Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

AdjustStrike changes item value when applying a rune #17987

Open
Redst0neFlux opened this issue Jan 13, 2025 · 0 comments
Open

AdjustStrike changes item value when applying a rune #17987

Redst0neFlux opened this issue Jan 13, 2025 · 0 comments

Comments

@Redst0neFlux
Copy link

I play a character with the Ghost Archetype. They are currently carrying two weapons:

+1 Hatchet
Dogslicer

The Ghost Archetype automatically applies Ghost Touch to both weapons when damage is rolled with them, however, the property rune slot of my hatchet gets automatically set to Ghost Touch. This is not what the feat is supposed to go (it usually only gives the effect of GT, not the rune itself) but not much of an issue.
The problem is that this changes the value of the Hatchet from 35gp to 110gp, causing inconsistencies in the Total Wealth calculation.

Preferably, runes applied by AdjustStrike would:

  • Not affect the Total Wealth calculation
    and either:
  • Not appear when editing the item's runes
    or
  • Have their own section separate from the standard Property Rune slot.
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant