When you cast this spell, make a DC 15 Intelligence saving throw. On a failure, you take 6d6 psychic damage and are insane until you finish a long rest. While insane, you can’t take actions, can’t understand what other creatures say, can’t read, and speak only in gibberish. A greater restoration spell cast on you ends this effect.</p>\n<p>On a successful save, you can ask the entity up to five questions. You must ask your questions before the spell ends. The DM answers each question with one word, such as “yes,” “no,” “maybe,” “never,” “irrelevant,” or “unclear” (if the entity doesn’t know the answer to the question). If a one-word answer would be misleading, the DM might instead offer a short phrase as an answer.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 226"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":5},"school":{"type":"String","label":"Spell School","value":"div"},"components":{"type":"String","label":"Spell Components","value":"V"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"Self"},"range":{"type":"String","label":"Range","value":"Touch"},"time":{"type":"String","label":"Casting Time","value":"1 Minute"},"duration":{"type":"String","label":"Duration","value":"1 Minute"},"damage":{"type":"String","label":"Spell Damage","value":"6d6"},"damageType":{"type":"String","label":"Damage Type","value":"psychic"},"save":{"type":"String","label":"Saving Throw","value":"int"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":true},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/wind-grasp-eerie-3.jpg"}
-{"_id":"YG63aVcUjalRwTzy","type":"spell","name":"Glyph of Warding","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>When you cast this spell, you inscribe a glyph that affects other creatures, either upon a surface (such as a table or a section of floor or wall) or within an object that can be closed (such as a book, a scroll, or a Treasure chest) to conceal the glyph. The glyph can cover an area no larger than 10 feet in diameter. If the surface or object is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends without being triggered.</p>\n<p>The glyph is nearly Invisible and requires a successful Intelligence (Investigation) check against your spell save DC to be found.</p>\n<p>You decide what triggers the glyph when you cast the spell. For glyphs inscribed on a surface, the most typical triggers include touching or standing on the glyph, removing another object covering the glyph, approaching within a certain distance of the glyph, or manipulating the object on which the glyph is inscribed. For glyphs inscribed within an object, the most Common triggers include opening that object, approaching within a certain distance of the object, or seeing or reading the glyph. Once a glyph is triggered, this spell ends.</p>\n<p>You can further refine the trigger so the spell activates only under certain circumstances or according to Physical Characteristics (such as height or weight), creature kind (for example, the ward could be set to affect Aberrations or drow), or Alignment. You can also set Conditions for creatures that don’t trigger the glyph, such as those who say a certain password.</p>\n<p>When you inscribe the glyph, choose explosive runes or a spell glyph.</p>\n<p><strong>Explosive Runes</strong>. When triggered, the glyph erupts with magical energy in a 20-foot-radius Sphere centered on the glyph. The Sphere spreads around corners. Each creature in the area must make a Dexterity saving throw. A creature takes 5d8 acid, cold, fire, lightning, or thunder damage on a failed saving throw (your choice when you create the glyph), or half as much damage on a successful one.</p>\n<p><strong>Spell Glyph</strong>. You can store a prepared spell of 3rd level or lower in the glyph by casting it as part of creating the glyph. The spell must target a single creature or an area. The spell being stored has no immediate effect when cast in this way. When the glyph is triggered, the stored spell is cast. If the spell has a target, it Targets the creature that triggered the glyph. If the spell affects an area, the area is centered on that creature. If the spell summons hostile creatures or creates harmful Objects or traps, they appear as close as possible to the intruder and Attack it. If the spell requires Concentration, it lasts until the end of its full Duration.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 4th level or higher, the damage of an explosive runes glyph increases by 1d8 for each slot level above 3rd. If you create a spell glyph, you can store any spell of up to the same level as the slot you use for the glyph of warding.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 245"},"spellType":{"type":"String","label":"Spell Type","value":"attack"},"level":{"type":"Number","label":"Spell Level","value":3},"school":{"type":"String","label":"Spell School","value":"abj"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"Incense and powdered diamond worth at least 200gp, which the spell consumes"},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":"Touch"},"time":{"type":"String","label":"Casting Time","value":"1 Hour"},"duration":{"type":"String","label":"Duration","value":"Until dispelled or triggered"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/runes-royal-2.jpg"}
-{"_id":"YSr0agxCJr10MBKn","type":"spell","name":"Forcecage","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>An immobile, Invisible, cube-shaped prison composed of magical force springs into existence around an area you choose within range. The prison can be a cage or a solid box, as you choose.</p>\n<p>A prison in the shape of a cage can be up to 20 feet on a side and is made from 1/2-inch diameter bars spaced 1/2 inch apart.</p>\n<p>A prison in the shape of a box can be up to 10 feet on a side, creating a solid barrier that prevents any matter from passing through it and blocking any Spells cast into or out from the area.</p>\n<p>When you cast the spell, any creature that is completely inside the cage’s area is trapped. Creatures only partially within the area, or those too large to fit inside the area, are pushed away from the center of the area until they are completely outside the area.</p>\n<p>A creature inside the cage can’t leave it by nonmagical means. If the creature tries to use teleportation or interplanar travel to leave the cage, it must first make a Charisma saving throw. On a success, the creature can use that magic to exit the cage. On a failure, the creature can’t exit the cage and wastes the use of the spell or effect. The cage also extends into the Ethereal Plane, blocking ethereal travel.</p>\n<p>This spell can’t be dispelled by Dispel Magic.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 243"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":7},"school":{"type":"String","label":"Spell School","value":"evo"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"Ruby dust worth 1500gp"},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":"100 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Hour"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":"cha"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/shielding-eerie-3.jpg"}
-{"_id":"YVeTdzMvt0zmNfd1","type":"spell","name":"Speak with Animals","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the DM's discretion.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 277"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":1},"school":{"type":"String","label":"Spell School","value":"div"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"Self"},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"10 minutes"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/wild-jade-1.jpg"}
-{"_id":"YzRRx7srajyffQyI","type":"spell","name":"Tree Stride","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You gain the ability to enter a tree and move from inside it to inside another tree of the same kind within 500 feet. Both trees must be living and at least the same size as you. You must use 5 feet of Movement to enter a tree. You instantly know the location of all other trees of the same kind within 500 feet and, as part of the move used to enter the tree, can either pass into one of those trees or step out of the tree you’re in. You appear in a spot of your choice within 5 feet of the destination tree, using another 5 feet of movement⁠. If you have no movement⁠ left, you appear within 5 feet of the tree you entered.</p>\n<p>You can use this transportation ability once per round for the Duration. You must end each turn outside a tree.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 283"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":5},"school":{"type":"String","label":"Spell School","value":"con"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"Self"},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Minute"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/leaf-royal-3.jpg"}
-{"_id":"ZP8vLJPr5Uc46Z4M","type":"spell","name":"Control Weather","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell. Moving to a place where you don’t have a clear path to the sky ends the spell early.</p>\n<p>When you cast the spell, you change the current weather conditions, which are determined by the DM based on the climate and season. You can change precipitation, temperature, and wind. It takes 1d4 x 10 minutes for the new conditions to take effect. Once they do so, you can change the conditions again. When the spell ends, the weather gradually returns to normal.</p>\n<p>When you change the weather conditions, find a current condition on the following tables and change its stage by one, up or down. When changing the wind, you can change its direction.</p>\n<p><strong>Conditions</strong></p>\n<ol>\n<li>Clear</li>\n<li>Light clouds</li>\n<li>Overcast or ground fog</li>\n<li>Rain, hail, or snow</li>\n<li>Torrential rain, driving hail, or blizzard</li>\n</ol>\n<p><strong>Temperature</strong></p>\n<ol>\n<li>Unbearable heat</li>\n<li>Hot</li>\n<li>Warm</li>\n<li>Cool</li>\n<li>Cold</li>\n<li>Arctic cold</li>\n</ol>\n<p><strong>Wind</strong></p>\n<ol>\n<li>Calm</li>\n<li>Moderate wind</li>\n<li>Strong wind</li>\n<li>Gale</li>\n<li>Storm</li>\n</ol>"},"source":{"type":"String","label":"Source","value":"PHB pg. 228"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":8},"school":{"type":"String","label":"Spell School","value":"trs"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"Burning incense and bits of earth and wood mixed in water."},"target":{"type":"String","label":"Target","value":"5 Mile Radius"},"range":{"type":"String","label":"Range","value":"Self"},"time":{"type":"String","label":"Casting Time","value":"10 Minutes"},"duration":{"type":"String","label":"Duration","value":"8 Hours"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/wind-sky-3.jpg"}
-{"_id":"ZPs0gxUYXBvxA6Fs","type":"spell","name":"Divine Favor","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Your prayer empowers you with divine radiance. Until the spell ends, your weapon attacks deal an extra 1d4 radiant damage on a hit.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 234"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":1},"school":{"type":"String","label":"Spell School","value":"evo"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"Self"},"range":{"type":"String","label":"Range","value":"Touch"},"time":{"type":"String","label":"Casting Time","value":"1 Bonus Action"},"duration":{"type":"String","label":"Duration","value":"1 Minute"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/enchant-sky-2.jpg"}
-{"_id":"ZRL8NzuA00kScq2r","type":"spell","name":"Moonbeam","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high Cylinder centered on a point within range. Until the spell ends, dim light fills the cylind⁠er.</p>\n<p>When a creature enters the spell’s area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a Constitution saving throw. It takes 2d10 radiant damage on a failed save, or half as much damage on a successful one.</p>\n<p>A Shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and can’t assume a different form until it leaves the spell’s light.</p>\n<p>On each of your turns after you cast this spell, you can use an action to move the beam up to 60 feet in any direction.</p>\n<p><strong>At Higher Levels</strong>. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 261"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":2},"school":{"type":"String","label":"Spell School","value":"evo"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"Several seeds of any moonseed plant and a piece of opalescent feldspar"},"target":{"type":"String","label":"Target","value":"5 ft. radius, 40 ft. high cylinder"},"range":{"type":"String","label":"Range","value":"120 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Minute"},"damage":{"type":"String","label":"Spell Damage","value":"2d10"},"damageType":{"type":"String","label":"Damage Type","value":"radiant"},"save":{"type":"String","label":"Saving Throw","value":"con"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/beam-blue-3.jpg"}
-{"_id":"ZRquMkON4I3T7rjb","type":"spell","name":"Reverse Gravity","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>This spell reverses gravity in a 50-foot-radius, 100-foot high Cylinder centered on a point within range. All creatures and Objects that aren’t somehow anchored to the ground in the area fall upward and reach the top of the area when you cast this spell. A creature can make a Dexterity saving throw to grab onto a fixed object it can reach, thus avoiding the fall.</p>\n<p>If some solid object (such as a ceiling) is encountered in this fall, Falling Objects and creatures strike it just as they would during a normal downward fall. If an object or creature reaches the top of the area without striking anything, it remains there, oscillating slightly, for the Duration.</p>\n<p>At the end of the Duration, affected Objects and creatures fall back down.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 272"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":7},"school":{"type":"String","label":"Spell School","value":"trs"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A lodestone and iron fillings"},"target":{"type":"String","label":"Target","value":"50 ft. radius, 100 ft. high cylinder"},"range":{"type":"String","label":"Range","value":"100 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Minute"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/wind-grasp-air-2.jpg"}
-{"_id":"ZeYXgVB4Mks9DfDf","type":"spell","name":"Sleet Storm","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Until the spell ends, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range. The area is heavily obscured, and exposed flames in the area are doused.</p>\n<p>The ground in the area is covered with slick ice, making it difficult terrain. When a creature enters the spell's area for the first time on a turn or starts its turn there, it must make a Dexterity saving throw. On a failed save, it falls Prone.</p>\n<p>If a creature is concentrating in the spell's area, the creature must make a successful Constitution saving throw against your spell save DC or lose concentration.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 276"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":3},"school":{"type":"String","label":"Spell School","value":"con"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A pinch of dust and a few drops of water."},"target":{"type":"String","label":"Target","value":"20 ft. Cylinder, 40 ft. Radius"},"range":{"type":"String","label":"Range","value":"150 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"Up to 1 Minute"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":"con"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/needles-blue-3.jpg"}
-{"_id":"ZvXFNwchN5AROEpi","type":"spell","name":"Guiding Bolt","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.</p>\n<p><strong>Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 248"},"spellType":{"type":"String","label":"Spell Type","value":"attack"},"level":{"type":"Number","label":"Spell Level","value":1},"school":{"type":"String","label":"Spell School","value":"evo"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"One Creature"},"range":{"type":"String","label":"Range","value":"120 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Round"},"damage":{"type":"String","label":"Spell Damage","value":"4d4"},"damageType":{"type":"String","label":"Damage Type","value":"radiant"},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/fireball-sky-2.jpg"}
-{"_id":"Zxkb6IoCyGPZDP9b","type":"spell","name":"False Life","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Bolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4 Temporary Hit Points for the Duration.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, you gain 5 additional Temporary Hit Points for each slot level above 1st.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 239"},"spellType":{"type":"String","label":"Spell Type","value":"heal"},"level":{"type":"Number","label":"Spell Level","value":1},"school":{"type":"String","label":"Spell School","value":"nec"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A small amount of alcohol or distilled spirits"},"target":{"type":"String","label":"Target","value":"Self"},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Hour"},"damage":{"type":"String","label":"Spell Damage","value":"1d4 + 4"},"damageType":{"type":"String","label":"Damage Type","value":"healing"},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/heal-royal-1.jpg"}
-{"_id":"aLbadLgYrZkDyu5S","type":"spell","name":"Planar Ally","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You beseech an otherworldly entity for aid. The being must be known to you: a god, a Primordial, a demon prince, or some other being of cosmic power. That entity sends a Celestial, an elemental, or a fiend loyal to it to aid you, making the creature appear in an unoccupied space within range. If you know a specific creature’s name, you can speak that name when you cast this spell to request that creature, though you might get a different creature anyway (DM’s choice).</p>\n<p>When the creature appears, it is under no Compulsion to behave in any particular way. You can ask the creature to perform a service in exchange for payment, but it isn’t obliged to do so. The requested task could range from simple (fly us across the chasm, or help us fight a battle) to complex (spy on our enemies, or protect us during our foray into the dungeon). You must be able to communicate with the creature to bargain for its Services.</p>\n<p>Payment can take a variety of forms. A Celestial might require a sizable donation of gold or Magic Items to an allied Temple, while a fiend might demand a living sacrifice or a gift of Treasure. Some creatures might exchange their service for a quest undertaken by you.</p>\n<p>As a rule of thumb, a task that can be measured in minutes requires a payment worth 100 gp per minute. A task measured in hours requires 1,000 gp per hour. And a task measured in days (up to 10 days) requires 10,000 gp per day. The DM can adjust these payments based on the circumstances under which you cast the spell. If the task is aligned with the creature’s ethos, the payment might be halved or even waived. Nonhazardous tasks typically require only half the suggested payment, while especially dangerous tasks might require a greater gift. Creatures rarely accept tasks that seem suicidal.</p>\n<p>After the creature completes the task, or when the agreed-upon Duration of service expires, the creature returns to its home plane after reporting back to you, if appropriate to the task and if possible. If you are unable to agree on a price for the creature’s service, the creature immediately returns to its home plane.</p>\n<p>A creature enlisted to join your group counts as a member of it, receiving a full share of Experience Points awarded.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 265"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":6},"school":{"type":"String","label":"Spell School","value":"con"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":"60 ft."},"time":{"type":"String","label":"Casting Time","value":"10 Minutes"},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/runes-magenta-3.jpg"}
-{"_id":"aYktHio7Aj9cGSFO","type":"spell","name":"True Resurrection","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You touch a creature that has been dead for no longer than 200 years and that died for any reason except old age. If the creature's soul is free and willing, the creature is restored to life with all its hit points.</p><p>This spell closes all wounds, neutralizes any poison, cures all diseases, and lifts any curses affecting the creature when it died. The spell replaces damaged or missing organs and limbs. If the creature was undead, it is restored to its non-undead form.</p><p>The spell can even provide a new body if the original no longer exists, in which case you must speak the creature's name. The creature then appears in an unoccupied space you choose within 10 feet of you.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 284"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":9},"school":{"type":"String","label":"Spell School","value":"nec"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A sprinkle of holy water and diamonds worth at least 25,000 gp, which the spell consumes"},"target":{"type":"String","label":"Target","value":"A creature that has been dead for no longer then 200 years and died for any reason except old age"},"range":{"type":"String","label":"Range","value":"Touch"},"time":{"type":"String","label":"Casting Time","value":"1 Hour"},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/heal-sky-3.jpg"}
-{"_id":"adeKSOLFYJXFFBdj","type":"spell","name":"Produce Flame","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A flickering flame appears in your hand. The flame remains there for the Duration and harms neither you nor your Equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again.</p>\n<p>You can also Attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell Attack. On a hit, the target takes 1d8 fire damage.</p>\n<p>This spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 269"},"spellType":{"type":"String","label":"Spell Type","value":"attack"},"level":{"type":"Number","label":"Spell Level","value":0},"school":{"type":"String","label":"Spell School","value":"con"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"Self"},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"10 Minutes"},"damage":{"type":"String","label":"Spell Damage","value":"1d8"},"damageType":{"type":"String","label":"Damage Type","value":"fire"},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/explosion-orange-2.jpg"}
-{"_id":"aeP0wcMEPJJobVZx","type":"spell","name":"Identify","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it.</p><p>If you instead touch a creature throughout the casting, you learn what spells, if any, are currently affecting it.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 252"},"spellType":{"type":"String","label":"Spell Type","value":"attack"},"level":{"type":"Number","label":"Spell Level","value":1},"school":{"type":"String","label":"Spell School","value":"div"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A pearl worth at least 100gp and an owl feather"},"target":{"type":"String","label":"Target","value":"One Item"},"range":{"type":"String","label":"Range","value":"Touch"},"time":{"type":"String","label":"Casting Time","value":"1 Minute"},"duration":{"type":"String","label":"Duration","value":"Instantaneous"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/light-eerie-1.jpg"}
-{"_id":"aoIGWOJJ87Cct5JW","type":"spell","name":"Globe of Invulnerability","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>An immobile, faintly shimmering barrier springs into existence in a 10-foot radius around you and remains for the Duration.</p>\n<p>Any spell of 5th level or lower cast from outside the barrier can’t affect creatures or Objects within it, even if the spell is cast using a higher level spell slot. Such a spell can target creatures and Objects within the barrier, but the spell has no effect on them. Similarly, the area within the barrier is excluded from the areas affected by such Spells.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 7th level or higher, the barrier blocks Spells of one level higher for each slot level above 6th.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 245"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":6},"school":{"type":"String","label":"Spell School","value":"abj"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A glass or crystal bead that shatters when the spell ends"},"target":{"type":"String","label":"Target","value":"Self"},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Minute"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/protect-blue-3.jpg"}
-{"_id":"b6IcRDIb9IdDTc8z","type":"spell","name":"Mirror Image","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Three illusionary duplicates of yourself appear in your space. Until the end of the spell, duplicates move with you and imitate your actions, swapping their position so that it is impossible to determine which image is real. You can use your action to dispel the illusory duplicates.</p>\n<p>Whenever a creature is targeting you with an attack during the duration of the spell, roll 1d20 to determine if the attack does not target rather one of your duplicates.</p>\n<p>If you have three duplicates, you need 6 or more on your throw to lead the target of the attack to a duplicate. With two duplicates, you need 8 or more. With one duplicate, you need 11 or more.</p>\n<p>The AC of a duplicate is 10 + your Dexterity modifier. If an attack hits a duplicate, it is destroyed. A duplicate may be destroyed not just an attack on key. It ignores other damage and effects. The spell ends if the three duplicates are destroyed.</p>\n<p>A creature is unaffected by this fate if she can not see if it relies on a different meaning as vision, such as blind vision, or if it can perceive illusions as false, as with clear vision.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 260"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":2},"school":{"type":"String","label":"Spell School","value":"ill"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"Self"},"range":{"type":"String","label":"Range","value":"Touch"},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Minute"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/wind-grasp-magenta-2.jpg"}
-{"_id":"bJbIYHNiJ4VBYIBm","type":"spell","name":"Polymorph","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell has no effect on a Shapechanger or a creature with 0 Hit Points.</p>\n<p>The transformation lasts for the Duration, or until the target drops to 0 Hit Points or dies. The new form can be any beast whose Challenge rating is equal to or less than the target’s (or the target’s level, if it doesn’t have a c⁠hallenge rating). The target’s game s⁠tatistics, including mental Ability Scores, are replaced by the Statistics of the chosen beast. It retains its Alignment and personality.</p>\n<p>The target assumes the Hit Points of its new form. When it reverts to its normal form, the creature returns to the number of hit po⁠ints it had before it transformed. If it reverts as a result of dropping to 0 h⁠it points, any excess damage carries over to its normal form. As long as the excess damage doesn’t reduce the creature’s normal form to 0 hit poin⁠ts, it isn’t knocked Unconscious.</p>\n<p>The creature is limited in the Actions it can perform by the Nature of its new form, and it can’t speak, cast Spells, or take any other action that requires hands or s⁠peech.</p>\n<p>The target’s gear melds into the new form. The creature can’t activate, use, wield, or otherwise benefit from any of its Equipment.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 266"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":4},"school":{"type":"String","label":"Spell School","value":"trs"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A caterpillar cocoon"},"target":{"type":"String","label":"Target","value":"1 Creature"},"range":{"type":"String","label":"Range","value":"60 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Hour"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":"wis"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/link-eerie-2.jpg"}
-{"_id":"bf4UcARf1fQ1RquX","type":"spell","name":"Mass Suggestion","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You suggest a course of activity (limited to a sentence or two) and magically influence up to twelve creatures of your choice that you can see within range and that can hear and understand you. Creatures that can't be charmed are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act automatically negates the effect of the spell.</p>\n<p>Each target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.</p>\n<p>You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a group of soldiers give all their money to the first beggar they meet. If the condition isn't met before the spell ends, the activity isn't performed.</p>\n<p>If you or any of your companions damage a creature affected by this spell, the spell ends for that creature.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a 7th-level spell slot, the duration is 10 days. When you use an 8th-level spell slot, the duration is 30 days. When you use a 9th-level spell slot, the duration is a year and a day.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 258"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":6},"school":{"type":"String","label":"Spell School","value":"enc"},"components":{"type":"String","label":"Spell Components","value":"V, M"},"materials":{"type":"String","label":"Materials","value":"A snake's tongue and either a bit of honeycomb or a drop of sweet oil"},"target":{"type":"String","label":"Target","value":"Up to 12 creatures"},"range":{"type":"String","label":"Range","value":"60 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"24 Hours"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":"wis"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/air-burst-magenta-3.jpg"}
-{"_id":"bhTnN8q3tbH0IaS4","type":"spell","name":"Tongues","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>This spell grants the creature you touch the ability to understand any spoken language it hears. Moreover, when the target speaks, any creature that knows at least one language and can hear the target understands what it says.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 283"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":3},"school":{"type":"String","label":"Spell School","value":"div"},"components":{"type":"String","label":"Spell Components","value":"V, M"},"materials":{"type":"String","label":"Materials","value":"A small clay model of a ziggurat"},"target":{"type":"String","label":"Target","value":"Self"},"range":{"type":"String","label":"Range","value":"Touch"},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Hour"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/skills/light_07.jpg"}
-{"_id":"boij34vY3pkwGOfm","type":"spell","name":"Rope Trick","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You touch a length of rope that is up to 60 feet long. One end of the rope then rises into the air until the whole rope hangs perpendicular to the ground. At the upper end of the rope, an invisible entrance opens to an extradimensional space that lasts until the spell ends.</p><p>The extradimensional space can be reached by climbing to the top of the rope. The space can hold as many as eight Medium or smaller creatures. The rope can be pulled into the space, making the rope disappear from view outside the space.</p><p>Attacks and spells can't cross through the entrance into or out of the extradimensional space, but those inside can see out of it as if through a 3-foot-by-5-foot window centered on the rope.</p><p>Anything inside the extradimensional space drops out when the spell ends.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 272"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":2},"school":{"type":"String","label":"Spell School","value":"trs"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"Powdered corn extract and a twisted loop of parchment"},"target":{"type":"String","label":"Target","value":"60 ft. llength of rope"},"range":{"type":"String","label":"Range","value":"Touch"},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Hour"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/slice-spirit-1.jpg"}
-{"_id":"bwPTrdOpmsqFStYk","type":"spell","name":"Fabricate","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You convert raw materials into products of the same material. For example, you can fabricate a wooden bridge from a clump of trees, a rope from a patch of hemp, and clothes from flax or wool.</p>\n<p>Choose raw materials that you can see within range. You can fabricate a Large or smaller object (contained within a 10-foot cube, or eight connected 5-foot cubes), given a sufficient quantity of raw material. If you are working with metal, stone, or another mineral substance, however, the fabricated object can be no larger than Medium (contained within a single 5-foot cube). The quality of Objects made by the spell is commensurate with the quality of the raw materials.</p>\n<p>Creatures or Magic Items can’t be created or transmuted by this spell. You also can’t use it to create items that ordinarily require a high degree of craftsmanship, such as jewelry, Weapons, glass, or armor, unless you have proficiency with the type of artisan’s tools used to craft such Objects.</p>"},"source":{"type":"String","label":"Source"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":4},"school":{"type":"String","label":"Spell School","value":"trs"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":"120 ft."},"time":{"type":"String","label":"Casting Time","value":"10 Minutes"},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/explosion-royal-2.jpg"}
-{"_id":"cGwQnUexPnmpKa4Y","type":"spell","name":"Detect Poison and Disease","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>For the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you. You also identify the kind of poison, poisonous creature, or disease in each case.</p><p>The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 231"},"spellType":{"type":"String","label":"Spell Type","value":"attack"},"level":{"type":"Number","label":"Spell Level","value":1},"school":{"type":"String","label":"Spell School","value":"div"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A yew leaf"},"target":{"type":"String","label":"Target","value":"Self"},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"10 Minutes"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/air-burst-jade-2.jpg"}
-{"_id":"cdMRsyDQZVr4yIQ5","type":"spell","name":"Entangle","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the Duration, these Plants turn the ground in the area into difficult terrain.</p>\n<p>A creature in the area when you cast the spell must succeed on a Strength saving throw or be Restrained by the entangling Plants until the spell ends. A creature restra⁠ined by the plant⁠s can use its action to make a Stren⁠gth check against your spell save DC. On a success, it frees itself.</p>\n<p>When the spell ends, the conjured Plants wilt away.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 238"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":1},"school":{"type":"String","label":"Spell School","value":"con"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":"90 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Minute"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":"str"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/vines-acid-2.jpg"}
-{"_id":"cj5ldykYO8rXZSh8","type":"spell","name":"Meteor Swarm","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Blazing orbs of fire plummet to the ground at four different points you can see within range. Each creature in a 40-foot-radius s⁠phere centered on each point you choose must make a Dexterity saving throw. The s⁠phere spreads around corners. A creature takes 20d6 fire damage and 20d6 bludgeoning damage on a failed save, or half as much damage on a successful one. A creature in the area of more than one fiery burst is affected only once.</p>\n<p>The spell damages o⁠bjects in the area and ignites flammable o⁠bjects that aren’t being worn or carried.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 259"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":9},"school":{"type":"String","label":"Spell School","value":"evo"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"Four 40 ft. spheres"},"range":{"type":"String","label":"Range","value":"1 Mile"},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Spell Damage","value":"20d6"},"damageType":{"type":"String","label":"Damage Type","value":"bludgeoning"},"save":{"type":"String","label":"Saving Throw","value":"dex"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/fire-arrows-3.jpg"}
-{"_id":"dLU2XK1JIlfFTaIO","type":"spell","name":"Locate Creature","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Describe or name a creature that is familiar to you. You sense the direction to the creature's location, as long as that creature is within 1,000 feet of you. If the creature is moving, you know the direction of its movement.</p><p>The spell can locate a specific creature known to you, or the nearest creature of a specific kind (such as a human or a unicorn), so long as you have seen such a creature up close—within 30 feet—at least once. If the creature you described or named is in a different form, such as being under the effects of a polymorph spell, this spell doesn't locate the creature.</p><p>This spell can't locate a creature if running water at least 10 feet wide blocks a direct path between you and the creature.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 256"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":4},"school":{"type":"String","label":"Spell School","value":"div"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A bit of fur from a bloodhound"},"target":{"type":"String","label":"Target","value":"Self"},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Hour"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/leaf-royal-3.jpg"}
-{"_id":"dV5MS9ju7dZYa4Mn","type":"spell","name":"Pass without Trace","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A veil of shadows and Silence radiates from you, masking you and your companions from detection. For the Duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (Stealth) checks and can’t be tracked except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 264"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":2},"school":{"type":"String","label":"Spell School","value":"abj"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"Ashes from a burned leaf of mistletoe and a sprig of spruce"},"target":{"type":"String","label":"Target","value":"Each chosen creature within 30 ft."},"range":{"type":"String","label":"Range","value":"Self"},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Hour"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/fog-air-1.jpg"}
-{"_id":"dnuDgA9NLuy0hLve","type":"spell","name":"Wall of Fire","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You create a wall of fire on a solid surface within range. You can make the wall up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall is opaque and lasts for the duration.</p>\n<p>When the wall appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature takes 5d8 fire damage, or half as much damage on a successful save.</p>\n<p>One side of the wall, selected by you when you cast this spell, deals 5d8 fire damage to each creature that ends its turn within 10 feet of that side or inside the wall. A creature takes the same damage when it enters the wall for the first time on a turn or ends its turn there. The other side of the wall deals no damage.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 285"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":4},"school":{"type":"String","label":"Spell School","value":"evo"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A small piece of phosphorous"},"target":{"type":"String","label":"Target","value":"60 ft. Line"},"range":{"type":"String","label":"Range","value":"120 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Minute"},"damage":{"type":"String","label":"Spell Damage","value":"5d8"},"damageType":{"type":"String","label":"Damage Type","value":"fire"},"save":{"type":"String","label":"Saving Throw","value":"dex"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/fog-orange-3.jpg"}
-{"_id":"dvauonzM9Cidwnz2","type":"spell","name":"Insect Plague","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Swarming, biting locusts fill a 20-foot-radius Sphere centered on a point you choose within range. The sph⁠ere spreads around corners. The sphe⁠re remains for the Duration, and its area is lightly obscured. The sphere’s area is difficult terrain.</p>\n<p>When the area appears, each creature in it must make a Constitution saving throw. A creature takes 4d10 piercing damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw when it enters the spell’s area for the first time on a turn or ends its turn there.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d10 for each slot level above 5th.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 254"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":5},"school":{"type":"String","label":"Spell School","value":"con"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A few grains of sugar, some kernels of grain, and a smear of fat"},"target":{"type":"String","label":"Target","value":"20 ft. Sphere"},"range":{"type":"String","label":"Range","value":"300 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"10 Minutes"},"damage":{"type":"String","label":"Spell Damage","value":"4d10"},"damageType":{"type":"String","label":"Damage Type","value":"piercing"},"save":{"type":"String","label":"Saving Throw","value":"con"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/leaf-jade-3.jpg"}
-{"_id":"e2fNnOocdccEXfv5","type":"spell","name":"Acid Splash","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You hurl a bubble of acid. Choose one creature you can see within range, or choose two creatures you can see within range that are within 5 feet of each other. A target must succeed on a Dexterity saving throw or take&nbsp;<span title=\"\" data-packed-dice=\"{&quot;type&quot;:&quot;dice&quot;,&quot;rollable&quot;:true,&quot;toRoll&quot;:&quot;1d6&quot;}\">1d6</span>acid damage.</p>\n<p>This spell's damage increases by&nbsp;<span title=\"\" data-packed-dice=\"{&quot;type&quot;:&quot;dice&quot;,&quot;rollable&quot;:true,&quot;toRoll&quot;:&quot;1d6&quot;}\">1d6</span>&nbsp;when you reach 5th level (<span title=\"\" data-packed-dice=\"{&quot;type&quot;:&quot;dice&quot;,&quot;rollable&quot;:true,&quot;toRoll&quot;:&quot;2d6&quot;}\">2d6</span>), 11th level (<span title=\"\" data-packed-dice=\"{&quot;type&quot;:&quot;dice&quot;,&quot;rollable&quot;:true,&quot;toRoll&quot;:&quot;3d6&quot;}\">3d6</span>), and 17th level (<span title=\"\" data-packed-dice=\"{&quot;type&quot;:&quot;dice&quot;,&quot;rollable&quot;:true,&quot;toRoll&quot;:&quot;4d6&quot;}\">4d6</span>).</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 211"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":0},"school":{"type":"String","label":"Spell School","value":"con"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"One Creature, 2nd Creature within 5 ft."},"range":{"type":"String","label":"Range","value":"60 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"Instantaneous"},"damage":{"type":"String","label":"Spell Damage","value":"1d6"},"damageType":{"type":"String","label":"Damage Type","value":"acid"},"save":{"type":"String","label":"Saving Throw","value":"dex"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/fireball-acid-1.jpg"}
-{"_id":"eCjTlVAorY6Poz10","type":"spell","name":"Dominate Person","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You attempt to beguile a humanoid that you can see within range. It must succeed on a Wisdom saving throw or be charmed by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.</p>\n<p>While the target is charmed, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.</p>\n<p>You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.</p>\n<p>Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a 6th-level spell slot, the duration is concentration, up to 10 minutes. When you use a 7th-level spell slot, the duration is concentration, up to 1 hour. When you use a spell slot of 8th level or higher, the duration is concentration, up to 8 hours.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 235"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":5},"school":{"type":"String","label":"Spell School","value":"enc"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"One Creature"},"range":{"type":"String","label":"Range","value":"60 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Minute"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":"wis"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/air-burst-magenta-3.jpg"}
-{"_id":"eS5hjqJvoNZ67kkO","type":"spell","name":"Detect Thoughts","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.</p><p>You initially learn the surface thoughts of the creature—what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain insight into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.</p><p>Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.</p><p>You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.</p><p>Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 231"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":2},"school":{"type":"String","label":"Spell School","value":"div"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A copper piece"},"target":{"type":"String","label":"Target","value":"One Creature"},"range":{"type":"String","label":"Range","value":"30 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Minute"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":"wis"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/light-eerie-2.jpg"}
-{"_id":"emldxtWkmlC9sOEY","type":"spell","name":"Blink","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Roll a d20 at the end of each of your turns for the duration of the spell. On a roll of 11 or higher, you vanish from your current plane of existence and appear in the Ethereal Plane (the spell fails and the casting is wasted if you were already on that plane). At the start of your next turn, and when the spell ends if you are on the Ethereal Plane, you return to an unoccupied space of your choice that you can see within 10 feet of the space you vanished from. If no unoccupied space is available within that range, you appear in the nearest unoccupied space (chosen at random if more than one space is equally near). You can dismiss this spell as an action.</p>\n<p>While on the Ethereal Plane, you can see and hear the plane you originated from, which is cast in shades of gray, and you can't see anything there more than 60 feet away. You can only affect and be affected by other creatures on the Ethereal Plane. Creatures that aren't there can't perceive you or interact with you, unless they have the ability to do so.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 219"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":3},"school":{"type":"String","label":"Spell School","value":"trs"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"Self"},"range":{"type":"String","label":"Range","value":"Touch"},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Minute"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/wind-grasp-magenta-1.jpg"}
-{"_id":"en3DO7zah65DEnfB","type":"spell","name":"Arcane Sword","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You create a sword-shaped plane of force that hovers within range. It lasts for the Duration.</p>\n<p>When the sword appears, you make a melee spell Attack against a target of your choice within 5 feet of the sword. On a hit, the target takes 3d10 force damage. Until the spell ends, you can use a Bonus Action on each of your turns to move the sword up to 20 feet to a spot you can see and repeat this Attack against the same target or a different one.</p>\n<p>Until the spell ends, you can use a b⁠onus action on each of your turns to move the sword up to 20 feet to a spot you can see and repeat this Attack against the same target or a different one.</p>"},"source":{"type":"String","label":"Source"},"spellType":{"type":"String","label":"Spell Type","value":"attack"},"level":{"type":"Number","label":"Spell Level","value":7},"school":{"type":"String","label":"Spell School","value":"evo"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A miniature platinum sword with a grip and pommel of copper and zinc, worth 250gp"},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":"60 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Minute"},"damage":{"type":"String","label":"Spell Damage","value":"3d10"},"damageType":{"type":"String","label":"Damage Type","value":"force"},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/slice-orange-3.jpg"}
-{"_id":"ewSEvxQVPWU4UYXE","type":"spell","name":"Mass Healing Word","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>As you call out words of restoration, up to six creatures of your choice that you can see within range regain hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 4th level or higher, the healing increases by 1d4 for each slot level above 3rd.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 258"},"spellType":{"type":"String","label":"Spell Type","value":"heal"},"level":{"type":"Number","label":"Spell Level","value":3},"school":{"type":"String","label":"Spell School","value":"evo"},"components":{"type":"String","label":"Spell Components","value":"V"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"6 Creatures"},"range":{"type":"String","label":"Range","value":"60 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Bonus Action"},"duration":{"type":"String","label":"Duration","value":"Instantaneous"},"damage":{"type":"String","label":"Spell Damage","value":"1d4 + @mod"},"damageType":{"type":"String","label":"Damage Type","value":"healing"},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/heal-jade-3.jpg"}
-{"_id":"f57CP0cK3S74lRqH","type":"spell","name":"Cure Wounds","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.</p>\n<p><strong>Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 230"},"spellType":{"type":"String","label":"Spell Type","value":"heal"},"level":{"type":"Number","label":"Spell Level","value":1},"school":{"type":"String","label":"Spell School","value":"evo"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"One Creature"},"range":{"type":"String","label":"Range","value":"Touch"},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"Instantaneous"},"damage":{"type":"String","label":"Spell Damage","value":"1d8 + @mod"},"damageType":{"type":"String","label":"Damage Type","value":"healing"},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/heal-jade-1.jpg"}
-{"_id":"fMWsaoBEXQjrQm64","type":"spell","name":"Divine Word","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You utter a divine word, imbued with the power that shaped the world at the dawn of Creation. Choose any number of creatures you can see within range. Each creature that can hear you must make a Charisma saving throw. On a failed save, a creature suffers an effect based on its current hit points:</p>\n<ul>\n<li>50 Hit Points or fewer: Deafened for 1 minute</li>\n<li>40 Hit Points or fewer: Deafened and Blinded for 10 minutes</li>\n<li>30 Hit Points or fewer: Blinded, Deafened, and Stunned for 1 Hour</li>\n<li>20 Hit Points or fewer: killed instantly</li>\n</ul>\n<p>Regardless of its current Hit Points, a Celestial, an elemental, a fey, or a fiend that fails its save is forced back to its plane of Origin (if it isn&rsquo;t there already) and can&rsquo;t return to your current plane for 24 hours by any means short of a wish spell.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 234"},"spellType":{"type":"String","label":"Spell Type","value":"attack"},"level":{"type":"Number","label":"Spell Level","value":7},"school":{"type":"String","label":"Spell School","value":"evo"},"components":{"type":"String","label":"Spell Components","value":"V"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":"60 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Bonus Action"},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/light-royal-3.jpg"}
-{"_id":"fNxFlm0qvdrjCNPJ","type":"spell","name":"Antipathy/Sympathy","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>This spell attracts or repels creatures of your choice. You target something within range, either a Huge or smaller object or creature or an area that is no larger than a 200-foot cube. Then specify a kind of intelligent creature, such as red dragons, goblins, or vampires. You invest the target with an aura that either attracts or repels the specified creatures for the duration. Choose antipathy or sympathy as the aura's effect.</p>\n<p><strong>Antipathy.</strong> The enchantment causes creatures of the kind you designated to feel an intense urge to leave the area and avoid the target. When such a creature can see the target or comes within 60 feet of it, the creature must succeed on a Wisdom saving throw or become frightened. The creature remains frightened while it can see the target or is within 60 feet of it. While frightened by the target, the creature must use its movement to move to the nearest safe spot from which it can't see the target. If the creature moves more than 60 feet from the target and can't see it, the creature is no longer frightened, but the creature becomes frightened again if it regains sight of the target or moves within 60 feet of it.</p>\n<p><strong>Sympathy.</strong> The enchantment causes the specified creatures to feel an intense urge to approach the target while within 60 feet of it or able to see it. When such a creature can see the target or comes within 60 feet of it, the creature must succeed on a Wisdom saving throw or use its movement on each of its turns to enter the area or move within reach of the target. When the creature has done so, it can't willingly move away from the target.</p>\n<p>If the target damages or otherwise harms an affected creature, the affected creature can make a Wisdom saving throw to end the effect, as described below.</p>\n<p><strong>Ending the Effect.</strong> If an affected creature ends its turn while not within 60 feet of the target or able to see it, the creature makes a Wisdom saving throw. On a successful save, the creature is no longer affected by the target and recognizes the feeling of repugnance or attraction as magical. In addition, a creature affected by the spell is allowed another Wisdom saving throw every 24 hours while the spell persists.</p>\n<p>A creature that successfully saves against this effect is immune to it for 1 minute, after which time it can be affected again.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 214"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":8},"school":{"type":"String","label":"Spell School","value":"enc"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A lump of alum soaked in vinegar for antipathy. A drop of honey for sympathy."},"target":{"type":"String","label":"Target","value":"One Object or Creature"},"range":{"type":"String","label":"Range","value":"60 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Hour"},"duration":{"type":"String","label":"Duration","value":"10 Days"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":"wis"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/horror-acid-3.jpg"}
-{"_id":"fXdM9K47G209arrs","type":"spell","name":"Druidcraft","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Whispering to the spirits of Nature, you create one of the following Effects within range:</p>\n<ul>\n<li>You create a tiny, harmless sensory effect that predicts what the weather will be at your location for the next 24 hours. The effect might manifest as a golden orb for clear skies, a cloud for rain, Falling snowflakes for snow, and so on. This effect persists for 1 round.</li>\n<li>You instantly make a flower blossom, a seed pod open, or a leaf bud bloom.</li>\n<li>You create an Instantaneous, harmless sensory effect, such as Falling leaves, a puff of wind, the sound of a small animal, or the faint odor of skunk. The effect must fit in a 5-foot cube.</li>\n<li>You instantly light or snuff out a Candle, a torch, or a small campfire.</li>\n</ul>"},"source":{"type":"String","label":"Source","value":"PHB pg. 236"},"spellType":{"type":"String","label":"Spell Type","value":"attack"},"level":{"type":"Number","label":"Spell Level","value":0},"school":{"type":"String","label":"Spell School","value":"trs"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":"30 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/vines-jade-1.jpg"}
-{"_id":"fi09ABoC5jj5OJs6","type":"spell","name":"Enlarge/Reduce","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You cause a creature or an object you can see within range to grow larger or smaller for the Duration. Choose either a creature or an object that is neither worn nor carried. If the target is unwilling, it can make a Constitution saving throw. On a success, the spell has no effect.</p>\n<p>If the target is a creature, everything it is wearing and carrying changes size with it. Any item dropped by an affected creature returns to normal size at once.</p>\n<p><strong>Enlarge</strong>. The target’s size doubles in all dimensions, and its weight is multiplied by eight. This growth increases its size by one category—from Medium to Large, for example. If there isn’t enough room for the target to double its size, the creature or object attains the maximum possible size in the space available. Until the spell ends, the target also has advantage on Strength Checks and Strength Saving Throws. The target’s Weapons also grow to match its new size. While these Weapons are enlarged, the target’s attacks with them deal 1d4 extra damage.</p>\n<p><strong>Reduce</strong>. The target’s size is halved in all dimensions, and its weight is reduced to one-eighth of normal. This reduction decreases its size by one category—from Medium to Small, for example. Until the spell ends, the target also has disadvantage on Strength Checks and Strength Saving Throws. The target’s Weapons also shrink to match its new size. While these Weapons are reduced, the target’s attacks with them deal 1d4 less damage (this can’t reduce the damage below 1).</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 237"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":2},"school":{"type":"String","label":"Spell School","value":"trs"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A pinch of powdered iron"},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":"30 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Minute"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":"con"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/link-blue-2.jpg"}
-{"_id":"fvRNFb54F631ajs6","type":"spell","name":"Hunter's Mark","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra {@dice 1d6} damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 251"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":1},"school":{"type":"String","label":"Spell School","value":"div"},"components":{"type":"String","label":"Spell Components","value":"V"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"One Creature"},"range":{"type":"String","label":"Range","value":"90 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Bonus Action"},"duration":{"type":"String","label":"Duration","value":"Up to 1 Hour"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/evil-eye-red-1.jpg"}
-{"_id":"gwEuNvZ8dtAht08B","type":"spell","name":"Conjure Fey","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You summon a fey creature of challenge rating 6 or lower, or a fey spirit that takes the form of a beast of challenge rating 6 or lower. It appears in an unoccupied space that you can see within range. The fey creature disappears when it drops to 0 hit points or when the spell ends.</p>\n<p>The fey creature is friendly to you and your companions for the duration. Roll initiative for the creature, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you), as long as they don't violate its alignment. If you don’t issue any commands to the fey creature, it defends itself from hostile creatures but otherwise takes no actions.</p>\n<p>If your concentration is broken, the fey creature doesn’t disappear. Instead, you lose control of the fey creature, it becomes hostile toward you and your companions, and it might attack. An uncontrolled fey creature can't be dismissed by you, and it disappears 1 hour after you summoned it.</p>\n<p><strong>Higher Levels.&nbsp;</strong>When you cast this spell using a spell slot of 7th level or higher, the challenge rating increases by 1 for each slot level above 6th.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 226"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":6},"school":{"type":"String","label":"Spell School","value":"con"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"Unoccupied Space"},"range":{"type":"String","label":"Range","value":"90 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Minute"},"duration":{"type":"String","label":"Duration","value":"1 Hour"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/runes-blue-3.jpg"}
-{"_id":"h5c17f5rBA740pXN","type":"spell","name":"Warding Bond","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>This spell wards a willing creature you touch and creates a mystic connection between you and the target until the spell ends. While the target is within 60 feet of you, it gains a +1 bonus to AC and saving throws, and it has resistance to all damage. Also, each time it takes damage, you take the same amount of damage.</p>\n<p>The spell ends if you drop to 0 hit points or if you and the target become separated by more than 60 feet. It also ends if the spell is cast again on either of the connected creatures. You can also dismiss the spell as an action.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 287"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":2},"school":{"type":"String","label":"Spell School","value":"abj"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A pair of platinum rings worht at least 50 gp each, which you and the target must wear for the duration"},"target":{"type":"String","label":"Target","value":"One Creature"},"range":{"type":"String","label":"Range","value":"Touch"},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Hour"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/wild-orange-2.jpg"}
-{"_id":"hWvSpovJ0XVbySqt","type":"spell","name":"Enhance Ability","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends.</p>\n<ul>\n<li><strong>Bear’s Endurance</strong>. The target has advantage on Constitution Checks. It also gains 2d6 Temporary Hit Points, which are lost when the spell ends.</li>\n<li><strong>Bull’s Strength</strong>. The target has advantage on Strength Checks, and his or her carrying capacity doubles.</li>\n<li><strong>Cat’s Grace</strong>. The target has advantage on Dexterity Checks. It also doesn’t take damage from Falling 20 feet or less if it isn’t Incapacitated.</li>\n<li><strong>Eagle’s Splendor</strong>. The target has advantage on Charisma Checks.</li>\n<li><strong>Fox’s Cunning</strong>. The target has advantage on Intelligence Checks.</li>\n<li><strong>Owl’s Wisdom</strong>. The target has advantage on Wisdom Checks.</li>\n</ul>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.</p>\n<p>&nbsp;</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 237"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":2},"school":{"type":"String","label":"Spell School","value":"trs"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"Fur or feather from a beast"},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":"Touch"},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Hour"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/haste-royal-2.jpg"}
-{"_id":"hYVOZafnMrtaVcZP","type":"spell","name":"Jump","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You touch a creature. The creature's jump distance is tripled until the spell ends.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 254"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":1},"school":{"type":"String","label":"Spell School","value":"trs"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A grasshopper's hind leg"},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":"Touch"},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Minute"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/wind-grasp-sky-2.jpg"}
-{"_id":"he1ItEs6CtO9habA","type":"spell","name":"Vicious Mockery","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.</p>\n<p>This spell’s damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 285"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":0},"school":{"type":"String","label":"Spell School","value":"enc"},"components":{"type":"String","label":"Spell Components","value":"V"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"One Creature"},"range":{"type":"String","label":"Range","value":"60 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"Instantateous"},"damage":{"type":"String","label":"Spell Damage","value":"1d4"},"damageType":{"type":"String","label":"Damage Type","value":"psychic"},"save":{"type":"String","label":"Saving Throw","value":"wis"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"folder":null,"flags":{},"img":"systems/dnd5e/icons/skills/affliction_24.jpg"}
-{"_id":"hisi2hwGK7o6moP9","type":"spell","name":"Prayer of Healing","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Up to six creatures of your choice that you can see within range each regain Hit Points equal to 2d8 + your Spellcasting ability modifier. This spell has no effect on Undead or constructs.</p>\n<p><strong>At Higher Levels</strong>. When you cast this spell using a spell slot of 3rd level or higher, the Healing increases by 1d8 for each slot level above 2nd.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 267"},"spellType":{"type":"String","label":"Spell Type","value":"heal"},"level":{"type":"Number","label":"Spell Level","value":2},"school":{"type":"String","label":"Spell School","value":"evo"},"components":{"type":"String","label":"Spell Components","value":"V"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"Up to 6 Creatures"},"range":{"type":"String","label":"Range","value":"30 ft."},"time":{"type":"String","label":"Casting Time","value":"10 minutes"},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Spell Damage","value":"2d8 + @mod"},"damageType":{"type":"String","label":"Damage Type","value":"healing"},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/heal-jade-2.jpg"}
-{"_id":"hkcX6yVtNv3UGw4U","type":"spell","name":"Conjure Celestial","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You summon a celestial of challenge rating 4 or lower, which appears in an unoccupied space that you can see within range. The celestial disappears when it drops to 0 hit points or when the spell ends.</p>\n<p>The celestial is friendly to you and your companions for the duration. Roll initiative for the celestial, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you), as long as they don’t violate its alignment. If you don’t issue any commands to the celestial, it defends itself from hostile creatures but otherwise takes no actions.</p>\n<p><strong>Higher Levels.&nbsp;</strong>When you cast this spell using a 9th-level spell slot, you summon a celestial of challenge rating 5 or lower.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 225"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":7},"school":{"type":"String","label":"Spell School","value":"con"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"Unoccupied Space"},"range":{"type":"String","label":"Range","value":"90 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Minute"},"duration":{"type":"String","label":"Duration","value":"1 Hour"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/runes-royal-3.jpg"}
-{"_id":"hxCvsRnyrb8BQBzL","type":"spell","name":"Healing Word","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.</p>\n<p><strong>Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 250"},"spellType":{"type":"String","label":"Spell Type","value":"heal"},"level":{"type":"Number","label":"Spell Level","value":1},"school":{"type":"String","label":"Spell School","value":"evo"},"components":{"type":"String","label":"Spell Components","value":"V"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"One Creature"},"range":{"type":"String","label":"Range","value":"60 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Bonus Action"},"duration":{"type":"String","label":"Duration","value":"Instantaneous"},"damage":{"type":"String","label":"Spell Damage","value":"1d4 + @mod"},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/heal-jade-1.jpg"}
-{"_id":"hz40ormKfBpTf7TI","type":"spell","name":"Sequester","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>By means of this spell, a willing creature or an object can be hidden away, safe from detection for the Duration. When you cast the spell and touch the target, it becomes Invisible and can’t be targeted by d⁠ivination s⁠pells or perceived through Scrying sensors created by Divination Spells.</p>\n<p>If the target is a creature, it falls into a state of suspended animation. Time ceases to flow for it, and it doesn’t grow older.</p>\n<p>You can set a condition for the spell to end early. The condition can be anything you choose, but it must occur or be visible within 1 mile of the target. Examples include “after 1,000 years” or “when the Tarrasque awakens.” This spell also ends if the target takes any damage.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 274"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":7},"school":{"type":"String","label":"Spell School","value":"trs"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A powder composed of diamond, emerald, ruby, and sapphire dust worth at least 5,000 gp, which the spell consumes"},"target":{"type":"String","label":"Target","value":"A willing creature or an object"},"range":{"type":"String","label":"Range","value":"Touch"},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"Until Dispelled"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/shielding-eerie-2.jpg"}
-{"_id":"i0HhZzLLTAlXxbfk","type":"spell","name":"Weird","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Drawing on the deepest fears of a group of creatures, you create illusory creatures in their minds, visible only to them. Each creature in a 30-foot-radius sphere⁠ centered on a point of your choice within range must make a Wisdom saving throw. On a failed save, a creature becomes Frightened for the Duration. The illusion⁠ calls on the creature’s deepest fears, manifesting its worst nightmares as an implacable threat. At the end of each of the Frightened creature’s turns, it must succeed on a Wisdom saving throw or take 4d10 psychic damage. On a successful save, the spell ends for that creature.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 288"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":9},"school":{"type":"String","label":"Spell School","value":"ill"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"30 ft. radius sphere"},"range":{"type":"String","label":"Range","value":"120 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Minute"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":"wis"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/horror-acid-3.jpg"}
-{"_id":"i0YBlXN1Da5OUfpy","type":"spell","name":"Levitate","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>One creature or object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected.</p>\n<p>The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target’s altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell’s range.</p>\n<p>When the spell ends, the target floats gently to the ground if it is still aloft.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 255"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":2},"school":{"type":"String","label":"Spell School","value":"trs"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"Either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end"},"target":{"type":"String","label":"Target","value":"One Creature of Object"},"range":{"type":"String","label":"Range","value":"60 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"Up to 10 Minutes"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":"con"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/wind-grasp-magenta-2.jpg"}
-{"_id":"iJIgUqAt7VzqgoW2","type":"spell","name":"Detect Magic","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.</p><p>The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 231"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":1},"school":{"type":"String","label":"Spell School","value":"div"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"Self"},"range":{"type":"String","label":"Range","value":"30 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"10 Minutes"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":true},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/light-blue-2.jpg"}
-{"_id":"iKUrPZFH3n8Jusf7","type":"spell","name":"Freedom of Movement","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You touch a willing creature. For the Duration, the target’s Movement is unaffected by difficult terrain, and Spells and other magical Effects can neither reduce the target’s speed nor cause the target to be Paralyzed or Restrained.</p>\n<p>The target can also spend 5 feet of Movement to automatically escape from nonmagical restraints, such as Manacles or a creature that has it Grappled. Finally, being Underwater imposes no penalties on the target’s mov⁠ement or attacks.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 244"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":4},"school":{"type":"String","label":"Spell School","value":"abj"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A leather strap, bound around the arm or a similar appendage"},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":"Touch"},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Hour"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/slice-spirit-2.jpg"}
-{"_id":"iPxfxXIL7sefFI2W","type":"spell","name":"Sanctuary","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a Fireball.</p>\n<p>If the warded creature makes an attack or casts a spell that affects an enemy creature, this spell ends.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 272"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":1},"school":{"type":"String","label":"Spell School","value":"abj"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A small silver mirror"},"target":{"type":"String","label":"Target","value":"One Creature"},"range":{"type":"String","label":"Range","value":"30 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Bonus Action"},"duration":{"type":"String","label":"Duration","value":"1 Minute"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":"wis"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/protect-sky-2.jpg"}
-{"_id":"iUDgWBaNRelxp7DM","type":"spell","name":"Mirage Arcane","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You make terrain in an area up to 1 mile square look, sound, smell, and even feel like some other sort of terrain. The terrain’s general shape remains the same, however. Open fields or a road could be made to resemble a swamp, hill, crevasse, or some other difficult or impassable terrain. A pond can be made to seem like a grassy meadow, a precipice like a gentle slope, or a rock-strewn gully like a wide and smooth road.</p>\n<p>Similarly, you can alter the appearance of structures, or add them where none are present. The spell doesn’t disguise, conceal, or add creatures.</p>\n<p>The Illusion includes audible, visual, tactile, and olfactory elements, so it can turn clear ground into difficult terrain (or vice versa) or otherwise impede Movement through the area. Any piece of the illusory terrain (such as a rock or stick) that is removed from the spell’s area disappears immediately.</p>\n<p>Creatures with Truesight can see through the Illusion to the terrain’s true form; however, all other elements of the illu⁠sion remain, so while the creature is aware of the illusion’s presence, the creature can still physically interact with the illus⁠ion.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 260"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":7},"school":{"type":"String","label":"Spell School","value":"ill"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"Up to 1 square mile"},"range":{"type":"String","label":"Range","value":"Sight"},"time":{"type":"String","label":"Casting Time","value":"10 Minutes"},"duration":{"type":"String","label":"Duration","value":"10 Days"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/fog-blue-3.jpg"}
-{"_id":"iY0uyQNsiu96tHOl","type":"spell","name":"Earthquake","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You create a seismic disturbance at a point on the ground that you can see within range. For the Duration, an intense tremor rips through the ground in a 100-foot-radius circle centered on that point and shakes creatures and structures in contact with the ground in that area.</p>\n<p>The ground in the area becomes difficult terrain. Each creature on the ground that is concentrating must make a Constitution saving throw. On a failed save, the creature&rsquo;s Concentration is broken.</p>\n<p>When you cast this spell and at the end of each turn you spend concentrating on it, each creature on the ground in the area must make a Dexterity saving throw. On a failed save, the creature is knocked prone.</p>\n<p>This spell can have additional Effects depending on the terrain in the area, as determined by the DM.</p>\n<p><strong>Fissures</strong>. Fissures open throughout the spell&rsquo;s area at the start of your next turn after you cast the spell. A total of 1d6 such fissures open in locations chosen by the DM. Each is 1d10 &times; 10 feet deep, 10 feet wide, and extends from one edge of the spell&rsquo;s area to the opposite side. A creature standing on a spot where a fissure opens must succeed on a Dexterity saving throw or fall in. A creature that successfully saves moves with the fissure&rsquo;s edge as it opens.</p>\n<p>A fissure that opens beneath a structure causes it to automatically collapse (see below).</p>\n<p><strong>Structures</strong>. The tremor deals 50 bludgeoning damage to any structure in contact with the ground in the area when you cast the spell and at the start of each of your turns until the spell ends. If a structure drops to 0 Hit Points, it collapses and potentially damages nearby creatures. A creature within half the distance of a structure&rsquo;s height must make a Dexterity saving throw. On a failed save, the creature takes 5d6 bludgeoning damage, is knocked prone, and is buried in the rubble, requiring a DC 20 Strength (Athletics) check as an action to escape. The DM can adjust the DC higher or lower, depending on the Nature of the rubble. On a successful save, the creature takes half as much damage and doesn&rsquo;t fall prone or become buried.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 236"},"spellType":{"type":"String","label":"Spell Type","value":"attack"},"level":{"type":"Number","label":"Spell Level","value":8},"school":{"type":"String","label":"Spell School","value":"evo"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A pinch of dirt, a piece of rock, and a lump of clay"},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":"500 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Minute"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":"dex"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/rock-orange-3.jpg"}
-{"_id":"iZHbWm0LParpUNJk","type":"spell","name":"Augury","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>By casting gem-inlaid sticks, rolling dragon bones, laying out ornate cards, or employing some other divining tool, you receive an omen from an otherworldly entity about the results of a specific course of action that you plan to take within the next 30 minutes. The DM chooses from the following possible omens:</p>\n<ul>\n<li>Weal, for good results</li>\n<li>Woe, for bad results</li>\n<li>Weal and woe, for both good and bad results</li>\n<li>Nothing, for results that aren't especially good or bad</li>\n</ul>\n<p>The spell doesn't take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion.</p>\n<p>If you cast the spell two or more times before completing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The DM makes this roll in secret.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 215"},"spellType":{"type":"String","label":"Spell Type","value":"attack"},"level":{"type":"Number","label":"Spell Level","value":2},"school":{"type":"String","label":"Spell School","value":"div"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"Specially marked sticks, bones, or similar tokens worth at least 25 gp"},"target":{"type":"String","label":"Target","value":"Self"},"range":{"type":"String","label":"Range","value":"Touch"},"time":{"type":"String","label":"Casting Time","value":"1 Minute"},"duration":{"type":"String","label":"Duration","value":"Instantaneous"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":true},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/evil-eye-eerie-2.jpg"}
-{"_id":"idjKZid6lguXT9Li","type":"spell","name":"Bane","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Up to three creatures of your choice that you can see within range must make Charisma saving throws. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.</p>\n<p><strong>Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 216"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":1},"school":{"type":"String","label":"Spell School","value":"enc"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A drop of blood."},"target":{"type":"String","label":"Target","value":"Up to 3 Creatures"},"range":{"type":"String","label":"Range","value":"30 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"Up to 1 Minute"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":"cha"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/rip-magenta-2.jpg"}
-{"_id":"if13fbCigau8Sokh","type":"spell","name":"Teleportation Circle","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>As you cast the spell, you draw a 10-foot-diameter circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of your choice whose sigil sequence you know and that is on the same plane of existence as you. A shimmering portal opens within the circle you drew and remains open until the end of your next turn. Any creature that enters the portal instantly appears within 5 feet of the destination circle or in the nearest unoccupied space if that space is occupied.</p>\n<p>Many major temples, guilds, and other important places have permanent teleportation circles inscribed somewhere within their confines. Each such circle includes a unique sigil sequence—a string of magical runes arranged in a particular pattern. When you first gain the ability to cast this spell, you learn the sigil sequences for two destinations on The Material Plane, determined by the DM. You can learn additional sigil sequences during your adventures⁠. You can commit a new sigil sequence to memory after studying it for 1 minute.</p>\n<p>You can create a permanent teleportation circle by casting this spell in the same location every day for one year. You need not use the circle to Teleport when you cast the spell in this way.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 282"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":5},"school":{"type":"String","label":"Spell School","value":"con"},"components":{"type":"String","label":"Spell Components","value":"V, M"},"materials":{"type":"String","label":"Materials","value":"Rare chalks and inks infused with precious gems with 50 gp, which the spell consumes"},"target":{"type":"String","label":"Target","value":"10 ft. diameter circle on the ground"},"range":{"type":"String","label":"Range","value":"10 Feet"},"time":{"type":"String","label":"Casting Time","value":"1 Minute"},"duration":{"type":"String","label":"Duration","value":"1 Round"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/runes-magenta-3.jpg"}
-{"_id":"itf5GgLgYM3abEm8","type":"spell","name":"Heat Metal","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d8 fire damage when you cast the spell. Until the spell ends, you can use a bonus action on each of your subsequent turns to cause this damage again.</p>\n<p>If a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn't drop the object, it has disadvantage on attack rolls and ability checks until the start of your next turn.</p>\n<p><strong>Higher Levels.</strong> When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 250"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":2},"school":{"type":"String","label":"Spell School","value":"trs"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A piece of iron and a flame."},"target":{"type":"String","label":"Target","value":"One Creature"},"range":{"type":"String","label":"Range","value":"60 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"Up to 1 Minute"},"damage":{"type":"String","label":"Spell Damage","value":"2d8"},"damageType":{"type":"String","label":"Damage Type","value":"fire"},"save":{"type":"String","label":"Saving Throw","value":"con"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/light-air-fire-3.jpg"}
-{"_id":"izu1SE2lFwXRxeWk","type":"spell","name":"Hypnotic Pattern","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You create a twisting pattern of colors that weaves through the air inside a 30-foot cube within range. The pattern appears for a moment and vanishes. Each creature in the area who sees the pattern must make a&nbsp;Wisdom saving throw. On a failed save, the creature becomes charmed for the duration. While charmed by this spell, the creature is incapacitated and has a speed of 0.</p>\n<p>The spell ends for an affected creature if it takes any damage or if someone else uses an action to shake the creature out of its stupor.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 252"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":3},"school":{"type":"String","label":"Spell School","value":"ill"},"components":{"type":"String","label":"Spell Components","value":"S, M"},"materials":{"type":"String","label":"Materials","value":"A glowing stick of incense or a crystal vial filled with phosphorescent material."},"target":{"type":"String","label":"Target","value":"30 ft. Cube"},"range":{"type":"String","label":"Range","value":"120 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"Up to 1 Minute"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":"wis"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/air-burst-magenta-2.jpg"}
-{"_id":"j8y03UZL7AQBW3qA","type":"spell","name":"Planar Binding","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>With this spell, you attempt to bind a Celestial, an elemental, a fey, or a fiend to your service. The creature must be within range for the entire casting of the spell. (Typically, the creature is first summoned into the center of an inverted Magic Circle in order to keep it trapped while this spell is cast.) At the completion of the casting, the target must make a Charisma saving throw. On a failed save, it is bound to serve you for the Duration. If the creature was summoned or created by another spell, that spell’s d⁠uration is extended to match the d⁠uration of this spell.</p>\n<p>A bound creature must follow your instructions to the best of its ability. You might c⁠ommand the creature to accompany you on an adventure, to guard a location, or to deliver a m⁠essage. The creature obeys the letter of your instructions, but if the creature is hostile to you, it strives to twist your words to achieve its own objectives. If the creature carries out your instructions completely before the spell ends, it travels to you to report this fact if you are on the same plane of existence. If you are on a different plane of existence, it returns to the place where you bound it and remains there until the spell ends.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of a higher level, the Duration increases to 10 days with a 6th-level slot, to 30 days with a 7th-level slot, to 180 days with an 8th-level slot, and to a year and a day with a 9th-level spell slot.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 265"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":5},"school":{"type":"String","label":"Spell School","value":"abj"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A jewel worth at least 1,000gp, which the spell consumes"},"target":{"type":"String","label":"Target","value":"A celestial, an elemental, a fey, or a fiend"},"range":{"type":"String","label":"Range","value":"60 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Hour"},"duration":{"type":"String","label":"Duration","value":"24 Hours"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":"cha"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/runes-orange-3.jpg"}
-{"_id":"jKoIid7WmWTAuNdx","type":"spell","name":"Ray of Frost","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn.</p>\n<p>The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 271"},"spellType":{"type":"String","label":"Spell Type","value":"attack"},"level":{"type":"Number","label":"Spell Level","value":0},"school":{"type":"String","label":"Spell School","value":"evo"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"One Creature"},"range":{"type":"String","label":"Range","value":"60 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"Instantaneous"},"damage":{"type":"String","label":"Spell Damage","value":"1d8"},"damageType":{"type":"String","label":"Damage Type","value":"cold"},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/beam-blue-1.jpg"}
-{"_id":"jakO3MVUKhroVIZg","type":"spell","name":"Prestidigitation","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:</p>\n<ul>\n<li>You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor.</li>\n<li>You instantaneously light or snuff out a candle, a torch, or a small campfire.</li>\n<li>You instantaneously clean or soil an object no larger than 1 cubic foot.</li>\n<li>You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour.</li>\n<li>You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour.</li>\n<li>You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn.</li>\n</ul>\n<p>If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 267"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":0},"school":{"type":"String","label":"Spell School","value":"trs"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"Object or Location"},"range":{"type":"String","label":"Range","value":"10 ft"},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Hour"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/explosion-royal-1.jpg"}
-{"_id":"jcUgzyVIbN8aYURs","type":"spell","name":"Wall of Thorns","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You create a wall of tough, pliable, tangled brush bristling with needle-sharp thorns. The wall appears within range on a solid surface and lasts for the Duration. You choose to make the wall up to 60 feet long, 10 feet high, and 5 feet thick or a circle that has a 20-foot diameter and is up to 20 feet high and 5 feet thick. The wall blocks line of sight.</p>\n<p>When the wall appears, each creature within its area must make a Dexterity⁠ saving throw. On a failed save, a creature takes 7d8 piercing damage, or half as much damage on a successful save.</p>\n<p>A creature can move through the wall, albeit slowly and painfully. For every 1 foot a creature moves through the wall, it must spend 4 feet of Movement. Furthermore, the first time a creature enters the wall on a turn or ends its turn there, the creature must make a Dexterity⁠ saving throw. It takes 7d8 slashing damage on a failed save, or half as much damage on a successful one.</p>\n<p><strong>At Higher Levels</strong>. When you cast this spell using a spell slot of 7th level or higher, both types of damage increase by 1d8 for each slot level above 6th.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 287"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":6},"school":{"type":"String","label":"Spell School","value":"con"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A handful of thorns"},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":"120 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"10 Minutes"},"damage":{"type":"String","label":"Spell Damage","value":"7d8"},"damageType":{"type":"String","label":"Damage Type","value":"piercing"},"save":{"type":"String","label":"Saving Throw","value":"dex"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/beam-acid-3.jpg"}
-{"_id":"ji99yDe62bpuM0lU","type":"spell","name":"Hallucinatory Terrain","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You make natural terrain in a 150-foot cube in range look, sound, and smell like some other sort of natural terrain. Thus, open fields or a road can be made to resemble a swamp, hill, crevasse, or some other difficult or impassable terrain. A pond can be made to seem like a grassy meadow, a precipice like a gentle slope, or a rock-strewn gully like a wide and smooth road. Manufactured structures, Equipment, and creatures within the area aren’t changed in appearance.</p>\n<p>The tactile characteristics of the terrain are unchanged, so creatures entering the area are likely to see through the Illusion. If the difference isn’t obvious by touch, a creature carefully examining the Illusion can attempt an Intelligence (Investigation) check against your spell save DC to disbelieve it. A creature who discerns the Illusion for what it is, sees it as a vague image superimposed on the terrain.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 249"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":4},"school":{"type":"String","label":"Spell School","value":"ill"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A stone, a twig and a bit of green plant"},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":"300 ft."},"time":{"type":"String","label":"Casting Time","value":"10 Minutes"},"duration":{"type":"String","label":"Duration","value":"24 Hours"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/air-burst-jade-2.jpg"}
-{"_id":"js8ihsXyWdwiUl6C","type":"spell","name":"Find the Path","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>This spell allows you to find the shortest, most direct physical route to a specific fixed location that you are familiar with on the same plane of existence. If you name a destination on another plane of existence, a destination that moves (such as a Mobile fortress), or a destination that isn’t specific (such as “a green dragon’s lair”), the spell fails.</p>\n<p>For the Duration, as long as you are on the same plane of existence as the destination, you know how far it is and in what direction it lies. While you are traveling there, whenever you are presented with a choice of paths along the way, you automatically determine which path is the shortest and most direct route (but not necessarily the safest route) to the destination.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 240"},"spellType":{"type":"String","label":"Spell Type","value":"attack"},"level":{"type":"Number","label":"Spell Level","value":6},"school":{"type":"String","label":"Spell School","value":"div"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A set of divinatory tools—such as bones, ivory sticks, cards, teeth, or carved runes—worth 100 gp and an object from the location you wish to find"},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":"Self"},"time":{"type":"String","label":"Casting Time","value":"1 Minute"},"duration":{"type":"String","label":"Duration","value":"1 Day"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/light-jade-2.jpg"}
-{"_id":"jxJLms1BU2W78aV1","type":"spell","name":"Spiritual Weapon","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.</p>\n<p>As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.</p>\n<p>The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell’s effect resemble that weapon.</p>\n<p><strong>Higher Levels.</strong> When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above the 2nd.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 278"},"spellType":{"type":"String","label":"Spell Type","value":"attack"},"level":{"type":"Number","label":"Spell Level","value":2},"school":{"type":"String","label":"Spell School","value":"evo"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"5 ft. Square"},"range":{"type":"String","label":"Range","value":"5 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Bonus Action"},"duration":{"type":"String","label":"Duration","value":"1 Minute"},"damage":{"type":"String","label":"Spell Damage","value":"1d8 + @mod"},"damageType":{"type":"String","label":"Damage Type","value":"force"},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/enchant-magenta-2.jpg"}
-{"_id":"kGHO06sU9VvZzVXO","type":"spell","name":"Animate Dead","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target becomes a skeleton if you chose bones or a zombie if you chose a corpse (the DM has the creature's game statistics).</p>\n<p>On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.</p>\n<p>The creature is under your control for 24 hours, after which it stops obeying any command you've given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 4th level or higher, you animate or reassert control over two additional undead creatures for each slot level above 3rd. Each of the creatures must come from a different corpse or pile of bones.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 212"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":3},"school":{"type":"String","label":"Spell School","value":"nec"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A drop of blood, a piece of flesh, and a pinch of bone dust"},"target":{"type":"String","label":"Target","value":"One pile of bones or corpse"},"range":{"type":"String","label":"Range","value":"10 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Minute"},"duration":{"type":"String","label":"Duration","value":"24 Hours"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/horror-red-2.jpg"}
-{"_id":"kKH8oaBRflWbOXX1","type":"spell","name":"Dominate Monster","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You attempt to beguile a creature that you can see within range. It must succeed on a Wisdom saving throw or be charmed by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.</p>\n<p>While the creature is charmed, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.</p>\n<p>You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time, you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.</p>\n<p>Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell with a 9th-level spell slot, the duration is concentration, up to 8 hours.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 235"},"spellType":{"type":"String","label":"Spell Type","value":"attack"},"level":{"type":"Number","label":"Spell Level","value":8},"school":{"type":"String","label":"Spell School","value":"enc"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":"60 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Minute"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":"wis"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/air-burst-magenta-3.jpg"}
-{"_id":"kLluR6oHztZzH3wI","type":"spell","name":"Prismatic Wall","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A shimmering, multicolored plane of light forms a vertical opaque wall—up to 90 feet long, 30 feet high, and 1 inch thick—centered on a point you can see within range. Alternatively, you can shape the wall into a Sphere up to 30 feet in diameter centered on a point you choose within range. The wall remains in place for the Duration. If you position the wall so that it passes through a space occupied by a creature, the spell fails, and your action and the spell slot are wasted.</p>\n<p>The wall sheds bright light out to a range of 100 feet and dim light for an additional 100 feet. You and creatures you designate at the time you cast the spell can pass through and remain near the wall without harm. If another creature that can see the wall moves to within 20 feet of it or starts its turn there, the creature must succeed on a Constitution saving throw or become Blinded for 1 minute.</p>\n<p>The wall consists of seven layers, each with a different color. When a creature attempts to reach into or pass through the wall, it does so one layer at a time through all the wall’s layers. As it passes or reaches through each layer, the creature must make a Dexterity saving throw or be affected by that layer’s properties as described below.</p>\n<p>The wall can be destroyed, also one layer at a time, in order from red to violet, by means specific to each layer. Once a layer is destroyed, it remains so for the Duration of the spell. An Antimagic Field has no effect on the wall, and Dispel Magic works only against the violet layer.</p>\n<ol>\n<li><strong>Red</strong>. The creature takes 10d6 fire damage on a failed save, or half as much damage on a successful one. While this layer is in place, nonmagical Ranged Attacks can’t pass through the wall. The layer can be destroyed by dealing at least 25 cold damage to it.</li>\n<li><strong>Orange</strong>. The creature takes 10d6 acid damage on a failed save, or half as much damage on a successful one. While this layer is in place, magical Ranged Attacks can’t pass through the wall. The layer is destroyed by a strong wind.</li>\n<li><strong>Yellow</strong>. The creature takes 10d6 lightning damage on a failed save, or half as much damage on a successful one. This layer can be destroyed by dealing at least 60 force damage to it.</li>\n<li><strong>Green</strong>. The creature takes 10d6 poison damage on a failed save, or half as much damage on a successful one. A Passwall spell, or another spell of equal or greater level that can open a portal on a solid surface, destroys this layer.</li>\n<li><strong>Blue</strong>. The creature takes 10d6 cold damage on a failed save, or half as much damage on a successful one. This layer can be destroyed by dealing at least 25 fire damage to it.</li>\n<li><strong>Indigo</strong>. On a failed save, the creature is Restrained. It must then make a Constitution saving throw at the end of each of its turns. If it successfully saves three times, the spell ends. If it fails its save three times, it permanently turns to stone and is subjected to the Petrified condition. The successes and failures don’t need to be consecutive; keep track of both until the creature collects three of a kind.\n<ul>\n<li>While this layer is in place, Spells can’t be cast through the wall. The layer is destroyed by bright light shed by a Daylight spell or a similar spell of equal or higher level.</li>\n</ul>\n</li>\n<li><strong>Violet</strong>. On a failed save, the creature is Blinded. It must then make a Wisdom saving throw at the start of your next turn. A successful save ends the blindness. If it fails that save, the creature is transported to another plane of the DM’s choosing and is no longer Blinded. (Typically, a creature that is on a plane that isn’t its home plane is banished home, while other creatures are usually cast into the Astral or Ethereal planes.) This layer is destroyed by a Dispel Magic spell or a similar spell of equal or higher level that can end Spells and magical Effects.</li>\n</ol>"},"source":{"type":"String","label":"Source","value":"PHB pg. 267"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":9},"school":{"type":"String","label":"Spell School","value":"abj"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"90 ft. long, 30 ft. high, 1 inch thick wall"},"range":{"type":"String","label":"Range","value":"60 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"10 Minutes"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":"dex"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/beam-royal-2.jpg"}
-{"_id":"kS66707foTlLJxbG","type":"spell","name":"Suggestion","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be charmed are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.</p>\n<p>The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.</p>\n<p>You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.</p>\n<p>If you or any of your companions damage the target, the spell ends.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 279"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":2},"school":{"type":"String","label":"Spell School","value":"enc"},"components":{"type":"String","label":"Spell Components","value":"V, M"},"materials":{"type":"String","label":"Materials","value":"A snake's tongue and either a bit of honeycomb or a drop of sweet oil"},"target":{"type":"String","label":"Target","value":"One Creature"},"range":{"type":"String","label":"Range","value":"30 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"8 Hours"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":"wis"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/air-burst-magenta-2.jpg"}
-{"_id":"kYHUqWuck7PBWM31","type":"spell","name":"Mislead","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You become Invisible at the same time that an illusory double of you appears where you are standing. The double lasts for the Duration, but the Invisibility ends if you Attack or Cast a Spell.</p>\n<p>You can use your action to move your illusory double up to twice your speed and make it gesture, speak, and behave in whatever way you choose.</p>\n<p>You can see through its eyes and hear through its ears as if you were located where it is. On each of your turns as a Bonus Action, you can switch from using its sens⁠es to using your own, or back again. While you are using its se⁠nses, you are Blinded and Deafened in regard to your own surroundings.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 260"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":5},"school":{"type":"String","label":"Spell School","value":"ill"},"components":{"type":"String","label":"Spell Components","value":"S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"Self"},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Hour"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/wind-grasp-sky-3.jpg"}
-{"_id":"kaAhCVE3xmleli9W","type":"spell","name":"Greater Invisibility","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You or a creature you touch becomes Invisible until the spell ends. Anything the target is wearing or carrying is Invisible as long as it is on the target’s person.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 246"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":4},"school":{"type":"String","label":"Spell School","value":"ill"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":"Touch"},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Minute"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/fog-water-air-3.jpg"}
-{"_id":"kjIuIIgYWz9bnXBf","type":"spell","name":"Storm of Vengeance","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A churning storm cloud forms, centered on a point you can see and spreading to a radius of 360 feet. Lightning flashes in the area, thunder booms, and strong winds roar. Each creature under the cloud (no more than 5,000 feet beneath the cloud) when it appears must make a Constitution saving throw. On a failed save, a creature takes 2d6 thunder damage and becomes Deafened for 5 minutes.</p>\n<p>Each round you maintain Concentration on this spell, the storm produces different Effects on your turn⁠.</p>\n<p><strong>Round 2</strong>. Acidic rain falls from the cloud. Each creature and object under the cloud takes 1d6 acid damage.</p>\n<p><strong>Round 3</strong>. You call six bolts of lightning from the cloud to strike six creatures or objects⁠ of your choice beneath the cloud. A given creature or object can’t be struck by more than one bolt. A struck creature must make a Dexterity saving throw. The creature takes 10d6 lightning damage on a failed save, or half as much damage on a successful one.</p>\n<p><strong>Round 4</strong>. Hailstones rain down from the cloud. Each creature under the cloud takes 2d6 bludgeoning damage.</p>\n<p><strong>Round 5–10</strong>. Gusts and freezing rain assail the area under the cloud. The area becomes difficult terrain and is heavily obscured. Each creature there takes 1d6 cold damage. Ranged weapon attacks in the area are impossible. The wind and rain count as a severe distraction for the purposes of maintaining Concentration on Spells. Finally, gusts of strong wind (ranging from 20 to 50 miles per hour) automatically disperse fog, mists, and similar phenomena in the area, whether mundane or magical.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 279"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":9},"school":{"type":"String","label":"Spell School","value":"con"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"A point you can see"},"range":{"type":"String","label":"Range","value":"Sight"},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Minute"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":"con"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/needles-royal-3.jpg"}
-{"_id":"klzKemSe7wFBhVhQ","type":"spell","name":"Commune","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You contact your deity or a divine proxy and ask up to three questions that can be answered with a yes or no. You must ask your questions before the spell ends. You receive a correct answer for each question.</p>\n<p>Divine beings aren’t necessarily omniscient, so you might receive “unclear” as an answer if a question pertains to information that lies beyond the deity’s knowledge. In a case where a one-word answer could be misleading or contrary to the deity’s interests, the DM might offer a short phrase as an answer instead.</p>\n<p>If you cast the spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get no answer. The DM makes this roll in secret.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 223"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":5},"school":{"type":"String","label":"Spell School","value":"div"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"Incense and a vial of holy or unholy water."},"target":{"type":"String","label":"Target","value":"Self"},"range":{"type":"String","label":"Range","value":"Touch"},"time":{"type":"String","label":"Casting Time","value":"1 Minute"},"duration":{"type":"String","label":"Duration","value":"1 Minute"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":true},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/wind-grasp-sky-3.jpg"}
-{"_id":"km2D22wCQZFNIYIR","type":"spell","name":"Wish","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Wish is the mightiest spell a mortal creature can cast. By simply speaking aloud, you can alter the very foundations of reality in accord with your desires.</p>\n<p>The basic use of this spell is to duplicate any other spell of 8th level or lower. You don’t need to meet any requirements in that spell, including costly Components. The spell simply takes effect.</p>\n<p>Alternatively, you can create one of the following Effects of your choice:</p>\n<ul>\n<li>You create one object of up to 25,000 gp in value that isn’t a magic item. The object can be no more than 300 feet in any dimension, and it appears in an unoccupied space you can see on the ground.</li>\n<li>You allow up to twenty creatures that you can see to regain all hit points⁠, and you end all Effects on them described in the Greater Restoration spell.</li>\n<li>You grant up to ten creatures that you can see resistance⁠ to a damage type you choose.</li>\n<li>You grant up to ten creatures you can see immunity to a single spell or other magical effect for 8 hours. For instance, you could make yourself and all your companions immune to a lich’s life drain attack⁠.</li>\n<li>You undo a single recent event by forcing a reroll of any roll made within the last round (including your last turn). Reality reshapes itself to accommodate the new result. For example, a wish spell could undo an opponent’s successful save, a foe’s critical hit, or a friend’s failed save. You can force the reroll to be made with advantage or disadvantage, and you can choose whether to use the reroll or the original roll.</li>\n</ul>\n<p>You might be able to achieve something beyond the scope of the above examples. State your wish to the DM as precisely as possible. The DM has great latitude in ruling what occurs in such an instance; the greater the wish, the greater the likelihood that something goes wrong. This spell might simply fail, the effect you desire might only be partly achieved, or you might suffer some unforeseen consequence as a result of how you worded the wish. For example, wishing that a villain were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you from the game. Similarly, wishing for a legendary magic item or artifact might instantly transport you to the presence of the item’s current owner.</p>\n<p>The stress of casting this spell to produce any effect other than duplicating another spell weakens you. After enduring that stress, each time you cast a spell⁠ until you finish a Long Rest, you take 1d10 necrotic damage per level of that spell. This damage can’t be reduced or prevented in any way. In addition, your Strength drops to 3, if it isn’t 3 or lower already, for 2d4 days. For each of those days that you spend Resting and doing nothing more than light activity, your remaining recovery time decreases by 2 days. Finally, there is a 33 percent chance that you are unable to cast wish ever again if you suffer this stress.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 288"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":9},"school":{"type":"String","label":"Spell School","value":"con"},"components":{"type":"String","label":"Spell Components","value":"V "},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"Self"},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/runes-royal-3.jpg"}
-{"_id":"krt1qOQu29HwKtHh","type":"spell","name":"Scorching Ray","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You create three rays of fire and hurl them at targets within range. You can hurl them at one target or several.</p>\n<p>Make a ranged Spell Attack for each ray. On a hit, the target takes 2d6 fire damage.</p>\n<p><strong>Higher Levels.</strong> When you cast this spell using a spell slot of 3rd level or higher, you create one additional ray for each slot level above 2nd.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 273"},"spellType":{"type":"String","label":"Spell Type","value":"attack"},"level":{"type":"Number","label":"Spell Level","value":2},"school":{"type":"String","label":"Spell School","value":"evo"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"Up to 3 Enemies"},"range":{"type":"String","label":"Range","value":"120 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"Instantaneous"},"damage":{"type":"String","label":"Spell Damage","value":"2d6"},"damageType":{"type":"String","label":"Damage Type","value":"fire"},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/beam-red-2.jpg"}
-{"_id":"lGiP1d3aQuOyp0hV","type":"spell","name":"Shillelagh","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 275"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":0},"school":{"type":"String","label":"Spell School","value":"trs"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A shamrock leaf, and a club or quarterstaff"},"target":{"type":"String","label":"Target","value":"Self"},"range":{"type":"String","label":"Range","value":"Touch"},"time":{"type":"String","label":"Casting Time","value":"1 Bonus Action"},"duration":{"type":"String","label":"Duration","value":"1 Minute"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/enchant-jade-1.jpg"}
-{"_id":"lTMnfzWfOqIcMb9N","type":"spell","name":"Find Familiar","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Your familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A familiar can’t attack, but it can take other actions as normal.</p>\n<p>When the familiar drops to 0 hit points, it disappears, leaving behind no physical form. It reappears after you cast this spell again.</p>\n<p>While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your familiar’s eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses.</p>\n<p>As an action, you can temporarily dismiss your familiar. It disappears into a pocket dimension where it awaits your summons. Alternatively, you can dismiss it forever. As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you.</p>\n<p>You can’t have more than one familiar at a time. If you cast this spell while you already have a familiar, you instead cause it to adopt a new form. Choose one of the forms from the above list. Your familiar transforms into the chosen creature.</p>\n<p>Finally, when you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your action modifier for the roll.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 240"},"spellType":{"type":"String","label":"Spell Type","value":"attack"},"level":{"type":"Number","label":"Spell Level","value":1},"school":{"type":"String","label":"Spell School","value":"con"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"10gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier.</p><p>You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish (quipper), rat, raven, sea horse, spider, or weasel. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of a beast"},"target":{"type":"String","label":"Target","value":"Self"},"range":{"type":"String","label":"Range","value":"10 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Hour"},"duration":{"type":"String","label":"Duration","value":"Permanent"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/wild-eerie-2.jpg"}
-{"_id":"lX2r6WN5qNvSCAAN","type":"spell","name":"Conjure Elemental","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You call forth an elemental servant. Choose an area of air, earth, fire, or water that fills a 10-foot cube within range. An elemental of challenge rating 5 or lower appropriate to the area you chose appears in an unoccupied space within 10 feet of it. For example, a fire elemental emerges from a bonfire, and an earth elemental rises up from the ground. The elemental disappears when it drops to 0 hit points or when the spell ends.</p>\n<p>The elemental is friendly to you and your companions for the duration. Roll initiative for the elemental, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don’t issue any commands to the elemental, it defends itself from hostile creatures but otherwise takes no actions.</p>\n<p>If your concentration is broken, the elemental doesn’t disappear. Instead, you lose control of the elemental, it becomes hostile toward you and your companions, and it might attack. An uncontrolled elemental can’t be dismissed by you, and it disappears 1 hour after you summoned it.</p>\n<p><strong>Higher Levels.&nbsp;</strong>When you cast this spell using a spell slot of 6th level or higher, the challenge rating increases by 1 for each slot level above 5th.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 225"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":5},"school":{"type":"String","label":"Spell School","value":"con"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"Burning incense for air, soft clay for earth, sulfur and phosphorus for fire, or water and sand for water."},"target":{"type":"String","label":"Target","value":"10 ft. Cube"},"range":{"type":"String","label":"Range","value":"90 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Minute"},"duration":{"type":"String","label":"Duration","value":"1 Hour"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/runes-orange-3.jpg"}
-{"_id":"loUKZ27j5QLHkiKE","type":"spell","name":"Magic Weapon","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to Attack rolls and Damage Rolls.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 4th level or higher, the bonus increases to +2. When you use a spell slot of 6th level or higher, the bonus increases to +3.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 257"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":2},"school":{"type":"String","label":"Spell School","value":"trs"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":"Touch"},"time":{"type":"String","label":"Casting Time","value":"1 Bonus action"},"duration":{"type":"String","label":"Duration","value":"1 Hour"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/enchant-blue-2.jpg"}
-{"_id":"lzQxpi6ZWtPy3ZKV","type":"spell","name":"Sunburst","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Brilliant sunlight flashes in a 60-foot radius centered on a point you choose within range. Each creature in that light must make a Constitution saving throw. On a failed save, a creature takes 12d6 radiant damage and is Blinded for 1 minute. On a successful save, it takes half as much damage and isn’t b⁠linded by this spell. Undead and oozes have disadvantage on this saving throw.</p>\n<p>A creature Blinded by this spell makes another Constitution saving throw at the end of each of its turns. On a successful save, it is no longer b⁠linded.</p>\n<p>This spell dispels any Darkness in its area that was created by a spell.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 279"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":8},"school":{"type":"String","label":"Spell School","value":"evo"},"components":{"type":"String","label":"Spell Components","value":"V S M"},"materials":{"type":"String","label":"Materials","value":"Fire and a piece of sunstone"},"target":{"type":"String","label":"Target","value":"60 ft. radius"},"range":{"type":"String","label":"Range","value":"150 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Spell Damage","value":"12d6"},"damageType":{"type":"String","label":"Damage Type","value":"radiant"},"save":{"type":"String","label":"Saving Throw","value":"con"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/explosion-royal-3.jpg"}
-{"_id":"m5L26brMkJKMzty1","type":"spell","name":"Color Spray","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A dazzling array of flashing, colored light springs from your hand. Roll 6d10; the total is how many hit points of creatures this spell can effect. Creatures in a 15-foot cone originating from you are affected in ascending order of their current hit points (ignoring unconscious creatures and creatures that can’t see).</p>\n<p>Starting with the creature that has the lowest current hit points, each creature affected by this spell is blinded until the spell ends. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected.</p>\n<p><strong>Higher Levels.&nbsp;</strong>When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d10 for each slot level above 1st.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 222"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":1},"school":{"type":"String","label":"Spell School","value":"ill"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A pinch of powder or sand that is colored red, yellow, and blue."},"target":{"type":"String","label":"Target","value":"15 ft. Cone"},"range":{"type":"String","label":"Range","value":"Self"},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Round"},"damage":{"type":"String","label":"Spell Damage","value":"6d10"},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/fog-magenta-2.jpg"}
-{"_id":"mKe1Tq9Qk1objXyM","type":"spell","name":"Stinking Cloud","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You create a 20-foot-radius sphere of yellow, nauseating gas centered on a point within range. The cloud spreads around corners, and its area is heavily obscured. The cloud lingers in the air for the duration.</p><p>Each creature that is completely within the cloud at the start of its turn must make a Constitution saving throw against poison. On a failed save, the creature spends its action that turn retching and reeling. Creatures that don't need to breathe or are immune to poison automatically succeed on this saving throw.</p><p>A moderate wind (at least 10 miles per hour) disperses the cloud after 4 rounds. A strong wind (at least 20 miles per hour) disperses it after 1 round.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 278"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":3},"school":{"type":"String","label":"Spell School","value":"con"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A rotten egg or several skunk cabbage leaves"},"target":{"type":"String","label":"Target","value":"20 ft. radius sphere"},"range":{"type":"String","label":"Range","value":"90 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Minute"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":"con"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/fog-acid-2.jpg"}
-{"_id":"mTS5kF8etMXTP2t1","type":"spell","name":"Magic Missile","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.</p>\n<p><strong>Higher Levels.&nbsp;</strong>When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 257"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":1},"school":{"type":"String","label":"Spell School","value":"evo"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"One Enemy"},"range":{"type":"String","label":"Range","value":"120 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"Instantaneous"},"damage":{"type":"String","label":"Spell Damage","value":"3d4+3"},"damageType":{"type":"String","label":"Damage Type","value":"force"},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/fire-arrows-magenta-1.jpg"}
-{"_id":"mXG6z5tlvjv0iBSw","type":"spell","name":"Creation","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You pull wisps of shadow material from the Shadowfell to create a nonliving object of vegetable matter within 'range': soft goods, rope, wood, or something similar. You can also use this spell to create mineral objects such as stone, crystal, or metal. The object created must be no larger than a 5-foot cube, and the object must be of a form and material that you have seen before.</p>\n<p>The duration depends on the object’s material. If the object is composed of multiple materials, use the shortest duration.</p>\n<ul>\n<li>Vegetable matter&nbsp;- 1 day</li>\n<li>Stone or crystal&nbsp;- 12 hours</li>\n<li>Precious metals&nbsp;- 1 hour</li>\n<li>Gems&nbsp;- 10 minutes</li>\n<li>Adamantine or mithral&nbsp;- 1 minute</li>\n</ul>\n<p>Using any material created by this spell as another spell’s material component causes that spell to fail.</p>\n<p><strong>Higher Levels.</strong>&nbsp;When you cast this spell using a spell slot of 6th level or higher, the cube increases by 5 feet for each slot level above 5th.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 229"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":5},"school":{"type":"String","label":"Spell School","value":"ill"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A tiny piece of matter of the same type of the item you plan to create."},"target":{"type":"String","label":"Target","value":"5 ft. Cube"},"range":{"type":"String","label":"Range","value":"30 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Minute"},"duration":{"type":"String","label":"Duration","value":"Special"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/vines-eerie-3.jpg"}
-{"_id":"mvuer2mj9URZrFMz","type":"spell","name":"Arcane Eye","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You create an invisible, magical eye within range that hovers in the air for the duration.</p><p>You mentally receive visual information from the eye, which has normal vision and darkvision out to 30 feet. The eye can look in every direction.</p><p>As an action, you can move the eye up to 30 feet in any direction. There is no limit to how far away from you the eye can move, but it can't enter another plane of existence. A solid barrier blocks the eye's movement, but the eye can pass through an opening as small as 1 inch in diameter.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 214"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":4},"school":{"type":"String","label":"Spell School","value":"div"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A bit of bat fur."},"target":{"type":"String","label":"Target","value":"One area"},"range":{"type":"String","label":"Range","value":"30 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Hour"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/evil-eye-eerie-2.jpg"}
-{"_id":"nMHZLkOicooprUvu","type":"spell","name":"Flame Strike","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A vertical column of divine fire roars down from the heavens in a location you specify. Each creature in a 10-foot-radius, 40-foot-high Cylinder centered on a point within range must make a Dexterity saving throw. A creature takes 4d6 fire damage and 4d6 radiant damage on a failed save, or half as much damage on a successful one.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 6th level or higher, the fire damage or the radiant damage (your choice) increases by 1d6 for each slot level above 5th.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 242"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":5},"school":{"type":"String","label":"Spell School","value":"evo"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A pinch of sulfur"},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":"60 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Spell Damage","value":"4d6"},"damageType":{"type":"String","label":"Damage Type","value":"radiant"},"save":{"type":"String","label":"Saving Throw","value":"dex"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/beam-red-3.jpg"}
-{"_id":"nRZ6QdCHTDexPZbQ","type":"spell","name":"Daylight","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A 60-foot-radius sphere of light spreads out from a point you choose within range. The sphere is bright light and sheds dim light for an additional 60 feet.</p><p>If you chose a point on an object you are holding or one that isn't being worn or carried, the light shines from the object and moves with it. Completely covering the affected object with an opaque object, such as a bowl or a helm, blocks the light.</p><p>If any of this spell's area overlaps with an area of darkness created by a spell of 3rd level or lower, the spell that created the darkness is dispelled.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 230"},"spellType":{"type":"String","label":"Spell Type","value":"attack"},"level":{"type":"Number","label":"Spell Level","value":3},"school":{"type":"String","label":"Spell School","value":"evo"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"60 ft. radius sphere"},"range":{"type":"String","label":"Range","value":"60 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Hour"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/beam-royal-2.jpg"}
-{"_id":"nYX01p3L30xgnvuP","type":"spell","name":"Teleport","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select. If you target an object, it must be able to fit entirely inside a 10-foot cube, and it can’t be held or carried by an unwilling creature.</p>\n<p>The destination you choose must be known to you, and it must be on the same plane of existence as you. Your familiarity with the destination determines whether you arrive there successfully. The DM rolls d100 and consults the table.</p>\n<table border=\"1\">\n<tbody>\n<tr>\n<td><strong>Familiarity</strong></td>\n<td><strong>Mishap</strong></td>\n<td><strong>Similar Area</strong></td>\n<td><strong>Off Target</strong></td>\n<td><strong>On Target</strong></td>\n</tr>\n<tr>\n<td>Permanent circle</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>01-100</td>\n</tr>\n<tr>\n<td>Associated object</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>01-100</td>\n</tr>\n<tr>\n<td>Very familiar</td>\n<td>01-05</td>\n<td>06-13</td>\n<td>14-24</td>\n<td>25-100</td>\n</tr>\n<tr>\n<td>Seen casually</td>\n<td>01-33</td>\n<td>34-43</td>\n<td>44-53</td>\n<td>54-100</td>\n</tr>\n<tr>\n<td>Viewed once</td>\n<td>01-43</td>\n<td>44-53</td>\n<td>54-73</td>\n<td>74-100</td>\n</tr>\n<tr>\n<td>Description</td>\n<td>01-43</td>\n<td>44-53</td>\n<td>54-73</td>\n<td>74-100</td>\n</tr>\n<tr>\n<td>False destination</td>\n<td>01-50</td>\n<td>51-100</td>\n<td>-</td>\n<td>-</td>\n</tr>\n</tbody>\n</table>\n<p><strong>Familiarity</strong>. “Permanent circle” means a permanent Teleportation Circle whose sigil sequence you know. “Associated object” means that you possess an object taken from the desired destination within the last six months, such as a book from a wizard’s library⁠, bed linen from a royal suite, or a chunk of marble from a lich’s Secret tomb.</p>\n<p>“Very familiar” is a place you have been very often, a place you have carefully studied, or a place you can see when you cast the spell. “Seen casually” is someplace you have seen more than once but with which you aren’t very familiar. “Viewed once” is a place you have seen once, possibly using magic. “Description” is a place whose location and appearance you know through someone else’s description, perhaps from a map.</p>\n<p>\"False destination” is a place that doesn’t exist. Perhaps you tried to scry an enemy’s sanctum⁠ but instead viewed an illusion⁠, or you are attempting to teleport to a familiar location that no longer exists.</p>\n<p><strong>On Target</strong>. You and your group (or the target object) appear where you want to.</p>\n<p><strong>Off Target</strong>. You and your group (or the target object) appear a random distance away from the destination in a random direction. Distance off target is 1d10 × 1d10 percent of the distance that was to be traveled. For example, if you tried to travel 120 miles, landed off target, and rolled a 5 and 3 on the two d10s, then you would be off target by 15 percent, or 18 miles. The DM determines the direction off target randomly by rolling a d8 and designating 1 as north, 2 as northeast, 3 as east, and so on around the points of the compass. If you were teleporting to a coastal city and wound up 18 miles out at sea, you could be in trouble.</p>\n<p><strong>Similar Area</strong>. You and your group (or the target object) wind up in a different area that’s visually or thematically similar to the target area. If you are heading for your home laboratory, for example, you might wind up in another wizard’s laboratory or in an alchemical supply shop that has many of the same tools and implements as your laboratory. Generally, you appear in the closest similar place, but since the spell has no range limit, you could conceivably wind up anywhere on the plane.</p>\n<p><strong>Mishap</strong>. The spell’s unpredictable magic results in a difficult journey. Each teleporting creature (or the target object) takes 3d10 force damage, and the DM rerolls on the table to see where you wind up (multiple mishaps can occur, dealing damage each time).</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 281"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":7},"school":{"type":"String","label":"Spell School","value":"con"},"components":{"type":"String","label":"Spell Components","value":"V"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"You and up to eight willing creatures"},"range":{"type":"String","label":"Range","value":"10 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/runes-magenta-3.jpg"}
-{"_id":"nYyYjxtYjljaxpPM","type":"spell","name":"Sacred Flame","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.</p>\n<p>The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 272"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":0},"school":{"type":"String","label":"Spell School","value":"evo"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"One Creature"},"range":{"type":"String","label":"Range","value":"60 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"Instantaneous"},"damage":{"type":"String","label":"Spell Damage","value":"1d8"},"damageType":{"type":"String","label":"Damage Type","value":"radiant"},"save":{"type":"String","label":"Saving Throw","value":"dex"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/beam-orange-2.jpg"}
-{"_id":"nw47s9C98niPKyFH","type":"spell","name":"Water Breathing","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>This spell grants up to ten willing creatures you can see within range the ability to breathe underwater until the spell ends. Affected creatures also retain their normal mode of respiration.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 287"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":3},"school":{"type":"String","label":"Spell School","value":"trs"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A short reed or piece of straw"},"target":{"type":"String","label":"Target","value":"Up to 10 willing creatures you can see"},"range":{"type":"String","label":"Range","value":"30 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"24 Hours"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":true},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{"_sheetTab":"details"},"img":"systems/dnd5e/icons/skills/blue_36.jpg"}
-{"_id":"o3JAXZSyUxhgto0g","type":"spell","name":"Holy Aura","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Divine light washes out from you and coalesces in a soft radiance in a 30-foot radius around you. Creatures of your choice in that radius when you cast this spell shed dim light in a 5-foot radius and have advantage on all Saving Throws, and other creatures have disadvantage on Attack rolls against them until the spell ends. In addition, when a fiend or an Undead hits an affected creature with a melee atta⁠ck, the aura flashes with brilliant light. The attacker must succeed on a Constitution saving throw or be Blinded until the spell ends.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 251"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":8},"school":{"type":"String","label":"Spell School","value":"abj"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A tiny reliquary worth at least 1,000 gp containing a sacred relic, such as a scrap of cloth from a saint’s robe or a piece of parchment from a religious text"},"target":{"type":"String","label":"Target","value":"Self"},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Minute"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/haste-sky-3.jpg"}
-{"_id":"o3aQIImubwwVyDy3","type":"spell","name":"Animal Friendship","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast's Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be charmed by you for the spell's duration. If you or one of your companions harms the target, the spell ends.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast for each slot level above 1st.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 212"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":1},"school":{"type":"String","label":"Spell School","value":"enc"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A morsel of food."},"target":{"type":"String","label":"Target","value":"One Beast"},"range":{"type":"String","label":"Range","value":"30 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"24 Hours"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":"wis"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/wild-jade-2.jpg"}
-{"_id":"oIvN0zoUepdStma6","type":"spell","name":"Gate","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You conjure a portal linking an unoccupied space you can see within range to a precise location on a different plane of existence. The portal is a circular opening, which you can make 5 to 20 feet in diameter. You can orient the portal in any direction you choose. The portal lasts for the Duration.</p>\n<p>The portal has a front and a back on each plane where it appears. Travel through the portal is possible only by moving through its front. Anything that does so is instantly transported to the other plane, appearing in the unoccupied space nearest to the portal.</p>\n<p>Deities and other planar rulers can prevent portals created by this spell from opening in their presence or anywhere within their domains.</p>\n<p>When you cast this spell, you can speak the name of a specific creature (a pseudonym, title, or nickname doesn’t work). If that creature is on a plane other than the one you are on, the portal opens in the named creature’s immediate vicinity and draws the creature through it to the nearest unoccupied space on your side of the portal. You gain no spec⁠ial power over the creature, and it is free to act as the DM deems appropriate. It might leave, Attack you, or help you.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 244"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":9},"school":{"type":"String","label":"Spell School","value":"con"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A diamond at least worth 5000gp"},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":"60 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Minute"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/runes-orange-3.jpg"}
-{"_id":"oW7HfeaiCjTH8j64","type":"spell","name":"Seeming","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>This spell allows you to change the appearance of any number of creatures that you can see within range. You give each target you choose a new, illusory appearance. An unwilling target can make a Charisma saving throw, and if it succeeds, it is unaffected by this spell.</p>\n<p>The spell disguises physical appearance as well as clothing, armor, Weapons, and Equipment. You can make each creature seem 1 foot shorter or taller and appear thin, fat, or in between. You can’t change a target’s body type, so you must choose a form that has the same basic arrangement of limbs. Otherwise, the extent of the Illusion is up to you. The spell lasts for the Duration, unless you use your action to dismiss it sooner.</p>\n<p>The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to a creature’s outfit, Objects pass through the hat, and anyone who touches it would feel nothing or would feel the creature’s head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.</p>\n<p>A creature can use its action to inspect a target and make an Intelligence&nbsp; (Investigation) check against your spell save DC. If it succeeds, it becomes aware that the target is disguised.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 274"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":5},"school":{"type":"String","label":"Spell School","value":"ill"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"Any number of creatures you can see"},"range":{"type":"String","label":"Range","value":"30 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"8 Hours"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":"cha"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/air-burst-magenta-2.jpg"}
-{"_id":"ouEkpMYSfdal0eIG","type":"spell","name":"Modify Memory","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You attempt to reshape another creature’s memories. One creature that you can see must make a Wisdom saving throw. If you are fighting the creature, it has advantage on the saving throw. On a failed save, the target becomes Charmed by you for the Duration. The cha⁠rmed target is Incapacitated and unaware of its surroundings, though it can still hear you. If it takes any damage or is targeted by another spell, this spell ends, and none of the target’s memories are modified.</p>\n<p>While this charm lasts, you can affect the target’s memory of an event that it experienced within the last 24 hours and that lasted no more than 10 minutes. You can permanently eliminate all memory of the event, allow the target to recall the event with perfect clarity and exacting detail, change its memory of the details of the event, or create a memory of some other event.</p>\n<p>You must speak to the target to describe how its memories are affected, and it must be able to understand your language for the modified memories to take root. Its mind fills in any gaps in the details of your description. If the spell ends before you have finished describing the modified memories, the creature’s memory isn’t altered. Otherwise, the modified memories take hold when the spell ends.</p>\n<p>A modified memory doesn’t necessarily affect how a creature behaves, particularly if the memory contradicts the creature’s natural inclinations, Alignment, or beliefs. An illogical modified memory, such as implanting a memory of how much the creature enjoyed dousing itself in acid, is dismissed, perhaps as a bad dream. The DM might deem a modified memory too nonsensical to affect a creature in a significant manner.</p>\n<p>A Remove Curse or Greater Restoration spell cast on the target restores the creature’s true memory.</p>\n<p><strong>At Higher Levels</strong>. If you cast this spell using a spell slot of 6th level or higher, you can alter the target’s memories of an event that took place up to 7 days ago (6th level), 30 days ago (7th level), 1 year ago (8th level), or any time in the creature’s past (9th level).</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 261"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":5},"school":{"type":"String","label":"Spell School","value":"enc"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"One creature"},"range":{"type":"String","label":"Range","value":"30 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Minute"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":"wis"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/air-burst-jade-3.jpg"}
-{"_id":"pF8wnVwQuuF38hAZ","type":"spell","name":"Arcane Lock","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You touch a closed door, window, gate, chest, or other entryway, and it becomes locked for the duration. You and the creatures you designate when you cast this spell can open the object normally. You can also set a password that, when spoken within 5 feet of the object, suppresses this spell for 1 minute. Otherwise, it is impassable until it is broken or the spell is dispelled or suppressed. Casting knock on the object suppresses arcane lock for 10 minutes.</p>\n<p>While affected by this spell, the object is more difficult to break or force open; the DC to break it or pick any locks on it increases by 10.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 215"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":2},"school":{"type":"String","label":"Spell School","value":"abj"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"Gold dust worth at least 25 gold, which is consumed."},"target":{"type":"String","label":"Target","value":"One Object"},"range":{"type":"String","label":"Range","value":"Touch"},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"Until Dispelled"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/runes-orange-2.jpg"}
-{"_id":"pNmV4SbHuQXHNAA8","type":"spell","name":"Calm Emotions","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot-radius sphere centered on a point you choose within range must make a Charisma saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, choose one of the following two effects. You can suppress any effect causing a target to be charmed or frightened. When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime.</p>\n<p>Alternatively, you can make a target indifferent about creatures of your choice that it is hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. When the spell ends, the creature becomes hostile again, unless the DM rules otherwise.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 221"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":2},"school":{"type":"String","label":"Spell School","value":"enc"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"20 ft. Radius"},"range":{"type":"String","label":"Range","value":"60 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Minute"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":"cha"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/light-blue-2.jpg"}
-{"_id":"pNzzSlkGbM2t3Tmb","type":"spell","name":"Tiny Hut","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A 10-foot-radius immobile dome of force springs into existence around and above you and remains stationary for the duration. The spell ends if you leave its area.</p>\n<p>Nine creatures of Medium size or smaller can fit inside the dome with you. The spell fails if its area includes a larger creature or more than nine creatures. Creatures and objects within the dome when you cast this spell can move through it freely. All other creatures and objects are barred from passing through it. Spells and other magical effects can’t extend through the dome or be cast through it. The atmosphere inside the space is comfortable and dry, regardless of the weather outside.</p>\n<p>Until the spell ends, you can command the interior to become dimly lit or dark. The dome is opaque from the outside, of any color you choose, but it is transparent from the inside.</p>"},"source":{"type":"String","label":"Source"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":3},"school":{"type":"String","label":"Spell School","value":"evo"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A small crystal bead"},"target":{"type":"String","label":"Target","value":"10 ft. Radius"},"range":{"type":"String","label":"Range","value":"Self"},"time":{"type":"String","label":"Casting Time","value":"1 Minute"},"duration":{"type":"String","label":"Duration","value":"8 Hours"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":true},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{"_sheetTab":"details"},"img":"systems/dnd5e/icons/spells/runes-blue-2.jpg"}
-{"_id":"pZjbCHLAm87MeWPX","type":"spell","name":"Revivify","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You touch a creature that has died within the last minute. That creature returns to life with 1 hit point. This spell can't return to life a creature that has died of old age, nor can it restore any missing body parts.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 272"},"spellType":{"type":"String","label":"Spell Type","value":"heal"},"level":{"type":"Number","label":"Spell Level","value":3},"school":{"type":"String","label":"Spell School","value":"nec"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"Diamonds worth 300gp, which the spell consumes."},"target":{"type":"String","label":"Target","value":"One Creature"},"range":{"type":"String","label":"Range","value":"Touch"},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"Instantaneous"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/heal-sky-2.jpg"}
-{"_id":"pcsgYZXfehqfhsOI","type":"spell","name":"Speak with Dead","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You grant the semblance of life and intelligence to a corpse of your choice within range, allowing it to answer the questions you pose. The corpse must still have a mouth and can't be undead. The spell fails if the corpse was the target of this spell within the last 10 days.</p><p>Until the spell ends, you can ask the corpse up to five questions. The corpse knows only what it knew in life, including the languages it knew. Answers are usually brief, cryptic, or repetitive, and the corpse is under no compulsion to offer a truthful answer if you are hostile to it or it recognizes you as an enemy. This spell doesn't return the creature's soul to its body, only its animating spirit. Thus, the corpse can't learn new information, doesn't comprehend anything that has happened since it died, and can't speculate about future events.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 277"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":3},"school":{"type":"String","label":"Spell School","value":"nec"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"Burning incense"},"target":{"type":"String","label":"Target","value":"A corpse with a mouth, can't be undead"},"range":{"type":"String","label":"Range","value":"10 Feet"},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"10 Minutes"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/horror-acid-1.jpg"}
-{"_id":"qAMz37M9g1tqVAoh","type":"spell","name":"Dominate Beast","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You attempt to beguile a beast that you can see within range. It must succeed on a Wisdom saving throw or be charmed by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.</p>\n<p>While the beast is charmed, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.</p>\n<p>You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time, you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.</p>\n<p>Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell with a 5th-level spell slot, the duration is concentration, up to 10 minutes. When you use a 6th-level spell slot, the duration is concentration, up to 1 hour. When you use a spell slot of 7th level or higher, the duration is concentration, up to 8 hours.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 234"},"spellType":{"type":"String","label":"Spell Type","value":"attack"},"level":{"type":"Number","label":"Spell Level","value":4},"school":{"type":"String","label":"Spell School","value":"enc"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":"60 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Minute"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":"wis"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/air-burst-jade-3.jpg"}
-{"_id":"qRy0WNiGzPvt0nv5","type":"spell","name":"Guidance","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 248"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":0},"school":{"type":"String","label":"Spell School","value":"div"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":"Touch"},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Minute"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/haste-sky-1.jpg"}
-{"_id":"r0hi6gHW1aRyT8cM","type":"spell","name":"Hellish Rebuke","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>When you are damaged by a creature within 60 feet of you that you can see, you point your finger, and the creature that damaged you is momentarily surrounded by hellish flames. The creature must make a Dexterity saving throw. It takes 2d10 fire damage on a failed save, or half as much damage on a successful one.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 250"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":1},"school":{"type":"String","label":"Spell School","value":"evo"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"One creature"},"range":{"type":"String","label":"Range","value":"60 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Reaction"},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Spell Damage","value":"2d10"},"damageType":{"type":"String","label":"Damage Type","value":"fire"},"save":{"type":"String","label":"Saving Throw","value":"dex"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/horror-red-1.jpg"}
-{"_id":"r740XPHgQZFHczW7","type":"spell","name":"Meld into Stone","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You step into a stone object or surface large enough to fully contain your body, melding yourself and all the Equipment you carry with the stone for the Duration. Using your Movement, you step into the stone at a point you can touch. Nothing of your presence remains visible or otherwise detectable by nonmagical Senses.</p>\n<p>While merged with the stone, you can’t see what occurs outside it, and any Wisdom (Perception) checks you make to hear sounds outside it are made with disadvantage. You remain aware of the passage of time and can cast Spells on yourself while merged in the stone. You can use your Movement to leave the stone where you entered it, which ends the spell. You otherwise can’t move.</p>\n<p>Minor physical damage to the stone doesn’t harm you, but its partial destruction or a change in its shape (to the extent that you no longer fit within it) expels you and deals 6d6 bludgeoning damage to you. The stone’s complete destruction (or Transmutation into a different substance) expels you and deals 50 bludgeoning damage to you. If expelled, you fall prone in an unoccupied space closest to where you first entered.</p>"},"source":{"type":"String","label":"Source"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":3},"school":{"type":"String","label":"Spell School","value":"trs"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"Self"},"range":{"type":"String","label":"Range","value":"Touch"},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"8 Hours"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":true},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/rock-sky-3.jpg"}
-{"_id":"rNM5Fz7R9BUhiYi2","type":"spell","name":"Banishment","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You attempt to send one creature that you can see within range to another plane of existence. The target must succeed on a Charisma saving throw or be banished.</p>\n<p>If the target is native to the plane of existence you're on, you banish the target to a harmless demiplane. While there, the target is incapacitated. The target remains there until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.</p>\n<p>If the target is native to a different plane of existence than the one you're on, the target is banished with a faint popping noise, returning to its home plane. If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. Otherwise, the target doesn't return.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 217"},"spellType":{"type":"String","label":"Spell Type","value":"attack"},"level":{"type":"Number","label":"Spell Level","value":4},"school":{"type":"String","label":"Spell School","value":"abj"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"An item distasteful to the target."},"target":{"type":"String","label":"Target","value":"One Creature"},"range":{"type":"String","label":"Range","value":"60 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Minute"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/link-eerie-3.jpg"}
-{"_id":"rPgVcA0Pizvsx3xs","type":"spell","name":"Feeblemind","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You blast the mind of a creature that you can see within range, attempting to shat⁠ter its intellect and personality. The target takes 4d6 psychic damage and must make an Intelligence saving throw.</p>\n<p>On a failed save, the creature’s Intelligence and Charisma scores become 1. The creature can’t cast Spells, activate Magic Items, understand language, or communicate in any intelligible way. The creature can, however, ide⁠ntify its frie⁠nds, follow them, and even protect them.</p>\n<p>At the end of every 30 days, the creature can repeat its saving throw against this spell. If it succeeds on its saving throw, the spell ends.</p>\n<p>The spell can also be ended by Greater Restoration, heal, or wish.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 239"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":8},"school":{"type":"String","label":"Spell School","value":"enc"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A handful of clay, crystal, glass, or mineral spheres"},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":"150 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Spell Damage","value":"4d6"},"damageType":{"type":"String","label":"Damage Type","value":"psychic"},"save":{"type":"String","label":"Saving Throw","value":"int"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/light-eerie-3.jpg"}
-{"_id":"rVEGc3PzwrXvrg0V","type":"spell","name":"True Polymorph","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Choose one creature or nonmagical object that you can see within range. You transform the creature into a different creature, the creature into a nonmagical object, or the object into a creature (the object must be neither worn nor carried by another creature). The transformation lasts for the d⁠uration, or until the target drops to 0 hit points⁠ or dies. If you concentrate on this spell for the full Duration, the transformation lasts until it is dispelled.</p>\n<p>This spell has no effect on a target with 0 Hit Points. An unwilling creature can make a Wisdom saving throw, and if it succeeds, it isn’t affected by this spell.</p>\n<p><strong>Creature into Creature</strong>. If you turn a creature into another kind of creature, the new form can be any kind you choose whose c⁠hallenge rating is equal to or less than the target’s (or its level, if the target doesn’t have a Challenge rating). The target’s game statistics⁠, including mental Ability Scores, are replaced by the statistics⁠ of the new form. It retains its Alignment and personality.</p>\n<p>The target assumes the hit points⁠ of its new form, and when it reverts to its normal form, the creature returns to the number of Hit Points it had before it transformed. If it reverts as a result of dropping to 0 hit points⁠, any excess damage carries over to its normal form. As long as the excess damage doesn’t reduce the creature’s normal form to 0 hit points⁠, it isn’t knocked Unconscious.</p>\n<p>The creature is limited in the Actions it can perform by the nature⁠ of its new form, and it can’t speak, cast Spells, or take any other action that requires hands or speech⁠, unless its new form is capable of such Actions.</p>\n<p>The target’s gear melds into the new form. The creature can’t activate, use, wield, or otherwise benefit from any of its Equipment.</p>\n<p><strong>Object into Creature</strong>. You can turn an object into any kind of creature, as long as the creature’s size is no larger than the object’s size and the creature’s Challenge rating is 9 or lower. The creature is friendly to you and your companions. It acts on each of your turns. You decide what action it takes and how it moves. The DM has the creature’s Statistics and resolves all of its Actions and Movement.</p>\n<p>If the spell becomes permanent, you no longer control the creature. It might remain friendly to you, depending on how you have treated it.</p>\n<p>Creature into Object. If you turn a creature into an object, it transforms along with whatever it is wearing and carrying into that form. The creature’s statistics⁠ become those of the object, and the creature has no memory of time spent in this form, after the spell ends and it returns to its normal form.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 283"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":9},"school":{"type":"String","label":"Spell School","value":"trs"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A drop of mercury, a dollop of gum arabic, and a wisp of smoke"},"target":{"type":"String","label":"Target","value":"1 creature or object that is nither worn nor carried"},"range":{"type":"String","label":"Range","value":"30 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Hour"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":"wis"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/wind-grasp-magenta-3.jpg"}
-{"_id":"rZDxeU8oXpDzQxL3","type":"spell","name":"Blade Barrier","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You create a vertical wall of whirling, razor-sharp blades made of magical energy. The wall appears within range and lasts for the duration. You can make a straight wall up to 100 feet long, 20 feet high, and 5 feet thick, or a ringed wall up to 60 feet in diameter, 20 feet high, and 5 feet thick. The wall provides three-quarters cover to creatures behind it, and its space is difficult terrain.</p>\n<p>When a creature enters the wall's area for the first time on a turn or starts its turn there, the creature must make a Dexterity saving throw. On a failed save, the creature takes 6d10 slashing damage. On a successful save, the creature takes half as much damage.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 218"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":6},"school":{"type":"String","label":"Spell School","value":"evo"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"100 ft. Wall or 60 ft. Ring"},"range":{"type":"String","label":"Range","value":"90 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"10 Minutes"},"damage":{"type":"String","label":"Spell Damage","value":"6d10"},"damageType":{"type":"String","label":"Damage Type","value":"slashing"},"save":{"type":"String","label":"Saving Throw","value":"dex"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/needles-sky-3.jpg"}
-{"_id":"rc6EO0PAuQA3a4tV","type":"spell","name":"Blight","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a Constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one. This spell has no effect on undead or constructs.</p>\n<p>If you target a plant creature or a magical plant, it makes the saving throw with disadvantage, and the spell deals maximum damage to it.</p>\n<p>If you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving throw, it simply withers and dies.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 219"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":4},"school":{"type":"String","label":"Spell School","value":"nec"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"One Creature"},"range":{"type":"String","label":"Range","value":"30 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"Instantaneous"},"damage":{"type":"String","label":"Spell Damage","value":"8d8"},"damageType":{"type":"String","label":"Damage Type","value":"necrotic"},"save":{"type":"String","label":"Saving Throw","value":"con"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/rip-acid-3.jpg"}
-{"_id":"riSaIB63MWTyiKgr","type":"spell","name":"Conjure Animals","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You summon fey spirits that take the form of beasts and appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears:</p>\n<ul>\n<li>One beast of challenge rating 2 or lower</li>\n<li>Two beasts of challenge rating 1 or lower</li>\n<li>Four beasts of challenge rating 1/2 or lower</li>\n<li>Eight beasts of challenge rating 1/4 or lower</li>\n<li>Each beast is also considered fey, and it disappears when it drops to 0 hit points or when the spell ends.</li>\n</ul>\n<p>The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don’t issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.</p>\n<p><strong>Higher Levels.&nbsp;</strong>When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 5th-level slot, three times as many with a 7th-level.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 225"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":3},"school":{"type":"String","label":"Spell School","value":"con"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"Unoccupied Spaces"},"range":{"type":"String","label":"Range","value":"60 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Hour"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/wild-orange-3.jpg"}
-{"_id":"rn5KHdiDhdCgHqoM","type":"spell","name":"Word of Recall","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You and up to five willing creatures within 5 feet of you instantly teleport to a previously designated sanctuary. You and any creatures that teleport with you appear in the nearest unoccupied space to the spot you designated when you prepared your sanctuary (see below). If you cast this spell without first preparing a sanctuary, the spell has no effect.</p><p>You must designate a sanctuary by casting this spell within a location, such as a temple, dedicated to or strongly linked to your deity. If you attempt to cast the spell in this manner in an area that isn't dedicated to your deity, the spell has no effect.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 289"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":6},"school":{"type":"String","label":"Spell School","value":"con"},"components":{"type":"String","label":"Spell Components","value":"V"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"Five Creatures"},"range":{"type":"String","label":"Range","value":"5 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"Instantaneous"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/runes-royal-3.jpg"}
-{"_id":"rxyhpWaqenE7ANBF","type":"spell","name":"Flaming Sphere","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A 5-foot-diameter Sphere of fire appears in an unoccupied space of your choice within range and lasts for the Duration. Any creature that ends its turn within 5 feet of the sp⁠here must make a Dexterity saving throw. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.</p>\n<p>As a Bonus Action, you can move the Sphere up to 30 feet. If you ram the sphe⁠re into a creature, that creature must make the saving throw against the sphere’s damage, and the sp⁠here stops moving this turn.</p>\n<p>When you move the Sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sp⁠here ignites flammable Objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 242"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":2},"school":{"type":"String","label":"Spell School","value":"con"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A bit of tallow, a pinch of brimstone, and a dusting of powdered iron"},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":"60 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Minute"},"damage":{"type":"String","label":"Spell Damage","value":"2d6"},"damageType":{"type":"String","label":"Damage Type","value":"fire"},"save":{"type":"String","label":"Saving Throw","value":"dex"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/light-air-fire-3.jpg"}
-{"_id":"s3l0mzyRxdAZf3Pq","type":"spell","name":"Ray of Enfeeblement","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A black beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the target. On a hit, the target deals only half damage with weapon attacks that use Strength until the spell ends.</p><p>At the end of each of the target's turns, it can make a Constitution saving throw against the spell. On a success, the spell ends.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 271"},"spellType":{"type":"String","label":"Spell Type","value":"attack"},"level":{"type":"Number","label":"Spell Level","value":2},"school":{"type":"String","label":"Spell School","value":"nec"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"One Creature"},"range":{"type":"String","label":"Range","value":"60 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"Up to 1 Minute"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":"con"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/beam-jade-2.jpg"}
-{"_id":"sX1tIBeHbGE833Ux","type":"spell","name":"Message","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.</p>\n<p>You can cast this spell through solid Objects if you are familiar with the target and know it is beyond the barrier. Magical silen⁠ce, 1 foot of stone, 1 inch of c⁠ommon metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn’t have to follow a straight line and can travel freely around corners or through openings.</p>"},"source":{"type":"String","label":"Source"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":0},"school":{"type":"String","label":"Spell School","value":"trs"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A short piece of copper wire"},"target":{"type":"String","label":"Target","value":"One creature"},"range":{"type":"String","label":"Range","value":"120 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Round"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/skills/light_07.jpg"}
-{"_id":"sbw5mHp8SJ53Z26I","type":"spell","name":"Vampiric Touch","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>The touch of your shadow-wreathed hand can siphon life force from others to heal your wounds. Make a melee spell attack against a creature within your reach. On a hit, the target takes 3d6 necrotic damage, and you regain hit points equal to half the amount of necrotic damage dealt. Until the spell ends, you can make the attack again on each of your turns as an action.</p>\n<p><strong>Higher Levels.</strong> When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 285"},"spellType":{"type":"String","label":"Spell Type","value":"attack"},"level":{"type":"Number","label":"Spell Level","value":3},"school":{"type":"String","label":"Spell School","value":"nec"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"One Creature"},"range":{"type":"String","label":"Range","value":"Touch"},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"Up to 1 Minute"},"damage":{"type":"String","label":"Spell Damage","value":"3d6"},"damageType":{"type":"String","label":"Damage Type","value":"necrotic"},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/rip-sky-2.jpg"}
-{"_id":"tCb67iDubKBa4q26","type":"spell","name":"Faithful Hound","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You conjure a phantom watchdog in an unoccupied space that you can see within range, where it remains for the Duration, until you dismiss it as an action, or until you move more than 100 feet away from it.</p>\n<p>The hound is Invisible to all creatures except you and can’t be harmed. When a Small or larger creature comes within 30 feet of it without first speaking the password that you specify when you cast this spell, the hound starts barking loudly. The hound sees invisib⁠le creatures and can see into the Ethereal Plane. It ignores illusions.</p>\n<p>At the start of each of your turns, the hound attempts to bite one creature within 5 feet of it that is hostile to you. The hound’s Attack bonus is equal to your Spellcasting ability modifier + your Proficiency Bonus. On a hit, it deals 4d8 piercing damage.</p>"},"source":{"type":"String","label":"Source"},"spellType":{"type":"String","label":"Spell Type","value":"attack"},"level":{"type":"Number","label":"Spell Level","value":4},"school":{"type":"String","label":"Spell School","value":"con"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A tiny silver whistle, a piece of bone, and a thread"},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":"30 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"8 Hours"},"damage":{"type":"String","label":"Spell Damage","value":"4d8"},"damageType":{"type":"String","label":"Damage Type","value":"piercing"},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/wild-eerie-3.jpg"}
-{"_id":"tIlpdKNLJQlmTPeQ","type":"spell","name":"Spider Climb","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Until the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving its hands free. The target also gains a climbing speed equal to its walking speed.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 277"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":2},"school":{"type":"String","label":"Spell School","value":"trs"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A drop of bitumen and a spider"},"target":{"type":"String","label":"Target","value":"1 willing creature"},"range":{"type":"String","label":"Range","value":"Touch"},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Hour"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/shielding-spirit-1.jpg"}
-{"_id":"tKgctCta3VZ7Sjib","type":"spell","name":"Death Ward","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You touch a creature and grant it a measure of protection from death.</p><p>The first time the target would drop to 0 hit points as a result of taking damage, the target instead drops to 1 hit point, and the spell ends.</p><p>If the spell is still in effect when the target is subjected to an effect that would kill it instantaneously without dealing damage, that effect is instead negated against the target, and the spell ends.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 230"},"spellType":{"type":"String","label":"Spell Type","value":"attack"},"level":{"type":"Number","label":"Spell Level","value":4},"school":{"type":"String","label":"Spell School","value":"abj"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"One creature"},"range":{"type":"String","label":"Range","value":"Touch"},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"8 Hours"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/horror-eerie-2.jpg"}
-{"_id":"tiw7xW3Qg1lTGhuF","type":"spell","name":"Alarm","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You set an alarm against unwanted intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot cube. Until the spell ends, an alarm alerts you whenever a Tiny or larger creature touches or enters the warded area. When you cast the spell, you can designate creatures that won't set off the alarm. You also choose whether the alarm is mental or audible.</p><p>A mental alarm alerts you with a ping in your mind if you are within 1 mile of the warded area. This ping awakens you if you are sleeping.</p><p>An audible alarm produces the sound of a hand bell for 10 seconds within 60 feet.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 211"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":1},"school":{"type":"String","label":"Spell School","value":"abj"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A tiny bell and a piece of fine silver wire."},"target":{"type":"String","label":"Target","value":"20 ft. Cube"},"range":{"type":"String","label":"Range","value":"30 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Minute"},"duration":{"type":"String","label":"Duration","value":"8 Hours"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":true},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/runes-royal-1.jpg"}
-{"_id":"tunSmS4AcQ5mTR6P","type":"spell","name":"Gentle Repose","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You touch a corpse or other remains. For the duration, the target is protected from decay and can't become undead.</p><p>The spell also effectively extends the time limit on raising the target from the dead, since days spent under the influence of this spell don't count against the time limit of spells such as raise dead.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 245"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":2},"school":{"type":"String","label":"Spell School","value":"nec"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A pinch of salt and one copper piece placed on each of the corpse's eyes, which must remain there for the duration"},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":"Touch"},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"10 Days"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":true},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/light-blue-2.jpg"}
-{"_id":"tx7Lq86BT7R5UFQz","type":"spell","name":"Alter Self","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You assume a different form. When you cast the spell, choose one of the following options, the effects of which last for the duration of the spell. While the spell lasts, you can end one option as an action to gain the benefits of a different one.</p>\n<p><strong>Aquatic Adaptation.&nbsp;</strong>You adapt your body to an aquatic environment, sprouting gills and growing webbing between your fingers. You can breathe underwater and gain a swimming speed equal to your walking speed.</p>\n<p><strong>Change Appearance.&nbsp;</strong>You transform your appearance. You decide what you look like, including your height, weight, facial features, sound of your voice, hair length, coloration, and distinguishing characteristics, if any. You can make yourself appear as a member of another race, though none of your statistics change. You also can't appear as a creature of a different size than you, and your basic shape stays the same; if you're bipedal, you can't use this spell to become quadrupedal, for instance. At any time for the duration of the spell, you can use your action to change your appearance in this way again.</p>\n<p><strong>Natural Weapons.&nbsp;</strong>You grow claws, fangs, spines, horns, or a different natural weapon of your choice. Your unarmed strikes deal 1d6 bludgeoning, piercing, or slashing damage, as appropriate to the natural weapon you chose, and you are proficient with your unarmed strikes. Finally, the natural weapon is magic and you have a +1 bonus to the attack and damage rolls you make using it.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 211"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":2},"school":{"type":"String","label":"Spell School","value":"trs"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"Self"},"range":{"type":"String","label":"Range","value":"Touch"},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"Up to 1 Hour"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/wind-grasp-acid-2.jpg"}
-{"_id":"u4gxmQq5ZS8EKv5M","type":"spell","name":"Finger of Death","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You send negative energy coursing through a creature that you can see within range, causing it searing pain. The target must make a Constitution saving throw. It takes 7d8 + 30 necrotic damage on a failed save, or half as much damage on a successful one.</p>\n<p>A humanoid killed by this spell rises at the start of your next turn as a Zombie that is permanently under your comm⁠and, following your verbal orders to the best of its ability.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 241"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":7},"school":{"type":"String","label":"Spell School","value":"nec"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":"60 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Spell Damage","value":"7d8+30"},"damageType":{"type":"String","label":"Damage Type","value":"necrotic"},"save":{"type":"String","label":"Saving Throw","value":"con"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/rip-magenta-3.jpg"}
-{"_id":"uBw3OZFitxxKl5G9","type":"spell","name":"Slow","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You alter time around up to six creatures of your choice in a 40-foot cube within range. Each target must succeed on a Wisdom saving throw or be affected by this spell for the duration.</p>\n<p>An affected target’s speed is halved, it takes a -2 penalty to AC and Dexterity saving throws, and it can’t use reactions. On its turn, it can use either an action or a bonus action, not both. Regardless of the creature’s abilities or magic items, it can’t make more than one melee or ranged attack during its turn.</p>\n<p>If the creature attempts to cast a spell with a casting time of 1 action, roll a d20. On an 11 or higher, the spell doesn’t take effect until the creature’s next turn, and the creature must use its action on that turn to complete the spell. If it can’t, the spell is wasted.</p>\n<p>A creature affected by this spell makes another Wisdom saving throw at the end of its turn. On a successful save, the effect ends for it.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 277"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":3},"school":{"type":"String","label":"Spell School","value":"trs"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A drop of molasses."},"target":{"type":"String","label":"Target","value":"Up to 6 Creatures, 40 ft. Cube"},"range":{"type":"String","label":"Range","value":"120 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"Up to 1 Minute"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":"wis"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/fog-magenta-2.jpg"}
-{"_id":"um5gRxqnlgsyCT8T","type":"spell","name":"Minor Illusion","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.</p><p>If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.</p><p>If you create an image of an object—such as a chair, muddy footprints, or a small chest—it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.</p><p>If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 260"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":0},"school":{"type":"String","label":"Spell School","value":"ill"},"components":{"type":"String","label":"Spell Components","value":"S, M"},"materials":{"type":"String","label":"Materials","value":"A bit of fleece."},"target":{"type":"String","label":"Target","value":"5 ft. Cube"},"range":{"type":"String","label":"Range","value":"30 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Minute"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":"int"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/skills/shadow_12.jpg"}
-{"_id":"uv4t4zJjxv4X59L1","type":"spell","name":"Floating Disc","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>This spell creates a circular, horizontal plane of force, 3 feet in diameter and 1 inch thick, that floats 3 feet above the ground in an unoccupied space of your choice that you can see within range. The disk remains for the Duration, and can hold up to 500 pounds. If more weight is placed on it, the spell ends, and everything on the disk falls to the ground.</p>\n<p>The disk is immobile while you are within 20 feet of it. If you move more than 20 feet away from it, the disk follows you so that it remains within 20 feet of you. It can move across uneven terrain, up or down stairs, slopes and the like, but it can’t cross an elevation change of 10 feet or more. For example, the disk can’t move across a 10-foot-deep pit, nor could it leave such a pit if it was created at the bottom.</p>\n<p>If you move more than 100 feet from the disk (typically because it can’t move around an obstacle to follow you), the spell ends.</p>"},"source":{"type":"String","label":"Source"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":1},"school":{"type":"String","label":"Spell School","value":"con"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A drop of mercury"},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":"30 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Hour"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":true},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/runes-blue-1.jpg"}
-{"_id":"uvFMwL2pDTzzJY1k","type":"spell","name":"Locate Animals or Plants","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Describe or name a specific kind of beast or plant. Concentrating on the voice of nature in your surroundings, you learn the direction and distance to the closest creature or plant of that kind within 5 miles, if any are present.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 256"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":2},"school":{"type":"String","label":"Spell School","value":"div"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A bit of fur from a bloodhound"},"target":{"type":"String","label":"Target","value":"Self"},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/leaf-royal-2.jpg"}
-{"_id":"uxOzgXlNYy5TO9C9","type":"spell","name":"Demiplane","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You create a shadowy door on a flat solid surface that you can see within range. The door is large enough to allow Medium creatures to pass through unhindered. When opened, the door leads to a demiplane that appears to be an empty room 30 feet in each dimension, made of wood or stone. When the spell ends, the door disappears, and any creatures or objects inside the demiplane remain trapped there, as the door also disappears from the other side.</p><p>Each time you cast this spell, you can create a new demiplane, or have the shadowy door connect to a demiplane you created with a previous casting of this spell. Additionally, if you know the nature and contents of a demiplane created by a casting of this spell by another creature, you can have the shadowy door connect to its demiplane instead.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 231"},"spellType":{"type":"String","label":"Spell Type","value":"attack"},"level":{"type":"Number","label":"Spell Level","value":8},"school":{"type":"String","label":"Spell School","value":"con"},"components":{"type":"String","label":"Spell Components","value":"S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":"60 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Hour"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/runes-blue-3.jpg"}
-{"_id":"v4QOFxk7YNlG1AEe","type":"spell","name":"Greater Restoration","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You imbue a creature you touch with positive energy to undo a debilitating effect. You can reduce the target’s Exhaustion level by one, or end one of the following Effects on the target:</p>\n<ul>\n<li>One effect that Charmed or Petrified the target</li>\n<li>One curse, including the target’s Attunement to a cursed magic item</li>\n<li>Any reduction to one of the target’s Ability Scores</li>\n<li>One effect reducing the target’s hit point maximum</li>\n</ul>"},"source":{"type":"String","label":"Source","value":"PHB pg. 246"},"spellType":{"type":"String","label":"Spell Type","value":"heal"},"level":{"type":"Number","label":"Spell Level","value":5},"school":{"type":"String","label":"Spell School","value":"abj"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A diamond dust worth at least 100gp, which the spell consumes"},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":"Touch"},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/heal-sky-3.jpg"}
-{"_id":"vCl63AYe3Cr7JqM5","type":"spell","name":"Nondetection","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>For the Duration, you hide a target that you touch from Divination magic. The target can be a willing creature or a place or an object no larger than 10 feet in any dimension. The target can’t be targeted by any d⁠ivination magic or perceived through magical Scrying sensors.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 263"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":3},"school":{"type":"String","label":"Spell School","value":"abj"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A pinch of diamond dust worth 25 gp sprinkled over the target, which the spell consumes"},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":"Touch"},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"8 Hours"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/evil-eye-red-2.jpg"}
-{"_id":"vCnQJNQy9pifiiSP","type":"spell","name":"Scrying","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a Wisdom saving throw, which is modified by how well you know the target and the sort of physical connection you have to it. If a target knows you’re casting this spell, it can fail the saving throw voluntarily if it wants to be observed.</p>\n<table border=\"1\">\n<tbody>\n<tr>\n<td><span style=\"text-decoration: underline;\"><strong>Knowledge</strong></span></td>\n<td><span style=\"text-decoration: underline;\"><strong>Save Modifier</strong></span></td>\n</tr>\n<tr>\n<td>Secondhand (you have heard of the target)</td>\n<td>+5</td>\n</tr>\n<tr>\n<td>Firsthand (you have met the target)</td>\n<td>+0</td>\n</tr>\n<tr>\n<td>Familiar (you know the target well)</td>\n<td>-5</td>\n</tr>\n</tbody>\n</table>\n<p>&nbsp;</p>\n<table style=\"height: 84px;\" border=\"1\">\n<tbody>\n<tr style=\"height: 21px;\">\n<td style=\"height: 21px; width: 228px;\"><span style=\"text-decoration: underline;\"><strong>Connection</strong></span></td>\n<td style=\"height: 21px; width: 229px;\"><span style=\"text-decoration: underline;\"><strong>Save Modifier</strong></span></td>\n</tr>\n<tr style=\"height: 21px;\">\n<td style=\"height: 21px; width: 228px;\">Likeness or picture</td>\n<td style=\"height: 21px; width: 229px;\">-2</td>\n</tr>\n<tr style=\"height: 21px;\">\n<td style=\"height: 21px; width: 228px;\">Possession or garment</td>\n<td style=\"height: 21px; width: 229px;\">-4</td>\n</tr>\n<tr style=\"height: 21px;\">\n<td style=\"height: 21px; width: 228px;\">Body part, lock of hair, bit of nail, or the like</td>\n<td style=\"height: 21px; width: 229px;\">-10</td>\n</tr>\n</tbody>\n</table>\n<p>On a successful save, the target isn’t affected, and you can’t use this spell against it again for 24 hours.</p>\n<p>On a failed save, the spell creates an Invisible sensor within 10 feet of the target. You can see and hear through the sensor as if you were there. The sensor moves with the target, remaining within 10 feet of it for the Duration. A creature that can see Invisile Objects sees the sensor as a luminous orb about the size of your fist.</p>\n<p>Instead of targeting a creature, you can choose a location you have seen before as the target of this spell. When you do, the sensor appears at that location and doesn’t move.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 273"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":5},"school":{"type":"String","label":"Spell School","value":"div"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A focus worht at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water."},"target":{"type":"String","label":"Target","value":"1 creature on the same plane."},"range":{"type":"String","label":"Range","value":"Self"},"time":{"type":"String","label":"Casting Time","value":"10 Minutes"},"duration":{"type":"String","label":"Duration","value":"10 Minutes"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":"wis"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/evil-eye-eerie-3.jpg"}
-{"_id":"w2TJyHUl47CWtD50","type":"spell","name":"Faerie Fire","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.</p>\n<p>Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can’t benefit from being invisible.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 239"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":1},"school":{"type":"String","label":"Spell School","value":"evo"},"components":{"type":"String","label":"Spell Components","value":"V"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"20 ft. Cube"},"range":{"type":"String","label":"Range","value":"60 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"Up to 1 Minute"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":"dex"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/fire-arrows-jade-2.jpg"}
-{"_id":"wLsuPyQiobKtohiS","type":"spell","name":"Aid","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Your spell bolsters your allies with toughness and resolve. Choose up to three creatures within range. Each target's hit point maximum and current hit points increase by 5 for the duration.</p>\n<h3>At Higher Levels.</h3>\n<p>When you cast this spell using a spell slot of 3rd level or higher, a target's hit points increase by an additional 5 for each slot level above 2nd.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 211"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":2},"school":{"type":"String","label":"Spell School","value":"abj"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A tiny strip of white cloth."},"target":{"type":"String","label":"Target","value":"Up to 3 Creatures"},"range":{"type":"String","label":"Range","value":"30 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"8 Hours"},"damage":{"type":"String","label":"Spell Damage","value":"5"},"damageType":{"type":"String","label":"Damage Type","value":"healing"},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/heal-sky-1.jpg"}
-{"_id":"wn63m4px2cWgAZfo","type":"spell","name":"Shield of Faith","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 275"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":1},"school":{"type":"String","label":"Spell School","value":"abj"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A small parchment with a bit of holy text written on it."},"target":{"type":"String","label":"Target","value":"One Creature"},"range":{"type":"String","label":"Range","value":"60 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Bonus Action"},"duration":{"type":"String","label":"Duration","value":"Up to 10 Minutes"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/protect-sky-2.jpg"}
-{"_id":"x827wg0IQgY5bflt","type":"spell","name":"Silent Image","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 15-foot cube. The image appears at a spot within range and lasts for the duration. The image is purely visual; it isn't accompanied by sound, smell, or other sensory effects.</p><p>You can use your action to cause the image to move to any spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create an image of a creature and move it, you can alter the image so that it appears to be walking.</p><p>Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 276"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":1},"school":{"type":"String","label":"Spell School","value":"ill"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A bit of fleece"},"target":{"type":"String","label":"Target","value":"An image of an object, a creature, or some other visible phenomenon that is no larger then a 15 ft. cube"},"range":{"type":"String","label":"Range","value":"60 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"10 Minutes"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/air-burst-jade-2.jpg"}
-{"_id":"x8sY6lyPQn3XH41Q","type":"spell","name":"Wall of Ice","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You create a wall of ice on a solid surface within range. You can form it into a hemispherical dome or a sphere⁠ with a radius of up to 10 feet, or you can shape a flat surface made up of ten 10-foot-square panels. Each panel must be contiguous with another panel. In any form, the wall is 1 foot thick and lasts for the Duration.</p>\n<p>If the wall cuts through a creature’s space when it appears, the creature within its area is pushed to one side of the wall and must make a Dexterity saving throw. On a failed save, the creature takes 10d6 cold damage, or half as much damage on a successful save.</p>\n<p>The wall is an object that can be damaged and thus breached. It has AC 12 and 30 hit points⁠⁠ per 10-foot section, and it is vulnerable to fire damage. Reducing a 10-foot section of wall to 0 hit points⁠ destroys it and leaves behind a sheet of frigid air in the space the wall occupied. A creature moving through the sheet of frigid air for the first time on a turn must make a Constitution saving throw. That creature takes 5d6 cold damage on a failed save, or half as much damage on a successful one.</p>\n<p>At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage the wall deals when it appears increases by 2d6, and the damage from passing through the sheet of frigid air increases by 1d6, for each slot level above 6th.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 285"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":6},"school":{"type":"String","label":"Spell School","value":"evo"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A small piece of quartz"},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":"120 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"10 Minutes"},"damage":{"type":"String","label":"Spell Damage","value":"10d6"},"damageType":{"type":"String","label":"Damage Type","value":"cold"},"save":{"type":"String","label":"Saving Throw","value":"dex"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/beam-blue-3.jpg"}
-{"_id":"xAsnmCTVjFGIgVEl","type":"spell","name":"Eyebite","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>For the spell’s Duration, your eyes become an inky void imbued with dread power. One creature of your choice within 60 feet of you that you can see must succeed on a Wisdom saving throw or be affected by one of the following Effects of your choice for the Duration. On each of your turns until the spell ends, you can use your action to target another creature but can’t target a creature again if it has succeeded on a saving throw against this casting of eyebite.</p>\n<ul>\n<li><strong>Asleep</strong>. The target falls Unconscious. It wakes up if it takes any damage or if another creature uses its action to shake the sleeper awake.</li>\n<li><strong>Panicked</strong>. The target is Frightened of you. On each of its turns, the frigh⁠tened creature must take the Dash action and move away from you by the safest and shortest available route, unless there is nowhere to move. If the target moves to a place at least 60 feet away from you where it can no longer see you, this effect ends.</li>\n<li><strong>Sickened</strong>. The target has disadvantage on Attack rolls and Ability Checks. At the end of each of its turns, it can make another Wisdom saving throw. If it succeeds, the effect ends</li>\n</ul>"},"source":{"type":"String","label":"Source","value":"PHB pg. 238"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":6},"school":{"type":"String","label":"Spell School","value":"nec"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"Self"},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Minute"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":"wis"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/evil-eye-red-3.jpg"}
-{"_id":"xP21sltzJyUVN1ah","type":"spell","name":"Enthrall","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You weave a distracting string of words, causing creatures of your choice that you can see within range and that can hear you to make a Wisdom saving throw. Any creature that can’t be Charmed succeeds on this saving throw automatically, and if you or your companions are fighting a creature, it has advantage on the save. On a failed save, the target has disadvantage on Wisd⁠om (Perception) checks made to perceive any creature other than you until the spell ends or until the target can no longer hear you. The spell ends if you are Incapacitated or can no longer speak.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 238"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":2},"school":{"type":"String","label":"Spell School","value":"enc"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":"60 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Minute"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":"wis"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/air-burst-magenta-2.jpg"}
-{"_id":"xbgAMSQ62OiTI8eF","type":"spell","name":"Charm Person","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is Charmed by you until the spell ends or until you or your companions do anything harmful to it. The Charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was Charmed by you.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 221"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":1},"school":{"type":"String","label":"Spell School","value":"enc"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"One Creature"},"range":{"type":"String","label":"Range","value":"30 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Hour"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":"wis"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/explosion-magenta-2.jpg"}
-{"_id":"xwSELZuc5o5TgAAR","type":"spell","name":"Shapechange","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You assume the form of a different creature for the Duration. The new form can be of any creature with a Challenge rating equal to your level or lower. The creature can’t be a construct or an Undead, and you must have seen the sort of creature at least once. You transform into an average example of that creature, one without any class levels or the Spellcasting trait.</p>\n<p>Your game s⁠tatistics are replaced by the s⁠tatistics of the chosen creature, though you retain your Alignment and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus listed in its Statistics is higher than yours, use the creature’s bonus in place of yours. You can’t use any legendary Actions or Lair Actions of the new form.</p>\n<p>You assume the Hit Points and Hit Dice of the new form. When you revert to your normal form, you return to the number of Hit Points you had before you transformed. If you revert as a result of Dropping to 0 Hit Points, any excess damage carries over to your normal form. As long as the excess damage doesn’t reduce your normal form to 0 Hit Points, you aren’t knocked Unconscious.</p>\n<p>You retain the benefit of any features from your class, race, or other source and can use them, provided that your new form is physically capable of doing so. You can’t use any Special Senses you have (for example, darkvision) unless your new form also has that sense. You can only speak if the creature can normally speak.</p>\n<p>When you transform, you choose whether your Equipment falls to the ground, merges into the new form, or is worn by it. Worn e⁠quipment functions as normal. The DM determines whether it is practical for the new form to wear a piece of e⁠quipment, based on the creature’s shape and size. Your e⁠quipment doesn’t change shape or size to match the new form, and any e⁠quipment that the new form can’t wear must either fall to the ground or merge into your new form. E⁠quipment that merges has no effect in that state.</p>\n<p>During this spell’s Duration, you can use your action to assume a different form following the same restrictions and rules for the original form, with one exception: if your new form has more h⁠it points than your current one, your h⁠it points remain at their current value.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 274"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":9},"school":{"type":"String","label":"Spell School","value":"trs"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A jade circlet worth at least 1,500 gp, which you must place on your head before you cast the spell"},"target":{"type":"String","label":"Target","value":"Self"},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Hour"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/wild-orange-3.jpg"}
-{"_id":"xzDlfo1YQWLlKheQ","type":"spell","name":"Purify Food and Drink","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>All nonmagical food and drink within a 5-foot-radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 270"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":1},"school":{"type":"String","label":"Spell School","value":"trs"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"All nonmagical food and drink within 5 ft. sphere"},"range":{"type":"String","label":"Range","value":"10 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/light-jade-1.jpg"}
-{"_id":"yd11t3g9OcSZ1w4L","type":"spell","name":"Wall of Force","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>An invisible⁠ wall of force springs into existence at a point you choose within range. The wall appears in any orientation you choose, as a horizontal or vertical barrier or at an angle. It can be free floating or resting⁠ on a solid surface. You can form it into a hemispherical dome or a sphere⁠ with a radius of up to 10 feet, or you can shape a flat surface made up of ten 10-foot-by-10-foot panels. Each panel must be contiguous with another panel. In any form, the wall is 1/4 inch thick. It lasts for the Duration. If the wall cuts through a creature’s space when it appears, the creature is pushed to one side of the wall (your choice which side).</p>\n<p>Nothing can physically pass through the wall. It is immune to all damage and can’t be dispelled by Dispel Magic. A Disintegrate spell destroys the wall instantly, however. The wall also extends into the Ethereal Plane, blocking ethereal travel through the wall.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 285"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":5},"school":{"type":"String","label":"Spell School","value":"evo"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"A pinch of powder made by crushing clear gemstone"},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":"120 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"10 Minutes"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg"}
-{"_id":"zOyu7CDozgd8zlas","type":"spell","name":"Blindness/Deafness","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails, the target is either blinded or deafened (your choice) for the duration. At the end of each of its turns, the target can make a Constitution saving throw. On a success, the spell ends.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 219"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":2},"school":{"type":"String","label":"Spell School","value":"nec"},"components":{"type":"String","label":"Spell Components","value":"V"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"One Creature"},"range":{"type":"String","label":"Range","value":"30 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Minute"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":"con"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"Boolean","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/spells/evil-eye-red-2.jpg"}
-{"_id":"zZPeU4TWQrTIpgfD","type":"spell","name":"Time Stop","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You briefly stop the flow of time for everyone but yourself. No time passes for other creatures, while you take 1d4 + 1 turns in a row, during which you can use Actions and move as normal.</p>\n<p>This spell ends if one of the Actions you use during this period, or any Effects that you create during this period, affects a creature other than you or an object being worn or carried by someone other than you. In addition, the spell ends if you move to a place more than 1,000 feet from the location where you cast it.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 283"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":9},"school":{"type":"String","label":"Spell School","value":"trs"},"components":{"type":"String","label":"Spell Components","value":"V"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"Self"},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Spell Damage","value":"1d4 + 1"},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"flags":{},"img":"systems/dnd5e/icons/skills/mech_12.jpg"}
diff --git a/templates/actors/parts/actor-inventory.html b/templates/actors/parts/actor-inventory.html
index 21c6a6fbae..85bfe8375d 100644
--- a/templates/actors/parts/actor-inventory.html
+++ b/templates/actors/parts/actor-inventory.html
@@ -7,7 +7,7 @@ <h3>
             <a class="currency-convert" title="Convert Currency"><i class="fas fa-coins"></i></a>
         </h3>
         {{#each data.currency as |v k|}}
-        <label class="denomination {{k}}">{{ lookup config.currencies k }}</label>
+        <label class="denomination {{k}}">{{ lookup ../config.currencies k }}</label>
         <input type="text" name="data.currency.{{k}}" value="{{v}}" data-dtype="Number"/>
         {{/each}}
     </ol>