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This repository has been archived by the owner on Oct 25, 2022. It is now read-only.
Only need objects created when mapping, otherwise can be deferred until first use on the queue thread.
Thinking:
context has a single platform context for resource stuff (this is the 'root' share group context)
queues have a context of their own
swap chains have a context of their own
The context could then have a small thread that listens for requests to map/unmap buffers and delete objects, and creations happen delayed on first execution.
The text was updated successfully, but these errors were encountered:
Pull #81 gets most of this done. Swiftshader has issues with multithreading (like, it has no thread safety at all >_>) so a mode that disables the present queue and does all GL actions on the primary queue would be a good workaround.
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Only need objects created when mapping, otherwise can be deferred until first use on the queue thread.
Thinking:
The context could then have a small thread that listens for requests to map/unmap buffers and delete objects, and creations happen delayed on first execution.
The text was updated successfully, but these errors were encountered: