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We use the R11G11B10_UFloat format when WebGL2 and HDR are enabled, which disables the alpha channel. Perhaps we can add a switch to use R16G16B16A16, thereby enabling the alpha channel.
We use the
R11G11B10_UFloat
format whenWebGL2
andHDR
are enabled, which disables the alpha channel. Perhaps we can add a switch to useR16G16B16A16
, thereby enabling the alpha channel.The text was updated successfully, but these errors were encountered: