Skip to content

Unknown attribute error #3152

Answered by ErichDonGubler
Beyley asked this question in Q&A
Oct 31, 2022 · 1 comments · 3 replies
Discussion options

You must be logged in to vote

TL;DR: I would bet that if you use a master build of wgpu-native, you'll be able to compile this shader as you expect.


Questions

I gave up trying to repro this issue, because of these obstacles:

  1. It's not clear to me what instructions should be followed for reproducing this locally with the given Silk.NET example. The translation looks more or less correct to me, but I wasn't able to determine how to run it.
  2. It's not clear how you're consuming wgpu-native. It looks like bindings are being generated via NUKE (which is a build tool I'm not familiar with), but it's unclear where the headers used to generate *.gen.cs files and corresponding libs are coming from.

Without these, there's sever…

Replies: 1 comment 3 replies

Comment options

You must be logged in to vote
3 replies
@Beyley
Comment options

@Beyley
Comment options

@ErichDonGubler
Comment options

Answer selected by Beyley
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Category
Q&A
Labels
None yet
2 participants