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README.md

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Astrum is a multi-purpose love2d library made to simply the process of creating multi-platform apps (or possibly games) with love2d.

Notes:

When included in a project, all files contained here should be placed in a folder called "lib" placed next to the main.lua file. This behaviour may change to be dynamic in the future When assets are required in a project, asset files should be placed in an "asset" folder placed next to the main.lua file Script files placed in "asset/script" folder are ran as love2d threads, and should return any laoded assets to the named love2d channel "assets" in the following table format: { category="exampleCategory", id="exampleAssetID", asset=loadedAsset } category and id must be string values. asset may be of any type supported by love2d channels except for nil (because that would be pointless)