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vulkan: implement several ops relevant for ggml_opt #11769
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5c1d8a9
vulkan: support memset_tensor
remyoudompheng abf4c2e
vulkan: support GGML_OP_SUM
remyoudompheng deb15e3
vulkan: implement GGML_OP_ARGMAX
remyoudompheng 148f586
vulkan: implement GGML_OP_SUB
remyoudompheng 095f8d1
vulkan: implement GGML_OP_COUNT_EQUAL
remyoudompheng 9526033
vulkan: implement GGML_OP_OPT_STEP_ADAMW
remyoudompheng e6a2c06
vulkan: fix check_results RWKV_WKV6 crash and memory leaks
remyoudompheng bc34976
vulkan: implement GGML_OP_REPEAT_BACK
remyoudompheng 941efc0
tests: remove invalid test-backend-ops REPEAT_BACK tests
remyoudompheng 3d506e5
vulkan: fix COUNT_EQUAL memset using a fillBuffer command
remyoudompheng File filter
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Original file line number | Diff line number | Diff line change |
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#version 450 | ||
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#include "generic_head.comp" | ||
#include "types.comp" | ||
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#extension GL_EXT_control_flow_attributes : enable | ||
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layout(local_size_x_id = 0, local_size_y = 1, local_size_z = 1) in; | ||
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layout (binding = 0) readonly buffer A {A_TYPE data_a[];}; | ||
layout (binding = 1) writeonly buffer D {D_TYPE data_d[];}; | ||
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layout (constant_id = 0) const uint BLOCK_SIZE = 32; | ||
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shared FLOAT_TYPE tmpmax[BLOCK_SIZE]; | ||
shared uint tmp[BLOCK_SIZE]; | ||
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void main() { | ||
const uint row = gl_WorkGroupID.z * 262144 + gl_WorkGroupID.y * 512 + gl_WorkGroupID.x; | ||
const uint col = gl_LocalInvocationID.x; | ||
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if (col >= p.KX) { | ||
return; | ||
} | ||
A_TYPE amax = data_a[row*p.KX + col]; | ||
tmp[col] = col; | ||
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for (uint i = col + BLOCK_SIZE; i < p.KX; i += BLOCK_SIZE) { | ||
A_TYPE val = data_a[row*p.KX + i]; | ||
if (val > amax) { | ||
amax = val; | ||
tmp[col] = i; | ||
} | ||
} | ||
tmpmax[col] = amax; | ||
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barrier(); | ||
[[unroll]] for (int s = int(BLOCK_SIZE) / 2; s > 0; s >>= 1) { | ||
if (col < s && col + s < p.KX) { | ||
if (tmpmax[col] < tmpmax[col + s]) { | ||
tmpmax[col] = tmpmax[col + s]; | ||
tmp[col] = tmp[col + s]; | ||
} | ||
} | ||
barrier(); | ||
} | ||
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if (col == 0) { | ||
data_d[row] = D_TYPE(tmp[0]); | ||
} | ||
} |
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Original file line number | Diff line number | Diff line change |
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#version 450 | ||
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#extension GL_EXT_control_flow_attributes : enable | ||
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#include "types.comp" | ||
#include "generic_head.comp" | ||
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layout(local_size_x_id = 0, local_size_y = 1, local_size_z = 1) in; | ||
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layout (binding = 0) readonly buffer X {A_TYPE data_a[];}; | ||
layout (binding = 1) readonly buffer Y {B_TYPE data_b[];}; | ||
layout (binding = 2) buffer D {D_TYPE data_d[];}; | ||
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const uint CHUNK_SIZE = 512; | ||
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void main() { | ||
const uint base = gl_WorkGroupID.x * CHUNK_SIZE; | ||
const uint col = gl_LocalInvocationID.x; | ||
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uint count = 0; | ||
[[unroll]] | ||
for (uint i = 0; i < CHUNK_SIZE; i += gl_WorkGroupSize.x) { | ||
const uint idx = base + i + col; | ||
if (idx >= p.KX) { | ||
break; | ||
} | ||
count += uint(data_a[idx] == data_b[idx]); | ||
} | ||
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atomicAdd(data_d[0], D_TYPE(count)); | ||
} |
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Original file line number | Diff line number | Diff line change |
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#version 450 | ||
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#include "generic_head.comp" | ||
#include "types.comp" | ||
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#extension GL_EXT_control_flow_attributes : enable | ||
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layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in; | ||
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layout (binding = 0) buffer X {A_TYPE x[];}; | ||
layout (binding = 1) readonly buffer G {A_TYPE grad[];}; | ||
layout (binding = 2) buffer GM {A_TYPE gradm[];}; | ||
layout (binding = 3) buffer GV {A_TYPE gradv[];}; | ||
layout (binding = 4) readonly buffer P {float params[7];}; | ||
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void main() { | ||
const uint i = gl_GlobalInvocationID.z * 262144 + gl_GlobalInvocationID.y * 512 + gl_GlobalInvocationID.x; | ||
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if (i >= p.KX) { | ||
return; | ||
} | ||
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const float alpha = params[0]; | ||
const float beta1 = params[1]; | ||
const float beta2 = params[2]; | ||
const float eps = params[3]; | ||
const float wd = params[4]; | ||
const float beta1h = params[5]; | ||
const float beta2h = params[6]; | ||
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const float gi = grad[i]; | ||
const float gmi = gradm[i]*beta1 + gi*(1.0f - beta1); | ||
const float gvi = gradv[i]*beta2 + gi*gi*(1.0f - beta2); | ||
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gradm[i] = gmi; | ||
gradv[i] = gvi; | ||
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const float mh = gmi*beta1h; | ||
const float vh = sqrt(gvi*beta2h) + eps; | ||
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x[i] = x[i]*(1.0f - alpha*wd) - alpha*mh/vh; | ||
} |
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,37 @@ | ||
#version 450 | ||
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#include "types.comp" | ||
#include "generic_unary_head.comp" | ||
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layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in; | ||
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void main() { | ||
const uint idx = get_idx(); | ||
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if (idx >= p.ne) { | ||
return; | ||
} | ||
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// Destination multi-index (inlined dst_idx) | ||
const uint i13 = fastdiv(idx, p.ne1_012mp, p.ne1_012L); | ||
const uint i13_offset = i13 * p.ne12*p.ne11*p.ne10; | ||
const uint i12 = fastdiv(idx - i13_offset, p.ne1_01mp, p.ne1_01L); | ||
const uint i12_offset = i12*p.ne11*p.ne10; | ||
const uint i11 = fastdiv(idx - i13_offset - i12_offset, p.ne1_0mp, p.ne1_0L); | ||
const uint i10 = idx - i13_offset - i12_offset - i11*p.ne10; | ||
const uint d_idx = i13*p.nb13 + i12*p.nb12 + i11*p.nb11 + i10*p.nb10; | ||
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// Accumulate from sources | ||
A_TYPE acc = A_TYPE(0); | ||
for (uint i3 = i13; i3 < p.ne03; i3 += p.ne13) { | ||
for (uint i2 = i12; i2 < p.ne02; i2 += p.ne12) { | ||
for (uint i1 = i11; i1 < p.ne01; i1 += p.ne11) { | ||
for (uint i0 = i10; i0 < p.ne00; i0 += p.ne10) { | ||
acc += data_a[i3*p.nb03 + i2*p.nb02 + i1*p.nb01 + i0*p.nb00]; | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Is get_aoffset() needed here? (I don't know) There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Probably. |
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} | ||
} | ||
} | ||
} | ||
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data_d[get_doffset() + d_idx] = D_TYPE(acc); | ||
} |
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,29 @@ | ||
#version 450 | ||
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#extension GL_EXT_shader_16bit_storage : require | ||
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#include "types.comp" | ||
#include "generic_binary_head.comp" | ||
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const uint num_threads = 256; | ||
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layout(local_size_x = num_threads, local_size_y = 1, local_size_z = 1) in; | ||
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void main() { | ||
uint idx = get_idx(); | ||
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// num_threads * num_iter must equal 512, to match the wg_denoms and get_idx calculation | ||
const uint num_iter = 2; | ||
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[[unroll]] for (uint i = 0; i < num_iter; ++i) { | ||
if (idx >= p.ne) { | ||
continue; | ||
} | ||
uint i00, i01, i02, i03; | ||
get_indices(idx, i00, i01, i02, i03); | ||
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data_d[get_doffset() + dst_idx(i00, i01, i02, i03)] = D_TYPE(FLOAT_TYPE(data_a[get_aoffset() + src0_idx(i00, i01, i02, i03)]) - FLOAT_TYPE(data_b[get_boffset() + src1_idx(i00, i01, i02, i03)])); | ||
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idx += num_threads; | ||
} | ||
} |
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This shader crashes my Intel A770. I assume it's this atomicAdd. Maybe there is a way to avoid it?
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I'm not sure how to perform reduction with multiple workgroups without adding an extra buffer.
Maybe doing a single atomic per warp helps with your crash?
Does it also crash with this variant : a1633e4 ?
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It's surprising this crashes because int32 atomics in compute shaders are required in vulkan 1.0. Does it crash during the compile or while executing? Maybe the compiler would handle uint better?
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It crashes with a
vk::DeviceLostError
on execution.Sadly yes. But this isn't your problem, probably just another driver bug in mesa ANV.