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raytracer.h
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//
// raytracer.h
// raytracer
//
// Created by Gabriel de Jesus on 27/03/21.
//
#ifndef raytracer_h
#define raytracer_h
#include <cmath>
#include <limits>
#include <memory>
#include <cstdlib>
#include <random>
using std::shared_ptr;
using std::make_shared;
using std::sqrt;
const double infinity = std::numeric_limits<double>::infinity();
const double pi = 3.1415926535897932385;
inline double degrees_to_radians(double degrees) {
return degrees * pi / 180.0;
}
// Returns random real in [0, 1)
inline double random_double() {
//return rand() / (RAND_MAX + 1.0);
static std::uniform_real_distribution<double> distribution(0.0, 1.0);
static std::mt19937 generator;
return distribution(generator);
}
// Returns random real in [min, max)
inline double random_double(double min, double max) {
//return min + (max - min)*random_double();
static std::uniform_real_distribution<double> distribution(min, max);
static std::mt19937 generator;
return distribution(generator);
}
inline double clamp(double x, double min, double max) {
if (x < min) return min;
if (x > max) return max;
return x;
}
#include "ray.h"
#include "vec3.h"
#endif /* raytracer_h */