Replies: 1 comment 2 replies
-
It stems from the gles3 spec, which webgl2 builds off of. https://registry.khronos.org/OpenGL/specs/es/3.0/es_spec_3.0.pdf |
Beta Was this translation helpful? Give feedback.
2 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
When ask for a texture size larger than 2048 I get
Device::create_texture
error. Just want to check if this is a known limit? Did a repo search but couldn't find where it's defined. And iiuc most browsers support 4096?Beta Was this translation helpful? Give feedback.
All reactions