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I would like to suggest adding a feature to the GSit plugin that checks if a player is in combat, as determined by the PvPManager plugin.
Currently, players can escape combat by right-clicking on another player to sit on their head, which creates an unfair advantage. This exploit bypasses combat restrictions and undermines the PvP experience.
Although region-based restrictions don’t fully address the issue, I kindly request adding this combat check to prevent such situations.
Thank you for considering this improvement!
The text was updated successfully, but these errors were encountered:
sure, of course they are, but still, I want it to be added, because for example I have a spawn region quite big, and it is round, and I don't want to make a big worldedit - by sell cyl
Generally, even if I have these flags set - playersit - and sit - there is still a problem
generally, is it so difficult to add a check if a player is in pvp - combat - from the pvpmanager plugin? generally it will make things much easier
Hello,
I would like to suggest adding a feature to the GSit plugin that checks if a player is in combat, as determined by the PvPManager plugin.
Currently, players can escape combat by right-clicking on another player to sit on their head, which creates an unfair advantage. This exploit bypasses combat restrictions and undermines the PvP experience.
Although region-based restrictions don’t fully address the issue, I kindly request adding this combat check to prevent such situations.
Thank you for considering this improvement!
The text was updated successfully, but these errors were encountered: