diff --git a/src/translations/ko/microtf2.phrases.txt b/src/translations/ko/microtf2.phrases.txt new file mode 100644 index 0000000..c6465e6 --- /dev/null +++ b/src/translations/ko/microtf2.phrases.txt @@ -0,0 +1,775 @@ +"Phrases" +{ + "System_Advertisement" + { + "#format" "{1:s}" + "ko" "." + } + "Hud_Score_Default" + { + "#format" "{1:i}" + "ko" "Score: {1}" + } + "Hud_Score_Minigames" + { + "#format" "{1:i}" + "ko" "Microgames: {1}" + } + "Hud_Score_TeamScore" + { + "#format" "{1:i}" + "ko" "Team Score: {1}" + } + "Hud_Score_Barrels" + { + "#format" "{1:i}" + "ko" "Barrels: {1}" + } + "Hud_RoundDisplay" + { + "#format" "{1:i},{2:i}" + "ko" "Round {1} of {2}" + } + "Hud_RoundDisplayUnlimited" + { + "#format" "{1:i}" + "ko" "Round {1}" + } + "Hud_ThemeDisplay" + { + "#format" "{1:s}" + "ko" "{1}'s theme" + } + "Hud_SpecialRound_CenterDisplay" + { + "#format" "{1:s}" + "ko" "SPECIAL ROUND: {1}!" + } + "Hud_SpecialRound_ChatDisplay" + { + "#format" "{1:s},{2:s}" + "ko" "The special round condition is... {1}!\n{2}" + } + "System_PlayerSpawn_RespawnNotice" + { + "ko" "You will be respawned once the current microgame or bossgame has finished." + } + "SpecialRound_SuddenDeath_PlayerKnockOutNotification" + { + "ko" "YOU HAVE BEEN KNOCKED OUT!" + } + "System_SpecialRoundBlockClassChange" + { + "ko" "Changing class is not allowed during this special round! 1 point has been added to your score." + } + "General_Loser" + { + "ko" "Loser!" + } + "General_Winner" + { + "ko" "Winner!" + } + "General_SpeedUp" + { + "ko" "SPEED UP!" + } + "General_SpeedDown" + { + "ko" "SPEED DOWN!" + } + "General_Failure" + { + "ko" "FAILURE!" + } + "General_Success" + { + "ko" "SUCCESS!" + } + "General_BossTime" + { + "ko" "BOSS TIME!" + } + "General_GameOver" + { + "ko" "GAME OVER!" + } + "General_SpecialRound" + { + "ko" "SPECIAL ROUND!" + } + "GameOver_SpecialRoundHasFinished" + { + "ko" "== THE SPECIAL ROUND HAS FINISHED! ==" + } + "GameOver_WinnerPrefixSingle" + { + "ko" "The winner is..." + } + "GameOver_WinnerPrefixMultiple" + { + "ko" "The winners are..." + } + "GameOver_WinnersAnd" + { + "#format" "{1:s},{2:s}" + "ko" "{1} and {2}{default}" + } + "GameOver_WinnerPrefixNoOne" + { + "ko" "There were no winners!" + } + "GameOver_WinnerSuffix" + { + "#format" "{1:s},{2:s},{3:i}" + "ko" "{1} {2} {default}with {3} points!" + } + "GameOver_WinningTeam_Red" + { + "#format" "{1:i}" + "ko" "The winning team is the RED team with {1} points!" + } + "GameOver_WinningTeam_Blue" + { + "#format" "{1:i}" + "ko" "The winning team is the BLU team with {1} points!" + } + "GameOver_WinningTeam_Stalemate" + { + "ko" "Stalemate! Both teams have the same points!" + } + "System_Intermission_Header" + { + "ko" "Intermission!" + } + "System_Intermission_Body" + { + "ko" "Break time! Time to vote for the next map." + } + "Bossgame1_Caption" + { + "ko" "ROCKET JUMP TO THE END!" + } + "Bossgame1_PlayerReachedEndFirst" + { + "#format" "{1:s}" + "ko" "{1} reached the top first! (Bonus point!)" + } + "Bossgame2_Caption" + { + "ko" "ESCAPE THE FACTORY!" + } + "Bossgame2_PlayerReachedEndFirst" + { + "#format" "{1:s}" + "ko" "{1} escaped the factory first! (Bonus point!)" + } + "Bossgame3_Caption" + { + "ko" "STAY ON THE GREEN BLOCK!" + } + "Bossgame4_Caption" + { + "ko" "DON'T FALL INTO THE WATER!" + } + "Bossgame5_Caption" + { + "ko" "REACH THE GOAL!" + } + "Bossgame5_PlayerReachedEndFirst" + { + "#format" "{1:s}" + "ko" "{1} reached the goal first! (Bonus point!)" + } + "Bossgame6_Caption" + { + "ko" "SHOOT THE MOST BARRELS!" + } + "Bossgame8_Caption_CountTheProps" + { + "ko" "COUNT THE PROPS!" + } + "Bossgame8_Caption_GetReady" + { + "ko" "GET READY..." + } + "Bossgame8_Caption_CorrectAnswerWas_Hidden" + { + "ko" "THE CORRECT ANSWER WAS...\n???" + } + "Bossgame8_Caption_CorrectAnswerWas_Visible" + { + "#format" "{1:i}" + "ko" "THE CORRECT ANSWER WAS...\n{1}!" + } + "Bossgame8_Caption_ChooseARoom" + { + "#format" "{1:s},{2:i},{3:i},{4:i},{5:i}" + "ko" "How many {1} were there? Enter the correct answer room!\nRoom A: {2} Room B: {3} Room C: {4}\nTime remaining: {5}" + } + "Bossgame8_PropType_Dispensers" + { + "ko" "Dispensers" + } + "Bossgame8_PropType_AmmoPacks" + { + "ko" "Ammo Packs" + } + "Bossgame8_PropType_Barrels" + { + "ko" "Barrels" + } + "Bossgame8_PropType_Chairs" + { + "ko" "Chairs" + } + "Bossgame8_Annotation_AnswerRoomA" + { + "#format" "{1:i}" + "ko" "Room A: {1}" + } + "Bossgame8_Annotation_AnswerRoomB" + { + "#format" "{1:i}" + "ko" "Room B: {1}" + } + "Bossgame8_Annotation_AnswerRoomC" + { + "#format" "{1:i}" + "ko" "Room C: {1}" + } + "Bossgame9_Caption" + { + "ko" "REFLECT THE ROCKETS!" + } + "Minigame1_Caption" + { + "ko" "GET TO THE END!" + } + "Minigame2_Caption" + { + "ko" "KILL AN ENEMY!" + } + "Minigame3_Caption" + { + "ko" "BREAK THE BARRELS!" + } + "Minigame4_Caption" + { + "ko" "AIRBLAST AND STAY ALIVE!" + } + "Minigame5_Caption" + { + "ko" "STICKY JUMP!" + } + "Minigame6_SayTheWord_CaptionFormatted" + { + "#format" "{1:s}" + "ko" "SAY THE WORD!\n{1}" + } + "Minigame6_SayTheWord_PlayerSaidWordFirst" + { + "#format" "{1:s}" + "ko" "{1} said the word first! (Bonus point!)" + } + "Minigame7_Caption" + { + "ko" "ROCKET JUMP!" + } + "Minigame8_CaptionFormatted" + { + "#format" "{1:s}" + "ko" "ANSWER THE QUESTION!\n{1} = ?" + } + "Minigame8_CorrectAnswerWas" + { + "#format" "{1:i}" + "ko" "The correct answer was {1}!" + } + "Minigame8_PlayerAnsweredFirst" + { + "#format" "{1:s}" + "ko" "{1} got the correct answer first! (Bonus point!)" + } + "Minigame9_Caption_SimonSaysTaunt" + { + "ko" "SIMON SAYS: TAUNT!" + } + "Minigame9_Caption_SimonSaysJump" + { + "ko" "SIMON SAYS: JUMP!" + } + "Minigame9_Caption_SimonSaysCrouch" + { + "ko" "SIMON SAYS: CROUCH!" + } + "Minigame9_Caption_SomeoneSaysTaunt" + { + "ko" "SOMEONE SAYS: TAUNT!" + } + "Minigame9_Caption_SomeoneSaysJump" + { + "ko" "SOMEONE SAYS: JUMP!" + } + "Minigame9_Caption_SomeoneSaysCrouch" + { + "ko" "SOMEONE SAYS: CROUCH!" + } + "Minigame9_Caption_SimonDidntSayIt" + { + "ko" "(Simon didn't say it..)" + } + "Minigame10_KamikazeIsHere" + { + "ko" "Sentry Buster is over here!" + } + "Minigame10_Caption_ExplodeAsMany" + { + "ko" "EXPLODE AS MANY PEOPLE AS YOU CAN!" + } + "Minigame10_Caption_RunFromKamikaze" + { + "ko" "RUN FROM THE SENTRY BUSTER!" + } + "Minigame11_Caption_DontStopMoving" + { + "ko" "DON'T STOP MOVING!" + } + "Minigame11_Caption_DontMove" + { + "ko" "DON'T MOVE!" + } + "Minigame12_Caption" + { + "ko" "GET ON A PLATFORM!" + } + "Minigame13_Caption" + { + "ko" "SPYCRAB!" + } + "Minigame13_SpycrabsMustCrouchAndLookup" + { + "ko" "Spycrabs must crouch and look up!" + } + "Minigame14_Caption_Spies" + { + "ko" "SAP A BUILDING!" + } + "Minigame14_Caption_Engineers" + { + "ko" "GET A BUILDING SAPPED!" + } + "Minigame15_Caption_Any" + { + "ko" "BUILD SOMETHING!" + } + "Minigame15_Caption_Dispenser" + { + "ko" "BUILD A DISPENSER!" + } + "Minigame15_Caption_Teleporter" + { + "ko" "BUILD A TELEPORTER!" + } + "Minigame15_Caption_Sentry" + { + "ko" "BUILD A SENTRY!" + } + "Minigame16_Caption" + { + "ko" "JARATE AN ENEMY!" + } + "Minigame17_Caption_HitAHeavy" + { + "ko" "HIT A HEAVY!" + } + "Minigame17_Caption_GetHitByMedic" + { + "ko" "GET HIT BY A MEDIC!" + } + "Minigame18_Caption" + { + "ko" "HIT THE TARGET!" + } + "Minigame19_Caption_ChangeClassAny" + { + "ko" "CHANGE CLASS!" + } + "Minigame19_Caption_ChangeClassScout" + { + "ko" "CHANGE CLASS TO SCOUT!" + } + "Minigame19_Caption_ChangeClassSoldier" + { + "ko" "CHANGE CLASS TO SOLDIER!" + } + "Minigame19_Caption_ChangeClassPyro" + { + "ko" "CHANGE CLASS TO PYRO!" + } + "Minigame19_Caption_ChangeClassDemoman" + { + "ko" "CHANGE CLASS TO DEMOMAN!" + } + "Minigame19_Caption_ChangeClassHeavy" + { + "ko" "CHANGE CLASS TO HEAVY!" + } + "Minigame19_Caption_ChangeClassEngineer" + { + "ko" "CHANGE CLASS TO ENGINEER!" + } + "Minigame19_Caption_ChangeClassMedic" + { + "ko" "CHANGE CLASS TO MEDIC!" + } + "Minigame19_Caption_ChangeClassSniper" + { + "ko" "CHANGE CLASS TO SNIPER!" + } + "Minigame19_Caption_ChangeClassSpy" + { + "ko" "CHANGE CLASS TO SPY!" + } + "Minigame20_Caption_Drink" + { + "ko" "DRINK!" + } + "Minigame20_Caption_DontDrink" + { + "ko" "DON'T DRINK!" + } + "Minigame20_Caption_Eat" + { + "ko" "EAT!" + } + "Minigame20_Caption_DontEat" + { + "ko" "DON'T EAT!" + } + "Minigame21_Caption" + { + "ko" "STUN AN ENEMY!" + } + "Minigame22_Caption" + { + "ko" "STAY ON THE GROUND!" + } + "Minigame23_Caption" + { + "ko" "TAUNT KILL!" + } + "Minigame24_Caption" + { + "ko" "NEEDLEJUMP!" + } + "Minigame25_Caption" + { + "ko" "JETPACK!" + } + "Minigame26_Caption_DontLaugh" + { + "ko" "DON'T LAUGH!" + } + "Minigame26_Caption_MakeThemLaugh_Scout" + { + "ko" "MAKE THE SCOUTS LAUGH!" + } + "Minigame26_Caption_MakeThemLaugh_Soldier" + { + "ko" "MAKE