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User(s): Game System
Description: Create a system to spawn enemies in waves, progressively increasing the difficulty.
Acceptance Criteria:
Each level has 3-5 waves of enemies.
Enemies spawn in patterns that increase in difficulty.
Enemy types include at least 10 variations (basic, fast, flying, explosive, etc.).
Enemy wave progression is balanced for a fair challenge.
Basic enemy: Moves slowly and attacks with direct contact.
Fast enemy: Moves quickly, but has low resistance.
Flying enemy: Can fly through obstacles from the air.
Explosive Enemy: Self-destructs on contact, damaging the player in a small area.
The text was updated successfully, but these errors were encountered:
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User(s):
Game System
Description:
Create a system to spawn enemies in waves, progressively increasing the difficulty.
Acceptance Criteria:
Each level has 3-5 waves of enemies.
Enemies spawn in patterns that increase in difficulty.
Enemy types include at least 10 variations (basic, fast, flying, explosive, etc.).
Enemy wave progression is balanced for a fair challenge.
Basic enemy: Moves slowly and attacks with direct contact.
Fast enemy: Moves quickly, but has low resistance.
Flying enemy: Can fly through obstacles from the air.
Explosive Enemy: Self-destructs on contact, damaging the player in a small area.
The text was updated successfully, but these errors were encountered: