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Start documentation Wgpu #262
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@Napokue thank you for the amazing work! |
Alright, definitely doing that! And I also will need help from you guys! |
Would a better idea be to use GitHub Pages for hosting the documentation? That way, the docs could be written as Markdown files and stored in a |
We'll be happy to grant access to wiki for anyone who is willing to contribute. Historically, the debate over github versus wiki shows up quite often. My preferences is to go with a wiki because it introduces less friction to write some thing down. Doing the regular PR workflow is just sometimes too cumbersome. See also - rust-gamedev/wg#63 (comment) |
I have only worked with the wiki so far, so I cannot speak about the GitHub Pages. I will make some time next week to finish the "Setting up GLFW 3" for Windows. The first draft of the wiki (Windows only) will then be finished. This issue could be considered closed after that? |
Removed the "Setting up GLFW 3" section, so we can call this current wiki the first version. Also updated the make commands from "make example-xxx" to "make run-example-xxx". Issue will be closed. |
262: Reverse srgb in hello-triangle r=kvark a=grovesNL Reverse srgb support in hello-triangle (these were backwards by mistake) Co-authored-by: Joshua Groves <[email protected]>
This issue is for the start of the documentation I'm planning to create for wgpu. Kvark already made a Wiki page on this repository. Unfortunately there isn't a fork available for a Wiki, so I'll create this Wiki first on my fork. Which can be found here.
Issue will be completed after the following topics are described:
I don't have a macOS enviroment, nor a Linux environment, so I wouldn't be able to document them.
With these basics described, and hopefully macOS and Linux setup instructions too, newcomers can start easier.
For those who are reading this, let me know down in the comment section what other topics would've been golden if they would've been documentated when you were starting out.
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