THE SOLDIERS LAUGH!" + } + "Minigame26_Caption_MakeThemLaugh_Pyro" + { + "ko" "MAKE THE PYROS LAUGH!" + } + "Minigame26_Caption_MakeThemLaugh_Demoman" + { + "ko" "MAKE THE DEMOMEN LAUGH!" + } + "Minigame26_Caption_MakeThemLaugh_Engineer" + { + "ko" "MAKE THE ENGINEERS LAUGH!" + } + "Minigame26_Caption_MakeThemLaugh_Medic" + { + "ko" "MAKE THE MEDICS LAUGH!" + } + "Minigame26_Caption_MakeThemLaugh_Sniper" + { + "ko" "MAKE THE SNIPERS LAUGH!" + } + "Minigame26_Caption_MakeThemLaugh_Spy" + { + "ko" "MAKE THE SPIES LAUGH!" + } + "Minigame27_Caption" + { + "ko" "HIT AN ENEMY!" + } + "Minigame28_Caption" + { + "ko" "BOMB JUMP ONTO THE PLATFORM!" + } + "Minigame29_Caption" + { + "ko" "DON'T TOUCH ANYONE!" + } + "Minigame30_Caption_EatASandvich" + { + "ko" "EAT A SANDVICH!" + } + "Minigame30_Caption_HealAMedic" + { + "ko" "HEAL A MEDIC!" + } + "Minigame31_Caption" + { + "ko" "LAND SAFELY!" + } + "Minigame32_Caption" + { + "ko" "BUMP THEM OFF!" + } + "Bossgame7_Caption_TypeTheWords" + { + "ko" "TYPE THE WORDS!" + } + "Bossgame7_Caption_Explain" + { + "ko" "Say each word in chat as quick as you can to survive!" + } + "Bossgame7_Caption_Start" + { + "ko" "START!" + } + "Bossgame7_Caption_TimeRemaining" + { + "#format" "{1:i}" + "ko" "== SPECTATING ==\n\nTime remaining: {1} seconds" + } + "Bossgame7_Caption_SayTheWord" + { + "#format" "{1:s},{2:s},{3:i}" + "ko" "== TYPE THE WORD! ==\n\n{1}\n\nNext word: {2}\nTime remaining: {3} seconds" + } + "Bossgame7_Caption_WinnerAnnouncement" + { + "#format" "{1:s}" + "ko" "== ANNOUNCEMENT ==\n\nThe winner is...\n{1}!" + } + "Bossgame7_Caption_LevelUpAnnouncement" + { + "ko" "== ANNOUNCEMENT == \n\nLEVEL UP! THE WORDS ARE ABOUT TO GET MORE DIFFICULT!" + } + "Bossgame7_Caption_RoundReview" + { + "#format" "{1:s}" + "ko" "== ROUND REVIEW == \n\nThe players with the lowest number of words typed were...\n{1}" + } + "Bossgame7_Caption_RoundReview_AndMore" + { + "#format" "{1:s},{2:i}" + "ko" "{1}\nand {2} more..." + } + "Bossgame7_Caption_RoundReview_EveryoneSurvives" + { + "#format" "{1:s}" + "ko" "{1}no one!\n\nEveryone survives another round!" + } + "Bossgame7_ClassChangeWarning" + { + "ko" "Changing class is not allowed during bosses!" + } + "SpecialRound0_Name" + { + "ko" "Thirdperson" + } + "SpecialRound0_Description" + { + "ko" "All players play the round in a whole new perspective!" + } + "SpecialRound1_Name" + { + "ko" "Adrenaline Shot" + } + "SpecialRound1_Description" + { + "ko" "The round starts fast! Then slows down!" + } + "SpecialRound2_Name" + { + "ko" "Extended Round" + } + "SpecialRound2_Description" + { + "ko" "30 microgames will be played before the bossgame!" + } + "SpecialRound3_Name" + { + "ko" "Low Gravity" + } + "SpecialRound3_Description" + { + "ko" "Space? SPACE! SPAAAAAAAAAAAAAAACEEEEEEE!" + } + "SpecialRound4_Name" + { + "ko" "Chill Pill" + } + "SpecialRound4_Description" + { + "ko" "No speed changes will happen in this round!" + } + "SpecialRound5_Name" + { + "ko" "Game Time Attack" + } + "SpecialRound5_Description" + { + "ko" "The round will speed up after every microgame!" + } + "SpecialRound6_Name" + { + "ko" "Up and Down" + } + "SpecialRound6_Description" + { + "ko" "After every microgame, a random speed will be chosen!" + } + "SpecialRound7_Name" + { + "ko" "Slow-mo" + } + "SpecialRound7_Description" + { + "ko" "The round will slow down after every microgame!" + } + "SpecialRound8_Name" + { + "ko" "Maths Only" + } + "SpecialRound8_Description" + { + "ko" "Time to test your maths skills!" + } + "SpecialRound9_Name" + { + "ko" "Opposite Day" + } + "SpecialRound9_Description" + { + "ko" "The player with the lowest score wins the round!" + } + "SpecialRound10_Name" + { + "ko" "Two Boss Battles" + } + "SpecialRound10_Description" + { + "ko" "Two bossgames will be played before game over!" + } + "SpecialRound11_Name" + { + "ko" "Team Battle" + } + "SpecialRound11_Description" + { + "ko" "When you win a microgame, a point will be added to your team's score! The team with the highest score at the end wins!" + } + "SpecialRound12_Name" + { + "ko" "Single Player" + } + "SpecialRound12_Description" + { + "ko" "Hey... where did everyone go?" + } + "SpecialRound13_Name" + { + "ko" "Skeletons only" + } + "SpecialRound13_Description" + { + "ko" "No skin allowed in this round!" + } + "SpecialRound14_Name" + { + "ko" "Tiny" + } + "SpecialRound14_Description" + { + "ko" "Everyone becomes teeny tiny men!" + } + "SpecialRound15_Name" + { + "ko" "Bobbleheads" + } + "SpecialRound15_Description" + { + "ko" "Everyone becomes a bunch of airheads!" + } + "SpecialRound16_Name" + { + "ko" "Score Randomizer" + } + "SpecialRound16_Description" + { + "ko" "If you win a microgame, you will be given a random amount of points!" + } + "SpecialRound16_Caption_Points" + { + "#format" "{1:i}" + "ko" "If you win this microgame, you will be awarded {1} points!" + } + "SpecialRound17_Name" + { + "ko" "Sudden Death" + } + "SpecialRound17_Description" + { + "ko" "If you lose a microgame, you will be knocked out! Last player standing wins the round!" + } + "SpecialRound17_Caption_Full" + { + "#format" "{1:i},{2:i},{3:s}" + "ko" "Current players ({1} of {2})\n{3}" + } + "SpecialRound17_Caption_AndMore" + { + "#format" "{1:s},{2:i}" + "ko" "{1} (and {2} more)" + } + "SpecialRound18_Name" + { + "ko" "All In" + } + "SpecialRound18_Description" + { + "ko" "If you lose a microgame, your score will reset to 0!" + } + "SpecialRound19_Name" + { + "ko" "Reversed Text" + } + "SpecialRound19_Description" + { + "ko" "!sdrawkcab era snoitcurtsni emagorciM" + } + "SpecialRound20_Name" + { + "ko" "Non-stop" + } + "SpecialRound20_Description" + { + "ko" "There's no break between microgames this round!" + } + "SpecialRound21_Name" + { + "ko" "Team Fortress 64" + } + "SpecialRound21_Description" + { + "ko" "Hey! Where did my polygons go?" + } +}